dos33fsprogs/games/lemm/level5.s

307 lines
4.6 KiB
ArmAsm

.include "zp.inc"
.include "hardware.inc"
.include "lemm.inc"
.include "lemming_status.inc"
.include "qload.inc"
.byte 5 ; level 5
do_level5:
;==============
; set up stuff
;==============
lda #9
sta DOOR_X
lda #24
sta DOOR_Y
;==============
; set up intro
;==============
lda #<level5_preview_lzsa
sta level_preview_l_smc+1
lda #>level5_preview_lzsa
sta level_preview_h_smc+1
;==============
; set up music
;==============
lda #0
sta CURRENT_CHUNK
sta DONE_PLAYING
sta BASE_FRAME_L
sta BUTTON_LOCATION
; set up first song
lda #<music6_parts_l
sta chunk_l_smc+1
lda #>music6_parts_l
sta chunk_l_smc+2
lda #<music6_parts_h
sta chunk_h_smc+1
lda #>music6_parts_h
sta chunk_h_smc+2
lda #$D0
sta CHUNK_NEXT_LOAD ; Load at $D0
jsr load_song_chunk
lda #$D0 ; music starts at $d000
sta CHUNK_NEXT_PLAY
sta BASE_FRAME_H
lda #1
sta LOOP
sta CURRENT_CHUNK
;=======================
; show title screen
;=======================
lda #5
sta WHICH_LEVEL
jsr intro_level
;=======================
; Load Graphics
;=======================
lda #$20
sta HGR_PAGE
jsr hgr_make_tables
bit SET_GR
bit PAGE0
bit HIRES
bit FULLGR
lda #<level5_lzsa
sta getsrc_smc+1 ; LZSA_SRC_LO
lda #>level5_lzsa
sta getsrc_smc+2 ; LZSA_SRC_HI
lda #$20
jsr decompress_lzsa2_fast
lda #<level5_lzsa
sta getsrc_smc+1 ; LZSA_SRC_LO
lda #>level5_lzsa
sta getsrc_smc+2 ; LZSA_SRC_HI
lda #$40
jsr decompress_lzsa2_fast
;=======================
; Setup cursor
;=======================
lda #0
sta OVER_LEMMING
lda #10
sta CURSOR_X
lda #100
sta CURSOR_Y
;=======================
; Init Lemmings
;=======================
lda #0
sta lemming_out
sta lemming_exploding
lda #12
sta lemming_x
lda #40
sta lemming_y
lda #1
sta lemming_direction
lda #LEMMING_FALLING
sta lemming_status
;=======================
; Play "Let's Go"
;=======================
jsr play_letsgo
;=======================
; start music
;=======================
; cli
;=======================
; init vars
;=======================
lda #0
sta LEVEL_OVER
sta DOOR_OPEN
sta FRAMEL
sta LOAD_NEXT_CHUNK
sta JOYSTICK_ENABLED
sta LEMMINGS_OUT
jsr update_lemmings_out
lda #1
sta LEMMINGS_TO_RELEASE
; jsr save_bg_14x14 ; save initial bg
; set up time
lda #$5
sta TIME_MINUTES
lda #$00
sta TIME_SECONDS
sta TIMER_COUNT
;===================
;===================
; Main Loop
;===================
;===================
l5_main_loop:
;=========================
; load next chunk of music
; if necessary
;=========================
jsr load_music
lda DOOR_OPEN
bne l5_door_is_open
jsr draw_door_5
l5_door_is_open:
;======================
; release lemmings
;======================
lda LEMMINGS_TO_RELEASE
beq l5_done_release_lemmings
lda DOOR_OPEN
beq l5_done_release_lemmings
lda FRAMEL
and #$f
bne l5_done_release_lemmings
inc LEMMINGS_OUT
jsr update_lemmings_out
lda #1
sta lemming_out
dec LEMMINGS_TO_RELEASE
l5_done_release_lemmings:
; jsr draw_flames
lda TIMER_COUNT
cmp #$50
bcc l5_timer_not_yet
jsr update_time
lda #$0
sta TIMER_COUNT
l5_timer_not_yet:
; main drawing loop
jsr erase_lemming
jsr erase_pointer
jsr move_lemmings
jsr draw_lemming
jsr handle_keypress
jsr draw_pointer
lda #$ff
jsr wait
inc FRAMEL
lda LEVEL_OVER
bne l5_level_over
jmp l5_main_loop
l5_level_over:
; bit SET_TEXT
jsr disable_music
jsr outro_level1
rts
.include "graphics/graphics_level5.inc"
music6_parts_h:
.byte >lemm6_part1_lzsa,>lemm6_part2_lzsa,>lemm6_part3_lzsa
.byte >lemm6_part4_lzsa,>lemm6_part5_lzsa,>lemm6_part6_lzsa
.byte >lemm6_part7_lzsa,>lemm6_part8_lzsa,>lemm6_part9_lzsa
.byte >lemm6_part10_lzsa
.byte $00
music6_parts_l:
.byte <lemm6_part1_lzsa,<lemm6_part2_lzsa,<lemm6_part3_lzsa
.byte <lemm6_part4_lzsa,<lemm6_part5_lzsa,<lemm6_part6_lzsa
.byte <lemm6_part7_lzsa,<lemm6_part8_lzsa,<lemm6_part9_lzsa
.byte <lemm6_part10_lzsa
lemm6_part1_lzsa:
.incbin "music/lemm6.part1.lzsa"
lemm6_part2_lzsa:
.incbin "music/lemm6.part2.lzsa"
lemm6_part3_lzsa:
.incbin "music/lemm6.part3.lzsa"
lemm6_part4_lzsa:
.incbin "music/lemm6.part4.lzsa"
lemm6_part5_lzsa:
.incbin "music/lemm6.part5.lzsa"
lemm6_part6_lzsa:
.incbin "music/lemm6.part6.lzsa"
lemm6_part7_lzsa:
.incbin "music/lemm6.part7.lzsa"
lemm6_part8_lzsa:
.incbin "music/lemm6.part8.lzsa"
lemm6_part9_lzsa:
.incbin "music/lemm6.part9.lzsa"
lemm6_part10_lzsa:
.incbin "music/lemm6.part10.lzsa"