dos33fsprogs/mist/TODO

122 lines
2.8 KiB
Plaintext

For release 1.0
+ QLOAD
-- add back in intro text (load to gr page2, switch to, then load?)
-- add in 5 load games
-- make it which-disk-is-in aware
-- code to sanity check right disk is put in?
read t0/s0 check fingerprint?
+ LOADER
-- save game
-- joystick support
+ MIST
-- open door to clock puzzle?
-- another stop on path to spaceship. Out of room though :(
-- MIST_ROCKET_PATH_PAD probably missing ship-raised background
+ OCTAGON
-- load "red page" sound into LC and play it?
-- show "burnt" books if click on non-avail book
-- adjust grabbing of actual books
-- longer speeches from brothers, most notably the
page 5 speeches and ending
+ SELENA
-- load 1s clip of sounds (4k each) into language card?
+ STONEY
-- allow coming at steps from an angle
+ CHANNEL
-- from path can still see down elev1 even if up
-- rotate windmill if enabled?
+ ARBOR
-- rotate windmill if enabled?
-- missing treehouses
-- can look down elevator1 shaft if not there
+ NIBEL
-- turn on sprite crop in the viewer part
[harder to do this than you might think]
+ MECHE
-- animations for elevator
-- way to turn around in basement
-- make rotation more similar to actual game?
+ SUB
-- can walk around outside of sub
Done:
+ CABIN
+ DENTIST
+ DNI
+ MIST_TITLE
+ SHIP
+ VIEWER
-- real game can erase message?
================================
TODO Maybe future:
MIST:
+ look at catherine's letter from other side of path
+ Make clock puzzle more similar to actual game
OCTAGON:
+ in tower could have extra window open/closed far backgrounds(?)
+ turning when looking at hint loses the text mode
+ line drawing on map isn't optimal
+ should hints be black on white text?
General:
+ Insert floppy #100 joke?
+ double link noise (once when leave, once when get there?)
+ can drop pages back where we picked them up
not too hard to implement?
MECHE age:
+ can poke around more stuff in their rooms
+ reduce size by using flipped-background attribute(?)
SELENA age:
+ optional mockingboard sound for keyboard?
+ sound
5 sound effects (not digital samples)
maybe not bother with aiming antennas, but sum button plays
if switch been pushed
filler sounds for others?
+ antenna compartment should open/close when you click on it
+ better colors
Channelwood:
+ Windmill animation
+ Animation for bridge rising
+ Animation for pipe extending
+ Animation for book elevator
+ Animation for level1 elevator
+ Animation for level2 elevator
+ Background sound effects
Stoneship age:
+ When standing at door to lighthouse should be able
to see trunk is up
+ Spheres in red room should play animations
Ending:
+ Atrus at end -- hires?
VIEWER
+ ?
CABIN
+ Make match go out gradually when leave
+ Make boiler puzzle a bit closer to actual (it has a warm up
time in the real game)
+ Allow looking down from whole ride up the tree, not just at top