dots: more work on various dots programs

This commit is contained in:
Vince Weaver 2023-11-27 01:29:43 -05:00
parent cfb4f73395
commit fd60bd5953
7 changed files with 636 additions and 7 deletions

34
graphics/gr/dots/Makefile Normal file
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@ -0,0 +1,34 @@
include ../../../Makefile.inc
LINKER_DIR = ../../../linker_scripts/
EMPTY_DISK = ../../../empty_disk/empty.dsk
DOS33 = ../../../utils/dos33fs-utils/dos33
TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
all: dots.dsk
dots.dsk: HELLO DOTS
cp $(EMPTY_DISK) dots.dsk
$(DOS33) -y dots.dsk SAVE A HELLO
$(DOS33) -y dots.dsk BSAVE -a 0xc00 DOTS
###
HELLO: hello.bas
$(TOKENIZE) < hello.bas > HELLO
####
DOTS: dots.o
ld65 -o DOTS dots.o -C $(LINKER_DIR)/apple2_c00.inc
dots.o: dots.s
ca65 -o dots.o dots.s -l dots.lst
####
clean:
rm -f *~ *.o *.lst HELLO DOTS

241
graphics/gr/dots/dots.s Normal file
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; dots
; based on Second Reality Dots code
; zero-page
GBASL = $26
GBASH = $27
MASK = $2E
COLOR = $30
DRAW_PAGE = $E0
OUTL = $FC
OUTH = $FD
INL = $FE
INH = $FF
; soft-switches
FULLGR = $C052
PAGE1 = $C054
PAGE2 = $C055
; ROM routines
PLOT = $F800 ;; PLOT AT Y,A
SETGR = $FB40
WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
dots:
jsr SETGR
bit FULLGR
init_vars:
lda #0
sta DRAW_PAGE
;===============================
; setup
lda #<dot_data
sta INL
lda #>dot_data
sta INH
main_loop:
; FIXME: draw once offscreen and do a fast copy
draw_background:
ldx #11
draw_sky_outer_loop:
lda gr_offsets_l,X
sta GBASL
lda gr_offsets_h,X
clc
adc DRAW_PAGE
sta GBASH
lda #0
ldy #39
draw_sky_inner_loop:
sta (GBASL),Y
dey
bpl draw_sky_inner_loop
dex
bpl draw_sky_outer_loop
ldx #23
draw_ground_outer_loop:
lda gr_offsets_l,X
sta GBASL
lda gr_offsets_h,X
clc
adc DRAW_PAGE
sta GBASH
lda #$55 ; grey
ldy #39
draw_ground_inner_loop:
sta (GBASL),Y
dey
bpl draw_ground_inner_loop
dex
cpx #11
bne draw_ground_outer_loop
jmp decode_loop
;===============================
decode_next:
inc INL
bne decode_loop
inc INH
decode_loop:
ldy #0
lda (INL),Y
cmp #$FF
bne check_shadow
jmp done
check_shadow:
cmp #$FE
bne check_balls
lda #$00
sta COLOR
beq done_frame
check_balls:
cmp #$FD
bne check_row
lda #$66
sta COLOR
bne decode_next
check_row:
tax
and #$C0
bne check_dot_both
; row value
txa
and #$1F
tax
lda gr_offsets_l,X
sta OUTL
lda gr_offsets_h,X
clc
adc DRAW_PAGE
sta OUTH
bne decode_next
check_dot_both:
cmp #$C0
bne check_dot_top
draw_dot_both:
txa
and #$3f
tay
lda COLOR
sta (OUTL),Y
jmp decode_next
;==================
check_dot_top:
cmp #$80
bne check_dot_bottom
draw_dot_top:
txa
and #$3f
tay
lda COLOR
and #$0F
sta MASK
lda (OUTL),Y
and #$F0
ora MASK
sta (OUTL),Y
jmp decode_next
check_dot_bottom:
draw_dot_bottom:
txa
and #$3f
tay
lda COLOR
and #$F0
sta MASK
lda (OUTL),Y
and #$0F
ora MASK
sta (OUTL),Y
jmp decode_next
done_frame:
inc INL
bne done_frame_noinc
inc INH
done_frame_noinc:
; switch pages
lda DRAW_PAGE
beq switch_to_draw_page2
bit PAGE2
lda #0
beq done_switch_page
switch_to_draw_page2:
bit PAGE1
lda #$4
done_switch_page:
sta DRAW_PAGE
; delay 143000us
; delay 1/2(26+27A+5A^2) us
; ~236
lda #236
jsr WAIT
jmp draw_background
done:
jmp done
gr_offsets_h:
.byte >$400,>$480,>$500,>$580,>$600,>$680,>$700,>$780
.byte >$428,>$4a8,>$528,>$5a8,>$628,>$6a8,>$728,>$7a8
.byte >$450,>$4d0,>$550,>$5d0,>$650,>$6d0,>$750,>$7d0
gr_offsets_l:
.byte <$400,<$480,<$500,<$580,<$600,<$680,<$700,<$780
.byte <$428,<$4a8,<$528,<$5a8,<$628,<$6a8,<$728,<$7a8
.byte <$450,<$4d0,<$550,<$5d0,<$650,<$6d0,<$750,<$7d0
dot_data:
.incbin "out2.128.7fps",0,36000

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@ -0,0 +1,2 @@
5 HOME
40 PRINT CHR$(4)"CATALOG"

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@ -0,0 +1,12 @@
MEMORY {
ZP: start = $00, size = $1A, type = rw;
RAM: start = $C00, size = $B400, file = %O;
}
SEGMENTS {
CODE: load = RAM, type = ro, align = $100;
RODATA: load = RAM, type = ro;
DATA: load = RAM, type = rw;
BSS: load = RAM, type = bss, define = yes;
ZEROPAGE: load = ZP, type = zp;
}

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@ -4,18 +4,27 @@ CFLAGS = -O2 -Wall -g
SDL_LIBS= `sdl-config --libs`
SDL_INCLUDE= `sdl-config --cflags`
all: dots dots_dump dots_play dots_minimal dots_6502
all: dots dots_dump dots_play dots_play2 dots_minimal dots_6502
###
dots_play: dots_play.o vga_emulator.o 8086_emulator.o ../gr-sim.a
$(CC) -o dots_play dots_play.o vga_emulator.o 8086_emulator.o ../gr-sim.a $(LFLAGS) $(SDL_LIBS)
dots_play: dots_play.o ../gr-sim.a
$(CC) -o dots_play dots_play.o ../gr-sim.a $(LFLAGS) $(SDL_LIBS)
dots_play.o: dots_play.c vga_emulator.h
dots_play.o: dots_play.c
$(CC) $(CFLAGS) $(SDL_INCLUDE) -c dots_play.c
###
dots_play2: dots_play2.o ../gr-sim.a
$(CC) -o dots_play2 dots_play2.o ../gr-sim.a $(LFLAGS) $(SDL_LIBS)
dots_play2.o: dots_play2.c
$(CC) $(CFLAGS) $(SDL_INCLUDE) -c dots_play2.c
###
dots_dump: dots_dump.o vga_emulator.o 8086_emulator.o ../gr-sim.a
$(CC) -o dots_dump dots_dump.o vga_emulator.o 8086_emulator.o ../gr-sim.a $(LFLAGS) $(SDL_LIBS)
@ -61,4 +70,4 @@ vga_emulator.o: vga_emulator.c vga_emulator.h
###
clean:
rm -f *~ *.o dots dots_dump dots_play dots_minimal dots_6502
rm -f *~ *.o dots dots_dump dots_play dots_minimal dots_6502 dots_play2

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@ -17,9 +17,9 @@
#define BOTTOM 8000
#define SKIP 4
#define SKIP 2
#define FRAME_SKIP 10
#define FRAME_SKIP 7
static int write_frame=-1;
@ -932,6 +932,7 @@ int main(int argc,char **argv) {
if (write_frame==0) {
#if 0
int new_row=1;
/* Shadow */
@ -970,6 +971,212 @@ int main(int argc,char **argv) {
}
}
#endif
int new_row=1;
/* Shadow */
buffer[0]=0xfe;
fwrite(buffer,1,sizeof(char),output);
for(yy=0;yy<24;yy++) {
new_row=1;
for(xx=0;xx<40;xx++) {
/* cases: */
/* shadow ball action */
/* top bottom top bottom */
/* 0 0 0 0 none */
/* 0 0 0 1 none */
/* 0 0 1 0 none */
/* 0 0 1 1 none */
/* 0 1 0 0 bot 1 */
/* 0 1 0 1 none */
/* 0 1 1 0 both 4 */
/* 0 1 1 1 none */
/* 1 0 0 0 top 2 */
/* 1 0 0 1 both 5 */
/* 1 0 1 0 none */
/* 1 0 1 1 none */
/* 1 1 0 0 both 3 */
/* 1 1 0 1 both 3 */
/* 1 1 1 0 both 3 */
/* 1 1 1 1 none */
/* case 1/4 */
if ( (shadow[xx][yy*2]==0) &&
(shadow[xx][(yy*2)+1]==1) ) {
/* case 1 -- bottom */
if ( (ball[xx][(yy*2)]==0) &&
(ball[xx][(yy*2)+1]==0)) {
if (new_row) {
buffer[0]=yy;
fwrite(buffer,1,
sizeof(char),
output);
new_row=0;
}
buffer[0]=(xx|0x40);
fwrite(buffer,1,sizeof(char),
output);
}
/* case 4 -- both */
if ( (ball[xx][(yy*2)]==1) &&
(ball[xx][(yy*2)+1]==0) ) {
if (new_row) {
buffer[0]=yy;
fwrite(buffer,1,
sizeof(char),
output);
new_row=0;
}
buffer[0]=(xx|0xC0);
fwrite(buffer,1,sizeof(char),
output);
}
}
/* case 2/5 */
else if ( (shadow[xx][yy*2]==1) &&
(shadow[xx][(yy*2)+1]==0) ) {
/* case 2 -- top */
if ( (ball[xx][(yy*2)]==0) &&
(ball[xx][(yy*2)+1]==0) ) {
if (new_row) {
buffer[0]=yy;
fwrite(buffer,1,
sizeof(char),
output);
new_row=0;
}
buffer[0]=(xx|0x80);
fwrite(buffer,1,sizeof(char),
output);
}
/* case 5 -- both */
if ( (ball[xx][(yy*2)]==0) &&
(ball[xx][(yy*2)+1]==1) ) {
if (new_row) {
buffer[0]=yy;
fwrite(buffer,1,
sizeof(char),
output);
new_row=0;
}
buffer[0]=(xx|0xC0);
fwrite(buffer,1,sizeof(char),
output);
}
}
/* case 3 */
else if ( (shadow[xx][yy*2]==1) &&
(shadow[xx][(yy*2)+1]==1) ) {
/* case 2 -- top */
if ( (ball[xx][(yy*2)]==1) &&
(ball[xx][(yy*2)+1]==1) ) {
}
else {
if (new_row) {
buffer[0]=yy;
fwrite(buffer,1,
sizeof(char),
output);
new_row=0;
}
buffer[0]=(xx|0xc0);
fwrite(buffer,1,sizeof(char),
output);
}
}
}
}
/* Balls */
buffer[0]=0xfd;
fwrite(buffer,1,sizeof(char),output);
for(yy=0;yy<24;yy++) {
new_row=1;
for(xx=0;xx<40;xx++) {
/* cases: */
/* shadow ball action */
/* top bottom top bottom */
/* X X 0 0 none */
/* X X 0 1 bot 1 */
/* X X 1 0 top 2 */
/* X X 1 1 both 3 */
/* case 1 -- bottom */
if ( (ball[xx][(yy*2)]==0) &&
(ball[xx][(yy*2)+1]==1)) {
if (new_row) {
buffer[0]=yy;
fwrite(buffer,1,sizeof(char),
output);
new_row=0;
}
buffer[0]=(xx|0x40);
fwrite(buffer,1,sizeof(char),
output);
}
/* case 2 -- top */
else if ( (ball[xx][(yy*2)]==1) &&
(ball[xx][(yy*2)+1]==0) ) {
if (new_row) {
buffer[0]=yy;
fwrite(buffer,1,sizeof(char),
output);
new_row=0;
}
buffer[0]=(xx|0x80);
fwrite(buffer,1,sizeof(char),
output);
}
/* case 3 */
else if ( (ball[xx][(yy*2)]==1) &&
(ball[xx][(yy*2)+1]==1) ) {
if (new_row) {
buffer[0]=yy;
fwrite(buffer,1,sizeof(char),
output);
new_row=0;
}
buffer[0]=(xx|0xc0);
fwrite(buffer,1,sizeof(char),
output);
}
}
}
}

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@ -0,0 +1,124 @@
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <fcntl.h>
#include "../gr-sim.h"
#include "../tfv_zp.h"
int create_gr_files=0;
int skip_factor=1;
int fps=10;
int main(int argc, char **argv) {
int xx,yy,ch=0,i;
int current_row=0;
int frame=0;
int fd;
if (argc>1) {
skip_factor=atoi(argv[1]);
}
printf("Only playing 1 of every %d frames\n",skip_factor);
if (argc>2) {
fps=atoi(argv[2]);
}
printf("Playing at %d frames per second\n",fps);
grsim_init();
gr();
while(1) {
clear_screens();
soft_switch(MIXCLR);
ram[DRAW_PAGE]=0;
color_equals(5);
for(yy=24;yy<48;yy++) hlin(0,0,40,yy);
color_equals(0);
/* skip frames */
for(i=0;i<(skip_factor-1);i++) {
while(1) {
ch=getchar();
if (ch==0xff) break;
if (ch==0xfe) break;
}
if (ch==0xff) break;
}
if (ch==0xff) break;
/* parse loop */
while(1) {
ch=getchar();
if (ch==0xff) break;
if (ch==0xfe) {
color_equals(0);
break;
}
if (ch==0xfd) {
color_equals(6);
continue;
}
if ((ch&0xc0)==0) {
current_row=ch&0x1f;
continue;
}
/* bottom */
if ((ch&0x40)==0x40) {
xx=ch&0x3f;
plot(xx,(current_row*2)+1);
}
/* top */
if ((ch&0x80)==0x80) {
xx=ch&0x3f;
plot(xx,(current_row*2));
}
}
if (ch==0xff) break;
usleep(1000000/fps);
grsim_update();
if (create_gr_files) {
char filename[256];
sprintf(filename,"frame%03d.gr",frame);
fd=open(filename,O_WRONLY|O_CREAT,0660);
if (fd<0) {
fprintf(stderr,"Error opening!\n");
return -1;
}
write(fd,&ram[0x400],1024);
close(fd);
}
frame++;
//again:
ch=grsim_input();
if (ch==27) {
break;
}
// else if (ch==0) goto again;
}
return 0;
}