mist: more of channelwood

This commit is contained in:
Vince Weaver
2020-06-05 11:54:50 -04:00
parent 7419e6169c
commit eb753643cc
13 changed files with 78 additions and 10 deletions

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@@ -32,9 +32,12 @@ MECHE age:
SELENA age:
+ optional mockingboard sound for keyboard?
+ Complicated age with sounds
+ That whole rediculous underground cart sequence
+ turn around and look back inside bunker
+ sound
5 sound effects (not digital samples)
maybe not bother with aiming antennas, but sum button plays
if switch been pushed
filler sounds for others?
+ That whole rediculous underground sub sequence
+ light switch in tunnel
+ antenna compartment should open/close when you click on it
+ better colors

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@@ -326,3 +326,8 @@ CHANNEL_ARRIVAL = 13
CHANNEL_PATH2 = 14
CHANNEL_PATH3 = 15
CHANNEL_BRIDGE = 16
CHANNEL_PATH4 = 17
CHANNEL_PATH5 = 18
CHANNEL_PATH6 = 19

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@@ -25,7 +25,10 @@ channel_graphics.inc: \
tree_elevator_basement_s.lzsa \
bridge_w.lzsa bridge_down_e.lzsa \
path2_e.lzsa path2_s.lzsa path2_n.lzsa \
path3_w.lzsa path3_e.lzsa path3_n.lzsa
path3_w.lzsa path3_e.lzsa path3_n.lzsa \
path4_e.lzsa path4_w.lzsa path4_s.lzsa \
path5_e.lzsa path5_s.lzsa path5_n.lzsa \
path6_s.lzsa path6_w.lzsa path6_n.lzsa
echo "arrival_n_lzsa: .incbin \"arrival_n.lzsa\"" > channel_graphics.inc
echo "arrival_s_lzsa: .incbin \"arrival_s.lzsa\"" >> channel_graphics.inc
echo "clearing_e_lzsa: .incbin \"clearing_e.lzsa\"" >> channel_graphics.inc
@@ -57,7 +60,15 @@ channel_graphics.inc: \
echo "path3_w_lzsa: .incbin \"path3_w.lzsa\"" >> channel_graphics.inc
echo "path3_e_lzsa: .incbin \"path3_e.lzsa\"" >> channel_graphics.inc
echo "path3_n_lzsa: .incbin \"path3_n.lzsa\"" >> channel_graphics.inc
echo "path4_e_lzsa: .incbin \"path4_e.lzsa\"" >> channel_graphics.inc
echo "path4_w_lzsa: .incbin \"path4_w.lzsa\"" >> channel_graphics.inc
echo "path4_s_lzsa: .incbin \"path4_s.lzsa\"" >> channel_graphics.inc
echo "path5_e_lzsa: .incbin \"path5_e.lzsa\"" >> channel_graphics.inc
echo "path5_s_lzsa: .incbin \"path5_s.lzsa\"" >> channel_graphics.inc
echo "path5_n_lzsa: .incbin \"path5_n.lzsa\"" >> channel_graphics.inc
echo "path6_s_lzsa: .incbin \"path6_s.lzsa\"" >> channel_graphics.inc
echo "path6_w_lzsa: .incbin \"path6_w.lzsa\"" >> channel_graphics.inc
echo "path6_n_lzsa: .incbin \"path6_n.lzsa\"" >> channel_graphics.inc
%.gr: %.png
$(PNG2GR) $< $@

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@@ -7,7 +7,7 @@ locations:
.word location4, location5, location6, location7
.word location8, location9, location10,location11
.word location12,location13,location14,location15
.word location16
.word location16,location17,location18,location19
; CHANNEL_OUTSIDE_CABIN -- outside in clearing
@@ -265,11 +265,11 @@ location13:
; CHANNEL_PATH2 -- twisty maze of passages all alike
location14:
.byte $ff ; north exit
.byte CHANNEL_PATH6 ; north exit
.byte CHANNEL_ARRIVAL ; south exit
.byte CHANNEL_PATH3 ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
@@ -282,11 +282,11 @@ location14:
; CHANNEL_PATH3 -- twisty maze of passages all alike
location15:
.byte $ff ; north exit
.byte CHANNEL_PATH4 ; north exit
.byte $ff ; south exit
.byte CHANNEL_BRIDGE ; east exit
.byte CHANNEL_PATH2 ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_W ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_S ; west exit_dir
@@ -314,5 +314,54 @@ location16:
.byte BG_WEST|BG_EAST
.byte $ff
; CHANNEL_PATH4 -- twisty maze of passages all alike
location17:
.byte $ff ; north exit
.byte CHANNEL_PATH3 ; south exit
.byte $ff ; east exit
.byte CHANNEL_PATH5 ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_E ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_N ; west exit_dir
.word $0000 ; north bg
.word path4_s_lzsa ; south bg
.word path4_e_lzsa ; east bg
.word path4_w_lzsa ; west bg
.byte BG_SOUTH|BG_WEST|BG_EAST
.byte $ff
; CHANNEL_PATH5 -- twisty maze of passages all alike
location18:
.byte $ff ; north exit
.byte CHANNEL_PATH6 ; south exit
.byte CHANNEL_PATH4 ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word path5_n_lzsa ; north bg
.word path5_s_lzsa ; south bg
.word path5_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST
.byte $ff
; CHANNEL_PATH6 -- twisty maze of passages all alike
location19:
.byte CHANNEL_PATH5 ; north exit
.byte CHANNEL_PATH2 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word path6_n_lzsa ; north bg
.word path6_s_lzsa ; south bg
.word $0000 ; east bg
.word path6_w_lzsa ; west bg
.byte BG_NORTH|BG_WEST|BG_SOUTH
.byte $ff