hgr: gears

This commit is contained in:
Vince Weaver 2022-10-10 02:34:32 -04:00
parent e8b63d7aeb
commit dac0557a5c
14 changed files with 833 additions and 92 deletions

View File

@ -27,7 +27,8 @@ appleiibot.dsk: E2.BAS FLAME.BAS FLAME2.BAS HELLO \
OOZE.BAS HORIZ_STAR.BAS PLANET.BAS SECRET_COLLECT.BAS PLANET_GR.BAS \
BOXES.BAS SOLARIS.BAS SOLARIS2.BAS ASPLODE.BAS SOLARIS3.BAS \
TARGET.BAS ELITE.BAS MYSTERY.BAS OFFICE.BAS GR_XOR.BAS \
LARGE_XOR.BAS PAR_XOR.BAS PAR_HGR.BAS SIER_XOR.BAS PATTERN_LOGO.BAS
LARGE_XOR.BAS PAR_XOR.BAS PAR_HGR.BAS SIER_XOR.BAS PATTERN_LOGO.BAS \
GEARS.BAS DSR_LORES.BAS
cp $(EMPTY_DISK)/empty_lots_of_dirents.dsk appleiibot.dsk
# cp empty.dsk appleiibot.dsk
# $(DOS33) -y appleiibot.dsk BSAVE -a 0x0300 LOAD
@ -147,6 +148,8 @@ appleiibot.dsk: E2.BAS FLAME.BAS FLAME2.BAS HELLO \
$(DOS33) -y appleiibot.dsk SAVE A PAR_HGR.BAS
$(DOS33) -y appleiibot.dsk SAVE A SIER_XOR.BAS
$(DOS33) -y appleiibot.dsk SAVE A PATTERN_LOGO.BAS
$(DOS33) -y appleiibot.dsk SAVE A GEARS.BAS
$(DOS33) -y appleiibot.dsk SAVE A DSR_LORES.BAS
####
@ -824,6 +827,16 @@ SIER_XOR.BAS: sier_xor.bas
PATTERN_LOGO.BAS: pattern_logo.bas
$(TOKENIZE) < pattern_logo.bas > PATTERN_LOGO.BAS
####
GEARS.BAS: gears.bas
$(TOKENIZE) < gears.bas > GEARS.BAS
####
DSR_LORES.BAS: dsr_lores.bas
$(TOKENIZE) < dsr_lores.bas > DSR_LORES.BAS

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@ -0,0 +1,2 @@
1FORI=0TO132:POKE883+I,4*PEEK(2125+I)-204+(PEEK(2258+I/3)-35)/4^(I-INT(I/3)*3):NEXT
2&"-ho<GcS2T^X>Q:7fZkV;XBY<PAe4n>Hc[%X6]8;/n[`X3Zq;Hp[:SrWq`FTb2`CG_3[3[*[4JpJ/:]+]3[r;Hp\r;3qec1l4br7lmgdcr,clgjq7T30=r>;^;<X7=FL@@'CO3[+E^5K<WD/%[$DT,,69G*`%GL3C(3$#S-%>OM_\6%4PS&

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@ -0,0 +1,2 @@
1FORI=0TO137:POKE1013+I,4*PEEK(2126+I)-204+(PEEK(2264+I/3)-35)/4^(I-INT(I/3)*3):NEXT
2&"-hoY4T`QqUM]1:7p[;:I4S1[l]L:7piq[3:I&aq/foY4Tl[3UM]1:7o]RVN4[;;I4[%Xm]L;/nlq[7:I4>HcZr;]r>Db]r;]jDD,RqnO4nO4Yqo2nO2nO.ZQW3]/:JfbqdkK;@3<>3[4V=5#'C*'13[S4&=5'$#$[$D&'#0#4&CC%%0-+;34M/(+

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@ -0,0 +1,53 @@
include ../../../Makefile.inc
LINKER_DIR = ../../../linker_scripts/
EMPTY_DISK = ../../../empty_disk/empty.dsk
DOS33 = ../../../utils/dos33fs-utils/dos33
TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
all: both.dsk
both.dsk: HELLO DSR_LORES PROOF PROOF2
cp $(EMPTY_DISK) both.dsk
$(DOS33) -y both.dsk SAVE A HELLO
$(DOS33) -y both.dsk BSAVE -a 0x373 DSR_LORES
$(DOS33) -y both.dsk BSAVE -a 0xC00 PROOF
$(DOS33) -y both.dsk BSAVE -a 0xC00 PROOF2
###
DSR_LORES: dsr_lores.o
ld65 -o DSR_LORES dsr_lores.o -C $(LINKER_DIR)/apple2_373.inc
dsr_lores.o: dsr_lores.s
ca65 -o dsr_lores.o dsr_lores.s -l dsr_lores.lst
###
PROOF: proof.o
ld65 -o PROOF proof.o -C $(LINKER_DIR)/apple2_c00.inc
proof.o: proof.s
ca65 -o proof.o proof.s -l proof.lst
###
PROOF2: proof2.o
ld65 -o PROOF2 proof2.o -C $(LINKER_DIR)/apple2_c00.inc
proof2.o: proof2.s
ca65 -o proof2.o proof2.s -l proof2.lst
###
HELLO: hello.bas
$(TOKENIZE) < hello.bas > HELLO
####
clean:
rm -f *~ *.o *.lst HELLO DSR_LORES PROOF PROOF2

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@ -0,0 +1,192 @@
; dsr rotate lores
; by deater (Vince Weaver) <vince@deater.net>
; 147 bytes -- original attempt
; 145 bytes -- hires address tables in zero page
; 143 bytes -- optimize table init some more
; 138 bytes -- swap X and Y in lores code
; 136 bytes -- remove unnecessary compare
; 135 bytes -- realize with shift, hclr is unneccesary
; 134 bytes -- optimize Y usage in inner loop
; 132 bytes -- don't need to init rotate?
; 135 bytes -- bot jump
; Zero Page
GBASL = $26
GBASH = $27
COLOR = $30
HGR_X = $E0
HGR_Y = $E2
HGR_COLOR = $E4
HGR_HORIZ = $E5
HGR_PAGE = $E6
HGR_SCALE = $E7
ROTATION = $FA
COUNT = $FC
YY = $FD
BB = $FE
XX = $FF
; Soft Switches
SET_GR = $C050
SET_TEXT = $C051
FULLGR = $C052
TEXTGR = $C053
PAGE1 = $C054 ; Page1
PAGE2 = $C055 ; Page2
LORES = $C056 ; Enable LORES graphics
HIRES = $C057 ; Enable HIRES graphics
; ROM routines
HGR = $F3E2
HGR2 = $F3D8
HCLR = $F3F2
HPLOT0 = $F457 ; plot at (Y,X), (A)
WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
HPOSN = $F411 ; (Y,X),(A) (valued stores in HGRX,XH,Y)
PLOT = $F800 ;; PLOT AT Y,A
SETCOL = $F864 ;; COLOR=A
XDRAW0 = $F65D
hgr_lookup_h = $40 ; $40-$70
hgr_lookup_l = $70 ; $70-$A0
;hgr_lookup_h = $1000
;hgr_lookup_l = $1100
dsr_rotate:
;===================
; init screen
jsr HGR ; clear PAGE1
; A,Y are 0?
bit FULLGR
;===================
; init vars
; sta ROTATION ; start at 0
; not needed if don't care start?
ldx #4
stx HGR_SCALE
;===================
; int tables
ldx #47
init_loop:
txa
jsr HPOSN ; important part is A=ycoord
ldx HGR_Y ; A value stored in HGR_Y
lda GBASL
sta hgr_lookup_l,X
lda GBASH
sta hgr_lookup_h,X
dex
bpl init_loop
bit LORES
big_loop:
;=====================================
; draw dsr
draw_dsr:
ldy #0 ; Y 0 here from HCLR
ldx #15
lda #20
jsr HPOSN ; set screen position to X= (y,x) Y=(a)
; saves X,Y,A to zero page
; after Y= orig X/7
; A and X are ??
ldx #<shape_dsr ; point to bottom byte of shape address
ldy #>shape_dsr ; point to top byte of shape address
; ROT in A
lda ROTATION ; ROT=0
jsr XDRAW0 ; XDRAW 1 AT X,Y
; Both A and X are 0 at exit
; Z flag set on exit
;===============================
; copy to lores
; X654 3210 X654 3210
ldy #47
sty YY ; set y-coord to 47
lsier_outer:
ldx YY ; a bit of a wash
lda hgr_lookup_l,X
sta hgr_scrn_smc+1
lda hgr_lookup_h,X
sta hgr_scrn_smc+2
ldx #0
ldy #0 ; COUNT
lsier_inner:
lda #6
sta BB
lsier_inner_inner:
hgr_scrn_smc:
lsr $2000,X ; note this also clears screen
lda #0
bcs no_color
lda YY ; get Y-coord into A
no_color:
jsr SETCOL
lda YY ; y-coord in A
; x-coord already in Y
jsr PLOT ; plot at Y,A
iny ; increment count
cpy #40 ; if hit 40, done
beq done_line
dec BB ; decrement byte count
bpl lsier_inner_inner ; if <7 then keep shifting
inx ; increment hires-x value
bne lsier_inner ; bra
done_line:
dec YY ; decrement y-coord
bpl lsier_outer ; until less than 0
end:
inc ROTATION
inc ROTATION
jmp big_loop
shape_dsr:
.byte $2d,$36,$ff,$3f
.byte $24,$ad,$22,$24,$94,$21,$2c,$4d
.byte $91,$3f,$36,$00
; $3F5 - 130 = $373
for_bot:
jmp dsr_rotate

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@ -0,0 +1,2 @@
5 HOME
40 PRINT CHR$(4)"CATALOG"

146
graphics/both/gears/proof.s Normal file
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@ -0,0 +1,146 @@
; Parallax Sierpinski/xor boxes HGR
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
GBASL = $26
GBASH = $27
HGR_X = $E0
HGR_Y = $E2
HGR_COLOR = $E4
HGR_HORIZ = $E5
HGR_PAGE = $E6
XX = $FF
; Soft Switches
SET_GR = $C050
SET_TEXT = $C051
FULLGR = $C052
TEXTGR = $C053
PAGE1 = $C054 ; Page1
PAGE2 = $C055 ; Page2
LORES = $C056 ; Enable LORES graphics
HIRES = $C057 ; Enable HIRES graphics
; ROM routines
HGR = $F3E2
HGR2 = $F3D8
HCLR = $F3F2
HPLOT0 = $F457 ; plot at (Y,X), (A)
WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
HPOSN = $F411 ; (Y,X),(A) (valued stores in HGRX,XH,Y)
PLOT = $F800 ;; PLOT AT Y,A
SETCOL = $F864 ;; COLOR=A
hgr_lookup_h = $1000
hgr_lookup_l = $1100
div4_lookup = $90
parallax:
;===================
; init screen
jsr HGR ; clear PAGE1
bit FULLGR
;===================
; int tables
ldx #191
init_loop:
txa
pha
jsr HPOSN
pla
tax
lda GBASL
sta hgr_lookup_l,X
lda GBASH
; and #$1F ; 20 30 001X 40 50 010X
sta hgr_lookup_h,X
dex
cpx #$ff
bne init_loop
draw_sier:
ldx #47
sier_outer:
lda hgr_lookup_l,X
sta GBASL
lda hgr_lookup_h,X
sta GBASH
stx XX
ldy #39
sier_inner:
tya
and XX
beq not_zero
lda #00
beq zero
not_zero:
lda #$7f
zero:
sta (GBASL),Y
dey
bpl sier_inner
dex
cpx #$ff
bne sier_outer
;===============================
; copy to lores
bit LORES
ldx #47
lsier_outer:
lda hgr_lookup_l,X
sta hgr_scrn_smc+1
lda hgr_lookup_h,X
sta hgr_scrn_smc+2
stx XX
ldy #39
lsier_inner:
hgr_scrn_smc:
lda $2000,Y
jsr SETCOL ; color is A
tya
pha
txa
jsr PLOT ; plot at Y,A
pla
tay
dey
bpl lsier_inner
dex
cpx #$ff
bne lsier_outer
end:
jmp end

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@ -0,0 +1,179 @@
; Parallax Sierpinski/xor boxes HGR
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
GBASL = $26
GBASH = $27
HGR_X = $E0
HGR_Y = $E2
HGR_COLOR = $E4
HGR_HORIZ = $E5
HGR_PAGE = $E6
COUNT = $FC
AA = $FD
BB = $FE
XX = $FF
; Soft Switches
SET_GR = $C050
SET_TEXT = $C051
FULLGR = $C052
TEXTGR = $C053
PAGE1 = $C054 ; Page1
PAGE2 = $C055 ; Page2
LORES = $C056 ; Enable LORES graphics
HIRES = $C057 ; Enable HIRES graphics
; ROM routines
HGR = $F3E2
HGR2 = $F3D8
HCLR = $F3F2
HPLOT0 = $F457 ; plot at (Y,X), (A)
WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
HPOSN = $F411 ; (Y,X),(A) (valued stores in HGRX,XH,Y)
PLOT = $F800 ;; PLOT AT Y,A
SETCOL = $F864 ;; COLOR=A
hgr_lookup_h = $1000
hgr_lookup_l = $1100
div4_lookup = $90
parallax:
;===================
; init screen
jsr HGR ; clear PAGE1
bit FULLGR
;===================
; int tables
ldx #191
init_loop:
txa
pha
jsr HPOSN
pla
tax
lda GBASL
sta hgr_lookup_l,X
lda GBASH
; and #$1F ; 20 30 001X 40 50 010X
sta hgr_lookup_h,X
dex
cpx #$ff
bne init_loop
draw_sier:
ldx #47
sier_outer:
lda hgr_lookup_l,X
sta GBASL
lda hgr_lookup_h,X
sta GBASH
stx XX
ldy #39
sier_inner:
tya
and XX
beq not_zero
lda #00
beq zero
not_zero:
lda #$7f
zero:
sta (GBASL),Y
dey
bpl sier_inner
dex
cpx #$ff
bne sier_outer
;===============================
; copy to lores
; X654 3210 X654 3210
bit LORES
ldx #47
lsier_outer:
lda hgr_lookup_l,X
sta hgr_scrn_smc+1
lda hgr_lookup_h,X
sta hgr_scrn_smc+2
ldy #0
sty COUNT
lsier_inner:
hgr_scrn_smc:
lda $2000,Y
sta AA
lda #6
sta BB
lsier_inner_inner:
lsr AA
bcc zero2
lda #$f
bne notzero2
zero2:
lda #$0
notzero2:
jsr SETCOL ; color is A
tya
pha
ldy COUNT
txa
jsr PLOT ; plot at Y,A
pla
tay
inc COUNT
lda COUNT
cmp #40
beq done
dec BB
bpl lsier_inner_inner
iny
jmp lsier_inner
done:
dex
cpx #$ff
bne lsier_outer
end:
jmp end

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@ -15,7 +15,7 @@ paralax.dsk: HELLO BOXES PAR WEIRD WEIRD2 SIER SIER_FAST
$(DOS33) -y paralax.dsk BSAVE -a 0x3f5 PAR
$(DOS33) -y paralax.dsk BSAVE -a 0xc00 WEIRD
$(DOS33) -y paralax.dsk BSAVE -a 0xc00 WEIRD2
$(DOS33) -y paralax.dsk BSAVE -a 0xc00 SIER
$(DOS33) -y paralax.dsk BSAVE -a 0x3f5 SIER
$(DOS33) -y paralax.dsk BSAVE -a 0xc00 SIER_FAST
###
@ -56,7 +56,7 @@ weird2.o: weird2.s
###
SIER: sier.o
ld65 -o SIER sier.o -C $(LINKER_DIR)/apple2_c00.inc
ld65 -o SIER sier.o -C $(LINKER_DIR)/apple2_3f5.inc
sier.o: sier.s
ca65 -o sier.o sier.s -l sier.lst

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@ -7,16 +7,18 @@ EMPTYDISK = ../../../empty_disk/empty.dsk
all: gear.dsk
gear.dsk: HELLO APPLE.BAS GEAR.BAS APPLE2 GEAR LINE32 PATTERN PATTERN_LOGO
gear.dsk: HELLO APPLE.BAS GEAR.BAS \
APPLE2 GEAR LINE32 PATTERN PATTERN_LOGO SQUARE_WAVE
cp $(EMPTYDISK) gear.dsk
$(DOS33) -y gear.dsk SAVE A HELLO
$(DOS33) -y gear.dsk SAVE A GEAR.BAS
$(DOS33) -y gear.dsk SAVE A APPLE.BAS
$(DOS33) -y gear.dsk BSAVE -a 0xc00 GEAR
$(DOS33) -y gear.dsk BSAVE -a 0x3f5 GEAR
$(DOS33) -y gear.dsk BSAVE -a 0xc00 APPLE2
$(DOS33) -y gear.dsk BSAVE -a 0xc00 LINE32
$(DOS33) -y gear.dsk BSAVE -a 0xc00 PATTERN
$(DOS33) -y gear.dsk BSAVE -a 0x3f5 PATTERN_LOGO
$(DOS33) -y gear.dsk BSAVE -a 0xc00 SQUARE_WAVE
###
@ -37,13 +39,22 @@ APPLE.BAS: apple.bas
###
GEAR: gear.o
ld65 -o GEAR gear.o -C $(LINKERSCRIPTS)/apple2_c00.inc
ld65 -o GEAR gear.o -C $(LINKERSCRIPTS)/apple2_3f5.inc
gear.o: gear.s
ca65 -o gear.o gear.s -l gear.lst
###
SQUARE_WAVE: square_wave.o
ld65 -o SQUARE_WAVE square_wave.o -C $(LINKERSCRIPTS)/apple2_c00.inc
square_wave.o: square_wave.s
ca65 -o square_wave.o square_wave.s -l square_wave.lst
###
APPLE2: apple2.o
ld65 -o APPLE2 apple2.o -C $(LINKERSCRIPTS)/apple2_c00.inc

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@ -1,7 +1,7 @@
10 HIMEM:8142
20 POKE 232,206:POKE 233,31
30 FOR L=8142 TO 8175: READ B:POKE L,B:NEXT L
35 HGR:ROT=0:SCALE=2
35 HGR:ROT=0:SCALE=10
40 FOR I=1 TO 1: XDRAW I AT I*10,100:NEXT I
90 END
100 DATA 1,0,4,0,39,44,53,142,36,44

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@ -29,11 +29,24 @@ HGR_SHAPE_TABLE = $E8
HGR_SHAPE_TABLE2= $E9
HGR_COLLISIONS = $EA
HGR_ROTATION = $F9
ROTATION = $FA
SMALLER = $FB
FRAME = $FC
FRAMEH = $FD
XPOS = $FE
YPOS = $FF
; Soft Switches
PAGE1 = $C054 ; Page1
PAGE2 = $C055 ; Page2
; ROM calls
HGR2 = $F3D8
HGR = $F3E2
@ -41,118 +54,139 @@ HPOSN = $F411
DRAW0 = $F601
XDRAW0 = $F65D
XDRAW1 = $F661
WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
RESTORE = $FF3F
gear:
jsr HGR2 ; Hi-res, full screen ; 3
jsr HGR ; Hi-res, full screen ; 3
; Y=0, A=0 after this call
lda #10
lda #8
sta HGR_SCALE
sty SMALLER
; A and Y are 0 here.
; X is left behind by the boot process?
sty HGR_COLLISIONS
;============================
; scene 1
tya
tax ; load X with 0
; ldy #0
; ldx #00
; lda #00
ldx #110
lda #10
jsr HPOSN ; set screen position to X= (y,x) Y=(a)
; saves X,Y,A to zero page
; after Y= orig X/7
; A and X are ??
pattern_loop:
ldy #32
jsr draw_gear
ldx #<pattern_table ; point to bottom byte of shape address
ldy #>pattern_table ; point to top byte of shape address
ldy #0
ldx #235
lda #100
jsr HPOSN ; set screen position to X= (y,x) Y=(a)
; saves X,Y,A to zero page
; after Y= orig X/7
; A and X are ??
inc SMALLER
ldy #16
jsr draw_gear
dec SMALLER
;===================
; scene2
jsr HGR2
lda #8
sta HGR_SCALE
ldy #0
ldx #110
lda #10
jsr HPOSN ; set screen position to X= (y,x) Y=(a)
lda #<gear2_table
sta which_smc+1
ldy #32
jsr draw_gear
ldy #0
ldx #235
lda #100
jsr HPOSN ; set screen position to X= (y,x) Y=(a)
; saves X,Y,A to zero page
; after Y= orig X/7
; A and X are ??
inc SMALLER
ldy #16
jsr draw_gear
;===================
; rotate
blah:
bit PAGE1
lda #255
jsr WAIT
bit PAGE2
lda #255
jsr WAIT
jmp blah
;===============================
;===============================
;===============================
;===============================
draw_gear:
sty ROTATION
gear1_loop:
inc rot_smc+1
inc rot_smc+1
lda SMALLER
beq not_smaller
inc rot_smc+1
inc rot_smc+1
not_smaller:
which_smc:
ldx #<gear1_table ; point to bottom byte of shape address
ldy #>gear1_table ; point to top byte of shape address
; ROT in A
; this will be 0 2nd time through loop, arbitrary otherwise
rot_smc:
lda #1 ; ROT=0
jsr XDRAW0 ; XDRAW 1 AT X,Y
; Both A and X are 0 at exit
; Z flag set on exit
; Y varies
lda HGR_COLLISIONS
bne pattern_loop
oog:
lda #$7f
sta HGR_COLOR
lda #10
sta HGR_SCALE
lda #3
sta FRAME
logo_loop1:
inc xsmc+1
inc ysmc+1
jsr draw_logo
dec FRAME
bne logo_loop1
lda #$00
sta HGR_COLOR
lda #3
sta FRAME
logo_loop2:
jsr draw_logo
inc xsmc+1
inc ysmc+1
dec FRAME
bne logo_loop2
blah:
beq blah
;===============
; draw shape table logo
draw_logo:
ldy #0
xsmc:
ldx #96
ysmc:
lda #150
jsr HPOSN ; set screen position to X= (y,x) Y=(a)
dec ROTATION
bne gear1_loop
rts
ldx #<apple_table ; point to bottom byte of shape address
ldy #>apple_table ; point to top byte of shape address
; ROT in A
; this will be 0 2nd time through loop, arbitrary otherwise
lda #52 ; ROT=0
jmp DRAW0 ; XDRAW 1 AT X,Y
; Both A and X are 0 at exit
; Z flag set on exit
; Y varies
pattern_table:
.byte $04,$00
apple_table:
.byte $27,$2c,$35,$8e,$24,$2c
.byte $35,$be,$09,$24,$2c,$35,$be,$09
.byte $20,$24,$8c,$12,$2d,$3c,$37,$2e
.byte $0d,$25,$24,$4f,$39,$36,$2e,$00
gear1_table:
.byte 37,53,0
gear2_table:
.byte $2c,$2e,$00
;gear3_table:
;.byte $24,$2d,$36,$2d,$00

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@ -0,0 +1,95 @@
; Pattern Logo
; by Vince `deater` Weaver
; zero page locations
HGR_SHAPE = $1A
HGR_SHAPE2 = $1B
HGR_BITS = $1C
GBASL = $26
GBASH = $27
A5H = $45
XREG = $46
YREG = $47
; C0-CF should be clear
; D0-DF?? D0-D5 = HGR scratch?
HGR_DX = $D0 ; HGLIN
HGR_DX2 = $D1 ; HGLIN
HGR_DY = $D2 ; HGLIN
HGR_QUADRANT = $D3
HGR_E = $D4
HGR_E2 = $D5
HGR_X = $E0
HGR_X2 = $E1
HGR_Y = $E2
HGR_COLOR = $E4
HGR_HORIZ = $E5
HGR_SCALE = $E7
HGR_SHAPE_TABLE = $E8
HGR_SHAPE_TABLE2= $E9
HGR_COLLISIONS = $EA
HGR_ROTATION = $F9
FRAME = $FC
FRAMEH = $FD
XPOS = $FE
YPOS = $FF
; ROM calls
HGR2 = $F3D8
HGR = $F3E2
HPOSN = $F411
DRAW0 = $F601
XDRAW0 = $F65D
XDRAW1 = $F661
RESTORE = $FF3F
gear:
jsr HGR2 ; Hi-res, full screen ; 3
; Y=0, A=0 after this call
lda #10
sta HGR_SCALE
; A and Y are 0 here.
; X is left behind by the boot process?
sty HGR_COLLISIONS
tya
tax ; load X with 0
; ldy #0
; ldx #00
; lda #00
jsr HPOSN ; set screen position to X= (y,x) Y=(a)
; saves X,Y,A to zero page
; after Y= orig X/7
; A and X are ??
pattern_loop:
ldx #<pattern_table ; point to bottom byte of shape address
ldy #>pattern_table ; point to top byte of shape address
; ROT in A
; this will be 0 2nd time through loop, arbitrary otherwise
lda #1 ; ROT=0
jsr XDRAW0 ; XDRAW 1 AT X,Y
; Both A and X are 0 at exit
; Z flag set on exit
; Y varies
lda HGR_COLLISIONS
bne pattern_loop
blah:
jmp blah
pattern_table:
.byte 37,53,0

View File

@ -0,0 +1,12 @@
MEMORY {
ZP: start = $00, size = $1A, type = rw;
RAM: start = $371, size = $8E00, file = %O;
}
SEGMENTS {
CODE: load = RAM, type = ro;
RODATA: load = RAM, type = ro;
DATA: load = RAM, type = rw;
BSS: load = RAM, type = bss, define = yes;
ZEROPAGE: load = ZP, type = zp;
}