ootw: update TODO

This commit is contained in:
Vince Weaver 2019-07-15 15:58:30 -04:00
parent e85a09975c
commit df57495eb3

105
ootw/TODO
View File

@ -4,72 +4,73 @@ KNOWN BUGS:
TODO: TODO:
Movement: General:
+ running: Missing one running frame (?)
+ ability to run+jump
+ ability to kick while crouching
+ ability to shoot
sprites_to_draw: * Movement:
+ physicist crouch-kicking + running: Missing one running frame (?)
+ physicist run+jumping + ability to run+jump
+ physicist swimming + ability to kick while crouching
+ physicist getting out of pool + ability to shoot
+ beast tripping
+ physicist holding gun
+ physicist shot
pool: * sprites_to_draw:
+ background of beast moving off + physicist crouch-kicking
+ adjust tentacle to not go off edge of screen + physicist run+jumping
+ adjust x position of tentacle grab + physicist swimming
+ physicist getting out of pool
+ beast tripping
+ physicist holding gun
+ physicist shot
cavern:
+ slugs on ceiling drop
+ background of beast moving off ?
+ adjust slug attack range
underwater: * underwater:
+ add arrival-underwater scene + add arrival-underwater scene
+ falling console + falling console
+ ability to swim + ability to swim
+ tentacles to grab + tentacles to grab
+ shimmery water at top + shimmery water at top
+ ripples in water + ripples in water
beast: * pool:
+ hook up beast ending cutscene + background of beast moving off
+ compress/transparency beast ending cutscene + adjust tentacle to not go off edge of screen
+ add beast tripping + adjust x position of tentacle grab
rope_room: * cavern:
+ re-enable earthquake while swinging + slugs on ceiling drop
+ speed up background if possible + background of beast moving off ?
+ adjust slug attack range
* beast:
+ hook up beast ending cutscene
+ compress/transparency beast ending cutscene
+ add beast tripping
* rope_room:
+ re-enable earthquake while swinging
+ speed up background if possible
Level/Checkpoint #2: Level/Checkpoint #2:
cage room: * cage room:
+ Swing in the cage + Swing in the cage (take into account keyboard input)
+ Ability to pick up gun, with all that entails + Ability to pick up gun, with all that entails
+ Animation of friend? + Animation of friend?
+ animated miners in background + 1-bit audio recording of friend talking
+ 1-bit audio recording of friend talking
+ Implement enemies
Jail: * Jail:
+ Foreground animations + Doors that open/blast?
+ Doors that open/blast? + flashes from gunfire in neighboring room
+ Implement enemies
+ death animation
+ in actual game foreground enemies can continue to next screen
Elevator: * Elevator:
+ Elevator ride + Elevator can change direction mid-floor
View: * View:
+ music play when viewing city + music play when viewing city
Teleporters:
+ Implement
+ Sprite displayed as it happens
Level/Checkpoint #3: Level/Checkpoint #3: