mist: more of channelwood
@@ -32,9 +32,12 @@ MECHE age:
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SELENA age:
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+ optional mockingboard sound for keyboard?
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+ Complicated age with sounds
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+ That whole rediculous underground cart sequence
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+ turn around and look back inside bunker
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+ sound
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5 sound effects (not digital samples)
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maybe not bother with aiming antennas, but sum button plays
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if switch been pushed
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filler sounds for others?
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+ That whole rediculous underground sub sequence
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+ light switch in tunnel
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+ antenna compartment should open/close when you click on it
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+ better colors
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@@ -326,3 +326,8 @@ CHANNEL_ARRIVAL = 13
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CHANNEL_PATH2 = 14
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CHANNEL_PATH3 = 15
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CHANNEL_BRIDGE = 16
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CHANNEL_PATH4 = 17
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CHANNEL_PATH5 = 18
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CHANNEL_PATH6 = 19
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@@ -25,7 +25,10 @@ channel_graphics.inc: \
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tree_elevator_basement_s.lzsa \
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bridge_w.lzsa bridge_down_e.lzsa \
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path2_e.lzsa path2_s.lzsa path2_n.lzsa \
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path3_w.lzsa path3_e.lzsa path3_n.lzsa
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path3_w.lzsa path3_e.lzsa path3_n.lzsa \
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path4_e.lzsa path4_w.lzsa path4_s.lzsa \
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path5_e.lzsa path5_s.lzsa path5_n.lzsa \
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path6_s.lzsa path6_w.lzsa path6_n.lzsa
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echo "arrival_n_lzsa: .incbin \"arrival_n.lzsa\"" > channel_graphics.inc
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echo "arrival_s_lzsa: .incbin \"arrival_s.lzsa\"" >> channel_graphics.inc
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echo "clearing_e_lzsa: .incbin \"clearing_e.lzsa\"" >> channel_graphics.inc
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@@ -57,7 +60,15 @@ channel_graphics.inc: \
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echo "path3_w_lzsa: .incbin \"path3_w.lzsa\"" >> channel_graphics.inc
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echo "path3_e_lzsa: .incbin \"path3_e.lzsa\"" >> channel_graphics.inc
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echo "path3_n_lzsa: .incbin \"path3_n.lzsa\"" >> channel_graphics.inc
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echo "path4_e_lzsa: .incbin \"path4_e.lzsa\"" >> channel_graphics.inc
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echo "path4_w_lzsa: .incbin \"path4_w.lzsa\"" >> channel_graphics.inc
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echo "path4_s_lzsa: .incbin \"path4_s.lzsa\"" >> channel_graphics.inc
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echo "path5_e_lzsa: .incbin \"path5_e.lzsa\"" >> channel_graphics.inc
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echo "path5_s_lzsa: .incbin \"path5_s.lzsa\"" >> channel_graphics.inc
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echo "path5_n_lzsa: .incbin \"path5_n.lzsa\"" >> channel_graphics.inc
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echo "path6_s_lzsa: .incbin \"path6_s.lzsa\"" >> channel_graphics.inc
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echo "path6_w_lzsa: .incbin \"path6_w.lzsa\"" >> channel_graphics.inc
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echo "path6_n_lzsa: .incbin \"path6_n.lzsa\"" >> channel_graphics.inc
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%.gr: %.png
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$(PNG2GR) $< $@
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BIN
mist/graphics_channel/path4_e.png
Normal file
After Width: | Height: | Size: 879 B |
BIN
mist/graphics_channel/path4_s.png
Normal file
After Width: | Height: | Size: 987 B |
BIN
mist/graphics_channel/path4_w.png
Normal file
After Width: | Height: | Size: 993 B |
BIN
mist/graphics_channel/path5_e.png
Normal file
After Width: | Height: | Size: 958 B |
BIN
mist/graphics_channel/path5_n.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
mist/graphics_channel/path5_s.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
mist/graphics_channel/path6_n.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
mist/graphics_channel/path6_s.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
mist/graphics_channel/path6_w.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
@@ -7,7 +7,7 @@ locations:
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.word location4, location5, location6, location7
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.word location8, location9, location10,location11
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.word location12,location13,location14,location15
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.word location16
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.word location16,location17,location18,location19
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; CHANNEL_OUTSIDE_CABIN -- outside in clearing
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@@ -265,11 +265,11 @@ location13:
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; CHANNEL_PATH2 -- twisty maze of passages all alike
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location14:
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.byte $ff ; north exit
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.byte CHANNEL_PATH6 ; north exit
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.byte CHANNEL_ARRIVAL ; south exit
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.byte CHANNEL_PATH3 ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte $ff ; west exit_dir
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@@ -282,11 +282,11 @@ location14:
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; CHANNEL_PATH3 -- twisty maze of passages all alike
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location15:
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.byte $ff ; north exit
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.byte CHANNEL_PATH4 ; north exit
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.byte $ff ; south exit
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.byte CHANNEL_BRIDGE ; east exit
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.byte CHANNEL_PATH2 ; west exit
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.byte $ff ; north exit_dir
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.byte DIRECTION_W ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte DIRECTION_S ; west exit_dir
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@@ -314,5 +314,54 @@ location16:
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.byte BG_WEST|BG_EAST
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.byte $ff
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; CHANNEL_PATH4 -- twisty maze of passages all alike
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location17:
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.byte $ff ; north exit
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.byte CHANNEL_PATH3 ; south exit
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.byte $ff ; east exit
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.byte CHANNEL_PATH5 ; west exit
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.byte $ff ; north exit_dir
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.byte DIRECTION_E ; south exit_dir
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.byte $ff ; east exit_dir
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.byte DIRECTION_N ; west exit_dir
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.word $0000 ; north bg
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.word path4_s_lzsa ; south bg
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.word path4_e_lzsa ; east bg
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.word path4_w_lzsa ; west bg
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.byte BG_SOUTH|BG_WEST|BG_EAST
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.byte $ff
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; CHANNEL_PATH5 -- twisty maze of passages all alike
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location18:
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.byte $ff ; north exit
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.byte CHANNEL_PATH6 ; south exit
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.byte CHANNEL_PATH4 ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte $ff ; west exit_dir
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.word path5_n_lzsa ; north bg
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.word path5_s_lzsa ; south bg
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.word path5_e_lzsa ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH|BG_EAST
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.byte $ff
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; CHANNEL_PATH6 -- twisty maze of passages all alike
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location19:
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.byte CHANNEL_PATH5 ; north exit
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.byte CHANNEL_PATH2 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word path6_n_lzsa ; north bg
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.word path6_s_lzsa ; south bg
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.word $0000 ; east bg
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.word path6_w_lzsa ; west bg
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.byte BG_NORTH|BG_WEST|BG_SOUTH
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.byte $ff
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