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ootw: c4: shields now more or less OK
might look better with fancier animation
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@ -114,8 +114,14 @@ draw_shields_loop:
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tay
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lda FRAMEL
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and #$7
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bne dont_increment_shield
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inc shield_count,X
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dont_increment_shield:
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lda shield_table_lo,Y
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sta INL
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lda shield_table_hi,Y
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@ -144,27 +150,6 @@ done_draw_shields:
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rts
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;===================
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; update shields
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;===================
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update_shields:
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; lda laser0_out
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; beq done_move_laser
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; slow down laser
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; lda laser0_count
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; and #$3
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; bne no_move_laser
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; lda laser0_direction
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; bne move_laser_right
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rts
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;====================
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; init shields
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;====================
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@ -187,7 +172,10 @@ init_shields_loop:
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shield_progression:
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.byte 0,1
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.byte 2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3
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.byte 2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3
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.byte 4,5,4,5,4,5,4,5,4,5,4,5
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.byte 4,5,4,5,4,5,4,5,4,5,4,5
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.byte 6,7,6,7,6,7,6,7
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.byte 6,7,6,7,6,7,6,7
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.byte 0
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.byte $FF
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