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ootw: fine-tune the walking/running a bit
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@ -49,7 +49,7 @@ OOTW_C2: ootw_c2.o
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ootw_c2.o: ootw_c2.s \
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gr_copy.s gr_fast_clear.s gr_pageflip.s gr_unrle.s gr_putsprite.s \
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keyboard.s gr_run_sequence.s \
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keyboard.s gr_run_sequence.s physicist.s \
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ootw_graphics/sprites/sprites_physicist.inc \
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ootw_c2_cage.s ootw_c2_jail.s ootw_c2_intro.s \
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ootw_graphics/cage/ootw_c2_cage.inc \
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@ -1,5 +1,7 @@
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;=======================================
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; Move physicist based on current state
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;
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; TODO: only update on even frames to slow things down?
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move_physicist:
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lda PHYSICIST_STATE
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@ -17,7 +19,7 @@ move_physicist_walking:
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lda GAIT
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and #$7
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cmp #$4
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cmp #$4 ; only walk roughly 1/8 of time
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bne no_move_walk
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lda DIRECTION
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@ -33,8 +35,13 @@ no_move_walk:
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;======================
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; running
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move_physicist_running:
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; inc GAIT ; cycle through animation
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inc GAIT ; cycle through animation
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inc GAIT ; cycle through animation
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lda GAIT
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and #$3
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cmp #$2 ; only run roughly 1/4 of time
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bne no_move_run
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lda DIRECTION
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beq p_run_left
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@ -43,7 +50,7 @@ move_physicist_running:
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rts
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p_run_left:
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dec PHYSICIST_X ; run left
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no_move_run:
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rts
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;======================
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; standing
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