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https://github.com/deater/dos33fsprogs.git
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mist: animat the channelwood linking book
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parent
9387383ba5
commit
fe665bab28
@ -63,7 +63,42 @@ game_loop:
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;====================================
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lda LOCATION
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; cmp #MECHE_OPEN_BOOK
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cmp #CHANNEL_TREE_BOOK_OPEN
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beq animate_channel_book
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jmp nothing_special
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animate_channel_book:
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; handle animated linking book
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lda ANIMATE_FRAME
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asl
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tay
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lda channel_movie,Y
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sta INL
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lda channel_movie+1,Y
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sta INH
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lda #22
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sta XPOS
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lda #12
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sta YPOS
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jsr put_sprite_crop
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lda FRAMEL
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and #$f
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bne done_animate_book
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inc ANIMATE_FRAME
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lda ANIMATE_FRAME
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cmp #11
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bne done_animate_book
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lda #0
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sta ANIMATE_FRAME
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done_animate_book:
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jmp nothing_special
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nothing_special:
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@ -212,3 +247,4 @@ exit_to_mist:
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; linking books
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.include "link_book_channel.s"
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@ -42,110 +42,110 @@ channel_link_book:
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rts
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meche_movie:
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.word meche_sprite0,meche_sprite1,meche_sprite2
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.word meche_sprite3,meche_sprite4,meche_sprite5
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.word meche_sprite6,meche_sprite7,meche_sprite8
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.word meche_sprite9,meche_sprite10
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channel_movie:
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.word channel_sprite0,channel_sprite1,channel_sprite2
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.word channel_sprite3,channel_sprite4,channel_sprite5
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.word channel_sprite6,channel_sprite7,channel_sprite8
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.word channel_sprite9,channel_sprite10
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meche_sprite0:
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channel_sprite0:
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.byte 9,6
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.byte $77,$77,$77,$77,$77,$77,$55,$77,$77
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.byte $77,$77,$77,$77,$77,$47,$49,$49,$47
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.byte $57,$77,$77,$77,$77,$ff,$55,$88,$88
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.byte $05,$67,$00,$60,$60,$00,$67,$86,$60
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.byte $00,$00,$06,$06,$68,$66,$66,$68,$66
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.byte $00,$00,$00,$00,$00,$06,$66,$66,$66
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.byte $77,$77,$77,$7f,$77,$55,$77,$7f,$77
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.byte $77,$77,$77,$77,$57,$55,$57,$75,$77
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.byte $77,$ff,$55,$f7,$5f,$55,$ff,$ff,$57
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.byte $57,$ff,$55,$ff,$ff,$55,$55,$ff,$55
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.byte $55,$7f,$75,$77,$77,$55,$77,$77,$55
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.byte $55,$77,$77,$57,$57,$55,$77,$77,$75
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meche_sprite1:
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channel_sprite1:
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.byte 9,6
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.byte $77,$77,$77,$47,$45,$45,$45,$74,$77
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.byte $77,$77,$74,$ff,$8f,$ff,$ff,$77,$77
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.byte $07,$07,$07,$ff,$08,$0f,$0f,$07,$07
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.byte $77,$77,$00,$67,$67,$60,$66,$66,$66
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.byte $66,$66,$86,$66,$66,$88,$66,$66,$66
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.byte $88,$66,$68,$66,$66,$66,$66,$66,$66
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.byte $77,$78,$88,$87,$88,$87,$78,$77,$77
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.byte $77,$77,$77,$78,$88,$87,$88,$78,$77
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.byte $55,$87,$88,$f8,$88,$88,$8f,$55,$ff
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.byte $55,$f8,$58,$ff,$88,$88,$f8,$58,$ff
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.byte $55,$7f,$55,$88,$55,$88,$7f,$55,$7f
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.byte $55,$77,$77,$88,$55,$78,$77,$77,$77
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meche_sprite2:
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channel_sprite2:
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.byte 9,6
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.byte $77,$47,$45,$45,$47,$47,$77,$77,$77
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.byte $74,$ff,$8f,$5f,$55,$77,$77,$77,$77
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.byte $70,$0f,$08,$f5,$08,$77,$77,$67,$67
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.byte $77,$77,$00,$67,$67,$66,$66,$66,$66
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.byte $77,$66,$66,$66,$66,$88,$66,$66,$66
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.byte $66,$66,$66,$66,$66,$88,$66,$66,$66
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.byte $87,$88,$87,$87,$87,$87,$87,$87,$87
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.byte $88,$88,$77,$78,$78,$88,$88,$78,$77
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.byte $8f,$88,$88,$8f,$ff,$55,$ff,$55,$ff
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.byte $58,$88,$ff,$58,$88,$85,$ff,$55,$ff
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.byte $55,$88,$8f,$55,$78,$88,$8f,$55,$7f
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.byte $55,$88,$88,$55,$77,$78,$78,$55,$77
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meche_sprite3:
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channel_sprite3:
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.byte 9,6
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.byte $55,$55,$55,$57,$77,$77,$77,$77,$77
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.byte $f5,$ff,$5f,$5f,$77,$77,$77,$77,$77
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.byte $88,$0f,$05,$f5,$77,$77,$77,$57,$57
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.byte $08,$70,$00,$57,$57,$55,$55,$65,$65
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.byte $57,$55,$55,$65,$65,$88,$66,$66,$66
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.byte $65,$66,$66,$66,$88,$88,$00,$66,$66
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.byte $87,$77,$77,$77,$77,$77,$77,$55,$55
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.byte $88,$88,$88,$87,$87,$77,$77,$55,$55
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.byte $ff,$58,$88,$88,$88,$88,$8f,$85,$ff
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.byte $ff,$55,$ff,$58,$88,$88,$88,$88,$f8
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.byte $88,$55,$77,$55,$77,$78,$78,$55,$77
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.byte $88,$85,$77,$55,$77,$77,$77,$55,$77
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meche_sprite4:
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channel_sprite4:
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.byte 9,6
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.byte $00,$70,$77,$77,$77,$77,$77,$77,$77
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.byte $00,$77,$77,$77,$77,$77,$77,$77,$dd
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.byte $00,$77,$77,$77,$77,$77,$77,$55,$dd
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.byte $57,$57,$57,$57,$57,$76,$57,$66,$6d
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.byte $66,$60,$66,$60,$66,$66,$88,$55,$55
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.byte $66,$66,$66,$66,$66,$66,$88,$66,$66
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.byte $78,$78,$78,$78,$78,$88,$88,$88,$88
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.byte $78,$58,$78,$58,$78,$58,$78,$58,$58
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.byte $ff,$55,$ff,$55,$ff,$55,$ff,$ff,$55
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.byte $ff,$55,$f5,$55,$ff,$55,$ff,$ff,$55
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.byte $7f,$55,$7f,$55,$7f,$55,$7f,$7f,$55
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.byte $77,$55,$77,$55,$77,$55,$77,$77,$55
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meche_sprite5:
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channel_sprite5:
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.byte 9,6
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.byte $77,$77,$77,$77,$77,$77,$77,$77,$77
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.byte $77,$77,$77,$77,$77,$d7,$dd,$dd,$77
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.byte $77,$77,$77,$55,$57,$dd,$dd,$dd,$d7
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.byte $77,$67,$67,$55,$67,$dd,$dd,$dd,$dd
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.byte $66,$66,$66,$65,$66,$6d,$6d,$6d,$66
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.byte $56,$56,$56,$56,$56,$56,$66,$66,$66
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.byte $55,$55,$00,$00,$05,$50,$55,$00,$00
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.byte $05,$05,$05,$00,$50,$05,$55,$00,$70
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.byte $50,$00,$55,$00,$55,$ff,$55,$00,$ff
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.byte $55,$00,$55,$00,$55,$ff,$55,$00,$ff
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.byte $55,$00,$55,$00,$55,$77,$55,$00,$77
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.byte $55,$00,$55,$00,$55,$77,$55,$00,$77
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meche_sprite6:
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channel_sprite6:
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.byte 9,6
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.byte $77,$77,$77,$77,$77,$77,$77,$77,$77
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.byte $77,$77,$77,$77,$d7,$77,$77,$77,$77
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.byte $77,$77,$77,$77,$dd,$dd,$77,$77,$77
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.byte $77,$77,$88,$dd,$dd,$dd,$67,$66,$66
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.byte $77,$67,$88,$dd,$dd,$dd,$66,$66,$66
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.byte $56,$65,$88,$dd,$dd,$dd,$66,$66,$66
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.byte $00,$00,$00,$50,$00,$00,$00,$00,$00
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.byte $00,$00,$00,$05,$00,$55,$00,$00,$00
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.byte $50,$00,$00,$00,$00,$f5,$55,$00,$00
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.byte $55,$ff,$55,$f0,$00,$ff,$55,$ff,$00
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.byte $55,$7f,$55,$7f,$00,$7f,$55,$ff,$00
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.byte $55,$77,$55,$77,$00,$77,$55,$77,$00
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meche_sprite7:
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channel_sprite7:
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.byte 9,6
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.byte $77,$77,$77,$77,$77,$87,$87,$88,$78
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.byte $77,$77,$77,$77,$88,$d8,$77,$77,$77
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.byte $77,$77,$77,$77,$88,$dd,$77,$88,$87
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.byte $77,$77,$77,$67,$88,$dd,$dd,$88,$88
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.byte $67,$67,$66,$66,$88,$dd,$dd,$dd,$dd
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.byte $66,$62,$22,$22,$88,$dd,$dd,$dd,$dd
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.byte $55,$75,$00,$50,$00,$00,$55,$00,$00
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.byte $88,$87,$00,$55,$77,$57,$55,$00,$87
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.byte $88,$88,$00,$75,$77,$57,$55,$00,$88
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.byte $08,$58,$00,$78,$57,$87,$85,$80,$58
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.byte $77,$50,$00,$70,$55,$77,$55,$00,$88
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.byte $77,$55,$00,$77,$55,$77,$55,$00,$88
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meche_sprite8:
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channel_sprite8:
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.byte 9,6
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.byte $77,$77,$77,$77,$77,$77,$77,$77,$87
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.byte $77,$77,$77,$77,$77,$88,$77,$88,$77
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.byte $77,$77,$77,$77,$87,$88,$87,$88,$87
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.byte $77,$77,$77,$77,$88,$88,$88,$88,$88
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.byte $67,$67,$26,$26,$88,$88,$88,$88,$88
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.byte $62,$62,$62,$62,$68,$88,$88,$88,$88
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.byte $88,$8f,$8f,$8f,$ff,$00,$00,$ff,$ff
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.byte $88,$88,$ff,$55,$0f,$00,$00,$00,$ff
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.byte $88,$88,$5f,$55,$5f,$00,$ff,$f0,$f0
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.byte $88,$88,$ff,$55,$ff,$00,$ff,$55,$ff
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.byte $88,$88,$7f,$55,$7f,$00,$7f,$55,$ff
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.byte $88,$88,$87,$85,$77,$00,$77,$55,$77
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meche_sprite9:
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channel_sprite9:
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.byte 9,6
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.byte $77,$77,$77,$77,$77,$77,$88,$88,$88
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.byte $77,$77,$77,$77,$77,$88,$88,$88,$88
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.byte $77,$77,$77,$77,$87,$88,$88,$88,$88
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.byte $77,$77,$77,$87,$88,$88,$88,$88,$88
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.byte $26,$26,$26,$88,$88,$88,$88,$88,$88
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.byte $62,$62,$62,$88,$88,$88,$88,$88,$88
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.byte $00,$05,$55,$00,$05,$00,$55,$00,$00
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.byte $00,$55,$55,$ff,$55,$00,$55,$55,$00
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.byte $00,$f0,$00,$ff,$55,$00,$55,$55,$00
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.byte $00,$05,$00,$05,$55,$00,$f5,$f5,$00
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.byte $00,$7f,$00,$ff,$55,$00,$ff,$ff,$00
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.byte $00,$77,$00,$77,$55,$00,$77,$77,$00
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meche_sprite10:
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channel_sprite10:
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.byte 9,6
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.byte $77,$77,$77,$77,$77,$77,$77,$47,$77
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.byte $77,$77,$77,$77,$77,$74,$f4,$f4,$88
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.byte $77,$77,$77,$77,$57,$57,$ff,$ff,$88
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.byte $77,$77,$55,$55,$77,$77,$77,$87,$88
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.byte $62,$62,$62,$62,$62,$62,$62,$88,$88
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.byte $66,$66,$66,$66,$66,$66,$66,$88,$88
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.byte $88,$55,$88,$55,$00,$88,$77,$77,$77
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.byte $88,$55,$88,$55,$00,$88,$77,$77,$77
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.byte $88,$55,$88,$55,$00,$88,$77,$77,$77
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.byte $68,$66,$88,$26,$00,$88,$66,$66,$66
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.byte $26,$62,$68,$66,$00,$68,$66,$66,$66
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.byte $66,$62,$26,$26,$00,$66,$66,$66,$66
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