Commit Graph

2678 Commits

Author SHA1 Message Date
Vince Weaver
3ddad85fbb ootw: c2: left collision update
have to run so no time to test
2019-08-20 14:51:02 -04:00
Vince Weaver
97370408fb ootw: c2: fix cart not going fully away 2019-08-20 14:20:24 -04:00
Vince Weaver
2242476aa4 ootw: c2: can now blast shields away
also fix issue where doors needed to be cropped
2019-08-20 14:15:02 -04:00
Vince Weaver
c95f92cdea ootw: c2: can now disintegrate friend (from left) 2019-08-20 14:02:49 -04:00
Vince Weaver
12c5b1921c ootw: c2: can now shoot friend (if going right) 2019-08-20 13:49:27 -04:00
Vince Weaver
c216195c8e ootw: c2: friend now runs to keypad 2019-08-20 13:01:22 -04:00
Vince Weaver
af1feff1f6 ootw: l2: can now exit level to l3 2019-08-20 11:39:37 -04:00
Vince Weaver
4df6950415 ootw: release 2.6 2019-08-20 00:31:35 -04:00
Vince Weaver
daee410b2f ootw: c1: declaring level1 done 2019-08-20 00:28:47 -04:00
Vince Weaver
44d8bd82cc ootw: c1: add code to clean up slugs when leave room 2019-08-20 00:20:04 -04:00
Vince Weaver
760d579bdf ootw: c1: some slug adjustments
now fall a better speed

also spawn going left
2019-08-20 00:08:59 -04:00
Vince Weaver
6ff16ef592 ootw: c1: slugs are re-initialized right and fall properly 2019-08-19 23:55:31 -04:00
Vince Weaver
fd070d412d ootw: slug falling sorta works 2019-08-19 23:36:36 -04:00
Vince Weaver
80fd7c3565 ootw: c1: more work on slugs 2019-08-19 17:16:44 -04:00
Vince Weaver
7ce483dad1 ootw: c1: can run-jump over the slugs if you're careful 2019-08-19 16:47:15 -04:00
Vince Weaver
155bbe846f ootw: remove some debugging 2019-08-19 16:38:02 -04:00
Vince Weaver
1e4c13d4e2 ootw: c1: URGH finall got beast ending acceptable state
it was left a mess by March Vince, and just wasn't salvagable
to re-use the pure animation ending, had to split off the sprites
and do the laser gun manually

a huge pain, did save some disk space though
2019-08-19 16:20:28 -04:00
Vince Weaver
55e544610e ootw: c1: beast behaves better in rope room
keeps running when on rope

stays on ground when walking
2019-08-19 11:31:11 -04:00
Vince Weaver
cd0cad8fa1 ootw: update TODO 2019-08-19 10:46:51 -04:00
Vince Weaver
84d470c71b ootw: c1: more beast fine-tuning
runs slightly faster than physicist now
also enters rooms closer if left room closer
2019-08-19 10:32:10 -04:00
Vince Weaver
f102c687bf ootw: c1: more beast work, plus some debugging stuff 2019-08-19 02:21:35 -04:00
Vince Weaver
2619a75503 ootw: update image 2019-08-19 02:11:56 -04:00
Vince Weaver
e0dcb394f2 ootw: ending graphics 2019-08-19 01:55:43 -04:00
Vince Weaver
56415059b0 ootw: c1: give some time after getting off rope 2019-08-18 12:42:15 -04:00
Vince Weaver
69cf4408c2 ootw: c1: beast now properly climbs slope on rope screen 2019-08-18 12:37:21 -04:00
Vince Weaver
d7fbc51e19 ootw: c1: beast can catch you now 2019-08-18 12:24:21 -04:00
Vince Weaver
1938dafd55 ootw: c1: fix issue where left/right don't clear keypress strobe 2019-08-17 18:47:27 -04:00
Vince Weaver
e874af7e26 ootw: remove unneeded includes to save space 2019-08-17 18:12:04 -04:00
Vince Weaver
77c905dbbd ootw: c1: merge cut scenes into relevant location 2019-08-17 18:04:23 -04:00
Vince Weaver
7a5ee9fb28 ootw: update FAQ 2019-08-17 17:57:59 -04:00
Vince Weaver
ad0fc452fe ootw: c1: actually put together the beast slash cutscene
this also reduces the c1 level by a few kb
2019-08-17 17:54:40 -04:00
Vince Weaver
f6da6b1573 ootw: slide if crouch while running. not really that noticable 2019-08-17 15:51:15 -04:00
Vince Weaver
57535e3609 ootw: crouch-kicking, stay crouched if kick while already kicking 2019-08-17 15:32:01 -04:00
Vince Weaver
ee98df5689 ootw: finally implement run-jump 2019-08-17 15:27:17 -04:00
Vince Weaver
66074887ad ootw: c1: don't accidentally show gun in l1 2019-08-17 01:37:03 -04:00
Vince Weaver
709f55e372 ootw: c1: crouch-kicking works on slugs now 2019-08-17 01:34:23 -04:00
Vince Weaver
76ef58f65e ootw: have guard facing right direction 2019-08-16 16:59:59 -04:00
Vince Weaver
99f38aea39 ootw: l2: more hooking up doors 2019-08-16 16:51:16 -04:00
Vince Weaver
aba8e609fc ootw: add crouch kicking, start hooking up more doors l2 2019-08-16 16:32:59 -04:00
Vince Weaver
ae2b3583b2 ootw: c4: reset doors when restarting a level 2019-08-16 15:04:16 -04:00
Vince Weaver
3e73ac344a ootw: c4: can now blast your way to level5 2019-08-16 14:54:39 -04:00
Vince Weaver
e9fbee8434 ootw: c4: generic doors now implemented 2019-08-16 14:47:03 -04:00
Vince Weaver
f28c6c34ec ootw: c4: start making doors generic 2019-08-16 14:34:16 -04:00
Vince Weaver
e1d57cbef8 ootw: l4: fix bug when blasting door to the left (txa vs tax, urgh) 2019-08-16 14:13:06 -04:00
Vince Weaver
fe2e5f3959 ootw: can now shoot while crouching 2019-08-16 13:53:37 -04:00
Vince Weaver
f5437230e7 ootw: add last sprites and fix some keyboard handling 2019-08-16 13:15:07 -04:00
Vince Weaver
98c083f232 ootw: optimize keyboard/state handling a bit
add some additional state bits
2019-08-16 11:49:40 -04:00
Vince Weaver
f1cf10b0b8 ootw: fix up the keyboard handler a bit
can now use up to stand from a crouch w/o jumping.

also fixed a bug when turning right when crouching left
2019-08-16 11:13:51 -04:00
Vince Weaver
4419a7e0d8 ootw: centralize gun handling, level5 now works properly 2019-08-16 10:12:44 -04:00
Vince Weaver
324d8c6526 ootw: l5: re-enable
found some room
2019-08-16 09:58:56 -04:00