shape_table: trying to find a good 16-byte entry

This commit is contained in:
Vince Weaver 2023-01-10 09:14:36 -05:00
parent d29d6649e5
commit ef0fbe4048
6 changed files with 315 additions and 2 deletions

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@ -8,7 +8,8 @@ EMPTYDISK = ../../../empty_disk/empty.dsk
all: gear.dsk
gear.dsk: HELLO APPLE.BAS GEAR.BAS \
APPLE2 GEAR LINE32 PATTERN PATTERN_LOGO SQUARE_WAVE
APPLE2 GEAR LINE32 PATTERN PATTERN_LOGO SQUARE_WAVE \
LINE16 HERRING16 STRIPE17
cp $(EMPTYDISK) gear.dsk
$(DOS33) -y gear.dsk SAVE A HELLO
$(DOS33) -y gear.dsk SAVE A GEAR.BAS
@ -16,6 +17,9 @@ gear.dsk: HELLO APPLE.BAS GEAR.BAS \
$(DOS33) -y gear.dsk BSAVE -a 0x3f5 GEAR
$(DOS33) -y gear.dsk BSAVE -a 0xc00 APPLE2
$(DOS33) -y gear.dsk BSAVE -a 0xc00 LINE32
$(DOS33) -y gear.dsk BSAVE -a 0xe7 LINE16
$(DOS33) -y gear.dsk BSAVE -a 0xe7 STRIPE17
$(DOS33) -y gear.dsk BSAVE -a 0xc00 HERRING16
$(DOS33) -y gear.dsk BSAVE -a 0xc00 PATTERN
$(DOS33) -y gear.dsk BSAVE -a 0x3f5 PATTERN_LOGO
$(DOS33) -y gear.dsk BSAVE -a 0xc00 SQUARE_WAVE
@ -69,6 +73,33 @@ LINE32: line32.o
line32.o: line32.s
ca65 -o line32.o line32.s -l line32.lst
###
LINE16: line16.o
ld65 -o LINE16 line16.o -C $(LINKERSCRIPTS)/apple2_e7_zp.inc
line16.o: line16.s
ca65 -o line16.o line16.s -l line16.lst
###
STRIPE17: stripe17.o
ld65 -o STRIPE17 stripe17.o -C $(LINKERSCRIPTS)/apple2_e7_zp.inc
stripe17.o: stripe17.s
ca65 -o stripe17.o stripe17.s -l stripe17.lst
###
HERRING16: herring16.o
ld65 -o HERRING16 herring16.o -C $(LINKERSCRIPTS)/apple2_c00.inc
herring16.o: herring16.s
ca65 -o herring16.o herring16.s -l herring16.lst
###
PATTERN: pattern.o

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@ -0,0 +1,86 @@
; 16B herringbone pattern
; FIXME: depends on memory init
; zero page locations
HGR_SHAPE = $1A
HGR_SHAPE2 = $1B
HGR_BITS = $1C
GBASL = $26
GBASH = $27
A5H = $45
XREG = $46
YREG = $47
; C0-CF should be clear
; D0-DF?? D0-D5 = HGR scratch?
HGR_DX = $D0 ; HGLIN
HGR_DX2 = $D1 ; HGLIN
HGR_DY = $D2 ; HGLIN
HGR_QUADRANT = $D3
HGR_E = $D4
HGR_E2 = $D5
HGR_X = $E0
HGR_X2 = $E1
HGR_Y = $E2
HGR_COLOR = $E4
HGR_HORIZ = $E5
HGR_SCALE = $E7
HGR_SHAPE_TABLE = $E8
HGR_SHAPE_TABLE2= $E9
HGR_COLLISIONS = $EA
HGR_ROTATION = $F9
FRAME = $FC
XPOS = $FD
YPOS = $FF
; ROM calls
HGR2 = $F3D8
HGR = $F3E2
HPOSN = $F411
XDRAW0 = $F65D
XDRAW1 = $F661
RESTORE = $FF3F
tiny_xdraw:
jsr HGR2 ; Hi-res, full screen ; 3
; Y=0, A=0 after this call
; lda #10
; sta HGR_SCALE
; A and Y are 0 here.
; X is left behind by the boot process?
; ldy #0
; ldx #100
; lda #100
jsr HPOSN ; set screen position to X= (y,x) Y=(a)
; saves X,Y,A to zero page
; after Y= orig X/7
; A and X are ??
tiny_loop:
; ldx #<shape_table ; point to bottom byte of shape address
; ldy #>shape_table ; point to top byte of shape address
; ROT in A
; this will be 0 2nd time through loop, arbitrary otherwise
; lda #1 ; ROT=1
jsr XDRAW0 ; XDRAW 1 AT X,Y
; Both A and X are 0 at exit
; Z flag set on exit
; Y varies
inx ; X=1
txa ; A=1
tay ; Y=1
bne tiny_loop ; bra
; be sure this is at address $0101, easy to set address
shape_table:
.byte $04,$00

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@ -0,0 +1,92 @@
; 16B weird line pattern
; zero page locations
HGR_SHAPE = $1A
HGR_SHAPE2 = $1B
HGR_BITS = $1C
GBASL = $26
GBASH = $27
A5H = $45
XREG = $46
YREG = $47
; C0-CF should be clear
; D0-DF?? D0-D5 = HGR scratch?
HGR_DX = $D0 ; HGLIN
HGR_DX2 = $D1 ; HGLIN
HGR_DY = $D2 ; HGLIN
HGR_QUADRANT = $D3
HGR_E = $D4
HGR_E2 = $D5
HGR_X = $E0
HGR_X2 = $E1
HGR_Y = $E2
HGR_COLOR = $E4
HGR_HORIZ = $E5
HGR_SCALE = $E7
HGR_SHAPE_TABLE = $E8
HGR_SHAPE_TABLE2= $E9
HGR_COLLISIONS = $EA
HGR_ROTATION = $F9
FRAME = $FC
XPOS = $FD
YPOS = $FF
; ROM calls
HGR2 = $F3D8
HGR = $F3E2
HPOSN = $F411
XDRAW0 = $F65D
XDRAW1 = $F661
RESTORE = $FF3F
tiny_xdraw:
.byte $0A ; scale at $E7 (also harmless asl)
jsr HGR2 ; Hi-res, full screen ; 3
; Y=0, A=0 after this call
; lda #10
; sta HGR_SCALE
; A and Y are 0 here.
; X is left behind by the boot process?
; ldy #0
; ldx #100
; lda #100
; jsr HPOSN ; set screen position to X= (y,x) Y=(a)
; saves X,Y,A to zero page
; after Y= orig X/7
; A and X are ??
tiny_loop:
; ldx #<shape_table ; point to bottom byte of shape address
; ldy #>shape_table ; point to top byte of shape address
ldy #$e8
ldx #$0e
; ROT in A
; this will be 0 2nd time through loop, arbitrary otherwise
lda #1 ; ROT=1
jsr XDRAW0 ; XDRAW 1 AT X,Y
; Both A and X are 0 at exit
; Z flag set on exit
; Y varies
; jsr $F666 ; rot in X, a=0
; inx
; inx ; X=1
; txa ; A=1
; tay ; Y=1
beq tiny_loop ; bra
; be sure this is at address $0101, easy to set address
;shape_table:
; .byte $04,$00

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@ -1,4 +1,4 @@
; Tiny Xdraw
; 32B weird line pattern
; zero page locations
HGR_SHAPE = $1A

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@ -0,0 +1,92 @@
; 16B weird line pattern
; zero page locations
HGR_SHAPE = $1A
HGR_SHAPE2 = $1B
HGR_BITS = $1C
GBASL = $26
GBASH = $27
A5H = $45
XREG = $46
YREG = $47
; C0-CF should be clear
; D0-DF?? D0-D5 = HGR scratch?
HGR_DX = $D0 ; HGLIN
HGR_DX2 = $D1 ; HGLIN
HGR_DY = $D2 ; HGLIN
HGR_QUADRANT = $D3
HGR_E = $D4
HGR_E2 = $D5
HGR_X = $E0
HGR_X2 = $E1
HGR_Y = $E2
HGR_COLOR = $E4
HGR_HORIZ = $E5
HGR_SCALE = $E7
HGR_SHAPE_TABLE = $E8
HGR_SHAPE_TABLE2= $E9
HGR_COLLISIONS = $EA
HGR_ROTATION = $F9
FRAME = $FC
XPOS = $FD
YPOS = $FF
; ROM calls
HGR2 = $F3D8
HGR = $F3E2
HPOSN = $F411
XDRAW0 = $F65D
XDRAW1 = $F661
RESTORE = $FF3F
tiny_xdraw:
; .byte $0A ; scale at $E7 (also harmless asl)
jsr HGR2 ; Hi-res, full screen ; 3
; Y=0, A=0 after this call
; lda #10
; sta HGR_SCALE
; A and Y are 0 here.
; X is left behind by the boot process?
; ldy #0
; ldx #100
; lda #100
jsr HPOSN ; set screen position to X= (y,x) Y=(a)
; saves X,Y,A to zero page
; after Y= orig X/7
; A and X are ??
tiny_loop:
; ldx #<shape_table ; point to bottom byte of shape address
; ldy #>shape_table ; point to top byte of shape address
ldy #$e8
ldx #$0e
; ROT in A
; this will be 0 2nd time through loop, arbitrary otherwise
lda #1 ; ROT=1
jsr XDRAW0 ; XDRAW 1 AT X,Y
; Both A and X are 0 at exit
; Z flag set on exit
; Y varies
; jsr $F666 ; rot in X, a=0
; inx
; inx ; X=1
; txa ; A=1
; tay ; Y=1
beq tiny_loop ; bra
; be sure this is at address $0101, easy to set address
;shape_table:
; .byte $04,$00

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@ -0,0 +1,12 @@
MEMORY {
ZP: start = $E7, size = $90, type = rw;
RAM: start = $E7, size = $8E00, file = %O;
}
SEGMENTS {
CODE: load = RAM, type = ro;
#RODATA: load = RAM, type = ro;
#DATA: load = RAM, type = rw;
#BSS: load = RAM, type = bss, define = yes;
ZEROPAGE: load = ZP, type = ro;
}