dos33fsprogs/games/mist/leveldata_cabin.inc

318 lines
8.4 KiB
PHP

;===============================================
; level data for Cabin
;===============================================
locations:
.word location0, location1, location2, location3
.word location4, location5, location6, location7
.word location8, location9, location10,location11
.word location12,location13,location14,location15
; CABIN_OUTSIDE -- outside in clearing
location0:
.byte $ff ; north exit
.byte CABIN_CLOCK_PATH ; south exit
.byte CABIN_OPEN ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word clearing_s_lzsa ; south bg
.word clearing_e_lzsa ; east bg
.word clearing_w_lzsa ; west bg
.byte BG_SOUTH|BG_EAST|BG_WEST
.byte DIRECTION_E|DIRECTION_W ; special exit
.byte 7,33 ; special x
.byte 2,46 ; special y
.word handle_clearing-1 ; special function
; CABIN_OPEN -- outside, door open
location1:
.byte $ff ; north exit
.byte $ff ; south exit
.byte CABIN_ENTRANCE ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word clearing_s_lzsa ; south bg
.word clearing_e_open_lzsa ; east bg
.word clearing_w_lzsa ; west bg
.byte BG_SOUTH|BG_EAST|BG_WEST
.byte DIRECTION_E|DIRECTION_W ; special exit
.byte 7,33 ; special x
.byte 2,46 ; special y
.word handle_clearing-1 ; special function
; CABIN_ENTRANCE -- entering the cabin
location2:
.byte $ff ; north exit
.byte $ff ; south exit
.byte CABIN_INSIDE ; east exit
.byte CABIN_OUTSIDE ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E|DIRECTION_SPLIT ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word boiler_room_e_lzsa ; east bg
.word boiler_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte DIRECTION_W ; special exit
.byte 28,36 ; special x
.byte 16,32 ; special y
.word goto_safe-1
; CABIN_INSIDE -- inside the cabin
location3:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte CABIN_OUTSIDE ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word boiler_e_lzsa ; east bg
.word boiler_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte DIRECTION_W|DIRECTION_E ; special exit
.byte 28,38 ; special x
.byte 12,32 ; special y
.word goto_safe_or_valve-1
; CABIN_SAFE -- looking at safe
location4:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte CABIN_INSIDE ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $000 ; east bg
.word safe_w_lzsa ; west bg
.byte BG_WEST
.byte DIRECTION_W ; special exit
.byte 3,31 ; special x
.byte 16,44 ; special y
.word touch_safe-1
; CABIN_CLOCK_PATH -- path to clock
location5:
.byte CABIN_OUTSIDE ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_E ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word clock_path_n_lzsa ; north bg
.word clock_path_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte DIRECTION_S ; special exit
.byte 9,29 ; special x
.byte 2,46 ; special y
.word enter_clock-1 ; special function
; CABIN_TREE_PATH -- path to tree
location6:
.byte $ff ; north exit
.byte $ff ; south exit
.byte CABIN_BIG_TREE ; east exit
.byte CABIN_OUTSIDE ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_N ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word tree_path_e_lzsa ; east bg
.word tree_path_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff
; CABIN_BIG_TREE -- at the big tree
location7:
.byte CABIN_TREE_ELEVATOR ; north exit
.byte CABIN_TREE_PATH ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_S ; north exit_dir
.byte DIRECTION_W ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word tree_base_n_lzsa ; north bg
.word tree_base_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff
; CABIN_TREE_ELEVATOR -- in the tree elevator
location8:
.byte $ff ; north exit
.byte CABIN_TREE_BASEMENT ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word tree_elevator_basement_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH
.byte DIRECTION_S ; special exit
.byte 6,12 ; special x
.byte 8,18 ; special y
.word press_elevator_button-1
; CABIN_TREE_BASEMENT -- in the tree basement
location9:
.byte CABIN_TREE_ELEVATOR ; north exit
.byte CABIN_TREE_BOOK ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_S ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word tree_basement_n_lzsa ; north bg
.word tree_basement_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH|BG_NORTH
.byte DIRECTION_N ; special exit
.byte 3,10 ; special x
.byte 20,30 ; special y
.word valve_clicked_basement-1
; CABIN_TREE_BOOK -- tree basement book
location10:
.byte $ff ; north exit
.byte CABIN_TREE_BOOK_CLOSED ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word tree_basement_book_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH
.byte $ff
; CABIN_TREE_BOOK_CLOSED -- tree basement book closed
location11:
.byte $ff ; north exit
.byte CABIN_TREE_BOOK_OPEN ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word tree_basement_book_closed_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH
.byte $ff
; CABIN_TREE_BOOK_OPEN -- tree basement book open
location12:
.byte $ff ; north exit
.byte CABIN_TREE_BASEMENT ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word tree_basement_book_open_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH
.byte DIRECTION_S ; special exit
.byte 21,31 ; special x
.byte 10,24 ; special y
.word channel_link_book-1
; CABIN_OPEN_SAFE -- looking at open safe
location13:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte CABIN_INSIDE ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $000 ; east bg
.word safe_open_w_lzsa ; west bg
.byte BG_WEST
.byte DIRECTION_W ; special exit
.byte 14,34 ; special x
.byte 0,44 ; special y
.word touch_open_safe-1
; CABIN_TREE_LOOK_UP -- looking up from base of tree
location14:
.byte CABIN_BIG_TREE ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word tree_base_up_lzsa ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH
.byte $ff ; special exit
; CABIN_TREE_LOOK_DOWN -- looking down from top of tree
location15:
.byte $ff ; north exit
.byte CABIN_TREE_ELEVATOR ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word tree_elevator_top_down_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH
.byte $ff ; special exit