mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-26 11:30:12 +00:00
gr: some more graphics work
This commit is contained in:
parent
bc976718a5
commit
dbeb4a5388
@ -6,10 +6,11 @@ LINKERSCRIPTS = ../../../linker_scripts
|
||||
|
||||
all: plasma.dsk
|
||||
|
||||
plasma.dsk: HELLO PLASMA PLASMA_TINY PLASMA_BOT WIRES WIRES_BOT
|
||||
plasma.dsk: HELLO PLASMA PLASMA_128 PLASMA_TINY PLASMA_BOT WIRES WIRES_BOT
|
||||
cp empty.dsk plasma.dsk
|
||||
$(DOS33) -y plasma.dsk SAVE A HELLO
|
||||
$(DOS33) -y plasma.dsk BSAVE -a 0x300 PLASMA
|
||||
$(DOS33) -y plasma.dsk BSAVE -a 0x70 PLASMA
|
||||
$(DOS33) -y plasma.dsk BSAVE -a 0x70 PLASMA_128
|
||||
$(DOS33) -y plasma.dsk BSAVE -a 0xC00 PLASMA_TINY
|
||||
$(DOS33) -y plasma.dsk BSAVE -a 0x36B PLASMA_BOT
|
||||
$(DOS33) -y plasma.dsk BSAVE -a 0xC00 WIRES
|
||||
@ -23,13 +24,22 @@ HELLO: hello.bas
|
||||
###
|
||||
|
||||
PLASMA: plasma.o
|
||||
ld65 -o PLASMA plasma.o -C $(LINKERSCRIPTS)/apple2_300.inc
|
||||
ld65 -o PLASMA plasma.o -C ./apple2_70_zp.inc
|
||||
|
||||
plasma.o: plasma.s
|
||||
ca65 -o plasma.o plasma.s -l plasma.lst
|
||||
|
||||
###
|
||||
|
||||
PLASMA_128: plasma_128.o
|
||||
ld65 -o PLASMA_128 plasma_128.o -C ./apple2_70_zp.inc
|
||||
|
||||
plasma_128.o: plasma_128.s
|
||||
ca65 -o plasma_128.o plasma_128.s -l plasma_128.lst
|
||||
|
||||
|
||||
###
|
||||
|
||||
PLASMA_BOT: plasma_bot.o
|
||||
ld65 -o PLASMA_BOT plasma_bot.o -C ./apple2_36b.inc
|
||||
|
||||
@ -67,4 +77,4 @@ wires_bot.o: wires_bot.s
|
||||
###
|
||||
|
||||
clean:
|
||||
rm -f *~ *.o *.lst PLASMA PLASMA_TINY PLASMA_BOT WIRES WIRES_BOT
|
||||
rm -f *~ *.o *.lst PLASMA PLASMA_128 PLASMA_TINY PLASMA_BOT WIRES WIRES_BOT
|
||||
|
12
graphics/gr/plasma/apple2_70_zp.inc
Normal file
12
graphics/gr/plasma/apple2_70_zp.inc
Normal file
@ -0,0 +1,12 @@
|
||||
MEMORY {
|
||||
ZP: start = $70, size = $90, type = rw;
|
||||
RAM: start = $70, size = $8E00, file = %O;
|
||||
}
|
||||
|
||||
SEGMENTS {
|
||||
#CODE: load = RAM, type = ro;
|
||||
#RODATA: load = RAM, type = ro;
|
||||
#DATA: load = RAM, type = rw;
|
||||
#BSS: load = RAM, type = bss, define = yes;
|
||||
ZEROPAGE: load = ZP, type = ro;
|
||||
}
|
@ -18,13 +18,39 @@
|
||||
; 141 -- smc DRAW_PAGE
|
||||
; 139 -- from qkumba, remove php/plp
|
||||
; 138 -- from qkumba, remove SAVEX
|
||||
; 133 -- run from zero page
|
||||
; 132 -- make lookup 8*sin+7
|
||||
; 131 -- re-arrange sine table
|
||||
; 128 -- call into PLOT for MASK seting
|
||||
; 127 -- base YY<<16 by adding smc, not by shifting
|
||||
; 125 -- realize that the top byte wraps so no need to and
|
||||
; 124 -- re-arrange code to make an CLC unnecessary
|
||||
|
||||
; goal=135
|
||||
; urgh lovebyte wants 124 byte (counts header)
|
||||
|
||||
.include "zp.inc"
|
||||
.include "hardware.inc"
|
||||
; zero page
|
||||
GBASL = $26
|
||||
GBASH = $27
|
||||
MASK = $2E
|
||||
COLOR = $30
|
||||
;CTEMP = $68
|
||||
YY = $69
|
||||
|
||||
; soft-switches
|
||||
FULLGR = $C052
|
||||
PAGE1 = $C054
|
||||
|
||||
; ROM routines
|
||||
PLOT1 = $F80E ;; PLOT at (GBASL),Y (need MASK to be $0f or $f0)
|
||||
GBASCALC= $F847 ;; take Y-coord/2 in A, put address in GBASL/H ( a trashed, C clear)
|
||||
SETCOL = $F864 ;; COLOR=A*17
|
||||
SETGR = $FB40
|
||||
|
||||
|
||||
.zeropage
|
||||
|
||||
.globalzp colorlookup,plot_lookup_smc,draw_page_smc,frame_smc,sinetable
|
||||
|
||||
CTEMP = $FC
|
||||
|
||||
;================================
|
||||
; Clear screen and setup graphics
|
||||
@ -42,25 +68,27 @@ plasma:
|
||||
|
||||
; we only create a 16x16 texture, which we pattern across 40x48 screen
|
||||
|
||||
|
||||
; I've tried re-optimizing this about 10 different ways
|
||||
; and it never ends up shorter
|
||||
|
||||
create_lookup:
|
||||
ldy #15
|
||||
create_yloop:
|
||||
ldx #15
|
||||
create_yloop:
|
||||
ldy #15
|
||||
create_xloop:
|
||||
clc
|
||||
lda #15 ; 8+8 (but 15 works better)
|
||||
adc sinetable,X
|
||||
adc sinetable,Y
|
||||
sec
|
||||
lda sinetable,X
|
||||
adc sinetable,Y ; 15+sin(x)+sin(y)
|
||||
lsr
|
||||
lookup_smc:
|
||||
sta lookup ; always starts at $d00
|
||||
|
||||
inc lookup_smc+1
|
||||
|
||||
dex
|
||||
dey
|
||||
bpl create_xloop
|
||||
|
||||
dey
|
||||
dex
|
||||
bpl create_yloop
|
||||
|
||||
; X and Y both $FF
|
||||
@ -70,34 +98,30 @@ create_lookup_done:
|
||||
forever_loop:
|
||||
|
||||
cycle_colors:
|
||||
|
||||
; cycle colors
|
||||
; instead of advancing entire frame, do slightly slower route
|
||||
; instead now and just incrememnting the frame and doing the
|
||||
; adjustment at plot time.
|
||||
|
||||
; can't do palette rotate on Apple II so faking it here
|
||||
; just incrementing every entry in texture by 1
|
||||
|
||||
; X if $FF when arriving here
|
||||
; ldx #0
|
||||
inx ; make X 0
|
||||
cycle_loop:
|
||||
inc lookup,X
|
||||
inx
|
||||
bne cycle_loop
|
||||
|
||||
|
||||
; increment frame
|
||||
|
||||
inc frame_smc+1
|
||||
|
||||
; set/flip pages
|
||||
; we want to flip pages and then draw to the offscreen one
|
||||
|
||||
flip_pages:
|
||||
|
||||
; ldx #0 ; x already 0
|
||||
; ldy #0
|
||||
|
||||
iny ; y is $FF, make it 0
|
||||
|
||||
lda draw_page_smc+1 ; DRAW_PAGE
|
||||
beq done_page
|
||||
inx
|
||||
iny
|
||||
done_page:
|
||||
ldy PAGE0,X ; set display page to PAGE1 or PAGE2
|
||||
ldx PAGE1,Y ; set display page to PAGE1 or PAGE2
|
||||
|
||||
eor #$4 ; flip draw page between $400/$800
|
||||
sta draw_page_smc+1 ; DRAW_PAGE
|
||||
@ -109,26 +133,13 @@ done_page:
|
||||
plot_frame:
|
||||
|
||||
ldx #47 ; YY=47 (count backwards)
|
||||
|
||||
plot_yloop:
|
||||
|
||||
txa ; get (y&0xf)<<4
|
||||
pha ; save YY
|
||||
asl
|
||||
asl
|
||||
asl
|
||||
asl
|
||||
sta CTEMP ; save for later
|
||||
|
||||
txa ; get Y in accumulator
|
||||
txa ; get YY into A
|
||||
pha ; save X for later
|
||||
lsr ; call actually wants Ycoord/2
|
||||
|
||||
|
||||
ldy #$0f ; setup mask for odd/even line
|
||||
bcc plot_mask
|
||||
ldy #$f0 ; needlessly clever, from monitor rom src
|
||||
plot_mask:
|
||||
sty MASK
|
||||
php ; save C flag for mask handling
|
||||
|
||||
; ugh can't use PLOT trick as it always will draw something
|
||||
; to PAGE1 even if we don't want to
|
||||
@ -141,34 +152,43 @@ draw_page_smc:
|
||||
adc #0
|
||||
sta GBASH
|
||||
|
||||
|
||||
; increment YY in top nibble of lookup for (yy<<16)+xx
|
||||
; clc from above, C always 0
|
||||
lda plot_lookup_smc+1
|
||||
adc #$10 ; no need to mask as it will oflo and be ignored
|
||||
sta plot_lookup_smc+1
|
||||
|
||||
;==========
|
||||
|
||||
ldy #39 ; XX = 39 (countdown)
|
||||
|
||||
; sets MASK by calling into middle of PLOT routine
|
||||
; by Y being 39 draw in a spot that gets over-written
|
||||
|
||||
plp
|
||||
jsr $f806
|
||||
|
||||
plot_xloop:
|
||||
|
||||
tya ; get x&0xf
|
||||
tya ; get XX & 0x0f
|
||||
and #$f
|
||||
ora CTEMP ; combine with val from earlier
|
||||
; get ((y&0xf)*16)+x
|
||||
|
||||
tax
|
||||
|
||||
plot_lookup:
|
||||
|
||||
; sta plot_lookup_smc+1
|
||||
|
||||
plot_lookup_smc:
|
||||
lda lookup,X ; load lookup, (y*16)+x
|
||||
; lda lookup ; load lookup, (y*16)+x
|
||||
lda lookup,X ; load lookup, (YY*16)+XX
|
||||
|
||||
clc
|
||||
frame_smc:
|
||||
adc #$00 ; add in frame
|
||||
|
||||
and #$f
|
||||
lsr ; we actually only have 8 colors
|
||||
|
||||
tax
|
||||
|
||||
lda colorlookup,X ; lookup color
|
||||
|
||||
|
||||
sta COLOR ; each nibble should be same
|
||||
|
||||
jsr PLOT1 ; plot at GBASL,Y (x co-ord goes in Y)
|
||||
@ -178,29 +198,28 @@ plot_lookup_smc:
|
||||
|
||||
pla ; restore YY
|
||||
tax
|
||||
|
||||
dex
|
||||
bpl plot_yloop
|
||||
bmi forever_loop
|
||||
|
||||
colorlookup:
|
||||
bw_color_lookup:
|
||||
|
||||
; blue
|
||||
.byte $55,$22,$66,$77,$ff,$77,$55 ; ,$00 shared w sin table
|
||||
; pink
|
||||
;.byte $55,$11,$33,$bb,$ff,$bb,$55 ; ,$00 shared w sin table
|
||||
|
||||
; this is actually 8*sin(x)
|
||||
|
||||
sinetable:
|
||||
.byte $00,$03,$05,$07,$08,$07,$05,$03
|
||||
.byte $00,$FD,$FB,$F9,$F8,$F9,$FB,$FD
|
||||
; this is actually (8*sin(x))+7
|
||||
; re-arranged so starts with $00 for colorlookup overlap
|
||||
.byte $00,$FF
|
||||
HACK: ; use the $0200 here for (HACK),Y addressing?
|
||||
; in the end no way to get Y set properly
|
||||
.byte $00,$02,$04
|
||||
.byte $07,$0A,$0C,$0E,$0F,$0E,$0C,$0A
|
||||
.byte $07,$04,$02
|
||||
|
||||
;colorlookup:
|
||||
;.byte $00,$00,$05,$05,$07,$07,$0f,$0f
|
||||
;.byte $07,$07,$06,$06,$02,$02,$05,$05
|
||||
;.byte $00,$55,$77,$ff,$77,$66,$22,$55
|
||||
|
||||
; make lookup happen at page boundary
|
||||
|
||||
.org $d00
|
||||
.org $200
|
||||
lookup:
|
||||
|
221
graphics/gr/plasma/plasma_128.s
Normal file
221
graphics/gr/plasma/plasma_128.s
Normal file
@ -0,0 +1,221 @@
|
||||
; do a (hopefully fast) plasma type demo
|
||||
|
||||
; 151 -- original
|
||||
; 137 -- optimize generation
|
||||
; 136 -- align lookup table so we can index it easier
|
||||
; 130 -- optimize indexing of lookup
|
||||
; 126 -- run loops backaward
|
||||
; 124 -- notice X already 0 before plot
|
||||
; 131 -- use GBASCALC. much faster, but 7 bytes larger
|
||||
; 129 -- run loop backwards
|
||||
; 128 -- set color ourselves
|
||||
; 127 -- overlap color lookup with sine table
|
||||
; 119 -- forgot to comment out unused
|
||||
; 121 -- make it use full screen (40x48)
|
||||
|
||||
; 149 -- add page flipping
|
||||
; 144 -- optimize a bit
|
||||
; 141 -- smc DRAW_PAGE
|
||||
; 139 -- from qkumba, remove php/plp
|
||||
; 138 -- from qkumba, remove SAVEX
|
||||
; 133 -- run from zero page
|
||||
; 132 -- make lookup 8*sin+7
|
||||
; 131 -- re-arrange sine table
|
||||
; 128 -- call into PLOT for MASK seting
|
||||
|
||||
; urgh lovebyte wants 124 byte (counts header)
|
||||
|
||||
; zero page
|
||||
GBASL = $26
|
||||
GBASH = $27
|
||||
MASK = $2E
|
||||
COLOR = $30
|
||||
CTEMP = $68
|
||||
|
||||
; soft-switches
|
||||
FULLGR = $C052
|
||||
PAGE0 = $C054
|
||||
|
||||
; ROM routines
|
||||
PLOT1 = $F80E ;; PLOT at (GBASL),Y (need MASK to be $0f or $f0)
|
||||
GBASCALC= $F847 ;; take Y-coord/2 in A, put address in GBASL/H ( a trashed, C clear)
|
||||
SETCOL = $F864 ;; COLOR=A*17
|
||||
SETGR = $FB40
|
||||
|
||||
|
||||
.zeropage
|
||||
|
||||
.globalzp sinetable,colorlookup,draw_page_smc
|
||||
|
||||
;================================
|
||||
; Clear screen and setup graphics
|
||||
;================================
|
||||
plasma:
|
||||
|
||||
jsr SETGR ; set lo-res 40x40 mode
|
||||
bit FULLGR ; make it 40x48
|
||||
|
||||
|
||||
|
||||
; color = ( 8.0 + 8*sin(x) + 8.0 + 8*sin(y) )/2
|
||||
; becomes
|
||||
; color = ( 16 + (sintable[xx&0xf]) + (sintable[yy&0xf])) / 2;
|
||||
|
||||
; we only create a 16x16 texture, which we pattern across 40x48 screen
|
||||
|
||||
|
||||
create_lookup:
|
||||
ldy #15
|
||||
create_yloop:
|
||||
ldx #15
|
||||
create_xloop:
|
||||
sec
|
||||
lda sinetable,X
|
||||
adc sinetable,Y ; 15+sin(x)+sin(y)
|
||||
lsr
|
||||
lookup_smc:
|
||||
sta lookup ; always starts at $d00
|
||||
inc lookup_smc+1
|
||||
|
||||
dex
|
||||
bpl create_xloop
|
||||
|
||||
dey
|
||||
bpl create_yloop
|
||||
|
||||
|
||||
; X and Y both $FF
|
||||
|
||||
create_lookup_done:
|
||||
|
||||
forever_loop:
|
||||
|
||||
cycle_colors:
|
||||
; cycle colors
|
||||
|
||||
; can't do palette rotate on Apple II so faking it here
|
||||
; just incrementing every entry in texture by 1
|
||||
|
||||
; X if $FF when arriving here
|
||||
; ldx #0
|
||||
inx ; make X 0
|
||||
cycle_loop:
|
||||
inc lookup,X
|
||||
inx
|
||||
bne cycle_loop
|
||||
|
||||
|
||||
|
||||
|
||||
; set/flip pages
|
||||
; we want to flip pages and then draw to the offscreen one
|
||||
|
||||
flip_pages:
|
||||
|
||||
; ldx #0 ; x already 0
|
||||
|
||||
lda draw_page_smc+1 ; DRAW_PAGE
|
||||
beq done_page
|
||||
inx
|
||||
done_page:
|
||||
ldy PAGE0,X ; set display page to PAGE1 or PAGE2
|
||||
|
||||
eor #$4 ; flip draw page between $400/$800
|
||||
sta draw_page_smc+1 ; DRAW_PAGE
|
||||
|
||||
|
||||
; plot current frame
|
||||
; scan whole 40x48 screen and plot each point based on
|
||||
; lookup table colors
|
||||
plot_frame:
|
||||
|
||||
ldx #47 ; YY=47 (count backwards)
|
||||
|
||||
plot_yloop:
|
||||
|
||||
txa ; get (y&0xf)<<4
|
||||
pha ; save YY
|
||||
asl
|
||||
asl
|
||||
asl
|
||||
asl
|
||||
sta CTEMP ; save for later
|
||||
|
||||
txa ; get Y in accumulator
|
||||
lsr ; call actually wants Ycoord/2
|
||||
|
||||
php ; save C flag for mask handling
|
||||
|
||||
; ugh can't use PLOT trick as it always will draw something
|
||||
; to PAGE1 even if we don't want to
|
||||
|
||||
jsr GBASCALC ; point GBASL/H to address in (A is ycoord/2)
|
||||
; after, A is GBASL, C is clear
|
||||
|
||||
lda GBASH ; adjust to be PAGE1/PAGE2 ($400 or $800)
|
||||
draw_page_smc:
|
||||
adc #0
|
||||
sta GBASH
|
||||
|
||||
|
||||
|
||||
;==========
|
||||
|
||||
ldy #39 ; XX = 39 (countdown)
|
||||
|
||||
; sets MASK by calling into middle of PLOT routine
|
||||
; by Y being 39 draw in a spot that gets over-written
|
||||
|
||||
plp
|
||||
jsr $f806
|
||||
|
||||
plot_xloop:
|
||||
|
||||
tya ; get x&0xf
|
||||
and #$f
|
||||
ora CTEMP ; combine with val from earlier
|
||||
; get ((y&0xf)*16)+x
|
||||
|
||||
tax
|
||||
|
||||
plot_lookup:
|
||||
plot_lookup_smc:
|
||||
lda lookup,X ; load lookup, (y*16)+x
|
||||
|
||||
and #$f
|
||||
lsr ; we actually only have 8 colors
|
||||
|
||||
tax
|
||||
lda colorlookup,X ; lookup color
|
||||
sta COLOR ; each nibble should be same
|
||||
|
||||
jsr PLOT1 ; plot at GBASL,Y (x co-ord goes in Y)
|
||||
|
||||
dey
|
||||
bpl plot_xloop
|
||||
|
||||
pla ; restore YY
|
||||
tax
|
||||
|
||||
dex
|
||||
bpl plot_yloop
|
||||
bmi forever_loop
|
||||
|
||||
colorlookup:
|
||||
|
||||
; blue
|
||||
.byte $55,$22,$66,$77,$ff,$77,$55 ; ,$00 shared w sin table
|
||||
|
||||
|
||||
sinetable:
|
||||
; this is actually (8*sin(x))+7
|
||||
; re-arranged so starts with $00 for colorlookup overlap
|
||||
.byte $00,$FF,$00,$02,$04
|
||||
.byte $07,$0A,$0C,$0E,$0F,$0E,$0C,$0A
|
||||
.byte $07,$04,$02
|
||||
|
||||
|
||||
; make lookup happen at page boundary
|
||||
|
||||
.org $d00
|
||||
lookup:
|
@ -6,11 +6,12 @@ LINKERSCRIPTS = ../../../linker_scripts
|
||||
|
||||
all: sier.dsk
|
||||
|
||||
sier.dsk: HELLO SIER SIER_TINY
|
||||
sier.dsk: HELLO SIER SIER_TINY SIER_64
|
||||
cp empty.dsk sier.dsk
|
||||
$(DOS33) -y sier.dsk SAVE A HELLO
|
||||
$(DOS33) -y sier.dsk BSAVE -a 0x36C SIER
|
||||
$(DOS33) -y sier.dsk BSAVE -a 0x300 SIER_TINY
|
||||
$(DOS33) -y sier.dsk BSAVE -a 0x300 SIER_64
|
||||
|
||||
###
|
||||
|
||||
@ -33,8 +34,17 @@ SIER_TINY: sier_tiny.o
|
||||
sier_tiny.o: sier_tiny.s
|
||||
ca65 -o sier_tiny.o sier_tiny.s -l sier_tiny.lst
|
||||
|
||||
###
|
||||
|
||||
SIER_64: sier_64.o
|
||||
ld65 -o SIER_64 sier_64.o -C $(LINKERSCRIPTS)/apple2_300.inc
|
||||
|
||||
sier_64.o: sier_64.s
|
||||
ca65 -o sier_64.o sier_64.s -l sier_64.lst
|
||||
|
||||
|
||||
|
||||
###
|
||||
|
||||
clean:
|
||||
rm -f *~ *.o *.lst HELLO SIER SIER_TINY
|
||||
rm -f *~ *.o *.lst HELLO SIER SIER_TINY SIER_64
|
||||
|
94
graphics/gr/sier/sier_64.s
Normal file
94
graphics/gr/sier/sier_64.s
Normal file
@ -0,0 +1,94 @@
|
||||
; fake sierpinski
|
||||
|
||||
; scrolling and colors
|
||||
|
||||
; by Vince `deater` Weaver, dSr, Lovebyte 2021
|
||||
|
||||
; just plot XX AND YY
|
||||
|
||||
; zero page
|
||||
COLOR = $30
|
||||
XX = $66
|
||||
YY = $67
|
||||
FRAME = $68
|
||||
;X2 = $69
|
||||
|
||||
; soft-switches
|
||||
FULLGR = $C052
|
||||
|
||||
; rom routines
|
||||
PLOT = $F800 ;; PLOT AT Y,A
|
||||
PLOT1 = $F80E ;; PLOT at (GBASL),Y (need MASK to be $0f or $f0)
|
||||
SETCOL = $F864 ;; COLOR=A
|
||||
SETGR = $FB40
|
||||
|
||||
;================================
|
||||
; Clear screen and setup graphics
|
||||
;================================
|
||||
sier:
|
||||
|
||||
jsr SETGR ; set lo-res 40x40 mode
|
||||
bit FULLGR ; make it 40x48
|
||||
|
||||
lda #0
|
||||
sta FRAME
|
||||
|
||||
sier_loop:
|
||||
|
||||
inc FRAME
|
||||
|
||||
ldx #47 ; YY
|
||||
|
||||
sier_yloop:
|
||||
|
||||
lda #39
|
||||
sta XX
|
||||
|
||||
tay
|
||||
txa
|
||||
jsr PLOT ; PLOT AT Y,A
|
||||
; sets GBASL/GBASH and MASK
|
||||
|
||||
sier_xloop:
|
||||
|
||||
txa
|
||||
clc
|
||||
adc FRAME
|
||||
|
||||
; sta X2
|
||||
; lda XX
|
||||
; adc FRAME
|
||||
; and X2
|
||||
|
||||
and XX
|
||||
|
||||
bne black
|
||||
; lda #$11 ; red
|
||||
lda FRAME
|
||||
lsr
|
||||
lsr
|
||||
lsr
|
||||
lsr
|
||||
bne not_zero
|
||||
lda #3
|
||||
|
||||
not_zero:
|
||||
|
||||
.byte $2C ; bit trick
|
||||
black:
|
||||
lda #$00
|
||||
; sta COLOR
|
||||
jsr SETCOL
|
||||
|
||||
ldy XX
|
||||
txa
|
||||
jsr PLOT1 ; PLOT AT (GBASL),Y
|
||||
|
||||
dec XX
|
||||
bpl sier_xloop
|
||||
|
||||
dex
|
||||
bpl sier_yloop
|
||||
|
||||
done:
|
||||
bmi sier_loop
|
12
graphics/hgr/sprite/apple2_36b.inc
Normal file
12
graphics/hgr/sprite/apple2_36b.inc
Normal file
@ -0,0 +1,12 @@
|
||||
MEMORY {
|
||||
ZP: start = $00, size = $1A, type = rw;
|
||||
RAM: start = $36B, size = $8E00, file = %O;
|
||||
}
|
||||
|
||||
SEGMENTS {
|
||||
CODE: load = RAM, type = ro, align = $1;
|
||||
RODATA: load = RAM, type = ro;
|
||||
DATA: load = RAM, type = rw;
|
||||
BSS: load = RAM, type = bss, define = yes;
|
||||
ZEROPAGE: load = ZP, type = zp;
|
||||
}
|
Loading…
Reference in New Issue
Block a user