ootw: update TODO

This commit is contained in:
Vince Weaver 2019-07-15 15:58:30 -04:00
parent e85a09975c
commit df57495eb3

105
ootw/TODO
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@ -4,72 +4,73 @@ KNOWN BUGS:
TODO:
Movement:
+ running: Missing one running frame (?)
+ ability to run+jump
+ ability to kick while crouching
+ ability to shoot
General:
sprites_to_draw:
+ physicist crouch-kicking
+ physicist run+jumping
+ physicist swimming
+ physicist getting out of pool
+ beast tripping
+ physicist holding gun
+ physicist shot
* Movement:
+ running: Missing one running frame (?)
+ ability to run+jump
+ ability to kick while crouching
+ ability to shoot
pool:
+ background of beast moving off
+ adjust tentacle to not go off edge of screen
+ adjust x position of tentacle grab
* sprites_to_draw:
+ physicist crouch-kicking
+ physicist run+jumping
+ physicist swimming
+ physicist getting out of pool
+ beast tripping
+ physicist holding gun
+ physicist shot
cavern:
+ slugs on ceiling drop
+ background of beast moving off ?
+ adjust slug attack range
underwater:
+ add arrival-underwater scene
+ falling console
+ ability to swim
+ tentacles to grab
+ shimmery water at top
+ ripples in water
* underwater:
+ add arrival-underwater scene
+ falling console
+ ability to swim
+ tentacles to grab
+ shimmery water at top
+ ripples in water
beast:
+ hook up beast ending cutscene
+ compress/transparency beast ending cutscene
+ add beast tripping
* pool:
+ background of beast moving off
+ adjust tentacle to not go off edge of screen
+ adjust x position of tentacle grab
rope_room:
+ re-enable earthquake while swinging
+ speed up background if possible
* cavern:
+ slugs on ceiling drop
+ background of beast moving off ?
+ adjust slug attack range
* beast:
+ hook up beast ending cutscene
+ compress/transparency beast ending cutscene
+ add beast tripping
* rope_room:
+ re-enable earthquake while swinging
+ speed up background if possible
Level/Checkpoint #2:
cage room:
+ Swing in the cage
+ Ability to pick up gun, with all that entails
+ Animation of friend?
+ animated miners in background
+ 1-bit audio recording of friend talking
+ Implement enemies
* cage room:
+ Swing in the cage (take into account keyboard input)
+ Ability to pick up gun, with all that entails
+ Animation of friend?
+ 1-bit audio recording of friend talking
Jail:
+ Foreground animations
+ Doors that open/blast?
* Jail:
+ Doors that open/blast?
+ flashes from gunfire in neighboring room
+ Implement enemies
+ death animation
+ in actual game foreground enemies can continue to next screen
Elevator:
+ Elevator ride
* Elevator:
+ Elevator can change direction mid-floor
View:
+ music play when viewing city
* View:
+ music play when viewing city
Teleporters:
+ Implement
+ Sprite displayed as it happens
Level/Checkpoint #3: