dos33fsprogs/games/mist/link_book_mist_dock.s

155 lines
3.4 KiB
ArmAsm

;=============================
; mist_link_book
;=============================
mist_link_book:
; turn off music
lda SOUND_STATUS
and #SOUND_MOCKINGBOARD
beq skip_turn_off_music
; disable interrupts
jsr mockingboard_disable_interrupt
sei
jsr clear_ay_both
skip_turn_off_music:
; load link noise if IIc
; we have to load it late due to IIc needing ROM copy in AUX
; until done playing music
; this makes an awkward pause but seems best compromise
lda APPLEII_MODEL
cmp #'C'
bne link_noise_already_loaded
jsr load_linking_noise
link_noise_already_loaded:
; clear screen
lda #0
sta clear_all_color+1
jsr clear_all
jsr page_flip
jsr clear_all
jsr page_flip
; play sound effect
jsr play_link_noise
lda #MIST_ARRIVAL_DOCK
sta LOCATION
lda #LOAD_MIST ; start at Mist
sta WHICH_LOAD
lda #$ff
sta LEVEL_OVER
rts
dock_animation_sprites:
.word dock_animate_sprite3 ; 26
.word dock_animate_sprite4 ; 27
.word dock_animate_sprite5 ; 28
.word dock_animate_sprite6 ; 29
.word dock_animate_sprite7 ; 30
.word dock_animate_sprite8 ; 31
; water1
dock_animate_sprite1:
.byte 9,6
.byte $22,$22,$22,$22,$22,$66,$66,$22,$22
.byte $26,$62,$26,$62,$26,$62,$66,$26,$62
.byte $26,$62,$26,$62,$26,$62,$66,$26,$62
.byte $26,$62,$26,$62,$26,$62,$66,$26,$62
.byte $26,$62,$26,$62,$26,$62,$66,$26,$62
.byte $26,$62,$26,$62,$26,$62,$66,$26,$22
; water2
dock_animate_sprite2:
.byte 9,6
.byte $22,$22,$22,$22,$22,$66,$66,$22,$22
.byte $62,$26,$62,$26,$62,$26,$66,$62,$26
.byte $62,$26,$62,$26,$62,$26,$66,$62,$26
.byte $62,$26,$62,$26,$62,$26,$66,$62,$26
.byte $62,$26,$62,$26,$62,$26,$66,$62,$26
.byte $62,$26,$62,$26,$62,$26,$66,$22,$22
; water tilt
dock_animate_sprite3:
.byte 9,6
.byte $77,$77,$77,$77,$77,$77,$77,$77,$77
.byte $77,$77,$77,$77,$77,$77,$77,$77,$77
.byte $22,$22,$22,$27,$27,$77,$77,$77,$77
.byte $22,$22,$22,$22,$22,$22,$22,$22,$22
.byte $22,$22,$22,$22,$22,$22,$22,$22,$22
.byte $22,$22,$22,$22,$22,$22,$22,$22,$22
; water tilt_island
dock_animate_sprite4:
.byte 9,6
.byte $77,$77,$77,$77,$77,$77,$77,$77,$77
.byte $77,$77,$77,$77,$77,$77,$77,$77,$77
.byte $77,$77,$57,$55,$77,$77,$77,$77,$27
.byte $77,$57,$55,$55,$25,$2f,$22,$22,$22
.byte $77,$25,$22,$22,$22,$22,$22,$22,$22
.byte $22,$22,$22,$22,$22,$22,$22,$22,$22
; island1
dock_animate_sprite5:
.byte 9,6
.byte $66,$66,$66,$66,$44,$66,$66,$66,$66
.byte $66,$66,$46,$66,$44,$46,$55,$66,$56
.byte $66,$44,$44,$44,$44,$44,$75,$77,$99
.byte $44,$44,$44,$44,$44,$44,$d7,$2d,$29
.byte $54,$44,$55,$55,$55,$55,$55,$22,$22
.byte $25,$22,$22,$22,$25,$25,$22,$22,$22
; island2
dock_animate_sprite6:
.byte 9,6
.byte $44,$66,$44,$66,$44,$99,$99,$66,$66
.byte $44,$44,$54,$55,$44,$5e,$89,$56,$56
.byte $44,$44,$44,$55,$44,$55,$58,$85,$88
.byte $54,$45,$44,$44,$44,$54,$55,$88,$88
.byte $44,$44,$44,$44,$44,$45,$dd,$28,$88
.byte $44,$44,$44,$44,$44,$22,$22,$22,$22
; island3
dock_animate_sprite7:
.byte 9,6
.byte $22,$42,$42,$72,$55,$77,$99,$66,$66
.byte $22,$44,$44,$d7,$77,$e9,$99,$86,$55
.byte $44,$44,$5d,$44,$77,$7e,$77,$58,$55
.byte $44,$d4,$45,$44,$88,$57,$45,$85,$88
.byte $dd,$44,$44,$44,$55,$45,$dd,$22,$28
.byte $44,$dd,$d4,$44,$88,$2d,$82,$22,$22
; island4
dock_animate_sprite8:
.byte 9,6
.byte $55,$88,$e8,$66,$56,$55,$56,$66,$66
.byte $55,$77,$5e,$77,$d8,$8d,$88,$22,$26
.byte $cc,$77,$55,$77,$dd,$88,$88,$22,$22
.byte $44,$45,$c7,$55,$d5,$22,$22,$22,$22
.byte $44,$44,$4c,$55,$dd,$22,$22,$22,$22
.byte $44,$44,$44,$55,$dd,$22,$28,$22,$22