mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-06-30 12:29:38 +00:00
ootw: update TODO
This commit is contained in:
parent
e85a09975c
commit
df57495eb3
105
ootw/TODO
105
ootw/TODO
|
@ -4,72 +4,73 @@ KNOWN BUGS:
|
||||||
|
|
||||||
TODO:
|
TODO:
|
||||||
|
|
||||||
Movement:
|
General:
|
||||||
+ running: Missing one running frame (?)
|
|
||||||
+ ability to run+jump
|
|
||||||
+ ability to kick while crouching
|
|
||||||
+ ability to shoot
|
|
||||||
|
|
||||||
sprites_to_draw:
|
* Movement:
|
||||||
+ physicist crouch-kicking
|
+ running: Missing one running frame (?)
|
||||||
+ physicist run+jumping
|
+ ability to run+jump
|
||||||
+ physicist swimming
|
+ ability to kick while crouching
|
||||||
+ physicist getting out of pool
|
+ ability to shoot
|
||||||
+ beast tripping
|
|
||||||
+ physicist holding gun
|
|
||||||
+ physicist shot
|
|
||||||
|
|
||||||
pool:
|
* sprites_to_draw:
|
||||||
+ background of beast moving off
|
+ physicist crouch-kicking
|
||||||
+ adjust tentacle to not go off edge of screen
|
+ physicist run+jumping
|
||||||
+ adjust x position of tentacle grab
|
+ physicist swimming
|
||||||
|
+ physicist getting out of pool
|
||||||
|
+ beast tripping
|
||||||
|
+ physicist holding gun
|
||||||
|
+ physicist shot
|
||||||
|
|
||||||
cavern:
|
|
||||||
+ slugs on ceiling drop
|
|
||||||
+ background of beast moving off ?
|
|
||||||
+ adjust slug attack range
|
|
||||||
|
|
||||||
underwater:
|
* underwater:
|
||||||
+ add arrival-underwater scene
|
+ add arrival-underwater scene
|
||||||
+ falling console
|
+ falling console
|
||||||
+ ability to swim
|
+ ability to swim
|
||||||
+ tentacles to grab
|
+ tentacles to grab
|
||||||
+ shimmery water at top
|
+ shimmery water at top
|
||||||
+ ripples in water
|
+ ripples in water
|
||||||
|
|
||||||
beast:
|
* pool:
|
||||||
+ hook up beast ending cutscene
|
+ background of beast moving off
|
||||||
+ compress/transparency beast ending cutscene
|
+ adjust tentacle to not go off edge of screen
|
||||||
+ add beast tripping
|
+ adjust x position of tentacle grab
|
||||||
|
|
||||||
rope_room:
|
* cavern:
|
||||||
+ re-enable earthquake while swinging
|
+ slugs on ceiling drop
|
||||||
+ speed up background if possible
|
+ background of beast moving off ?
|
||||||
|
+ adjust slug attack range
|
||||||
|
|
||||||
|
* beast:
|
||||||
|
+ hook up beast ending cutscene
|
||||||
|
+ compress/transparency beast ending cutscene
|
||||||
|
+ add beast tripping
|
||||||
|
|
||||||
|
* rope_room:
|
||||||
|
+ re-enable earthquake while swinging
|
||||||
|
+ speed up background if possible
|
||||||
|
|
||||||
|
|
||||||
Level/Checkpoint #2:
|
Level/Checkpoint #2:
|
||||||
|
|
||||||
cage room:
|
* cage room:
|
||||||
+ Swing in the cage
|
+ Swing in the cage (take into account keyboard input)
|
||||||
+ Ability to pick up gun, with all that entails
|
+ Ability to pick up gun, with all that entails
|
||||||
+ Animation of friend?
|
+ Animation of friend?
|
||||||
+ animated miners in background
|
+ 1-bit audio recording of friend talking
|
||||||
+ 1-bit audio recording of friend talking
|
|
||||||
+ Implement enemies
|
|
||||||
|
|
||||||
Jail:
|
* Jail:
|
||||||
+ Foreground animations
|
+ Doors that open/blast?
|
||||||
+ Doors that open/blast?
|
+ flashes from gunfire in neighboring room
|
||||||
|
+ Implement enemies
|
||||||
|
+ death animation
|
||||||
|
+ in actual game foreground enemies can continue to next screen
|
||||||
|
|
||||||
Elevator:
|
* Elevator:
|
||||||
+ Elevator ride
|
+ Elevator can change direction mid-floor
|
||||||
|
|
||||||
View:
|
* View:
|
||||||
+ music play when viewing city
|
+ music play when viewing city
|
||||||
|
|
||||||
Teleporters:
|
|
||||||
+ Implement
|
|
||||||
+ Sprite displayed as it happens
|
|
||||||
|
|
||||||
|
|
||||||
Level/Checkpoint #3:
|
Level/Checkpoint #3:
|
||||||
|
|
Loading…
Reference in New Issue
Block a user