b2d: add version of this that compiles under Linux

This commit is contained in:
Vince Weaver 2018-06-29 11:21:42 -04:00
parent 1b425c6a46
commit cef9b0c106
6 changed files with 8078 additions and 0 deletions

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CC = gcc
CFLAGS = -Wall -O2
all: b2d
b2d: b2d.o
$(CC) $(LFLAGS) -o b2d b2d.o
b2d.o: b2d.c b2d.h
$(CC) $(CFLAGS) -c b2d.c
clean:
rm -f *~ *.o b2d

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Modified the source a bit, mostly so it compiles and runs
on 64-bit Linux.
Most of it was assumptions about the size of unsigned long in
the BMP header.

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bmp2dhr/b2d.c Normal file

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/* ---------------------------------------------------------------------
Bmp2DHR (C) Copyright Bill Buckels 2014.
All Rights Reserved.
Module Name - Description
-------------------------
b2d.h - header file for b2d.c (main program)
Licence Agreement
-----------------
You have a royalty-free right to use, modify, reproduce and
distribute this source code in any way you find useful, provided
that you agree that Bill Buckels has no warranty obligations or
liability resulting from said distribution in any way whatsoever. If
you don't agree, remove this source code and related files from your
computer now.
Written by: Bill Buckels
Email: bbuckels@mts.net
Version 1.0
Developed between Aug 2014 and December 2014 with "standard parts".
Bmp2DHR reads a monochrome, 16 color, 256 color, or 24 bit BMP and writes
Apple II color or monochrome HGR or DHGR files.
*/
#ifndef BMP2SHR_H
#define BMP2SHR_H 1
/* ***************************************************************** */
/* ========================== includes ============================= */
/* ***************************************************************** */
#include "tomthumb.h"
/* ***************************************************************** */
/* ========================== defines ============================== */
/* ***************************************************************** */
/* file name length max */
#define MAXF 256
#define SUCCESS 0
#define INVALID -1
#define RETRY 911
#define BIN_OUTPUT 1
#define SPRITE_OUTPUT 2
/* constants for the biCompression field in a BMP header */
#define BI_RGB 0L
#define BI_RLE8 1L
#define BI_RLE4 2L
/* DHGR, DLGR, LGR colors - LGR color order */
#define LOBLACK 0
#define LORED 1
#define LODKBLUE 2
#define LOPURPLE 3
#define LODKGREEN 4
#define LOGRAY 5
#define LOMEDBLUE 6
#define LOLTBLUE 7
#define LOBROWN 8
#define LOORANGE 9
#define LOGREY 10
#define LOPINK 11
#define LOLTGREEN 12
#define LOYELLOW 13
#define LOAQUA 14
#define LOWHITE 15
/* HGR color constants */
#define HBLACK 0
#define HGREEN 1
#define HVIOLET 2
#define HORANGE 3
#define HBLUE 4
#define HWHITE 5
#define RED 0
#define GREEN 1
#define BLUE 2
#define FLOYDSTEINBERG 1
#define JARVIS 2
#define STUCKI 3
#define ATKINSON 4
#define BURKES 5
#define SIERRA 6
#define SIERRATWO 7
#define SIERRALITE 8
#define BUCKELS 9
#define CUSTOM 10
#define ASCIIZ 0
#define CRETURN 13
#define LFEED 10
#define PSEUDOMAX 100
/* ***************************************************************** */
/* ========================== typedefs ============================= */
/* ***************************************************************** */
/* Bitmap Header structures */
typedef struct __attribute__((__packed__)) tagBITMAPINFOHEADER {
uint32_t biSize;
uint32_t biWidth;
uint32_t biHeight;
uint16_t biPlanes;
uint16_t biBitCount;
uint32_t biCompression;
uint32_t biSizeImage;
uint32_t biXPelsPerMeter;
uint32_t biYPelsPerMeter;
uint32_t biClrUsed;
uint32_t biClrImportant;
} BITMAPINFOHEADER;
typedef struct __attribute__((__packed__)) tagBITMAPFILEHEADER
{
uint8_t bfType[2];
uint32_t bfSize;
uint16_t bfReserved1;
uint16_t bfReserved2;
uint32_t bfOffBits;
} BITMAPFILEHEADER;
typedef struct __attribute__((__packed__)) tagBMPHEADER {
BITMAPFILEHEADER bfi;
BITMAPINFOHEADER bmi;
} BMPHEADER;
typedef struct __attribute__((__packed__)) tagRGBQUAD {
uint8_t rgbBlue;
uint8_t rgbGreen;
uint8_t rgbRed;
uint8_t rgbReserved;
} RGBQUAD;
/* ***************************************************************** */
/* =================== prototypes as required ===================== */
/* ***************************************************************** */
int16_t GetUserTextFile(void);
int dhrgetpixel(int x,int y);
/* ***************************************************************** */
/* ========================== globals ============================== */
/* ***************************************************************** */
/* output buffers */
uint8_t *dhrbuf;
uint8_t *hgrbuf;
/* static structures for processing */
BITMAPFILEHEADER bfi;
BITMAPINFOHEADER bmi;
BMPHEADER mybmp,maskbmp;
RGBQUAD sbmp[256], maskpalette[256]; /* super vga - applewin */
/* overlay file for screen titling and framing and "cleansing" */
FILE *fpmask = NULL;
uint8_t remap[256];
char bmpfile[MAXF], dibfile[MAXF], scaledfile[MAXF], previewfile[MAXF], reformatfile[MAXF], maskfile[MAXF], fmask[MAXF];
char spritefile[MAXF], mainfile[MAXF],auxfile[MAXF],a2fcfile[MAXF],usertextfile[MAXF],vbmpfile[MAXF],fname[MAXF];
/* HGR file designations for systems with long file names */
/* these match the HGR output options selected */
char hgrcolor[MAXF],hgrmono[MAXF],hgrwork[MAXF];
int mono = 0, dosheader = 0, spritemask = 0, tags=0;
int backgroundcolor = 0, quietmode = 1, diffuse = 0, merge = 0, scale = 0, applesoft = 0, outputtype = BIN_OUTPUT;
int reformat = 0, debug = 0;
int preview = 0, vbmp = 0, hgroutput = 0;
int overlay = 0, maskpixel=0, overcolor=0, clearcolor=5;
/* 2 x 2 general purpose cross-hatching */
int xmatrix = 0, ymatrix = 0, threshold = 0;
uint16_t bmpwidth = 0, bmpheight = 0, spritewidth = 0;
/* classic size alternate windowed output */
/* applies to 320 x 200, 640 x 400, and 640 x 480 only */
/* for 320 x 200 the window is 280 x 192 */
/* for 640 x the window is 560 x 384 */
/* output is always 280 x 192 */
/* for 640 output is merged 2 x 2 */
int16_t justify = 0, jxoffset = -1, jyoffset = -1;
/* HGR setting - by default, double colors is off and pixels are set individually */
int doubleblack = 0, doublewhite = 0, doublecolors = 1, ditheroneline = 0;
/* error diffusion dithering settings */
int globalclip = 0;
int ditherstart = 0;
int bleed = 16;
int paletteclip = 0;
/* custom dither file support */
int16_t customdivisor;
int16_t customdither[3][11];
uint8_t msk[]={0x80,0x40,0x20,0x10,0x8,0x4,0x2,0x1};
int reverse = 0;
/* the line buffers in this program are designed to hold a 320 pixel scanline...
for reusability in other modules and for other Apple II modes
including SHR 320 */
/* for DHGR monochrome they must hold a scanline 560 pixels wide */
uint8_t bmpscanline[1920],
bmpscanline2[1920],
dibscanline1[1920],
dibscanline2[1920],
dibscanline3[1920],
dibscanline4[1920],
previewline[1920],
maskline[560];
/* Floyd-Steinberg Etc. Dithering */
uint8_t dither = 0, errorsum = 0, serpentine = 0;
/* color channel buffers for Floyd-Steinberg Etc. Dithering */
/* note that these are arrays of short integers (2 bytes * 320) */
/* current line contains current scanline values
+ (plus) seed values (error values) from previous line
these error values are the linear distance in a scale of 0-255
between the real color and the nearest palette color.
each of the r,g,b color channels is separate.
a psychovisual palette match is done with the real color
to get the near color from the palette
the dither error is then applied to neighboring pixels
using the dithering filter's distribution pattern
later on when the color channels are finally reconstructed
a psychovisual palette match is done again to get the dither
color.
if preview is turned-on the output can be viewed in
a BMP viewer.
*/
int16_t redDither[640],greenDither[640],blueDither[640];
/* seed values from previous line */
int16_t redSeed[640],greenSeed[640],blueSeed[640];
int16_t redSeed2[640],greenSeed2[640],blueSeed2[640];
int16_t *colorptr, *seedptr, *seed2ptr, color_error;
int colorbleed = 100;
/* color hgr dither routines */
/* these buffers correspond to redDither, blueDither, greenDither */
int16_t redSave[320], greenSave[320], blueSave[320];
int16_t OrangeBlueError[320], GreenVioletError[320];
uint8_t HgrPixelPalette[320];
uint8_t dither7 = 0, hgrdither = 0;
/* HGR output routines */
uint8_t palettebits[40], hgrpaltype = 255; /* Both palettes are active by default */
uint8_t hgrcolortype = 0;
uint8_t work280[280], buf280[560];
/* built-in palette options */
/* based on DHGR, DLGR, LGR colors */
/* LGR color order */
uint8_t kegs32colors[16][3] = {
{0,0,0}, /* black */
{221,0,51}, /* red */
{0,0,153}, /* dk blue */
{221,0,221}, /* purple */
{0,119,0}, /* dk green */
{85,85,85}, /* gray */
{34,34,255}, /* med blue */
{102,170,255}, /* lt blue */
{136,85,34}, /* brown */
{255,102,0}, /* orange */
{170,170,170}, /* grey */
{255,153,136}, /* pink */
{0,221,0}, /* lt green */
{255,255,0}, /* yellow */
{0,255,153}, /* aqua */
{255,255,255}/* white */
};
uint8_t ciderpresscolors[16][3] = {
{0,0,0}, /* black */
{221,0,51}, /* red */
{0,0,153}, /* dk blue */
{221,34,221}, /* purple */
{0,119,34}, /* dk green */
{85,85,85}, /* gray */
{34,34,255}, /* med blue */
{102,170,255}, /* lt blue */
{136,85,0}, /* brown */
{255,102,0}, /* orange */
{170,170,170}, /* grey */
{255,153,136}, /* pink */
{17,221,0}, /* lt green */
{255,255,0}, /* yellow */
{68,255,153}, /* aqua */
{255,255,255}/* white */
};
uint8_t awinoldcolors[16][3] = {
{0,0,0}, /* black */
{208,0,48}, /* red */
{0,0,128}, /* dk blue */
{255,0,255}, /* purple */
{0,128,0}, /* dk green */
{128,128,128}, /* gray */
{0,0,255}, /* med blue */
{96,160,255}, /* lt blue */
{128,80,0}, /* brown */
{255,128,0}, /* orange */
{192,192,192}, /* grey */
{255,144,128}, /* pink */
{0,255,0}, /* lt green */
{255,255,0}, /* yellow */
{64,255,144}, /* aqua */
{255,255,255} /* white */
};
uint8_t awinnewcolors[16][3] = {
{0,0,0}, /* black */
{157,9,102}, /* red */
{42,42,229}, /* dk blue */
{199,52,255}, /* purple */
{0,118,26}, /* dk green */
{128,128,128}, /* gray */
{13,161,255}, /* med blue */
{170,170,255}, /* lt blue */
{85,85,0}, /* brown */
{242,94,0}, /* orange */
{192,192,192}, /* grey */
{255,137,229}, /* pink */
{56,203,0}, /* lt green */
{213,213,26}, /* yellow */
{98,246,153}, /* aqua */
{255,255,255} /* white */
};
/* http://en.wikipedia.org/wiki/List_of_8-bit_computer_hardware_palettes */
uint8_t wikipedia[16][3] = {
{0,0,0}, /* black */
{114,38,64}, /* red */
{64,51,127}, /* dk blue */
{228,52,254}, /* purple */
{14,89,64}, /* dk green */
{128,128,128}, /* gray */
{27,154,254}, /* med blue */
{191,179,255}, /* lt blue */
{64,76,0}, /* brown */
{228,101,1}, /* orange */
{128,128,128}, /* grey */
{241,166,191}, /* pink */
{27,203,1}, /* lt green */
{191,204,128}, /* yellow */
{141,217,191}, /* aqua */
{255,255,255} /* white */
};
/* http://wsxyz.net/tohgr.html */
/* Sheldon Simm's palette from todhr */
/*
Sheldon is clipping the black and white ranges.
The usual reason for doing this is for dirty images (caused by poor digitizing or
sampling or re-sampling color depth loss due to scaling). By using a clipping threshold
at either end of the rgb range, blacks that are not quite black don't match to some other
dark color and whites that are not quite white don't match to some other light color.
I too put this in place as a clipping option when I wrote Bmp2SHR about a year ago in my
Brooks output routines but it worked a little differently. I didn't build it into a
palette for one thing.
Sheldon's weighting favours clipping blue gun values at both ends of the range.
Red is clipped more than green in the high range, and green is clipped more than
red in the low range.
static Pixel pal[] = {
{ 1, 4, 8}, // 0 black
{ 32, 54, 212}, // 1 dk blue
{ 51, 111, 0}, // 2 dk green
{ 7, 168, 225}, // 3 med blue
{ 99, 77, 0}, // 4 brown
{ 126, 126, 126}, // 5 gray
{ 67, 200, 0}, // 6 lt green
{ 93, 248, 133}, // 7 aqua
{ 148, 12, 125}, // 8 red
{ 188, 55, 255}, // 9 purple
{ 126, 126, 126}, // A grey
{ 158, 172, 255}, // B lt blue
{ 249, 86, 29}, // C orange
{ 255, 129, 236}, // D pink
{ 221, 206, 23}, // E yellow
{ 248, 250, 244} // F white
Also note that I use the array name grpal. This was used as a palette in
one of Sheldon's previous versions. Since I have propagated this array name
to my code and my code is working fine with it, I have no plans to change it
to maintain currency with Sheldon's code.
*/
uint8_t grpal[16][3] = {
{0,0,0}, /* black */
{148,12,125}, /* red - hgr 0*/
{32,54,212}, /* dk blue - hgr 0 */
{188,55,255}, /* purple - default HGR overlay color */
{51,111,0}, /* dk green - hgr 0 */
{126,126,126}, /* gray - hgr 0 */
{7,168,225}, /* med blue - alternate HGR overlay color */
{158,172,255}, /* lt blue - hgr 0 */
{99,77,0}, /* brown - hgr 0 */
{249,86,29}, /* orange */
{126,126,126}, /* grey - hgr 0 */
{255,129,236}, /* pink - hgr 0 */
{67,200,0}, /* lt green */
{221,206,23}, /* yellow - hgr 0 */
{93,248,133}, /* aqua - hgr 0 */
{255,255,255} /* white */
};
/* Sheldon still uses the RGB values from his old palette for HGR conversion */
uint8_t hgrpal[16][3] = {
{0x00,0x00,0x00}, /* black */
{0xad,0x18,0x28}, /* red */
{0x55,0x1b,0xe1}, /* dk blue */
{0xe8,0x2c,0xf8}, /* purple 232,44,248 - default hgr overlay color */
{0x01,0x73,0x63}, /* dk green */
{0x7e,0x82,0x7f}, /* gray */
{0x34,0x85,0xfc}, /* med blue - 52,133,252 - alternate HGR overlay color */
{0xd1,0x95,0xff}, /* lt blue */
{0x33,0x6f,0x00}, /* brown */
{0xd0,0x81,0x01}, /* orange */
{0x7f,0x7e,0x77}, /* grey */
{0xfe,0x93,0xa3}, /* pink */
{0x1d,0xd6,0x09}, /* lt green */
{0xae,0xea,0x22}, /* yellow */
{0x5b,0xeb,0xd9}, /* aqua */
{0xff,0xff,0xff} /* white */
};
/* Kegs32 uses Super Convert's colors */
uint8_t SuperConvert[16][3] = {
0,0,0, /* black */
221,0,51, /* red - hgr 0*/
0,0,153, /* dk blue - hgr 0 */
221,0,221, /* purple */
0,119,0, /* dk green - hgr 0 */
85,85,85, /* gray - hgr 0 */
34,34,255, /* med blue */
102,170,255, /* lt blue - hgr 0 */
136,85,34, /* brown - hgr 0 */
255,102,0, /* orange */
170,170,170, /* grey - hgr 0 */
255,153,136, /* pink - hgr 0 */
0,221,0, /* lt green */
255,255,0, /* yellow - hgr 0 */
0,255,153, /* aqua - hgr 0 */
255,255,255};/* white */
uint8_t Jace[16][3] = {
0,0,0, /* black */
177,0,93, /* red */
32,41,255, /* dk blue */
210,41,255, /* purple */
0,127,34, /* dk green */
127,127,127, /* gray */
0,168,255, /* med blue */
160,168,255, /* lt blue */
94,86,0, /* brown */
255,86,0, /* orange */
127,127,127, /* grey */
255,127,220, /* pink */
44,213,0, /* lt green */
222,213,0, /* yellow */
77,255,161, /* aqua */
255,255,255}; /* white */
/* https://github.com/cybernesto/VBMP/wiki/Converting-a-picture-into-a-DHGR-color-image-using-the-GIMP */
/* Robert Munafo - http://mrob.com/pub/xapple2/colors.html */
uint8_t Cybernesto[16][3] = {
0, 0, 0, /* 0 Black */
227, 30, 96, /* 1 Magenta */
96, 78,189, /* 8 Dark Blue */
255, 68,253, /* 9 Violet */
0,163, 96, /* 4 Dark Green */
156,156,156, /* 5 Grey1 */
20,207,253, /* 12 Medium Blue */
208,195,255, /* 13 Light Blue */
96,114, 3, /* 2 Brown */
255,106, 60, /* 3 Orange */
156,156,156, /* 10 Grey2 */
255,160,208, /* 11 Pink */
20,245, 60, /* 6 Green */
208,221,141, /* 7 Yellow */
114,255,208, /* 14 Aqua */
255,255,255}; /* 15 White */
/* pseudopalette support */
int16_t pseudocount = 0;
int16_t pseudolist[PSEUDOMAX];
uint16_t pseudowork[16][3];
/* "merged" pseudo palette average RGB values*/
/* initial values are the average values of p5 NTSC and p12 RGB */
uint8_t PseudoPalette[16][3] = {
0,0,0,
184,6,88,
16,27,182,
204,27,238,
25,115,0,
105,105,105,
20,101,240,
130,171,255,
117,81,17,
252,94,14,
148,148,148,
255,141,186,
33,210,0,
238,230,11,
46,251,143,
255,255,255};
/* ------------------------------------------------------------------------------ */
/* skip this if you think that this program has been clean up to now. */
/* this is more like an egg I laid than an easter egg. */
/* some legacy stuff - unhacked skeletons in my closet */
/* from the AppleX Aztec C65 distribution - not everything always goes as planned */
/* ------------------------------------------------------------------------------ */
/* "designer" palettes - VGA style mapping colors from BMPA2FC */
/* these are in the lo-res color order, same as above */
/* in BMPA2FC these were in IBM-PC default BIOS order */
/* Serious doubt! */
/* at this point, I wonder how well BMPA2FC mapped colors from BMP's */
/* not very well I think - but it's an old MS-DOS utility and no point
in worrying about it now - new users who find this can play with it */
/* this first array was my first attempt at establishing something that looked like
24 bit Lo-Res Colors - I am not even sure where I got the colors
they looked like what I wanted at the time before I knew a little more
the rest of the palettes in here were just pasted forward from ClipShop
but with a couple of minor changes to accomodate the move to Windows Paint for Xp
and the 16 color BMP's which have been stable ever since.
why the default palette changed between XP and Windows 3.1 I have no clue.
*/
/* If someone happens to use my canvas scheme from
my old utilities or whatever, having these here will at least save them
from ending-up with work that needs to be redone if they expected remapping */
/* goes with the canvas bmp that I put out there with AppleX */
uint8_t rgbCanvasArray[16][3] = {
0 , 0 , 0 ,
208, 0 , 48 ,
0 , 0 , 128,
255, 0 , 255,
0 , 128, 0 ,
128, 128, 128,
0 , 0 , 255,
96 , 160, 255,
128, 80 , 0 ,
255, 128, 0 ,
192, 192, 192,
255, 144, 128,
0 , 255, 0 ,
255, 255, 0 ,
64 , 255, 144,
255, 255, 255};
/* this might work with old Win16 16 color BMP's */
uint8_t rgbBmpArray[16][3] = {
0 ,0 , 0 ,
191,0 , 0 ,
0 ,0 , 191,
191,0 , 191,
0 ,191, 0 ,
128,128, 128,
0 ,191, 191,
0 ,0 , 255,
191,191, 0 ,
255,0 , 0 ,
192,192, 192,
255,0 , 255,
0 ,255, 0 ,
255,255, 0 ,
0 ,255, 255,
255,255, 255};
/* this might work with new Win32 16 color BMP's */
uint8_t rgbXmpArray[16][3] = {
0 , 0 , 0 ,
128, 0 , 0 ,
0 , 0 , 128,
128, 0 , 128,
0 , 128, 0 ,
128, 128, 128,
0 , 128, 128,
0 , 0 , 255,
128, 128, 0 ,
255, 0 , 0 ,
192, 192, 192,
255, 0 , 255,
0 , 255, 0 ,
255, 255, 0 ,
0 , 255, 255,
255, 255, 255};
/* from the bios in some PC I had */
uint8_t rgbVgaArray[16][3] = {
0 , 0 , 0 ,
255, 0 , 0 ,
0 , 0 , 255,
255, 0 , 255,
0 , 255, 0 ,
85 , 85 , 85 ,
0 , 255, 255,
85 , 85 , 255,
255, 255, 0 ,
255, 85 , 85 ,
192, 192, 192,
255, 85 , 255,
85 , 255, 85 ,
255, 255, 85 ,
85 , 255, 255,
255, 255, 255};
/* some old ZSoft VGA Pcx Colors */
uint8_t rgbPcxArray[16][3] = {
0 , 0 , 0 ,
170, 0 , 0 ,
0 , 0 , 170,
170, 0 , 170,
0 , 170, 0 ,
85 , 85 , 85 ,
0 , 170, 170,
85 , 85 , 255,
170, 170, 0 ,
255, 85 , 85 ,
170, 170, 170,
255, 85 , 255,
85 , 255, 85 ,
255, 255, 85 ,
85 , 255, 255,
255, 255, 255};
/* ------------------------------------------------------------------- */
/* end of legacy unhacked hack, and back to something that makes sense */
/* ------------------------------------------------------------------- */
/* palette work arrays */
uint8_t rgbArray[16][3], rgbAppleArray[16][3], rgbPreview[16][3], rgbUser[16][3];
double rgbLuma[16], rgbDouble[16][3];
double rgbOrangeDouble[3][3], rgbGreenDouble[3][3];
double rgbOrangeLuma[3], rgbGreenLuma[3];
double rgbLumaBrighten[16], rgbDoubleBrighten[16][3];
double rgbLumaDarken[16], rgbDoubleDarken[16][3];
/* provides base address for page1 hires scanlines */
unsigned HB[]={
0x2000, 0x2400, 0x2800, 0x2C00, 0x3000, 0x3400, 0x3800, 0x3C00,
0x2080, 0x2480, 0x2880, 0x2C80, 0x3080, 0x3480, 0x3880, 0x3C80,
0x2100, 0x2500, 0x2900, 0x2D00, 0x3100, 0x3500, 0x3900, 0x3D00,
0x2180, 0x2580, 0x2980, 0x2D80, 0x3180, 0x3580, 0x3980, 0x3D80,
0x2200, 0x2600, 0x2A00, 0x2E00, 0x3200, 0x3600, 0x3A00, 0x3E00,
0x2280, 0x2680, 0x2A80, 0x2E80, 0x3280, 0x3680, 0x3A80, 0x3E80,
0x2300, 0x2700, 0x2B00, 0x2F00, 0x3300, 0x3700, 0x3B00, 0x3F00,
0x2380, 0x2780, 0x2B80, 0x2F80, 0x3380, 0x3780, 0x3B80, 0x3F80,
0x2028, 0x2428, 0x2828, 0x2C28, 0x3028, 0x3428, 0x3828, 0x3C28,
0x20A8, 0x24A8, 0x28A8, 0x2CA8, 0x30A8, 0x34A8, 0x38A8, 0x3CA8,
0x2128, 0x2528, 0x2928, 0x2D28, 0x3128, 0x3528, 0x3928, 0x3D28,
0x21A8, 0x25A8, 0x29A8, 0x2DA8, 0x31A8, 0x35A8, 0x39A8, 0x3DA8,
0x2228, 0x2628, 0x2A28, 0x2E28, 0x3228, 0x3628, 0x3A28, 0x3E28,
0x22A8, 0x26A8, 0x2AA8, 0x2EA8, 0x32A8, 0x36A8, 0x3AA8, 0x3EA8,
0x2328, 0x2728, 0x2B28, 0x2F28, 0x3328, 0x3728, 0x3B28, 0x3F28,
0x23A8, 0x27A8, 0x2BA8, 0x2FA8, 0x33A8, 0x37A8, 0x3BA8, 0x3FA8,
0x2050, 0x2450, 0x2850, 0x2C50, 0x3050, 0x3450, 0x3850, 0x3C50,
0x20D0, 0x24D0, 0x28D0, 0x2CD0, 0x30D0, 0x34D0, 0x38D0, 0x3CD0,
0x2150, 0x2550, 0x2950, 0x2D50, 0x3150, 0x3550, 0x3950, 0x3D50,
0x21D0, 0x25D0, 0x29D0, 0x2DD0, 0x31D0, 0x35D0, 0x39D0, 0x3DD0,
0x2250, 0x2650, 0x2A50, 0x2E50, 0x3250, 0x3650, 0x3A50, 0x3E50,
0x22D0, 0x26D0, 0x2AD0, 0x2ED0, 0x32D0, 0x36D0, 0x3AD0, 0x3ED0,
0x2350, 0x2750, 0x2B50, 0x2F50, 0x3350, 0x3750, 0x3B50, 0x3F50,
0x23D0, 0x27D0, 0x2BD0, 0x2FD0, 0x33D0, 0x37D0, 0x3BD0, 0x3FD0};
/*
The following is logically reordered to match the lores
color order...
Repeated
Binary
Color aux1 main1 aux2 main2 Pattern
Black 00 00 00 00 0000
Magenta 08 11 22 44 0001
Dark Blue 11 22 44 08 1000
Violet 19 33 66 4C 1001
Dark Green 22 44 08 11 0100
Grey1 2A 55 2A 55 0101
Medium Blue 33 66 4C 19 1100
Light Blue 3B 77 6E 5D 1101
Brown 44 08 11 22 0010
Orange 4C 19 33 66 0011
Grey2 55 2A 55 2A 1010
Pink 5D 3B 77 6E 1011
Green 66 4C 19 33 0110
Yellow 6E 5D 3B 77 0111
Aqua 77 6E 5D 3B 1110
White 7F 7F 7F 7F 1111
*/
/* the following array is based on the above */
uint8_t dhrbytes[16][4] = {
0x00,0x00,0x00,0x00,
0x08,0x11,0x22,0x44,
0x11,0x22,0x44,0x08,
0x19,0x33,0x66,0x4C,
0x22,0x44,0x08,0x11,
0x2A,0x55,0x2A,0x55,
0x33,0x66,0x4C,0x19,
0x3B,0x77,0x6E,0x5D,
0x44,0x08,0x11,0x22,
0x4C,0x19,0x33,0x66,
0x55,0x2A,0x55,0x2A,
0x5D,0x3B,0x77,0x6E,
0x66,0x4C,0x19,0x33,
0x6E,0x5D,0x3B,0x77,
0x77,0x6E,0x5D,0x3B,
0x7F,0x7F,0x7F,0x7F};
int16_t lores = 0, loresoutput = 0, appletop = 0;
/* base addresses for Apple II primary text page */
/* also the base addresses for the 48 scanline pairs */
/* for Apple II lores graphics mode 40 x 48 x 16 colors */
unsigned textbase[24]={
0x0400,
0x0480,
0x0500,
0x0580,
0x0600,
0x0680,
0x0700,
0x0780,
0x0428,
0x04A8,
0x0528,
0x05A8,
0x0628,
0x06A8,
0x0728,
0x07A8,
0x0450,
0x04D0,
0x0550,
0x05D0,
0x0650,
0x06D0,
0x0750,
0x07D0};
/* the following is used to remap
double lo res 4 bit colors
from bank 0 to bank 1 */
uint8_t dloauxcolor[16] = {
0,8,1,9,2,10,3,11,4,12,5,13,6,14,7,15};
/* the following is used to remap
double lo res 4 bit colors
from bank 1 to bank 0 */
/*
uint8_t dlomaincolor[16] = {
0,2,4,6,8,10,12,14,1,3,5,7,9,11,13,15};
*/
/* resizing tables */
/* use as-is to use for 320 x 200 */
/* merge 4 pixels into one to use for 640 x 400 */
uint8_t mix25to24[24][2] = {
24,1,
23,2,
22,3,
21,4,
20,5,
19,6,
18,7,
17,8,
16,9,
15,10,
14,11,
13,12,
12,13,
11,14,
10,15,
9,16,
8,17,
7,18,
6,19,
5,20,
4,21,
3,22,
2,23,
1,24};
/*
To scale from 320 to 280, a 7 part mix is used from each pixel
in the following pattern with a ratio of 8:7
00000001 11111122 22222333 33334444 44455555 55666666 67777777
00000000 11111111 22222222 33333333 44444444 55555555 66666666
*/
uint8_t pixel320to280[7][4] = {
7,1,0,1,
6,2,1,2,
5,3,2,3,
4,4,3,4,
3,5,4,5,
2,6,5,6,
1,7,6,7};
/* http://en.wikipedia.org/wiki/List_of_8-bit_computer_hardware_palettes */
uint8_t rgbVBMP[16][3] = {
0,0,0, /* black */
114,38,64, /* red */
64,51,127, /* dk blue */
228,52,254, /* purple */
14,89,64, /* dk green */
128,128,128, /* gray */
27,154,254, /* med blue */
191,179,255, /* lt blue */
64,76,0, /* brown */
228,101,1, /* orange */
128,128,128, /* grey */
241,166,191, /* pink */
27,203,1, /* lt green */
191,204,128, /* yellow */
141,217,191, /* aqua */
255,255,255};/* white */
uint8_t RemapLoToHi[16] = {
LOBLACK,
LORED,
LOBROWN,
LOORANGE,
LODKGREEN,
LOGRAY,
LOLTGREEN,
LOYELLOW,
LODKBLUE,
LOPURPLE,
LOGREY,
LOPINK,
LOMEDBLUE,
LOLTBLUE,
LOAQUA,
LOWHITE};
/* 560 x 192 - verbatim DHGR mono output format */
uint8_t mono192[62] ={
0x42, 0x4D, 0x3E, 0x36, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x28, 0x00,
0x00, 0x00, 0x30, 0x02, 0x00, 0x00, 0xC0, 0x00,
0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x00};
/* 280 x 192 - verbatim HGR output format */
uint8_t mono280[62] ={
0x42, 0x4D, 0x3E, 0x1B, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x28, 0x00,
0x00, 0x00, 0x18, 0x01, 0x00, 0x00, 0xC0, 0x00,
0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x1B, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x00};
uint8_t dhgr2hgr[16] = {
HBLACK,
HBLACK,
HBLACK,
HVIOLET,
HBLACK,
HBLACK,
HBLUE,
HBLACK,
HBLACK,
HORANGE,
HBLACK,
HBLACK,
HGREEN,
HBLACK,
HBLACK,
HWHITE};
#endif

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bmp2dhr/tomthumb.h Normal file
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@ -0,0 +1,774 @@
/* ---------------------------------------------------------------------
Bmp2DHR (C) Copyright Bill Buckels 2014.
All Rights Reserved.
Module Name - Description
-------------------------
tomthumb.h - header file for b2d.h (main program header)
Licence Agreement
-----------------
You have a royalty-free right to use, modify, reproduce and
distribute this source code in any way you find useful, provided
that you agree that Bill Buckels has no warranty obligations or
liability resulting from said distribution in any way whatsoever. If
you don't agree, remove this source code and related files from your
computer now.
Written by: Bill Buckels
Email: bbuckels@mts.net
Version 1.0
Developed between Aug 2014 and December 2014 with "standard parts".
Bmp2DHR reads a monochrome, 16 color, 256 color, or 24 bit BMP and writes
Apple II color or monochrome HGR or DHGR files.
*/
/* ------------------------------------------------------------------------
Written by : Bill Buckels
Based on a font by Brian Swetland and Robey Pointer
Date Ported : July 2014
1.0 First Release - cc65
cross-development environment for current cc65 snapshot
includes Windows, Linux, and Mac OSX
Licence : You may use this program for whatever you wish as long
as you agree that Bill Buckels has no warranty or
liability obligations whatsoever from said use.
------------------------------------------------------------------------ */
/*
The "Tom Thumb" Font (below) was originally developed as a Palm Pilot
font by developer Brian Swetland, and "fine-tuned" as a derivative
work by Robey Pointer, robeypointer@gmail.com:
http://robey.lag.net/2010/01/23/tiny-monospace-font.html */
/*
The Tom Thumb Font is a derivative work partially covered under the
following Copyright and Conditions of use:
** Copyright 1999 Brian J. Swetland
** Copyright 1999 Vassilii Khachaturov
** Portions (of vt100.c/vt100.h) copyright Dan Marks
**
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions, and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions, and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the authors may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* the following version of the Tom Thumb Font was entirely
hand-made by me in my programmers editor by simply looking at
a bitmap of the font characters and counting pixels.
Licence: You may use this program for whatever you wish as long
as you agree that Bill Buckels has no warranty or
liability obligations whatsoever from said use.
*/
#ifndef TOMTHUMB_H
#define TOMTHUMB_H 1
/* unsigned char tomthumb[96][6][3] */
unsigned char tomthumb[1728] = {
/* 32 */
0,0,0,
0,0,0,
0,0,0,
0,0,0,
0,0,0,
0,0,0,
/* ! */
0,1,0,
0,1,0,
0,1,0,
0,0,0,
0,1,0,
0,0,0,
/* " */
1,0,1,
1,0,1,
0,0,0,
0,0,0,
0,0,0,
0,0,0,
/* # */
1,0,1,
1,1,1,
1,0,1,
1,1,1,
1,0,1,
0,0,0,
/* $ */
0,1,1,
1,1,0,
0,1,1,
1,1,0,
0,1,0,
0,0,0,
/* % */
1,0,0,
0,0,1,
0,1,0,
1,0,0,
0,0,1,
0,0,0,
/* & */
1,1,0,
1,1,0,
1,1,1,
1,0,1,
0,1,1,
0,0,0,
/* ' */
0,1,0,
0,1,0,
0,0,0,
0,0,0,
0,0,0,
0,0,0,
/* ( */
0,0,1,
0,1,0,
0,1,0,
0,1,0,
0,0,1,
0,0,0,
/* ) */
1,0,0,
0,1,0,
0,1,0,
0,1,0,
1,0,0,
0,0,0,
/* * */
1,0,1,
0,1,0,
1,0,1,
0,0,0,
0,0,0,
0,0,0,
/* + */
0,0,0,
0,1,0,
1,1,1,
0,1,0,
0,0,0,
0,0,0,
/* , */
0,0,0,
0,0,0,
0,0,0,
0,1,0,
1,0,0,
0,0,0,
/* - */
0,0,0,
0,0,0,
1,1,1,
0,0,0,
0,0,0,
0,0,0,
/* . */
0,0,0,
0,0,0,
0,0,0,
0,0,0,
0,1,0,
0,0,0,
/* / */
0,0,1,
0,0,1,
0,1,0,
1,0,0,
1,0,0,
0,0,0,
/* 0 */
0,1,1,
1,0,1,
1,0,1,
1,0,1,
1,1,0,
0,0,0,
/* 1 */
0,1,0,
1,1,0,
0,1,0,
0,1,0,
0,1,0,
0,0,0,
/* 2 */
1,1,0,
0,0,1,
0,1,0,
1,0,0,
1,1,1,
0,0,0,
/* 3 */
1,1,0,
0,0,1,
0,1,0,
0,0,1,
1,1,0,
0,0,0,
/* 4 */
1,0,1,
1,0,1,
1,1,1,
0,0,1,
0,0,1,
0,0,0,
/* 5 */
1,1,1,
1,0,0,
1,1,0,
0,0,1,
1,1,0,
0,0,0,
/* 6 */
0,1,1,
1,0,0,
1,1,1,
1,0,1,
1,1,1,
0,0,0,
/* 7 */
1,1,1,
0,0,1,
0,1,0,
1,0,0,
1,0,0,
0,0,0,
/* 8 */
1,1,1,
1,0,1,
1,1,1,
1,0,1,
1,1,1,
0,0,0,
/* 9 */
1,1,1,
1,0,1,
1,1,1,
0,0,1,
1,1,0,
0,0,0,
/* : */
0,0,0,
0,1,0,
0,0,0,
0,1,0,
0,0,0,
0,0,0,
/* ; */
0,0,0,
0,1,0,
0,0,0,
0,1,0,
1,0,0,
0,0,0,
/* < */
0,0,1,
0,1,0,
1,0,0,
0,1,0,
0,0,1,
0,0,0,
/* = */
0,0,0,
1,1,1,
0,0,0,
1,1,1,
0,0,0,
0,0,0,
/* > */
1,0,0,
0,1,0,
0,0,1,
0,1,0,
1,0,0,
0,0,0,
/* ? */
1,1,1,
0,0,1,
0,1,0,
0,0,0,
0,1,0,
0,0,0,
/* @ */
0,1,0,
1,0,1,
1,1,1,
1,0,0,
0,1,1,
0,0,0,
/* A */
0,1,0,
1,0,1,
1,1,1,
1,0,1,
1,0,1,
0,0,0,
/* B */
1,1,0,
1,0,1,
1,1,0,
1,0,1,
1,1,0,
0,0,0,
/* C */
0,1,1,
1,0,0,
1,0,0,
1,0,0,
0,1,1,
0,0,0,
/* D */
1,1,0,
1,0,1,
1,0,1,
1,0,1,
1,1,0,
0,0,0,
/* E */
1,1,1,
1,0,0,
1,1,1,
1,0,0,
1,1,1,
0,0,0,
/* F */
1,1,1,
1,0,0,
1,1,1,
1,0,0,
1,0,0,
0,0,0,
/* G */
0,1,1,
1,0,0,
1,1,1,
1,0,1,
0,1,1,
0,0,0,
/* H */
1,0,1,
1,0,1,
1,1,1,
1,0,1,
1,0,1,
0,0,0,
/* I */
1,1,1,
0,1,0,
0,1,0,
0,1,0,
1,1,1,
0,0,0,
/* J */
0,0,1,
0,0,1,
0,0,1,
1,0,1,
0,1,0,
0,0,0,
/* K */
1,0,1,
1,0,1,
1,1,0,
1,0,1,
1,0,1,
0,0,0,
/* L */
1,0,0,
1,0,0,
1,0,0,
1,0,0,
1,1,1,
0,0,0,
/* M */
1,0,1,
1,1,1,
1,1,1,
1,0,1,
1,0,1,
0,0,0,
/* N */
1,0,1,
1,1,1,
1,1,1,
1,1,1,
1,0,1,
0,0,0,
/* O */
0,1,0,
1,0,1,
1,0,1,
1,0,1,
0,1,0,
0,0,0,
/* P */
1,1,0,
1,0,1,
1,1,0,
1,0,0,
1,0,0,
0,0,0,
/* Q */
0,1,0,
1,0,1,
1,0,1,
1,1,1,
0,1,1,
0,0,0,
/* R */
1,1,0,
1,0,1,
1,1,1,
1,1,0,
1,0,1,
0,0,0,
/* S */
0,1,1,
1,0,0,
0,1,0,
0,0,1,
1,1,0,
0,0,0,
/* T */
1,1,1,
0,1,0,
0,1,0,
0,1,0,
0,1,0,
0,0,0,
/* U */
1,0,1,
1,0,1,
1,0,1,
1,0,1,
0,1,1,
0,0,0,
/* V */
1,0,1,
1,0,1,
1,0,1,
0,1,0,
0,1,0,
0,0,0,
/* W */
1,0,1,
1,0,1,
1,1,1,
1,1,1,
1,0,1,
0,0,0,
/* X */
1,0,1,
1,0,1,
0,1,0,
1,0,1,
1,0,1,
0,0,0,
/* Y */
1,0,1,
1,0,1,
0,1,0,
0,1,0,
0,1,0,
0,0,0,
/* Z */
1,1,1,
0,0,1,
0,1,0,
1,0,0,
1,1,1,
0,0,0,
/* [ */
1,1,1,
1,0,0,
1,0,0,
1,0,0,
1,1,1,
0,0,0,
/* \ */
0,0,0,
1,0,0,
0,1,0,
0,0,1,
0,0,0,
0,0,0,
/* ] */
1,1,1,
0,0,1,
0,0,1,
0,0,1,
1,1,1,
0,0,0,
/* ^ */
0,1,0,
1,0,1,
0,0,0,
0,0,0,
0,0,0,
0,0,0,
/* _ */
0,0,0,
0,0,0,
0,0,0,
0,0,0,
1,1,1,
0,0,0,
/* ` */
1,0,0,
0,1,0,
0,0,0,
0,0,0,
0,0,0,
0,0,0,
/* a */
0,0,0,
1,1,0,
0,1,1,
1,0,1,
1,1,1,
0,0,0,
/* b */
1,0,0,
1,1,0,
1,0,1,
1,0,1,
1,1,0,
0,0,0,
/* c */
0,0,0,
0,1,1,
1,0,0,
1,0,0,
0,1,1,
0,0,0,
/* d */
0,0,1,
0,1,1,
1,0,1,
1,0,1,
0,1,1,
0,0,0,
/* e */
0,0,0,
0,1,1,
1,0,1,
1,1,0,
0,1,1,
0,0,0,
/* f */
0,0,1,
0,1,0,
1,1,1,
0,1,0,
0,1,0,
0,0,0,
/* g */
0,0,0,
0,1,1,
1,0,1,
1,1,1,
0,0,1,
0,1,0,
/* h */
1,0,0,
1,1,0,
1,0,1,
1,0,1,
1,0,1,
0,0,0,
/* i */
0,1,0,
0,0,0,
0,1,0,
0,1,0,
0,1,0,
0,0,0,
/* j */
0,0,1,
0,0,0,
0,0,1,
0,0,1,
1,0,1,
0,1,0,
/* k */
1,0,0,
1,0,1,
1,1,0,
1,1,0,
1,0,1,
0,0,0,
/* l */
1,1,0,
0,1,0,
0,1,0,
0,1,0,
1,1,1,
0,0,0,
/* m */
0,0,0,
1,1,1,
1,1,1,
1,1,1,
1,0,1,
0,0,0,
/* n */
0,0,0,
1,1,0,
1,0,1,
1,0,1,
1,0,1,
0,0,0,
/* o */
0,0,0,
0,1,0,
1,0,1,
1,0,1,
0,1,0,
0,0,0,
/* p */
0,0,0,
1,1,0,
1,0,1,
1,0,1,
1,1,0,
1,0,0,
/* q */
0,0,0,
0,1,1,
1,0,1,
1,0,1,
0,1,1,
0,0,1,
/* r */
0,0,0,
0,1,1,
1,0,0,
1,0,0,
1,0,0,
0,0,0,
/* s */
0,0,0,
0,1,1,
1,1,0,
0,1,1,
1,1,0,
0,0,0,
/* t */
0,1,0,
1,1,1,
0,1,0,
0,1,0,
0,1,1,
0,0,0,
/* u */
0,0,0,
1,0,1,
1,0,1,
1,0,1,
0,1,1,
0,0,0,
/* v */
0,0,0,
1,0,1,
1,0,1,
1,0,1,
0,1,0,
0,0,0,
/* w */
0,0,0,
1,0,1,
1,1,1,
1,1,1,
1,1,1,
0,0,0,
/* x */
0,0,0,
1,0,1,
0,1,0,
0,1,0,
1,0,1,
0,0,0,
/* y */
0,0,0,
1,0,1,
1,0,1,
0,1,1,
0,0,1,
0,1,0,
/* z */
0,0,0,
1,1,1,
0,1,1,
1,1,0,
1,1,1,
0,0,0,
/* { */
0,1,1,
0,1,0,
1,0,0,
0,1,0,
0,1,1,
0,0,0,
/* | */
0,1,0,
0,1,0,
0,0,0,
0,1,0,
0,1,0,
0,0,0,
/* } */
1,1,0,
0,1,0,
0,0,1,
0,1,0,
1,1,0,
0,0,0,
/* ~ */
0,1,1,
1,1,0,
0,0,0,
0,0,0,
0,0,0,
0,0,0,
/* ¦ */
1,1,1,
0,0,0,
1,1,1,
1,1,1,
1,1,1,
0,0,0};
#endif

View File

@ -91,3 +91,4 @@ Still shows the glitch, actually very quickly.
Changes made to test this:
+ Try increasing the WAIT delay from 85 to 120
(still an issue)