riven: add another location on disk2

This commit is contained in:
Vince Weaver 2024-08-03 15:54:59 -04:00
parent 80a84fdd85
commit eec04fdc92
14 changed files with 205 additions and 11 deletions

View File

@ -69,7 +69,8 @@ riven_disk02.dsk: QBOOT QLOAD TITLE_02 \
disk02_files/DISK02 \
disk02_files/LEVEL_STEPS1 \
disk02_files/LEVEL_STEPS3 \
disk02_files/LEVEL_TOP
disk02_files/LEVEL_TOP \
disk02_files/LEVEL_BRIDGE
cp $(EMPTY_DISK)/empty.dsk riven_disk02.dsk
$(DOS33_RAW) riven_disk02.dsk 0 0 QBOOT 0 1
$(DOS33_RAW) riven_disk02.dsk 0 2 QBOOT 1 1
@ -80,6 +81,8 @@ riven_disk02.dsk: QBOOT QLOAD TITLE_02 \
$(DOS33_RAW) riven_disk02.dsk 2 0 disk02_files/LEVEL_STEPS1 0 0
$(DOS33_RAW) riven_disk02.dsk 8 0 disk02_files/LEVEL_STEPS3 0 0
$(DOS33_RAW) riven_disk02.dsk 14 0 disk02_files/LEVEL_TOP 0 0
$(DOS33_RAW) riven_disk02.dsk 20 0 disk02_files/LEVEL_BRIDGE 0 0
###
@ -524,6 +527,9 @@ disk02_files/LEVEL_STEPS3:
disk02_files/LEVEL_TOP:
cd disk02_files && make
disk02_files/LEVEL_BRIDGE:
cd disk02_files && make
####
disk03_files/LEVEL_DOWNSTEPS:
@ -734,6 +740,7 @@ riven_hgr.2mg: dts_block PROBOOTHD QLOAD_HD \
disk02_files/LEVEL_STEPS1 \
disk02_files/LEVEL_STEPS3 \
disk02_files/LEVEL_TOP \
disk02_files/LEVEL_BRIDGE \
disk03_files/DISK03 \
disk03_files/LEVEL_DOWNSTEPS \
disk03_files/LEVEL_DOWNSTEPS3 \
@ -799,6 +806,7 @@ riven_hgr.2mg: dts_block PROBOOTHD QLOAD_HD \
$(PRODOS_RAW) riven_hgr.2mg `./dts_block 2 2 0` disk02_files/LEVEL_STEPS1 0 0
$(PRODOS_RAW) riven_hgr.2mg `./dts_block 2 8 0` disk02_files/LEVEL_STEPS3 0 0
$(PRODOS_RAW) riven_hgr.2mg `./dts_block 2 14 0` disk02_files/LEVEL_TOP 0 0
$(PRODOS_RAW) riven_hgr.2mg `./dts_block 2 20 0` disk02_files/LEVEL_BRIDGE 0 0
$(PRODOS_RAW) riven_hgr.2mg `./dts_block 3 0 2` disk03_files/DISK03 0 0
$(PRODOS_RAW) riven_hgr.2mg `./dts_block 3 2 0` disk03_files/LEVEL_DOWNSTEPS 0 0
$(PRODOS_RAW) riven_hgr.2mg `./dts_block 3 8 0` disk03_files/LEVEL_DOWNSTEPS3 0 0

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@ -88,6 +88,7 @@ T 1 = QLOAD 2314 bytes 16S= 1T0S (4096) 2k free
T 2 = STEPS1 21647 bytes = 6T0S (24576) 3k free
T 8 = STEPS3 15872 bytes = 6T0S (24576) 9k free
T 14 = TOP 15658 bytes = 6T0S (24576) 9k free
T 20 = BRIDGE 15021 bytes = 6T0S (24575) 9k free
Disk03 Map (disk has 35 tracks, each 4k in size)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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@ -2,7 +2,7 @@ include ../../../Makefile.inc
LINKER_SCRIPTS = ../../../linker_scripts/
all: DISK02 LEVEL_STEPS1 LEVEL_STEPS3 LEVEL_TOP
all: DISK02 LEVEL_STEPS1 LEVEL_STEPS3 LEVEL_TOP LEVEL_BRIDGE
####
@ -51,6 +51,19 @@ level_top.o: level_top.s \
####
LEVEL_BRIDGE: level_bridge.o
ld65 -o LEVEL_BRIDGE level_bridge.o -C $(LINKER_SCRIPTS)/apple2_4000.inc
level_bridge.o: level_bridge.s \
../zp.inc ../hardware.inc ../qload.inc \
../common_defines.inc disk02_defines.inc \
leveldata_bridge.inc \
graphics_bridge/bridge_graphics.inc
ca65 -o level_bridge.o level_bridge.s -l level_bridge.lst
####
graphics_steps1/steps1_graphics.inc:
cd graphics_steps1 && make
@ -60,20 +73,24 @@ graphics_steps3/steps3_graphics.inc:
graphics_top/top_graphics.inc:
cd graphics_top && make
graphics_bridge/bridge_graphics.inc:
cd graphics_bridge && make
####
clean:
rm -f *~ *.o *.lst \
LEVEL_STEPS1 LEVEL_STEPS3 LEVEL_TOP
LEVEL_STEPS1 LEVEL_STEPS3 LEVEL_TOP LEVEL_BRIDGE
####
distclean:
rm -f *~ *.o *.lst \
LEVEL_STEPS1 LEVEL_STEPS3 LEVEL_TOP
LEVEL_STEPS1 LEVEL_STEPS3 LEVEL_TOP LEVEL_BRIDGE
cd graphics_steps1 && make clean
cd graphics_steps3 && make clean
cd graphics_top && make clean
cd graphics_bridge && make clean

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@ -12,19 +12,19 @@ which_disk_bin:
load_address_array:
.byte $40,$40,$40,$40 ; TITLE, STEPS1, STEPS3, TOP
.byte $40,$40,$40,$40 ;
.byte $40,$40,$40,$40 ; BRIDGE
track_array:
.byte 0, 2, 8,14 ; TITLE, STEPS1, STEPS3, TOP
.byte 20,0,0,0 ;
.byte 20,0,0,0 ; BRIDGE
sector_array:
.byte 8, 0, 0, 0 ; TITLE, STEPS1, STEPS3, TOP
.byte 0,0,0,0 ;
.byte 0,0,0,0 ; BRIDGE
length_array:
.byte 8, 96,96,96 ; TITLE, STEPS1, STEPS3, TOP
.byte 80,0,0,0 ;
.byte 96,0,0,0 ;
; disk 1

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@ -2,6 +2,7 @@ LOAD_TITLE_02 = 0
LOAD_STEPS1 = 1
LOAD_STEPS3 = 2
LOAD_TOP = 3
LOAD_BRIDGE = 4
;================================
; Level definitions
@ -21,3 +22,6 @@ RIVEN_STEPS4 = 1
RIVEN_TOP = 0
RIVEN_ALCOVE = 1
; BRIDGE
RIVEN_BRIDGE = 0

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@ -0,0 +1,28 @@
include ../../../../Makefile.inc
ZX02 = ~/research/6502_compression/zx02.git/build/zx02 -f
PNG_TO_HGR = ../../../../utils/hgr-utils/png2hgr
all: bridge_graphics.inc
bridge_graphics.inc: \
bridge_n.hgr.zx02 bridge_s.hgr.zx02 bridge_e.hgr.zx02 bridge_w.hgr.zx02
echo "bridge_n_zx02: .incbin \"bridge_n.hgr.zx02\"" > bridge_graphics.inc
echo "bridge_s_zx02: .incbin \"bridge_s.hgr.zx02\"" >> bridge_graphics.inc
echo "bridge_e_zx02: .incbin \"bridge_e.hgr.zx02\"" >> bridge_graphics.inc
echo "bridge_w_zx02: .incbin \"bridge_w.hgr.zx02\"" >> bridge_graphics.inc
####
%.hgr: %.png
$(PNG_TO_HGR) $< > $@
%.hgr.zx02: %.hgr
$(ZX02) -f $< $@
####
clean:
rm -f *~ *.o *.lst *.zx02 *.hgr bridge_graphics.inc

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@ -0,0 +1,113 @@
; Riven -- First segment of bridge
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
.include "../zp.inc"
.include "../hardware.inc"
.include "../common_defines.inc"
.include "../qload.inc"
.include "disk02_defines.inc"
bridge_start:
;===================
; init screen
;===================
; jsr TEXT
; jsr HOME
bit KEYRESET
bit SET_GR
bit PAGE1
bit HIRES
bit FULLGR
;========================
; set up location
;========================
lda #<locations
sta LOCATIONS_L
lda #>locations
sta LOCATIONS_H
lda #0
sta DRAW_PAGE
sta LEVEL_OVER
lda #0
sta JOYSTICK_ENABLED
sta UPDATE_POINTER
lda #1
sta CURSOR_VISIBLE
lda #20
sta CURSOR_X
sta CURSOR_Y
;===================================
; init
;===================================
; done in title
; lda #$20
; sta HGR_PAGE
; jsr hgr_make_tables
jsr change_location
jsr save_bg_14x14 ; save old bg
game_loop:
;===================================
; draw pointer
;===================================
jsr draw_pointer
;===================================
; handle keypress/joystick
;===================================
jsr handle_keypress
;===================================
; increment frame count
;===================================
inc FRAMEL
bne frame_no_oflo
inc FRAMEH
frame_no_oflo:
;====================================
; check level over
;====================================
lda LEVEL_OVER
bne really_exit
jmp game_loop
really_exit:
rts
;==========================
; includes
;==========================
.include "graphics_bridge/bridge_graphics.inc"
.include "leveldata_bridge.inc"

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@ -0,0 +1,23 @@
;===============================================
; level data for top of steps
;===============================================
locations:
.word location0
; RIVEN_BRIDGE -- first part of bridge
location0:
.byte $ff ; north exit
.byte LOAD_STEPS3<<4|RIVEN_STEPS4 ; south exit
.byte $E2 ; east exit
.byte LOAD_TOP<<4|RIVEN_TOP ; west exit
.byte $00 ; north exit_dir
.byte $00 ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word bridge_n_zx02 ; north bg
.word bridge_s_zx02 ; south bg
.word bridge_e_zx02 ; east bg
.word bridge_w_zx02 ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST ; all bgs
.byte $ff ; special exit

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@ -9,7 +9,7 @@ locations:
location0:
.byte $E1 ; north exit
.byte LOAD_STEPS3<<4|RIVEN_STEPS4 ; south exit
.byte $E2 ; east exit
.byte LOAD_BRIDGE<<4|RIVEN_BRIDGE ; east exit
.byte RIVEN_ALCOVE ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir

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@ -53,12 +53,12 @@ disk_exit_dni_l:
;
disk_exit_load:
.byte LOAD_TOP
.byte LOAD_BRIDGE
.byte LOAD_PROJECTOR
.byte LOAD_CHAIR
.byte LOAD_CYAN
disk_exit_level:
.byte RIVEN_TOP
.byte RIVEN_BRIDGE
.byte RIVEN_PROJECTOR
.byte RIVEN_CHAIR
.byte 0