Tools for manipulating Apple II dos33 filesystems
Go to file
2018-06-18 17:02:13 -04:00
asm_routines sa: start a HGR infrastructure 2018-05-24 19:42:22 -04:00
asoft_basic-utils Makefile: more cleanups 2018-06-10 23:56:47 -04:00
asoft_presenter
asoft_sound asoft_sound: include comments in generated code 2017-01-05 14:08:59 -05:00
chiptune_debug Update with reproducer 2018-06-13 23:11:51 -04:00
chiptune_player chiptune_player: sync up with current version 2018-06-11 15:47:40 -04:00
deceptive_list deceptive_listings: messing around with basic listings 2017-04-24 08:10:29 -04:00
dlowres_mode7 dlowres: make instructions in HELLO 2017-12-07 22:42:55 -05:00
dos33fs-linux2.4
dos33fs-utils dos33: update for a new SHOWFREE command 2018-02-22 12:19:04 -05:00
electric_duet eduet: update files 2018-06-04 08:05:47 -04:00
ethernet webserver: comment the memcpy routine 2016-12-16 16:51:54 -05:00
glados3.3 glados: check in some asm commits 2017-06-24 23:59:16 -04:00
gr-sim tfv: add support for sub-levels 2018-06-18 17:02:13 -04:00
gr-utils gr-utils: png2rle, make help a bit more complete 2018-02-16 00:12:53 -05:00
hgr-utils pcx2hgr: add "raw" option to not put the A/L values on front 2018-02-07 16:30:02 -05:00
ksp mockingboard: ksp_demo getting closer 2018-02-07 20:17:11 -05:00
linker_scripts sa: got it just barely squeezed into memory 2018-06-05 14:45:35 -04:00
mockingboard mockingboard: add basic test 2018-03-12 14:44:25 -04:00
mode7 only build the utils by default 2018-06-11 00:01:23 -04:00
mode7_demo Makefile: clean up the make clean process a bit 2018-06-10 23:45:44 -04:00
still_alive Makefile: clean up the make clean process a bit 2018-06-10 23:45:44 -04:00
tfv tfv: update game engine 2018-06-18 11:58:36 -04:00
two-liners Makefile: clean up the make clean process a bit 2018-06-10 23:45:44 -04:00
CHANGES
Makefile Makefile: more make clean updates 2018-06-11 15:41:37 -04:00
Makefile.inc
README
TODO

%%%%%%%%%%%%
dos33fsprogs
%%%%%%%%%%%%

    http://www.deater.net/weave/vmwprod/apple/dos33fs.html

    by Vince Weaver <vince _at_ deater.net>
    

These are some tools for manipulating Apple II disk files that
I've written over the years while doing Apple 2 hacking.


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


make_b : take a machine language blob and give it the size/offset
         header needed to BLOAD it from DOS3.3


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
	 

asoft_detoken: takes an applesoft file obtained with dos33
               and converts it to an ASCII text file


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

	       
tokenize_asoft: takes an ASCII text file and converts it
                into a tokenized applesoft file


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


dos33:		a tool for manipulating dos33 .dsk images


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


dos33_text2ascii: convert a dos33 text file to ASCII


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


integer_detoken: detokenize an Apple Integer BASIC program


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


pcx2hgr:	converts a 140x160 (or 140x192) PCX image file
                into an Apple II HGR graphics file that can 
		be loaded with "BLOAD IMAGE,A$2000"

		To get it to work, create an image with the GIMP.
		Scale to 140x160.  Save as indexed with the 
		included "hgr.pal" palette.

                It also works with 280x160 but in that case it ignores
		colors and only generates black and white output.


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


mkdos33fs:	create an Apple ][ DOS 3.3 filesystems


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

asoft_presenter:

    creates a slide presentation disk image for use on apple II

    see README.presenter for more documentation

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

shape_table:  create an Apple shape table for use with
              DRAW and XDRAW commands
	      
	      can generate BASIC code to load it (via DATA) or
	      else a binary version that can be BLOADed
	      
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

asoft_compact: tries to compress your Applesoft basic program
               to make it as small as possible

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%