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ootw: update TODO
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ootw/TODO
105
ootw/TODO
@ -4,72 +4,73 @@ KNOWN BUGS:
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TODO:
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Movement:
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+ running: Missing one running frame (?)
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+ ability to run+jump
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+ ability to kick while crouching
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+ ability to shoot
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General:
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sprites_to_draw:
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+ physicist crouch-kicking
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+ physicist run+jumping
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+ physicist swimming
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+ physicist getting out of pool
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+ beast tripping
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+ physicist holding gun
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+ physicist shot
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* Movement:
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+ running: Missing one running frame (?)
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+ ability to run+jump
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+ ability to kick while crouching
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+ ability to shoot
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pool:
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+ background of beast moving off
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+ adjust tentacle to not go off edge of screen
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+ adjust x position of tentacle grab
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* sprites_to_draw:
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+ physicist crouch-kicking
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+ physicist run+jumping
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+ physicist swimming
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+ physicist getting out of pool
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+ beast tripping
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+ physicist holding gun
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+ physicist shot
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cavern:
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+ slugs on ceiling drop
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+ background of beast moving off ?
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+ adjust slug attack range
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underwater:
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+ add arrival-underwater scene
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+ falling console
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+ ability to swim
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+ tentacles to grab
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+ shimmery water at top
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+ ripples in water
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* underwater:
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+ add arrival-underwater scene
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+ falling console
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+ ability to swim
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+ tentacles to grab
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+ shimmery water at top
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+ ripples in water
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beast:
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+ hook up beast ending cutscene
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+ compress/transparency beast ending cutscene
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+ add beast tripping
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* pool:
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+ background of beast moving off
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+ adjust tentacle to not go off edge of screen
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+ adjust x position of tentacle grab
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rope_room:
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+ re-enable earthquake while swinging
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+ speed up background if possible
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* cavern:
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+ slugs on ceiling drop
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+ background of beast moving off ?
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+ adjust slug attack range
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* beast:
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+ hook up beast ending cutscene
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+ compress/transparency beast ending cutscene
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+ add beast tripping
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* rope_room:
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+ re-enable earthquake while swinging
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+ speed up background if possible
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Level/Checkpoint #2:
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cage room:
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+ Swing in the cage
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+ Ability to pick up gun, with all that entails
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+ Animation of friend?
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+ animated miners in background
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+ 1-bit audio recording of friend talking
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+ Implement enemies
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* cage room:
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+ Swing in the cage (take into account keyboard input)
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+ Ability to pick up gun, with all that entails
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+ Animation of friend?
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+ 1-bit audio recording of friend talking
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Jail:
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+ Foreground animations
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+ Doors that open/blast?
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* Jail:
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+ Doors that open/blast?
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+ flashes from gunfire in neighboring room
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+ Implement enemies
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+ death animation
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+ in actual game foreground enemies can continue to next screen
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Elevator:
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+ Elevator ride
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* Elevator:
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+ Elevator can change direction mid-floor
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View:
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+ music play when viewing city
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* View:
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+ music play when viewing city
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Teleporters:
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+ Implement
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+ Sprite displayed as it happens
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Level/Checkpoint #3:
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