dos33fsprogs/games/mist/leveldata_nibel.inc

594 lines
17 KiB
PHP

;===============================================
; level data for Nibel clouds
;===============================================
locations:
.word location0, location1, location2, location3
.word location4, location5, location6, location7
.word location8, location9, location10,location11
.word location12,location13,location14,location15
.word location16,location17,location18,location19
.word location20,location21,location22,location23
.word location24,location25,location26,location27
.word location28,location29,location30
; NIBEL_IN_ELEV2_TOP_CLOSED -- inside elevator2 at top, door closed
location0:
.byte $ff ; north exit
.byte $ff ; south exit
.byte NIBEL_IN_ELEV2_TOP_OPEN ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word elevator2_closed_top_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte DIRECTION_E ; special exit
.byte 28,34 ; special x
.byte 28,36 ; special y
.word elevator2_handle-1 ; special function
; NIBEL_IN_ELEV2_TOP_OPEN -- inside elevator2 at top, door open
location1:
.byte $ff ; north exit
.byte $ff ; south exit
.byte NIBEL_OUTSIDE_ELEV2_CLOSED ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word elevator2_open_top_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte DIRECTION_E ; special exit
.byte 10,17 ; special x
.byte 6,46 ; special y
.word elevator2_close_door-1 ; special function
; NIBEL_OUTSIDE_ELEV2_OPEN -- outside of elevator2 at top, door open
location2:
.byte $ff ; north exit
.byte $ff ; south exit
.byte NIBEL_BLUE_PATH_0P5 ; east exit
.byte NIBEL_RED_PATH1 ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_S ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word outside_elevator2_e_lzsa ; east bg
.word outside_elevator2_open_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte DIRECTION_W ; special exit
.byte 5,15 ; special x
.byte 8,34 ; special y
.word nibel_getin_elevator-1 ; special function
; NIBEL_OUTSIDE_ELEV2_CLOSED -- outside of elevator2 at top, door closed
location3:
.byte $ff ; north exit
.byte $ff ; south exit
.byte NIBEL_BLUE_PATH_0P5 ; east exit
.byte NIBEL_RED_PATH1 ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_S ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word outside_elevator2_e_lzsa ; east bg
.word outside_elevator2_closed_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte DIRECTION_W ; special exit
.byte 5,15 ; special x
.byte 8,34 ; special y
.word nibel_open_elevator-1 ; special function
; NIBEL_BLUE_PATH1 -- path 1 to blue house
location4:
.byte NIBEL_BLUE_PATH_0P5 ; north exit
.byte NIBEL_BLUE_PATH2 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word blue_path1_n_lzsa ; north bg
.word blue_path1_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff
; NIBEL_BLUE_PATH2 -- path 2 to blue house
location5:
.byte NIBEL_BLUE_PATH1 ; north exit
.byte NIBEL_BLUE_PATH_2P25 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word blue_path2_n_lzsa ; north bg
.word blue_path2_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff
; NIBEL_BLUE_PATH3 -- path 3 to blue house
location6:
.byte NIBEL_BLUE_PATH_2P75 ; north exit
.byte NIBEL_BLUE_HOUSE_DOOR ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word blue_path3_n_lzsa ; north bg
.word blue_path3_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte DIRECTION_N ; special exit
.byte 23,35 ; special x
.byte 6,42 ; special y
.word goto_shack_outside-1 ; special function
; NIBEL_BLUE_ROOM -- blue house
location7:
.byte NIBEL_BLUE_HOUSE_DOOR ; north exit
.byte $ff ; south exit
.byte NIBEL_BLUE_HOUSE_VIEWER ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word blue_house_n_lzsa ; north bg
.word blue_house_s_lzsa ; south bg
.word blue_house_e_lzsa ; east bg
.word blue_house_w_lzsa ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
.byte DIRECTION_E ; special exit
.byte 5,11 ; special x
.byte 40,46 ; special y
.word nibel_take_blue_page-1 ; special function
; NIBEL_BLUE_HOUSE_VIEWER -- blue house viewer machine
location8:
.byte $ff ; north exit
.byte $ff ; south exit
.byte NIBEL_BLUE_ROOM ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word projector_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte DIRECTION_E ; special exit
.byte 14,24 ; special x
.byte 34,40 ; special y
.word projector_button-1 ; special function
; NIBEL_RED_PATH1 -- path 1 to red house
location9:
.byte $ff ; north exit
.byte $ff ; south exit
.byte NIBEL_OUTSIDE_ELEV2_CLOSED ; east exit
.byte NIBEL_RED_DOOR_CLOSED ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word red_path1_e_lzsa ; east bg
.word red_path1_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff
; NIBEL_RED_DOOR_CLOSED -- outside red house
location10:
.byte $ff ; north exit
.byte $ff ; south exit
.byte NIBEL_RED_PATH1 ; east exit
.byte NIBEL_RED_DOOR_OPEN ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word red_door_e_lzsa ; east bg
.word red_door_closed_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff
; NIBEL_RED_DOOR_OPEN -- outside red house, door open
location11:
.byte $ff ; north exit
.byte $ff ; south exit
.byte NIBEL_RED_PATH1 ; east exit
.byte NIBEL_RED_ROOM ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word red_door_e_lzsa ; east bg
.word red_door_open_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff
; NIBEL_RED_ROOM -- inside red room
location12:
.byte $ff ; north exit
.byte NIBEL_RED_TABLE ; south exit
.byte NIBEL_RED_DOOR_CLOSED ; east exit
.byte NIBEL_RED_BED ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word red_room_n_lzsa ; north bg
.word red_room_s_lzsa ; south bg
.word red_room_e_lzsa ; east bg
.word red_room_w_lzsa ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
.byte $ff
; NIBEL_RED_TABLE -- windmill table closeup
location13:
.byte $ff ; north exit
.byte NIBEL_RED_ROOM ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word red_room_table_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH
.byte DIRECTION_S ; special exit
.byte 10,30 ; special x
.byte 34,44 ; special y
.word nibel_open_drawer-1 ; special function
; NIBEL_RED_TABLE_OPEN -- windmill table closeup, open with red page
location14:
.byte $ff ; north exit
.byte NIBEL_RED_ROOM ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word red_room_table_open_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH
.byte DIRECTION_S ; special exit
.byte 12,20 ; special x
.byte 36,46 ; special y
.word nibel_take_red_page-1 ; special function
; NIBEL_RED_BED -- close up of bed
location15:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte NIBEL_RED_BED_OPEN ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word red_room_bed_w_lzsa ; west bg
.byte BG_WEST
.byte $ff ; special exit
; NIBEL_RED_BED_OPEN -- bed drawer open
location16:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte NIBEL_RED_ROOM ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word red_room_bed_open_w_lzsa ; west bg
.byte BG_WEST
.byte DIRECTION_W ; special exit
.byte 17,24 ; special x
.byte 24,40 ; special y
.word nibel_view_torn_page-1 ; special function
; NIBEL_HALF_LETTER -- right half of letter
location17:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte NIBEL_RED_ROOM ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word right_letter_lzsa ; west bg
.byte BG_WEST
.byte $ff ; special exit
; NIBEL_BLUE_PATH_0P5 -- path 0.5 to blue house
location18:
.byte NIBEL_OUTSIDE_ELEV2_CLOSED ; north exit
.byte NIBEL_BLUE_PATH1 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_W ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word blue_path_0p5_n_lzsa ; north bg
.word blue_path_0p5_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff
; NIBEL_BLUE_PATH_2P25 -- path 2.25 with the door to conference room
location19:
.byte NIBEL_BLUE_PATH2 ; north exit
.byte NIBEL_BLUE_PATH_2P5 ; south exit
.byte NIBEL_SHACK_DOOR_OPEN ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word blue_path_2p25_n_lzsa ; north bg
.word blue_path_2p25_s_lzsa ; south bg
.word blue_path_2p25_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST
.byte DIRECTION_S ; special exit
.byte 11,29 ; special x
.byte 4,44 ; special y
.word handle_shack_door-1 ; special function
; NIBEL_BLUE_PATH_2P5 -- path 2.5 along the wall
location20:
.byte NIBEL_BLUE_PATH_2P25 ; north exit
.byte NIBEL_BLUE_PATH_2P75 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word blue_path_2p5_n_lzsa ; north bg
.word blue_path_2p5_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte DIRECTION_N ; special exit
.byte 11,17 ; special x
.byte 0,46 ; special y
.word touch_gate_n-1 ; special function
; NIBEL_BLUE_PATH_2P75 -- path 2.75 along the wall
location21:
.byte NIBEL_BLUE_PATH_2P5 ; north exit
.byte NIBEL_BLUE_PATH3 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word blue_path_2p75_n_lzsa ; north bg
.word blue_path_2p75_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte DIRECTION_S ; special exit
.byte 5,16 ; special x
.byte 6,42 ; special y
.word goto_shack_outside-1 ; special function
; NIBEL_BLUE_HOUSE_DOOR -- door outside blue house
location22:
.byte NIBEL_BLUE_PATH3 ; north exit
.byte NIBEL_BLUE_HOUSE_DOOR_OPEN ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word blue_house_door_n_lzsa ; north bg
.word blue_house_door_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff
; NIBEL_BLUE_HOUSE_DOOR_OPEN -- blue house door, open
location23:
.byte NIBEL_BLUE_PATH3 ; north exit
.byte NIBEL_BLUE_ROOM ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word blue_house_door_n_lzsa ; north bg
.word blue_house_door_open_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff ; special function
; NIBEL_SHACK_OUTSIDE -- outside the weird shack
location24:
.byte NIBEL_SHACK_HALLWAY ; north exit
.byte NIBEL_BLUE_PATH3 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word shack_outside_n_lzsa ; north bg
.word shack_outside_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte DIRECTION_S ; special exit
.byte 23,35 ; special x
.byte 6,42 ; special y
.word goto_wall-1 ; special function
; NIBEL_SHACK_HALLWAY -- outside the weird shack, in the hallway
location25:
.byte NIBEL_SHACK_EXIT ; north exit
.byte NIBEL_SHACK_OUTSIDE ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word shack_hallway_n_lzsa ; north bg
.word shack_hallway_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff
; NIBEL_SHACK_EXIT -- exit of the weird shack
location26:
.byte NIBEL_SHACK_CENTER ; north exit
.byte NIBEL_SHACK_HALLWAY ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word shack_exit_n_lzsa ; north bg
.word shack_exit_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff
; NIBEL_SHACK_CENTER -- center of the weird shack
location27:
.byte NIBEL_SHACK_ENTRANCE ; north exit
.byte NIBEL_SHACK_EXIT ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word shack_center_n_lzsa ; north bg
.word shack_center_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte DIRECTION_S ; special exit
.byte 12,29 ; special x
.byte 20,34 ; special y
.word touch_trap-1 ; special function
; NIBEL_SHACK_ENTRANCE -- entranceway of the weird shack
location28:
.byte NIBEL_SHACK_ENTRANCE_OPEN ; north exit
.byte NIBEL_SHACK_CENTER ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word shack_entrance_n_lzsa ; north bg
.word shack_entrance_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff
; NIBEL_SHACK_ENTRANCE_OPEN -- entranceway of the weird shack, door open
location29:
.byte NIBEL_BLUE_PATH_2P25 ; north exit
.byte NIBEL_SHACK_CENTER ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word shack_entrance_open_n_lzsa ; north bg
.word shack_entrance_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff
; NIBEL_SHACK_DOOR_OPEN -- open door to conference room
location30:
.byte NIBEL_BLUE_PATH2 ; north exit
.byte NIBEL_BLUE_PATH_2P5 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word blue_path_2p25_n_lzsa ; north bg
.word blue_path_2p25_s_lzsa ; south bg
.word blue_path_2p25_open_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST
.byte DIRECTION_E ; special exit
.byte 11,27 ; special x
.byte 4,44 ; special y
.word scary_entrance-1 ; special function
; FIXME: we should also still handle south stuff if possible