dos33fsprogs/games/peasant/intro.s

101 lines
1.5 KiB
ArmAsm

; A Peasant's Quest????
; by Vince `deater` Weaver vince@deater.net
; with apologies to everyone
.include "hardware.inc"
.include "zp.inc"
.include "qload.inc"
peasant_quest:
jsr hgr_make_tables
jsr HGR2 ; Hi-res graphics, no text at bottom
; Y=0, A=0 after this called
;*******************************
; restart music, only drum loop
;******************************
; hack! modify the PT3 file to ignore the latter half
lda #$ff ; end after 4 patterns
sta PT3_LOC+$C9+$4
lda #$0 ; set LOOP to 0
sta PT3_LOC+$66
jsr pt3_init_song
cli
;************************
; Cottage
;************************
jsr cottage
;************************
; Lake West
;************************
jsr lake_west
;************************
; Lake East
;************************
jsr lake_east
;************************
; River
;************************
jsr river
;************************
; Knight
;************************
jsr knight
;************************
; Ending
;************************
lda #LOAD_COPY_CHECK
sta WHICH_LOAD
rts
.include "decompress_fast_v2.s"
.include "wait_keypress.s"
.include "intro_cottage.s"
.include "intro_lake_w.s"
.include "intro_lake_e.s"
.include "intro_river.s"
.include "intro_knight.s"
.include "draw_peasant.s"
.include "hgr_font.s"
.include "draw_box.s"
.include "hgr_rectangle.s"
.include "hgr_7x30_sprite.s"
.include "hgr_1x5_sprite.s"
.include "hgr_save_restore.s"
.include "hgr_input.s"
.include "hgr_tables.s"
.include "wait_a_bit.s"
.include "graphics/graphics.inc"