glados: object falls

This commit is contained in:
Vince Weaver
2017-01-10 13:32:01 -05:00
parent 319fcbc911
commit ce0d4e86e4

View File

@@ -11,7 +11,9 @@
' BO=Blue Portal Out BX,BY = Blue Portal X,Y
' GO=Orange Portal Out GX,GY = Orange Portal X,Y
' PR=Portal rotated, LR=Last rotate
' JO=Object out JX,JY = Object X,Y JA=J add
' JO=Blob out JX,JY,JA = Blob X,Y,add
' KO=object out KX,KY,KV = Object X,Y,velocity
' UX,UY = old object X,Y
' ZY,PY=Laser Y ZX,PX = Laser Begin/End
' T = TIME L = Current Level
'
@@ -44,7 +46,7 @@
'
' Initialize Variables
'
20 CX=21:CY=100:CD=0:VX=0:VY=0:SX=140:SY=80:BO=0:GO=0:T=0:ZY=42:ZX=0:PX=0:PY=0:JO=0:PR=0:LR=0
20 CX=21:CY=100:CD=0:VX=0:VY=0:SX=140:SY=80:BO=0:GO=0:T=0:ZY=42:ZX=0:PX=0:PY=0:JO=0:PR=0:LR=0:KO=0
'
' Draw Level Background
'
@@ -63,7 +65,7 @@
32 IF L=1 AND T=50 THEN GOSUB 8000
34 IF T>100 THEN T=0
'
35 OX=CX:OY=CY:OD=CD:LX=SX:LY=SY:LR=PR
35 OX=CX:OY=CY:OD=CD:LX=SX:LY=SY:LR=PR:UX=KX:UY=KY
'
' Check keyboard
'
@@ -94,6 +96,8 @@
' Move the Level-19 blob object
115 IF L=19 AND JO=0 THEN JO=1:JX=45:JY=10:JA=5:SCALE=2:XDRAW 6 AT JX,JY:POKE 768,200:POKE 769,10:CALL 770
120 IF L=19 AND JO=1 THEN SCALE=2:XDRAW 6 AT JX,JY:JY=JY+JA:XDRAW 6 AT JX,JY
' Move the Level-19 extra object
125 IF L=19 AND KO=1 THEN KY=KY-KV:KV=KV-4.5
'
' COLLISION DETECTION
'
@@ -118,11 +122,13 @@
222 IF CX > 240 AND CY>100 THEN GOTO 800
223 IF CX > 215 AND CY>105 THEN CX=215
' Dropping Blob
224 IF JO<=0 GOTO 240
224 IF JO<=0 GOTO 229
225 IF JX>CX-5 AND JX<CX+5 AND JY>CY-7 AND JY<CY+7 THEN GOTO 800
226 IF JY>120 THEN SCALE=2:XDRAW 6 AT JX,JY:JO=0
227 IF JA<0 AND JY<5 THEN SCALE=2:XDRAW 6 AT JX,JY:JO=0
228 IF JX>110 AND JX<130 AND JY>60 AND JY<85 THEN GOSUB 3000
' Object
229 IF KO=1 AND KY>115 THEN KY=115:KV=0
230 GOTO 240
' Level 1 Floors
233 IF CX < 119 AND CY > 112 THEN CY=112:VY=0:VX=VX/2
@@ -134,13 +140,18 @@
'
240 REM
' DRAW AT UPDATE CO-ORDS
' CHELL
245 IF OX=CX AND OY=CY AND OD=CD GOTO 254
250 SCALE=1:XDRAW 4+OD AT OX,OY
251 XDRAW 4+CD AT CX,CY
254 IF LX=SX AND LY=SY AND LR=PR GOTO 300
' Crosshairs
254 IF LX=SX AND LY=SY AND LR=PR GOTO 260
255 SCALE=2:ROT=0:IF LR=1 THEN ROT=16
256 XDRAW 1 AT LX,LY:ROT=0:IF PR=1 THEN ROT=16
257 XDRAW 1 AT SX,SY:ROT=0
' Object
260 IF KO=1 AND UX=KX AND UY=KY GOTO 300
265 SCALE=1:XDRAW 7 AT UX,UY:XDRAW 7 AT KX,KY
300 REM
500 GOTO 30
'
@@ -217,7 +228,7 @@
' LEVEL 19
2000 PRINT D$;"BLOAD GLADOS.HGR"
' Draw the blue core
2005 SCALE=1:XDRAW 7 AT 150,65
2005 SCALE=1:KX=150:KY=65:XDRAW 7 AT KX,KY:JO=-1:KO=1
2007 HTAB 3:VTAB 21: PRINT "Well, you found me. Congratulations."
2099 RETURN
' GLADOS INJURED
@@ -228,6 +239,8 @@
3020 XDRAW 7 AT 130,85:V=PEEK(-16336):XDRAW 7 AT 110,85
3030 XDRAW 7 AT 120,85:V=PEEK(-16336)
3040 NEXT I
' Release the orb
3050 KO=1
3099 RETURN
' GLADOS DESTROYED
4000 VTAB 20:PRINT:PRINT:PRINT:PRINT
@@ -381,13 +394,9 @@
' BUG: Chell changes color (turns into Mel) going through O->B portal?
'
' End level:
' FUTURE: Have GLADOS talk?
' FUTURE: Objects through portal
' FUTURE: Incinerator
' FUTURE: Call out to Still Alive when finish
' FUTURE: Sound for blob gun?
' FUTURE: Erase blob at end
' FUTURE: Explosion at end (red moire circle?)
'
' It turns out it is impossible to draw an ASCII Cake
'
@@ -395,3 +404,10 @@
' /@/| | |/|
' ///| |_|/
' |//
'
' Fire? Am I too lazy to update the icons for Level 19?
' # #
' ## #
' ####
' #*#
'