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riven: add another location on disk2
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80a84fdd85
commit
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@ -69,7 +69,8 @@ riven_disk02.dsk: QBOOT QLOAD TITLE_02 \
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disk02_files/DISK02 \
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disk02_files/LEVEL_STEPS1 \
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disk02_files/LEVEL_STEPS3 \
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disk02_files/LEVEL_TOP
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disk02_files/LEVEL_TOP \
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disk02_files/LEVEL_BRIDGE
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cp $(EMPTY_DISK)/empty.dsk riven_disk02.dsk
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$(DOS33_RAW) riven_disk02.dsk 0 0 QBOOT 0 1
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$(DOS33_RAW) riven_disk02.dsk 0 2 QBOOT 1 1
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@ -80,6 +81,8 @@ riven_disk02.dsk: QBOOT QLOAD TITLE_02 \
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$(DOS33_RAW) riven_disk02.dsk 2 0 disk02_files/LEVEL_STEPS1 0 0
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$(DOS33_RAW) riven_disk02.dsk 8 0 disk02_files/LEVEL_STEPS3 0 0
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$(DOS33_RAW) riven_disk02.dsk 14 0 disk02_files/LEVEL_TOP 0 0
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$(DOS33_RAW) riven_disk02.dsk 20 0 disk02_files/LEVEL_BRIDGE 0 0
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###
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@ -524,6 +527,9 @@ disk02_files/LEVEL_STEPS3:
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disk02_files/LEVEL_TOP:
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cd disk02_files && make
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disk02_files/LEVEL_BRIDGE:
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cd disk02_files && make
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####
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disk03_files/LEVEL_DOWNSTEPS:
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@ -734,6 +740,7 @@ riven_hgr.2mg: dts_block PROBOOTHD QLOAD_HD \
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disk02_files/LEVEL_STEPS1 \
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disk02_files/LEVEL_STEPS3 \
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disk02_files/LEVEL_TOP \
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disk02_files/LEVEL_BRIDGE \
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disk03_files/DISK03 \
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disk03_files/LEVEL_DOWNSTEPS \
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disk03_files/LEVEL_DOWNSTEPS3 \
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@ -799,6 +806,7 @@ riven_hgr.2mg: dts_block PROBOOTHD QLOAD_HD \
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 2 2 0` disk02_files/LEVEL_STEPS1 0 0
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 2 8 0` disk02_files/LEVEL_STEPS3 0 0
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 2 14 0` disk02_files/LEVEL_TOP 0 0
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 2 20 0` disk02_files/LEVEL_BRIDGE 0 0
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 3 0 2` disk03_files/DISK03 0 0
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 3 2 0` disk03_files/LEVEL_DOWNSTEPS 0 0
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 3 8 0` disk03_files/LEVEL_DOWNSTEPS3 0 0
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@ -88,6 +88,7 @@ T 1 = QLOAD 2314 bytes 16S= 1T0S (4096) 2k free
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T 2 = STEPS1 21647 bytes = 6T0S (24576) 3k free
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T 8 = STEPS3 15872 bytes = 6T0S (24576) 9k free
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T 14 = TOP 15658 bytes = 6T0S (24576) 9k free
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T 20 = BRIDGE 15021 bytes = 6T0S (24575) 9k free
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Disk03 Map (disk has 35 tracks, each 4k in size)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -2,7 +2,7 @@ include ../../../Makefile.inc
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LINKER_SCRIPTS = ../../../linker_scripts/
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all: DISK02 LEVEL_STEPS1 LEVEL_STEPS3 LEVEL_TOP
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all: DISK02 LEVEL_STEPS1 LEVEL_STEPS3 LEVEL_TOP LEVEL_BRIDGE
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####
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@ -51,6 +51,19 @@ level_top.o: level_top.s \
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####
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LEVEL_BRIDGE: level_bridge.o
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ld65 -o LEVEL_BRIDGE level_bridge.o -C $(LINKER_SCRIPTS)/apple2_4000.inc
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level_bridge.o: level_bridge.s \
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../zp.inc ../hardware.inc ../qload.inc \
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../common_defines.inc disk02_defines.inc \
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leveldata_bridge.inc \
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graphics_bridge/bridge_graphics.inc
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ca65 -o level_bridge.o level_bridge.s -l level_bridge.lst
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####
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graphics_steps1/steps1_graphics.inc:
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cd graphics_steps1 && make
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@ -60,20 +73,24 @@ graphics_steps3/steps3_graphics.inc:
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graphics_top/top_graphics.inc:
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cd graphics_top && make
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graphics_bridge/bridge_graphics.inc:
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cd graphics_bridge && make
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####
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clean:
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rm -f *~ *.o *.lst \
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LEVEL_STEPS1 LEVEL_STEPS3 LEVEL_TOP
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LEVEL_STEPS1 LEVEL_STEPS3 LEVEL_TOP LEVEL_BRIDGE
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####
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distclean:
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rm -f *~ *.o *.lst \
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LEVEL_STEPS1 LEVEL_STEPS3 LEVEL_TOP
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LEVEL_STEPS1 LEVEL_STEPS3 LEVEL_TOP LEVEL_BRIDGE
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cd graphics_steps1 && make clean
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cd graphics_steps3 && make clean
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cd graphics_top && make clean
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cd graphics_bridge && make clean
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@ -12,19 +12,19 @@ which_disk_bin:
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load_address_array:
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.byte $40,$40,$40,$40 ; TITLE, STEPS1, STEPS3, TOP
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.byte $40,$40,$40,$40 ;
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.byte $40,$40,$40,$40 ; BRIDGE
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track_array:
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.byte 0, 2, 8,14 ; TITLE, STEPS1, STEPS3, TOP
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.byte 20,0,0,0 ;
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.byte 20,0,0,0 ; BRIDGE
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sector_array:
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.byte 8, 0, 0, 0 ; TITLE, STEPS1, STEPS3, TOP
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.byte 0,0,0,0 ;
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.byte 0,0,0,0 ; BRIDGE
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length_array:
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.byte 8, 96,96,96 ; TITLE, STEPS1, STEPS3, TOP
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.byte 80,0,0,0 ;
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.byte 96,0,0,0 ;
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; disk 1
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@ -2,6 +2,7 @@ LOAD_TITLE_02 = 0
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LOAD_STEPS1 = 1
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LOAD_STEPS3 = 2
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LOAD_TOP = 3
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LOAD_BRIDGE = 4
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;================================
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; Level definitions
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@ -21,3 +22,6 @@ RIVEN_STEPS4 = 1
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RIVEN_TOP = 0
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RIVEN_ALCOVE = 1
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; BRIDGE
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RIVEN_BRIDGE = 0
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28
games/riven_hgr/disk02_files/graphics_bridge/Makefile
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28
games/riven_hgr/disk02_files/graphics_bridge/Makefile
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@ -0,0 +1,28 @@
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include ../../../../Makefile.inc
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ZX02 = ~/research/6502_compression/zx02.git/build/zx02 -f
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PNG_TO_HGR = ../../../../utils/hgr-utils/png2hgr
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all: bridge_graphics.inc
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bridge_graphics.inc: \
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bridge_n.hgr.zx02 bridge_s.hgr.zx02 bridge_e.hgr.zx02 bridge_w.hgr.zx02
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echo "bridge_n_zx02: .incbin \"bridge_n.hgr.zx02\"" > bridge_graphics.inc
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echo "bridge_s_zx02: .incbin \"bridge_s.hgr.zx02\"" >> bridge_graphics.inc
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echo "bridge_e_zx02: .incbin \"bridge_e.hgr.zx02\"" >> bridge_graphics.inc
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echo "bridge_w_zx02: .incbin \"bridge_w.hgr.zx02\"" >> bridge_graphics.inc
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####
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%.hgr: %.png
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$(PNG_TO_HGR) $< > $@
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%.hgr.zx02: %.hgr
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$(ZX02) -f $< $@
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####
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clean:
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rm -f *~ *.o *.lst *.zx02 *.hgr bridge_graphics.inc
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BIN
games/riven_hgr/disk02_files/graphics_bridge/bridge_e.png
Normal file
BIN
games/riven_hgr/disk02_files/graphics_bridge/bridge_e.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.3 KiB |
BIN
games/riven_hgr/disk02_files/graphics_bridge/bridge_n.png
Normal file
BIN
games/riven_hgr/disk02_files/graphics_bridge/bridge_n.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.8 KiB |
BIN
games/riven_hgr/disk02_files/graphics_bridge/bridge_s.png
Normal file
BIN
games/riven_hgr/disk02_files/graphics_bridge/bridge_s.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.8 KiB |
BIN
games/riven_hgr/disk02_files/graphics_bridge/bridge_w.png
Normal file
BIN
games/riven_hgr/disk02_files/graphics_bridge/bridge_w.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.9 KiB |
113
games/riven_hgr/disk02_files/level_bridge.s
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113
games/riven_hgr/disk02_files/level_bridge.s
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@ -0,0 +1,113 @@
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; Riven -- First segment of bridge
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; by deater (Vince Weaver) <vince@deater.net>
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; Zero Page
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.include "../zp.inc"
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.include "../hardware.inc"
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.include "../common_defines.inc"
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.include "../qload.inc"
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.include "disk02_defines.inc"
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bridge_start:
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;===================
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; init screen
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;===================
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; jsr TEXT
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; jsr HOME
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bit KEYRESET
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bit SET_GR
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bit PAGE1
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bit HIRES
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bit FULLGR
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;========================
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; set up location
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;========================
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lda #<locations
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sta LOCATIONS_L
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lda #>locations
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sta LOCATIONS_H
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lda #0
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sta DRAW_PAGE
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sta LEVEL_OVER
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lda #0
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sta JOYSTICK_ENABLED
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sta UPDATE_POINTER
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lda #1
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sta CURSOR_VISIBLE
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lda #20
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sta CURSOR_X
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sta CURSOR_Y
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;===================================
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; init
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;===================================
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; done in title
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; lda #$20
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; sta HGR_PAGE
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; jsr hgr_make_tables
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jsr change_location
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jsr save_bg_14x14 ; save old bg
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game_loop:
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;===================================
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; draw pointer
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;===================================
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jsr draw_pointer
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;===================================
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; handle keypress/joystick
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;===================================
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jsr handle_keypress
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;===================================
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; increment frame count
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;===================================
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inc FRAMEL
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bne frame_no_oflo
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inc FRAMEH
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frame_no_oflo:
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;====================================
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; check level over
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;====================================
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lda LEVEL_OVER
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bne really_exit
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jmp game_loop
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really_exit:
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rts
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;==========================
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; includes
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;==========================
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.include "graphics_bridge/bridge_graphics.inc"
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.include "leveldata_bridge.inc"
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23
games/riven_hgr/disk02_files/leveldata_bridge.inc
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23
games/riven_hgr/disk02_files/leveldata_bridge.inc
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@ -0,0 +1,23 @@
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;===============================================
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; level data for top of steps
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;===============================================
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locations:
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.word location0
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; RIVEN_BRIDGE -- first part of bridge
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location0:
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.byte $ff ; north exit
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.byte LOAD_STEPS3<<4|RIVEN_STEPS4 ; south exit
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.byte $E2 ; east exit
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.byte LOAD_TOP<<4|RIVEN_TOP ; west exit
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.byte $00 ; north exit_dir
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.byte $00 ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word bridge_n_zx02 ; north bg
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.word bridge_s_zx02 ; south bg
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.word bridge_e_zx02 ; east bg
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.word bridge_w_zx02 ; west bg
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.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST ; all bgs
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.byte $ff ; special exit
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@ -9,7 +9,7 @@ locations:
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location0:
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.byte $E1 ; north exit
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.byte LOAD_STEPS3<<4|RIVEN_STEPS4 ; south exit
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.byte $E2 ; east exit
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.byte LOAD_BRIDGE<<4|RIVEN_BRIDGE ; east exit
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.byte RIVEN_ALCOVE ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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@ -53,12 +53,12 @@ disk_exit_dni_l:
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;
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disk_exit_load:
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.byte LOAD_TOP
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.byte LOAD_BRIDGE
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.byte LOAD_PROJECTOR
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.byte LOAD_CHAIR
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.byte LOAD_CYAN
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disk_exit_level:
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.byte RIVEN_TOP
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.byte RIVEN_BRIDGE
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.byte RIVEN_PROJECTOR
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.byte RIVEN_CHAIR
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.byte 0
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