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84 lines
1.7 KiB
Plaintext
84 lines
1.7 KiB
Plaintext
Soon:
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+ Enable getting back on spaceship
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+ Better collision detection on Spaceship land
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+ Better collision detection/walk on+off in College Park
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+ Hook up art for all possible locations
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+ Working conversation
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+ Riding animals
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+ Battle
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+ End sequence
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Credits:
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+ Running on bird. Stars and words in sky, mountain
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+ Then spaceship flying with planet in the sky
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Not soon:
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+ Play as either DEATER or FROGGY
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+ Allow spaceship to land on arbitrary grass space
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+ Toggle lowercase/uppercase text
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Trailer:
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Coming this July
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At Kansasfest
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+ A new game about 20 year old events for a 40 year old platform
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+ Title Screen
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+ Riding bird
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+ Battle against killer crab
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+ Darkest Bel Air
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Tom Bombem Video
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+ Games forever
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+ CGA/GWBASIC (Spacewar)
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+ EGA/PASCAL (AITAS, UNDERWATER)
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In germany, impressed, passed me a copy of PCGPE
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(show screenshot)
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Thus was born---> Tom Bombem
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Linux version has cooler MOD based sound.
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Released to a few local BBSes in Maryland.
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Optimisitically Sent a copy to ID software (by then 3D realms).
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Nice letter, basically looks decent but we've moved onto 3D games now.
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Sound Blaster code, Ethan Brodsky, wasn't any older than me.
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Graphcis in Deluxe Paint (screengrab).
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Story!
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-> My copout for not having full audio track
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-> People in my HS really liked that.
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-> ALl sound effects just me saying them.
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=> original develop w/o internet. Made my own RLE
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file format.
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-> I used to doodle these Aliens, thinking they were original,
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but clearly they are based on the ones in Commander Keen
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-> Level 3 meant to be one where you walk around with keycards
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to turn off the tractor beam (wonder where that came from).
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Off to college, never finished.
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