ootw: intro: split off console

This commit is contained in:
Vince Weaver 2021-03-22 22:58:32 -04:00
parent 0d1e97c966
commit f042f3ba6d
5 changed files with 952 additions and 1048 deletions

View File

@ -1,11 +1,5 @@
include ../../../Makefile.inc
#DOS33 = ../../utils/dos33fs-utils/dos33
#PNG2RLE = ../../utils/gr-utils/png2rle
#PNG2LZ4 = ../../utils/gr-utils/png2lz4
#TOKENIZE = ../../utils/asoft_basic-utils/tokenize_asoft
#LZSA = ~/research/lzsa/lzsa/lzsa
COMMON = ..
LINKER_SCRIPTS = ../../../linker_scripts
@ -33,6 +27,7 @@ intro.o: intro.s \
intro_03_elevator.s \
intro_04_keypad.s \
intro_05_scanner.s \
intro_06_console.s \
graphics/01_building/intro_car.inc \
graphics/01_building/intro_building.inc \
graphics/01_building/intro_building_car.inc \

View File

@ -1,7 +1,5 @@
include ../../../../../Makefile.inc
#PNG2RLE = ../../../gr-utils/png2rle
#PNG2LZ4 = ../../../gr-utils/png2lz4
PNG2GR = ../../../../../utils/gr-utils/png2gr
LZSA = ~/research/lzsa/lzsa/lzsa
@ -52,85 +50,7 @@ intro_cursor.inc: desktop_bg.lzsa \
%.lzsa: %.gr
$(LZSA) -r -f2 $< $@
#
#intro_collider.inc: collider_bg.png \
# collider_phase2_00.png collider_phase2_01.png \
# collider_phase2_02.png collider_phase2_03.png
# $(PNG2RLE) asm collider_bg.png collider_rle > intro_collider.inc
# $(PNG2RLE) asm collider_phase2_00.png collider_p200_rle >> intro_collider.inc
# $(PNG2RLE) asm collider_phase2_01.png collider_p201_rle >> intro_collider.inc
# $(PNG2RLE) asm collider_phase2_02.png collider_p202_rle >> intro_collider.inc
# $(PNG2RLE) asm collider_phase2_03.png collider_p203_rle >> intro_collider.inc
#
#
######
#
#intro_desktop.inc: $(PNG2RLE) intro_desktop.png \
# powerup01.png powerup02.png powerup03.png
# $(PNG2RLE) asm intro_desktop.png desktop_rle > intro_desktop.inc
# $(PNG2RLE) asm powerup01.png powerup01_rle >> intro_desktop.inc
# $(PNG2RLE) asm powerup02.png powerup02_rle >> intro_desktop.inc
# $(PNG2RLE) asm powerup03.png powerup03_rle >> intro_desktop.inc
#
######
#
#intro_cursor.inc: $(PNG2RLE) desktop_bg.png \
# cursor01.png cursor02.png cursor03.png cursor04.png \
# cursor05.png cursor06.png cursor07.png cursor08.png
# $(PNG2RLE) asm desktop_bg.png desktop_bg_rle > intro_cursor.inc
# $(PNG2RLE) asm cursor01.png cursor01_rle >> intro_cursor.inc
# $(PNG2RLE) asm cursor02.png cursor02_rle >> intro_cursor.inc
# $(PNG2RLE) asm cursor03.png cursor03_rle >> intro_cursor.inc
# $(PNG2RLE) asm cursor04.png cursor04_rle >> intro_cursor.inc
# $(PNG2RLE) asm cursor05.png cursor05_rle >> intro_cursor.inc
# $(PNG2RLE) asm cursor06.png cursor06_rle >> intro_cursor.inc
# $(PNG2RLE) asm cursor07.png cursor07_rle >> intro_cursor.inc
# $(PNG2RLE) asm cursor08.png cursor08_rle >> intro_cursor.inc
#
#
#####
#####
#intro_collider_lz4.inc: $(PNG2LZ4) collider_bg.png \
# collider_phase2_00.png collider_phase2_01.png \
# collider_phase2_02.png collider_phase2_03.png
# $(PNG2LZ4) asm collider_bg.png collider_rle > intro_collider_lz4.inc
# $(PNG2LZ4) asm collider_phase2_00.png collider_p200_rle >> intro_collider_lz4.inc
# $(PNG2LZ4) asm collider_phase2_01.png collider_p201_rle >> intro_collider_lz4.inc
# $(PNG2LZ4) asm collider_phase2_02.png collider_p202_rle >> intro_collider_lz4.inc
# $(PNG2LZ4) asm collider_phase2_03.png collider_p203_rle >> intro_collider_lz4.inc
#####
#intro_desktop_lz4.inc: $(PNG2LZ4) intro_desktop.png \
# powerup01.png powerup02.png powerup03.png
# $(PNG2LZ4) asm intro_desktop.png desktop_rle > intro_desktop_lz4.inc
# $(PNG2LZ4) asm powerup01.png powerup01_rle >> intro_desktop_lz4.inc
# $(PNG2LZ4) asm powerup02.png powerup02_rle >> intro_desktop_lz4.inc
# $(PNG2LZ4) asm powerup03.png powerup03_rle >> intro_desktop_lz4.inc
#####
#intro_cursor_lz4.inc: $(PNG2LZ4) desktop_bg.png \
# cursor01.png cursor02.png cursor03.png cursor04.png \
# cursor05.png cursor06.png cursor07.png cursor08.png
# $(PNG2LZ4) asm desktop_bg.png desktop_bg_rle > intro_cursor_lz4.inc
# $(PNG2LZ4) asm cursor01.png cursor01_rle >> intro_cursor_lz4.inc
# $(PNG2LZ4) asm cursor02.png cursor02_rle >> intro_cursor_lz4.inc
# $(PNG2LZ4) asm cursor03.png cursor03_rle >> intro_cursor_lz4.inc
# $(PNG2LZ4) asm cursor04.png cursor04_rle >> intro_cursor_lz4.inc
# $(PNG2LZ4) asm cursor05.png cursor05_rle >> intro_cursor_lz4.inc
# $(PNG2LZ4) asm cursor06.png cursor06_rle >> intro_cursor_lz4.inc
# $(PNG2LZ4) asm cursor07.png cursor07_rle >> intro_cursor_lz4.inc
# $(PNG2LZ4) asm cursor08.png cursor08_rle >> intro_cursor_lz4.inc
###
clean:
rm -f *~ *.inc *.gr *.lzsa

View File

@ -53,525 +53,10 @@ repeat_intro:
jsr intro_05_scanner
;===============================
; Nuclear Physics, part 1
;===============================
; Sitting at Desk
;===============================
;======================
; load bg
lda #<(desktop_lzsa)
sta getsrc_smc+1 ; LZSA_SRC_LO
lda #>(desktop_lzsa)
sta getsrc_smc+2 ; LZSA_SRC_HI
lda #$c ; load to off-screen $c00
jsr decompress_lzsa2_fast
jsr gr_copy_to_current
bit FULLGR ; back to full graphics
jsr page_flip
;=================================
; Display rises up
;=================================
lda #<powerup_sequence
sta INTRO_LOOPL
lda #>powerup_sequence
sta INTRO_LOOPH
jsr run_sequence
ldx #80 ; pause a bit
jsr long_wait
;=================================
; Zoom in, mouse move
;=================================
; FIXME: shimmery edges to display?
lda #<(desktop_bg_lzsa)
sta getsrc_smc+1 ; LZSA_SRC_LO
lda #>(desktop_bg_lzsa)
sta getsrc_smc+2 ; LZSA_SRC_HI
lda #$c ; load to off-screen $c00
jsr decompress_lzsa2_fast
jsr gr_copy_to_current
jsr page_flip
lda #<cursor_sequence
sta INTRO_LOOPL
lda #>cursor_sequence
sta INTRO_LOOPH
jsr run_sequence
ldx #40 ; pause a bit
jsr long_wait
;===============================
; Peanut OS
;===============================
peanutos:
; 1 2 3
; 0123456789012345678901234567890123456789
;
; Copyright (c) 1977 Peanut Computer, Inc.
; All rights reserved.
;
; CDOS Version 5.01
;
; > #
lda #$a0
jsr clear_top_a
jsr clear_bottom
lda #<peanut
sta OUTL
lda #>peanut
sta OUTH
jsr move_and_print_list
jsr page_flip
bit SET_TEXT
; wait 1s
ldx #60
jsr long_wait
lda #1
sta CURSOR_COUNT
project_23_loop:
; RUN PROJECT 23# (typed)
; #
lda #$a0
jsr clear_top_a
jsr clear_bottom
lda #<peanut
sta OUTL
lda #>peanut
sta OUTH
jsr move_and_print_list
; $550
lda #$5
clc
adc DRAW_PAGE
sta OUTH
lda #$52
sta OUTL
ldy #0
print_project23_loop:
lda project_23,Y
eor #$80
sta (OUTL),Y
iny
cpy CURSOR_COUNT
bne print_project23_loop
lda #' '
sta (OUTL),Y
jsr page_flip
ldx #10
jsr long_wait
inc CURSOR_COUNT
lda CURSOR_COUNT
cmp #15
bne project_23_loop
ldx #20 ; brief pasue at end of line
jsr long_wait
lda #(' '|$80) ; clear out last cursor
sta (OUTL),Y
lda #' ' ; put cursor on next line
sta $5d2 ; both pages
sta $9d2
; wait 1s
ldx #100
jsr long_wait
;===============================
; Particle Accelerator Screen
;===============================
; MODIFICATION OF PARAMETERS
; RELATING TO PARTICLE
; ACCELERATOR (SYNCHOTRON).
;____________ E: 23%
; ROOM 3 X:\ g: .005
; : :
; : : RK: 77.2L
; : :
;___________:_: opt: g+
; ROOM 1 X: :
; : : Shield:
; : : 1: OFF
; : : 2: ON
; : : 3: ON
; : :
; : : P^: 1
; __________: :
;/__________|/
; the actual intro draws background 3-d stuff first, gradually
; then writes text
lda #$a0
jsr clear_top_a
jsr clear_bottom
lda #<accelerator
sta OUTL
lda #>accelerator
sta OUTH
jsr move_and_print_list
jsr page_flip
ldx #50
jsr long_wait
; Cusrsor starts at E
; Down to .005 (pauses)
; End of RK
; End of g+ (pauses)
; erase +
; change to - (pauses)
; down to 1 (pauses)
; down to 2
; down to 3
; down to P (pause)
ldy #0
lda #<accel_paramaters
sta INL
lda #>accel_paramaters
sta INH
accel_input_loop:
lda (INL),Y ; get X
cmp #$ff
beq done_accel_input
sta accel_smc+1
sta accel_smc+4
iny
lda (INL),Y ; get Y
sta accel_smc+2
clc
adc #$4
sta accel_smc+5
iny
lda (INL),Y ; get char
iny
accel_smc:
sta $400
sta $800
lda (INL),Y ; get time
tax
jsr long_wait
iny
jmp accel_input_loop
done_accel_input:
; FLASH: RUN EXPERIMENT ? (pause)
; Y
lda #2
sta CURSOR_COUNT
flash_loop:
lda #<run_experiment
sta OUTL
lda #>run_experiment
sta OUTH
jsr print_both_pages
ldx #75
jsr long_wait
lda #<run_blank
sta OUTL
lda #>run_blank
sta OUTH
jsr print_both_pages
ldx #75
jsr long_wait
lda CURSOR_COUNT
cmp #1
bne not_yes
lda #'Y'|$80
sta $670
sta $A70
not_yes:
dec CURSOR_COUNT
bpl flash_loop
;======================
; Accelerate
;======================
bit SET_GR
lda #<(collider_lzsa)
sta getsrc_smc+1 ; LZSA_SRC_LO
lda #>(collider_lzsa)
sta getsrc_smc+2 ; LZSA_SRC_HI
lda #$c ; load to off-screen $c00
jsr decompress_lzsa2_fast
jsr gr_copy_to_current
jsr page_flip
bit TEXTGR
jsr clear_bottoms
; --- Theoretical Study ---
; make this inverse?
lda #<theoretical_study
sta OUTL
lda #>theoretical_study
sta OUTH
jsr print_both_pages
;==========================
; - Phase 0:
; INJECTION of particles
; into synchrotron
lda #0
sta PARTICLE_COUNT
lda #<phase0
sta OUTL
lda #>phase0
sta OUTH
jsr move_and_print_list_both_pages
jsr gr_copy_to_current_40x40
jsr plot_particle
jsr page_flip
ldx #40
jsr long_wait
jsr gr_copy_to_current_40x40
jsr plot_particle
jsr page_flip
ldx #40
jsr long_wait
;===========================
; - Phase 1:
; Particle ACCELERATION.
; Note: goes around at least 4 times
jsr clear_bottoms
; --- Theoretical Study ---
lda #<theoretical_study
sta OUTL
lda #>theoretical_study
sta OUTH
jsr print_both_pages
lda #<phase1
sta OUTL
lda #>phase1
sta OUTH
jsr move_and_print_list_both_pages
; 5 times around? (total = 39)
particle_loop:
jsr gr_copy_to_current_40x40
jsr plot_particle
jsr page_flip
ldx #20
jsr long_wait
lda PARTICLE_COUNT
cmp #38
bne particle_loop
;=====================================
; - Phase 2:
; EJECTION of particles
; on the shield.
; Note: goes around once more, then does shield animation
jsr clear_bottoms
; --- Theoretical Study ---
lda #<theoretical_study
sta OUTL
lda #>theoretical_study
sta OUTH
jsr print_both_pages
lda #<phase2
sta OUTL
lda #>phase2
sta OUTH
jsr move_and_print_list_both_pages
jsr gr_copy_to_current_40x40
jsr plot_particle
jsr page_flip
ldx #20
jsr long_wait
lda #<shield_sequence
sta INTRO_LOOPL
lda #>shield_sequence
sta INTRO_LOOPH
jsr run_sequence_40x40
ldx #30
jsr long_wait
;=============================
; A N A L Y S I S
jsr clear_bottoms
; --- Theoretical Study ---
lda #<theoretical_study
sta OUTL
lda #>theoretical_study
sta OUTH
jsr print_both_pages
lda #<analysis
sta OUTL
lda #>analysis
sta OUTH
jsr print_both_pages
ldx #200
jsr long_wait
;=============================
; - RESULT:
; Probability of creating:
; ANTIMATTER: 91.V %
; NEUTRINO 27: 0.04 %
; NEUTRINO 424: 18 %
jsr clear_bottoms
lda #<result
sta OUTL
lda #>result
sta OUTH
jsr move_and_print_list_both_pages
ldx #200
jsr long_wait
;================================
; Practical verification Y/N ?"
jsr clear_bottoms
lda #<practical_verification
sta OUTL
lda #>practical_verification
sta OUTH
jsr print_both_pages
ldx #200
jsr long_wait
;==========================================
; THE EXPERIMENT WILL BEGIN IN 20 SECONDS
; 19, 18, 17
jsr gr_copy_to_current_40x40
jsr page_flip
jsr clear_bottoms
lda #<experiment
sta OUTL
lda #>experiment
sta OUTH
; 20
jsr print_both_pages
ldx #100
jsr long_wait
; 19
jsr print_both_pages
ldx #100
jsr long_wait
; 18
jsr print_both_pages
ldx #100
jsr long_wait
; 17
jsr print_both_pages
ldx #100
jsr long_wait
jsr intro_06_console_part1
;===============================
;===============================
@ -635,157 +120,10 @@ soda:
; bit KEYRESET
;===============================
;===============================
; More crazy screen
;===============================
;===============================
;===============================
; Nuclear Physics, part 2
lda #<(collider_lzsa)
sta getsrc_smc+1 ; LZSA_SRC_LO
lda #>(collider_lzsa)
sta getsrc_smc+2 ; LZSA_SRC_HI
lda #$c ; load to off-screen $c00
jsr decompress_lzsa2_fast
bit TEXTGR
jsr clear_bottoms
; THE EXPERIMENT WILL BEGIN IN 5 SECONDS
jsr gr_copy_to_current_40x40
jsr page_flip
lda #<experiment
sta OUTL
lda #>experiment
sta OUTH
jsr print_both_pages
lda #<five
sta OUTL
lda #>five
sta OUTH
jsr print_both_pages
lda #0
sta MESSAGE_COUNT
sta MESSAGE_CURRENT
sta TIME_COUNT
message_loop:
; Shield 9A.5F Ok
; Flux % 5.0177 Ok
; CDI Vector ok
; %%%ddd ok
; Race-Track ok
; -----REPEAT ; 10
ldx MESSAGE_CURRENT
lda message_list,X
sta OUTL
lda message_list+1,X
sta OUTH
jsr print_both_pages
inc MESSAGE_CURRENT
inc MESSAGE_CURRENT
lda MESSAGE_CURRENT
cmp #10
bne not_ten
lda #0
sta MESSAGE_CURRENT
not_ten:
; 4 SECONDS
; Shield "
; -----REPEAT ; 10
; 3 SECONDS
; Sheild "
; -----REPEAT ; 10
; 2 SECONDS ; 10
; 1 SECONDS (at CDI Vector) ; 10
; 0 SECONDS (at %%%) ; 10
ldx #10
jsr long_wait
inc CURSOR_COUNT
lda CURSOR_COUNT
and #$07
bne not_time_oflo
inc TIME_COUNT
inc TIME_COUNT
; update seconds
ldx TIME_COUNT
lda times,X
sta OUTL
lda times+1,X
sta OUTH
jsr print_both_pages
not_time_oflo:
lda CURSOR_COUNT
cmp #42
bne not_time_gone
; clear out when near end
jsr clear_bottoms
not_time_gone:
lda CURSOR_COUNT
cmp #48
bne message_loop
;=============================
; EXPERIMENT LINES GOES AWAY
; Stop printing at race track
; dark blue going around track
; Note: goes around at least 4 times
jsr clear_bottoms
ldx #30
jsr long_wait
;collider_ui_loop:
; lda KEYPRESS
; bpl collider_ui_loop
; bit KEYRESET
; 1 times around? (total = 8)
lda #0
sta PARTICLE_COUNT
particle_loop2:
jsr gr_copy_to_current_40x40
jsr plot_particle
jsr page_flip
ldx #20
jsr long_wait
lda PARTICLE_COUNT
cmp #10
bne particle_loop2
;collider_ui_loop:
; lda KEYPRESS
; bpl collider_ui_loop
; bit KEYRESET
jsr intro_06_console_part2
@ -1005,70 +343,8 @@ done_intro:
.include "gr_run_sequence.s"
;======================
; Plot particle
;======================
plot_particle:
; Xcoord in X
; Ycoord in A
; color in COLOR
lda #$22
sta COLOR
lda PARTICLE_COUNT
and #7
asl
tay
ldx particles,Y
lda particles+1,Y
jsr plot
inc PARTICLE_COUNT
rts
DATA_LOCATION = $9000
; intro6,intro7
.if 0
experiment = (DATA_LOCATION+$0D2C)
practical_verification = (DATA_LOCATION+$0D0D)
result = (DATA_LOCATION+$0CA6)
analysis = (DATA_LOCATION+$0C8D)
shield_sequence = (DATA_LOCATION+$0D75)
phase2 = (DATA_LOCATION+$0C56)
phase1 = (DATA_LOCATION+$0C2F)
phase0 = (DATA_LOCATION+$0BF5)
particles = (DATA_LOCATION+$0D65)
theoretical_study = (DATA_LOCATION+$0BD9)
collider_lzsa = (DATA_LOCATION+$06D8)
run_blank = (DATA_LOCATION+$0BC6)
run_experiment = (DATA_LOCATION+$0BB3)
accel_paramaters = (DATA_LOCATION+$0B62)
accelerator = (DATA_LOCATION+$09C1)
project_23 = (DATA_LOCATION+$09B2)
peanut = (DATA_LOCATION+$0955)
cursor_sequence = (DATA_LOCATION+$0947)
desktop_bg_lzsa = (DATA_LOCATION+$0242)
powerup_sequence = (DATA_LOCATION+$093E)
desktop_lzsa = (DATA_LOCATION+$0000)
times = (DATA_LOCATION+$0E0C)
message_list = (DATA_LOCATION+$0DE4)
five = (DATA_LOCATION+$0DEE)
drinking_sequence = (DATA_LOCATION+$1C29)
drinking02_lzsa = (DATA_LOCATION+$1705)
soda_sequence = (DATA_LOCATION+$1C1A)
soda_bg_lzsa = (DATA_LOCATION+$0E1A)
.endif
intro6_data_lzsa:
; .incbin "intro_data_06.lzsa"
@ -1110,3 +386,4 @@ intro9_data_lzsa:
.include "intro_03_elevator.s"
.include "intro_04_keypad.s"
.include "intro_05_scanner.s"
.include "intro_06_console.s"

View File

@ -0,0 +1,943 @@
;==============================
; OOTW -- Intro -- The Console
;==============================
intro_06_console_part1:
;===============================
; Sitting at Desk
;===============================
;======================
; load bg
lda #<(desktop_lzsa)
sta getsrc_smc+1 ; LZSA_SRC_LO
lda #>(desktop_lzsa)
sta getsrc_smc+2 ; LZSA_SRC_HI
lda #$c ; load to off-screen $c00
jsr decompress_lzsa2_fast
jsr gr_copy_to_current
bit FULLGR ; back to full graphics
jsr page_flip
;=================================
; Display rises up
;=================================
lda #<powerup_sequence
sta INTRO_LOOPL
lda #>powerup_sequence
sta INTRO_LOOPH
jsr run_sequence
ldx #80 ; pause a bit
jsr long_wait
;=================================
; Zoom in, mouse move
;=================================
; FIXME: shimmery edges to display?
lda #<(desktop_bg_lzsa)
sta getsrc_smc+1 ; LZSA_SRC_LO
lda #>(desktop_bg_lzsa)
sta getsrc_smc+2 ; LZSA_SRC_HI
lda #$c ; load to off-screen $c00
jsr decompress_lzsa2_fast
jsr gr_copy_to_current
jsr page_flip
lda #<cursor_sequence
sta INTRO_LOOPL
lda #>cursor_sequence
sta INTRO_LOOPH
jsr run_sequence
ldx #40 ; pause a bit
jsr long_wait
;===============================
; Peanut OS
;===============================
peanutos:
; 1 2 3
; 0123456789012345678901234567890123456789
;
; Copyright (c) 1977 Peanut Computer, Inc.
; All rights reserved.
;
; CDOS Version 5.01
;
; > #
lda #$a0
jsr clear_top_a
jsr clear_bottom
lda #<peanut
sta OUTL
lda #>peanut
sta OUTH
jsr move_and_print_list
jsr page_flip
bit SET_TEXT
; wait 1s
ldx #60
jsr long_wait
lda #1
sta CURSOR_COUNT
project_23_loop:
; RUN PROJECT 23# (typed)
; #
lda #$a0
jsr clear_top_a
jsr clear_bottom
lda #<peanut
sta OUTL
lda #>peanut
sta OUTH
jsr move_and_print_list
; $550
lda #$5
clc
adc DRAW_PAGE
sta OUTH
lda #$52
sta OUTL
ldy #0
print_project23_loop:
lda project_23,Y
eor #$80
sta (OUTL),Y
iny
cpy CURSOR_COUNT
bne print_project23_loop
lda #' '
sta (OUTL),Y
jsr page_flip
ldx #10
jsr long_wait
inc CURSOR_COUNT
lda CURSOR_COUNT
cmp #15
bne project_23_loop
ldx #20 ; brief pasue at end of line
jsr long_wait
lda #(' '|$80) ; clear out last cursor
sta (OUTL),Y
lda #' ' ; put cursor on next line
sta $5d2 ; both pages
sta $9d2
; wait 1s
ldx #100
jsr long_wait
;===============================
; Particle Accelerator Screen
;===============================
; MODIFICATION OF PARAMETERS
; RELATING TO PARTICLE
; ACCELERATOR (SYNCHOTRON).
;____________ E: 23%
; ROOM 3 X:\ g: .005
; : :
; : : RK: 77.2L
; : :
;___________:_: opt: g+
; ROOM 1 X: :
; : : Shield:
; : : 1: OFF
; : : 2: ON
; : : 3: ON
; : :
; : : P^: 1
; __________: :
;/__________|/
; the actual intro draws background 3-d stuff first, gradually
; then writes text
lda #$a0
jsr clear_top_a
jsr clear_bottom
lda #<accelerator
sta OUTL
lda #>accelerator
sta OUTH
jsr move_and_print_list
jsr page_flip
ldx #50
jsr long_wait
; Cusrsor starts at E
; Down to .005 (pauses)
; End of RK
; End of g+ (pauses)
; erase +
; change to - (pauses)
; down to 1 (pauses)
; down to 2
; down to 3
; down to P (pause)
ldy #0
lda #<accel_paramaters
sta INL
lda #>accel_paramaters
sta INH
accel_input_loop:
lda (INL),Y ; get X
cmp #$ff
beq done_accel_input
sta accel_smc+1
sta accel_smc+4
iny
lda (INL),Y ; get Y
sta accel_smc+2
clc
adc #$4
sta accel_smc+5
iny
lda (INL),Y ; get char
iny
accel_smc:
sta $400
sta $800
lda (INL),Y ; get time
tax
jsr long_wait
iny
jmp accel_input_loop
done_accel_input:
; FLASH: RUN EXPERIMENT ? (pause)
; Y
lda #2
sta CURSOR_COUNT
flash_loop:
lda #<run_experiment
sta OUTL
lda #>run_experiment
sta OUTH
jsr print_both_pages
ldx #75
jsr long_wait
lda #<run_blank
sta OUTL
lda #>run_blank
sta OUTH
jsr print_both_pages
ldx #75
jsr long_wait
lda CURSOR_COUNT
cmp #1
bne not_yes
lda #'Y'|$80
sta $670
sta $A70
not_yes:
dec CURSOR_COUNT
bpl flash_loop
;======================
; Accelerate
;======================
bit SET_GR
lda #<(collider_lzsa)
sta getsrc_smc+1 ; LZSA_SRC_LO
lda #>(collider_lzsa)
sta getsrc_smc+2 ; LZSA_SRC_HI
lda #$c ; load to off-screen $c00
jsr decompress_lzsa2_fast
jsr gr_copy_to_current
jsr page_flip
bit TEXTGR
jsr clear_bottoms
; --- Theoretical Study ---
; make this inverse?
lda #<theoretical_study
sta OUTL
lda #>theoretical_study
sta OUTH
jsr print_both_pages
;==========================
; - Phase 0:
; INJECTION of particles
; into synchrotron
lda #0
sta PARTICLE_COUNT
lda #<phase0
sta OUTL
lda #>phase0
sta OUTH
jsr move_and_print_list_both_pages
jsr gr_copy_to_current_40x40
jsr plot_particle
jsr page_flip
ldx #40
jsr long_wait
jsr gr_copy_to_current_40x40
jsr plot_particle
jsr page_flip
ldx #40
jsr long_wait
;===========================
; - Phase 1:
; Particle ACCELERATION.
; Note: goes around at least 4 times
jsr clear_bottoms
; --- Theoretical Study ---
lda #<theoretical_study
sta OUTL
lda #>theoretical_study
sta OUTH
jsr print_both_pages
lda #<phase1
sta OUTL
lda #>phase1
sta OUTH
jsr move_and_print_list_both_pages
; 5 times around? (total = 39)
particle_loop:
jsr gr_copy_to_current_40x40
jsr plot_particle
jsr page_flip
ldx #20
jsr long_wait
lda PARTICLE_COUNT
cmp #38
bne particle_loop
;=====================================
; - Phase 2:
; EJECTION of particles
; on the shield.
; Note: goes around once more, then does shield animation
jsr clear_bottoms
; --- Theoretical Study ---
lda #<theoretical_study
sta OUTL
lda #>theoretical_study
sta OUTH
jsr print_both_pages
lda #<phase2
sta OUTL
lda #>phase2
sta OUTH
jsr move_and_print_list_both_pages
jsr gr_copy_to_current_40x40
jsr plot_particle
jsr page_flip
ldx #20
jsr long_wait
lda #<shield_sequence
sta INTRO_LOOPL
lda #>shield_sequence
sta INTRO_LOOPH
jsr run_sequence_40x40
ldx #30
jsr long_wait
;=============================
; A N A L Y S I S
jsr clear_bottoms
; --- Theoretical Study ---
lda #<theoretical_study
sta OUTL
lda #>theoretical_study
sta OUTH
jsr print_both_pages
lda #<analysis
sta OUTL
lda #>analysis
sta OUTH
jsr print_both_pages
ldx #200
jsr long_wait
;=============================
; - RESULT:
; Probability of creating:
; ANTIMATTER: 91.V %
; NEUTRINO 27: 0.04 %
; NEUTRINO 424: 18 %
jsr clear_bottoms
lda #<result
sta OUTL
lda #>result
sta OUTH
jsr move_and_print_list_both_pages
ldx #200
jsr long_wait
;================================
; Practical verification Y/N ?"
jsr clear_bottoms
lda #<practical_verification
sta OUTL
lda #>practical_verification
sta OUTH
jsr print_both_pages
ldx #200
jsr long_wait
;==========================================
; THE EXPERIMENT WILL BEGIN IN 20 SECONDS
; 19, 18, 17
jsr gr_copy_to_current_40x40
jsr page_flip
jsr clear_bottoms
lda #<experiment
sta OUTL
lda #>experiment
sta OUTH
; 20
jsr print_both_pages
ldx #100
jsr long_wait
; 19
jsr print_both_pages
ldx #100
jsr long_wait
; 18
jsr print_both_pages
ldx #100
jsr long_wait
; 17
jsr print_both_pages
ldx #100
jsr long_wait
rts
intro_06_console_part2:
;===============================
;===============================
; More crazy screen
;===============================
;===============================
lda #<(collider_lzsa)
sta getsrc_smc+1 ; LZSA_SRC_LO
lda #>(collider_lzsa)
sta getsrc_smc+2 ; LZSA_SRC_HI
lda #$c ; load to off-screen $c00
jsr decompress_lzsa2_fast
bit TEXTGR
jsr clear_bottoms
; THE EXPERIMENT WILL BEGIN IN 5 SECONDS
jsr gr_copy_to_current_40x40
jsr page_flip
lda #<experiment
sta OUTL
lda #>experiment
sta OUTH
jsr print_both_pages
lda #<five
sta OUTL
lda #>five
sta OUTH
jsr print_both_pages
lda #0
sta MESSAGE_COUNT
sta MESSAGE_CURRENT
sta TIME_COUNT
message_loop:
; Shield 9A.5F Ok
; Flux % 5.0177 Ok
; CDI Vector ok
; %%%ddd ok
; Race-Track ok
; -----REPEAT ; 10
ldx MESSAGE_CURRENT
lda message_list,X
sta OUTL
lda message_list+1,X
sta OUTH
jsr print_both_pages
inc MESSAGE_CURRENT
inc MESSAGE_CURRENT
lda MESSAGE_CURRENT
cmp #10
bne not_ten
lda #0
sta MESSAGE_CURRENT
not_ten:
; 4 SECONDS
; Shield "
; -----REPEAT ; 10
; 3 SECONDS
; Sheild "
; -----REPEAT ; 10
; 2 SECONDS ; 10
; 1 SECONDS (at CDI Vector) ; 10
; 0 SECONDS (at %%%) ; 10
ldx #10
jsr long_wait
inc CURSOR_COUNT
lda CURSOR_COUNT
and #$07
bne not_time_oflo
inc TIME_COUNT
inc TIME_COUNT
; update seconds
ldx TIME_COUNT
lda times,X
sta OUTL
lda times+1,X
sta OUTH
jsr print_both_pages
not_time_oflo:
lda CURSOR_COUNT
cmp #42
bne not_time_gone
; clear out when near end
jsr clear_bottoms
not_time_gone:
lda CURSOR_COUNT
cmp #48
bne message_loop
;=============================
; EXPERIMENT LINES GOES AWAY
; Stop printing at race track
; dark blue going around track
; Note: goes around at least 4 times
jsr clear_bottoms
ldx #30
jsr long_wait
;collider_ui_loop:
; lda KEYPRESS
; bpl collider_ui_loop
; bit KEYRESET
; 1 times around? (total = 8)
lda #0
sta PARTICLE_COUNT
particle_loop2:
jsr gr_copy_to_current_40x40
jsr plot_particle
jsr page_flip
ldx #20
jsr long_wait
lda PARTICLE_COUNT
cmp #10
bne particle_loop2
;collider_ui_loop:
; lda KEYPRESS
; bpl collider_ui_loop
; bit KEYRESET
rts
;======================
; Plot particle
;======================
plot_particle:
; Xcoord in X
; Ycoord in A
; color in COLOR
lda #$22
sta COLOR
lda PARTICLE_COUNT
and #7
asl
tay
ldx particles,Y
lda particles+1,Y
jsr plot
inc PARTICLE_COUNT
rts
;=================================
;=================================
; Intro Segment 06 Data (Console)
;=================================
;=================================
.include "graphics/06_console/intro_desktop.inc"
.include "graphics/06_console/intro_cursor.inc"
.include "graphics/06_console/intro_collider.inc"
; Power-up sequence
powerup_sequence:
.byte 20
.word powerup01_lzsa
.byte 128+60 ; .word powerup02_lzsa
.byte 128+20 ; .word powerup03_lzsa
.byte 20
.word powerup03_lzsa
.byte 0
; Cursor sequence
cursor_sequence:
.byte 60
.word cursor01_lzsa
.byte 128+40 ; .word cursor02_lzsa
.byte 128+20 ; .word cursor03_lzsa
.byte 128+20 ; .word cursor04_lzsa
.byte 128+20 ; .word cursor05_lzsa
.byte 128+20 ; .word cursor06_lzsa
.byte 128+20 ; .word cursor07_lzsa
.byte 128+20 ; .word cursor08_lzsa
.byte 60
.word cursor08_lzsa
.byte 0
peanut:
.byte 0,2,"COPYRIGHT (C) 1977 PEANUT COMPUTER, INC.",0
.byte 0,3,"ALL RIGHTS RESERVED.",0
.byte 0,5,"CDOS VERSION 5.01",0
.byte 0,18,"> ",(' '|$80),0
.byte 255
project_23:
.byte "RUN PROJECT 23",0
accelerator:
.byte 0,0, "MODIFICATION OF PARAMETERS",0
.byte 0,1, "RELATING TO PARTICLE",0
.byte 0,2, "ACCELERATOR (SYNCHOTRON).",0
.byte 0,3, " ___________",0
.byte 0,4, ":ROOM 3 ",('+'|$80),":\ E: 23%",0
.byte 0,5, ": : : G: .005",0
.byte 0,6, ": : : : RK: 77.2L",0
.byte 0,7, ": : :",0
.byte 0,8, ": : : OPT: G+",0
.byte 0,9, ": : : :",0
.byte 0,10, ":__________:_: SHIELD:",0
.byte 0,11, ":ROOM 1 ",('+'|$80),": : 1: OFF",0
.byte 0,12, ": : : : 2: ON",0
.byte 0,13, ": : : 3: ON",0
.byte 0,14, ": : : :",0
.byte 0,15, ": : : P^: 1",0
.byte 0,16, ": : : :",0
.byte 0,17, ": _________:_:",0
.byte 0,18, ":/_________:/",0
.byte 255
accel_paramaters:
.byte $15,$6,' ',20 ; 21,4 = $615 Cursor starts at E
.byte $15,$6,' '|$80,1 ; Cusrsor off at E
.byte $96,$6,' ',100 ; 22,5 = $696 Down to .005 (pauses)
.byte $96,$6,' '|$80,1 ; off
.byte $18,$7,' ',20 ; 24,6 = $718 End of RK
.byte $18,$7,' '|$80,1 ; off
.byte $3E,$4,' ',100 ; 22,8 = $43E End of g+ (pauses)
.byte $3E,$4,' '|$80,1 ; off
.byte $3D,$4,' ',20 ; 21,8 = $43D erase +
.byte $3D,$4,'-'|$80,1 ; change to - (pauses)
.byte $3E,$4,' ',100 ; 22,8 = $43e change to - (pauses)
.byte $3E,$4,' '|$80,1 ; off
.byte $BD,$5,' ',100 ; 22,11= $5bd down to 1 (pauses)
.byte $BD,$5,' '|$80,1 ; off
.byte $3C,$6,' ',20 ; 21,12= $63c down to 2
.byte $3C,$6,' '|$80,1 ; off
.byte $BC,$6,' ',20 ; 21,13= $6bc down to 3
.byte $BC,$6,' '|$80,1 ; off
.byte $BC,$7,' ',20 ; 21,15= $7bc down to P (pause)
.byte $BC,$7,' '|$80,1 ; off
.byte $ff
; FLASH: RUN EXPERIMENT ? (pause)
run_experiment:
.byte 10,20,"RUN EXPERIMENT ?",0
run_blank:
.byte 10,20," ",0
;'R'|$80,'U'|$80,'N'|$80,' '|$80
; .byte 10,20,'R'|$80,'U'|$80,'N'|$80,' '|$80
; .byte 'E'|$80,'X'|$80,'P'|$80,'E'|$80,'R'|$80,'I'|$80
; .byte 'M'|$80,'E'|$80,'N'|$80,'T'|$80,' '|$80,'?'|$80,0
; --- Theoretical Study ---
; make this inverse?
theoretical_study:
.byte 7,20,"--- THEORETICAL STUDY ---",0
; - Phase 0:
; INJECTION of particles
; into synchrotron
phase0:
.byte 0,21,"- PHASE 0:",0
.byte 0,22,"INJECTION OF PARTICLES",0
.byte 0,23,"INTO SYNCHROTRON",0
.byte $ff
; - Phase 1:
; Particle ACCELERATION.
phase1:
.byte 0,21,"- PHASE 1:",0
.byte 0,22,"PARTICLE ACCELERATION.",0
.byte $ff
; - Phase 2:
; EJECTION of particles
; on the shield.
phase2:
.byte 0,21,"- PHASE 2:",0
.byte 0,22,"EJECTION OF PARTICLES",0
.byte 0,23,"ON THE SHIELD.",0
.byte $ff
; A N A L Y S I S
analysis:
.byte 8,22,"A N A L Y S I S",0
; - RESULT:
; Probability of creating:
; ANTIMATTER: 91.V %
; NEUTRINO 27: 0.04 %
; NEUTRINO 424: 18 %
result:
.byte 0,20,"- RESULT, PROBABILITY OF CREATING:",0
.byte 10,21,"ANTIMATTER: 91.V %",0
.byte 10,22,"NEUTRINO 27: 0.04 %",0
.byte 10,23,"NEUTRINO 424: 18 %",0
.byte $ff
; Practical verification Y/N ?"
practical_verification:
.byte 6,21,"PRACTICAL VERIFICATION Y/N ?",0
; THE EXPERIMENT WILL BEGIN IN 20 SECONDS
experiment:
.byte 0,20,"THE EXPERIMENT WILL BEGIN IN 20 SECONDS",0
.byte 29,20,"19",0
.byte 29,20,"18",0
.byte 29,20,"17",0
; Particle co-ordinates
particles:
.byte 21,23 ; 0
.byte 21,15 ; 1
.byte 22,7 ; 2
.byte 27,2 ; 3
.byte 32,6 ; 4
.byte 34,13 ; 5
.byte 31,26 ; 6
.byte 27,28 ; 7
shield_sequence:
.byte 30
.word collider_p200_lzsa
.byte 30
.word collider_p201_lzsa
.byte 30
.word collider_p202_lzsa
.byte 30
.word collider_p203_lzsa
.byte 30
.word collider_p200_lzsa
.byte 0
message0:
.byte 8,22,"SHIELD 9A.5F OK ",0
message1:
.byte 8,22,"FLUX % 5.0177 OK",0
message2:
.byte 8,22,"CDI VECTOR OK ",0
message3:
.byte 8,22,"%%%DDD OK ",0
message4:
.byte 8,22,"RACE-TRACK OK ",0
message_list:
.word message0
.word message1
.word message2
.word message3
.word message4
five:
.byte 29,20,"5 ",0
four:
.byte 29,20,"4 ",0
three:
.byte 29,20,"3 ",0
two:
.byte 29,20,"2 ",0
one:
.byte 29,20,"1 ",0
zero:
.byte 29,20,"0 ",0
times:
; note, the second zero is there because we get a TIME_COUNT
; of 6 even though it is printed then erased (but never displayed)
.word five,four,three,two,one,zero,zero

View File

@ -1,234 +1,3 @@
;=================================
;=================================
; Intro Segment 06 Data (Console)
;=================================
;=================================
.include "graphics/06_console/intro_desktop.inc"
.include "graphics/06_console/intro_cursor.inc"
.include "graphics/06_console/intro_collider.inc"
; Power-up sequence
powerup_sequence:
.byte 20
.word powerup01_lzsa
.byte 128+60 ; .word powerup02_lzsa
.byte 128+20 ; .word powerup03_lzsa
.byte 20
.word powerup03_lzsa
.byte 0
; Cursor sequence
cursor_sequence:
.byte 60
.word cursor01_lzsa
.byte 128+40 ; .word cursor02_lzsa
.byte 128+20 ; .word cursor03_lzsa
.byte 128+20 ; .word cursor04_lzsa
.byte 128+20 ; .word cursor05_lzsa
.byte 128+20 ; .word cursor06_lzsa
.byte 128+20 ; .word cursor07_lzsa
.byte 128+20 ; .word cursor08_lzsa
.byte 60
.word cursor08_lzsa
.byte 0
peanut:
.byte 0,2,"COPYRIGHT (C) 1977 PEANUT COMPUTER, INC.",0
.byte 0,3,"ALL RIGHTS RESERVED.",0
.byte 0,5,"CDOS VERSION 5.01",0
.byte 0,18,"> ",(' '|$80),0
.byte 255
project_23:
.byte "RUN PROJECT 23",0
accelerator:
.byte 0,0, "MODIFICATION OF PARAMETERS",0
.byte 0,1, "RELATING TO PARTICLE",0
.byte 0,2, "ACCELERATOR (SYNCHOTRON).",0
.byte 0,3, " ___________",0
.byte 0,4, ":ROOM 3 ",('+'|$80),":\ E: 23%",0
.byte 0,5, ": : : G: .005",0
.byte 0,6, ": : : : RK: 77.2L",0
.byte 0,7, ": : :",0
.byte 0,8, ": : : OPT: G+",0
.byte 0,9, ": : : :",0
.byte 0,10, ":__________:_: SHIELD:",0
.byte 0,11, ":ROOM 1 ",('+'|$80),": : 1: OFF",0
.byte 0,12, ": : : : 2: ON",0
.byte 0,13, ": : : 3: ON",0
.byte 0,14, ": : : :",0
.byte 0,15, ": : : P^: 1",0
.byte 0,16, ": : : :",0
.byte 0,17, ": _________:_:",0
.byte 0,18, ":/_________:/",0
.byte 255
accel_paramaters:
.byte $15,$6,' ',20 ; 21,4 = $615 Cursor starts at E
.byte $15,$6,' '|$80,1 ; Cusrsor off at E
.byte $96,$6,' ',100 ; 22,5 = $696 Down to .005 (pauses)
.byte $96,$6,' '|$80,1 ; off
.byte $18,$7,' ',20 ; 24,6 = $718 End of RK
.byte $18,$7,' '|$80,1 ; off
.byte $3E,$4,' ',100 ; 22,8 = $43E End of g+ (pauses)
.byte $3E,$4,' '|$80,1 ; off
.byte $3D,$4,' ',20 ; 21,8 = $43D erase +
.byte $3D,$4,'-'|$80,1 ; change to - (pauses)
.byte $3E,$4,' ',100 ; 22,8 = $43e change to - (pauses)
.byte $3E,$4,' '|$80,1 ; off
.byte $BD,$5,' ',100 ; 22,11= $5bd down to 1 (pauses)
.byte $BD,$5,' '|$80,1 ; off
.byte $3C,$6,' ',20 ; 21,12= $63c down to 2
.byte $3C,$6,' '|$80,1 ; off
.byte $BC,$6,' ',20 ; 21,13= $6bc down to 3
.byte $BC,$6,' '|$80,1 ; off
.byte $BC,$7,' ',20 ; 21,15= $7bc down to P (pause)
.byte $BC,$7,' '|$80,1 ; off
.byte $ff
; FLASH: RUN EXPERIMENT ? (pause)
run_experiment:
.byte 10,20,"RUN EXPERIMENT ?",0
run_blank:
.byte 10,20," ",0
;'R'|$80,'U'|$80,'N'|$80,' '|$80
; .byte 10,20,'R'|$80,'U'|$80,'N'|$80,' '|$80
; .byte 'E'|$80,'X'|$80,'P'|$80,'E'|$80,'R'|$80,'I'|$80
; .byte 'M'|$80,'E'|$80,'N'|$80,'T'|$80,' '|$80,'?'|$80,0
; --- Theoretical Study ---
; make this inverse?
theoretical_study:
.byte 7,20,"--- THEORETICAL STUDY ---",0
; - Phase 0:
; INJECTION of particles
; into synchrotron
phase0:
.byte 0,21,"- PHASE 0:",0
.byte 0,22,"INJECTION OF PARTICLES",0
.byte 0,23,"INTO SYNCHROTRON",0
.byte $ff
; - Phase 1:
; Particle ACCELERATION.
phase1:
.byte 0,21,"- PHASE 1:",0
.byte 0,22,"PARTICLE ACCELERATION.",0
.byte $ff
; - Phase 2:
; EJECTION of particles
; on the shield.
phase2:
.byte 0,21,"- PHASE 2:",0
.byte 0,22,"EJECTION OF PARTICLES",0
.byte 0,23,"ON THE SHIELD.",0
.byte $ff
; A N A L Y S I S
analysis:
.byte 8,22,"A N A L Y S I S",0
; - RESULT:
; Probability of creating:
; ANTIMATTER: 91.V %
; NEUTRINO 27: 0.04 %
; NEUTRINO 424: 18 %
result:
.byte 0,20,"- RESULT, PROBABILITY OF CREATING:",0
.byte 10,21,"ANTIMATTER: 91.V %",0
.byte 10,22,"NEUTRINO 27: 0.04 %",0
.byte 10,23,"NEUTRINO 424: 18 %",0
.byte $ff
; Practical verification Y/N ?"
practical_verification:
.byte 6,21,"PRACTICAL VERIFICATION Y/N ?",0
; THE EXPERIMENT WILL BEGIN IN 20 SECONDS
experiment:
.byte 0,20,"THE EXPERIMENT WILL BEGIN IN 20 SECONDS",0
.byte 29,20,"19",0
.byte 29,20,"18",0
.byte 29,20,"17",0
; Particle co-ordinates
particles:
.byte 21,23 ; 0
.byte 21,15 ; 1
.byte 22,7 ; 2
.byte 27,2 ; 3
.byte 32,6 ; 4
.byte 34,13 ; 5
.byte 31,26 ; 6
.byte 27,28 ; 7
shield_sequence:
.byte 30
.word collider_p200_lzsa
.byte 30
.word collider_p201_lzsa
.byte 30
.word collider_p202_lzsa
.byte 30
.word collider_p203_lzsa
.byte 30
.word collider_p200_lzsa
.byte 0
message0:
.byte 8,22,"SHIELD 9A.5F OK ",0
message1:
.byte 8,22,"FLUX % 5.0177 OK",0
message2:
.byte 8,22,"CDI VECTOR OK ",0
message3:
.byte 8,22,"%%%DDD OK ",0
message4:
.byte 8,22,"RACE-TRACK OK ",0
message_list:
.word message0
.word message1
.word message2
.word message3
.word message4
five:
.byte 29,20,"5 ",0
four:
.byte 29,20,"4 ",0
three:
.byte 29,20,"3 ",0
two:
.byte 29,20,"2 ",0
one:
.byte 29,20,"1 ",0
zero:
.byte 29,20,"0 ",0
times:
; note, the second zero is there because we get a TIME_COUNT
; of 6 even though it is printed then erased (but never displayed)
.word five,four,three,two,one,zero,zero
;=================================
;=================================
; Intro Segment 07 Data (Soda)