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82 lines
1.7 KiB
Plaintext
82 lines
1.7 KiB
Plaintext
+ update speaker_tone.s
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short-term:
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+ Finish mockingboard music (victory and battle)
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+ Get battle finished
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- hook up name
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- sound effects (during battle? magic specifically)
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- if not enough magic points, grey out? somehow
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the ones we can't cast
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- adjust color of fight background based on ground color
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- randomize/generic enemy
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- handle dying properly (game over at bottom of screen)
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+ load game support
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+ merge the credits and battle mockingboard code if possible
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+ for the victory music, add pause before playing, adjust tempo
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+ add "story" of some sort
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get metrocat by running across him on world map
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proper slowdown/delay in attack
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simple sound effects when selecting menu
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maybe gradients on backgrounds
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help:
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different help screen for flying than worldmap
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title:
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timeout if no key pressed at splash/title screen
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walking around:
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separate background image that says when you can walk
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different colors to indicate who you can talk to
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battle:
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spiral intro
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animated intro
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load game support
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split title and flying off from map play
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new or load game
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char selector
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male/female
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hair color
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skin color
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name
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mode7 speed fixes:
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+ Skip key parsing if no key read
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+ Self modifying code on the adds in inner loop
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+ inline lookup_map (or at least a copy of it)
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maybe code that detects if spacex/spacey add
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incremented and just skip the lookup (avoid the need
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for the cache code)
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+ Unroll inner loop? Might not help much since we are
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self-modifying and would have to duplicate
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that.
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short term:
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longer term:
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sky -- color looks too much like grass on monochrome display
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map -- adjust x/y to better match real position
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name entry screen
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inventory screen
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collision detection
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after game over, return to title screen
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save/restore game
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