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170 lines
2.5 KiB
ArmAsm
170 lines
2.5 KiB
ArmAsm
; Peasant's Quest Intro Sequence
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; by Vince `deater` Weaver vince@deater.net
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; with apologies to everyone
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.include "hardware.inc"
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.include "zp.inc"
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.include "qload.inc"
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.include "music.inc"
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peasant_quest_intro:
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lda #0
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sta ESC_PRESSED
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sta LEVEL_OVER
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jsr hgr_make_tables
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jsr hgr2
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;===============================
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; restart music, only drum loop
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;===============================
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lda SOUND_STATUS
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and #SOUND_MOCKINGBOARD
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beq mockingboard_notfound
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; hack! modify the PT3 file to ignore the latter half
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lda #$ff ; end after 4 patterns
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sta PT3_LOC+$C9+$4
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lda #$0 ; set LOOP to 0
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sta PT3_LOC+$66
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jsr pt3_init_song
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cli
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mockingboard_notfound:
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;========================
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; Cottage
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;========================
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jsr intro_cottage
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lda ESC_PRESSED
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bne escape_handler
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;========================
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; Lake West
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;========================
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jsr intro_lake_west
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lda ESC_PRESSED
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bne escape_handler
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;========================
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; Lake East
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;========================
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jsr intro_lake_east
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lda ESC_PRESSED
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bne escape_handler
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;========================
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; River
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;========================
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jsr intro_river
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lda ESC_PRESSED
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bne escape_handler
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;========================
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; Knight
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;========================
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jsr intro_knight
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;========================
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; Start actual game
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;========================
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jsr draw_peasant
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; wait a bit
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lda #10
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jsr wait_a_bit
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escape_handler:
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;==========================
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; disable music
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lda SOUND_STATUS
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and #SOUND_MOCKINGBOARD
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beq mockingboard_notfound2
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sei ; turn off music
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jsr clear_ay_both ; clear AY state
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jsr mockingboard_disable_interrupt
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mockingboard_notfound2:
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;=============================
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; start new game
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;=============================
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jmp start_new_game
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.include "new_game.s"
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.include "intro_cottage.s"
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.include "intro_lake_w.s"
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.include "intro_lake_e.s"
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.include "intro_river.s"
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.include "intro_knight.s"
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.include "draw_peasant.s"
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.include "hgr_1x5_sprite.s"
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.include "hgr_sprite.s"
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.include "gr_copy.s"
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.include "hgr_copy.s"
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.include "wait.s"
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.include "wait_a_bit.s"
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.include "graphics_peasantry/graphics_intro.inc"
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.include "graphics_peasantry/priority_intro.inc"
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.include "text/intro.inc"
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.include "animate_bubbles.s"
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skip_text:
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.byte 0,2,"ESC Skips",0
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;===================
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; print title
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intro_print_title:
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lda #<peasant_text
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sta OUTL
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lda #>peasant_text
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sta OUTH
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jsr hgr_put_string
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lda #<skip_text
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sta OUTL
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lda #>skip_text
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sta OUTH
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jmp hgr_put_string ; tail call
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