dos33fsprogs/duke/TODO
2020-12-15 01:03:24 -05:00

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sound:
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click on jump
click on bump head
fancier PC-style sounds
movement:
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* collision detection up (hit head on jump)
* when land from jump, stop walking
walking right into objects, stand back one more (maybe and to mask?)
* can keep walking in collision, just don't move
level1:
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exit door, blue pillar, red key (all in basement?)
tiles
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animated tiles? alternate frame?
laser
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hit enemies
hit tiles
levels:
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mystery level 2
status:
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keep score, inventory
sprites:
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When land, kicks up dust
enemies:
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Little robot
green crawly
items:
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red/blue key inverse-R