mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-25 20:30:31 +00:00
94 lines
2.2 KiB
Makefile
94 lines
2.2 KiB
Makefile
PCX2HGR = ../hgr-utils/pcx2hgr
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DOS33 = ../dos33fs-utils/dos33
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TXT2BAS = ../asoft_basic-utils/tokenize_asoft
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all: ksp.dsk
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ACMPLX.BAS: acmplx.bas
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$(TXT2BAS) < acmplx.bas > ACMPLX.BAS
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CONTRACT.BAS: contract.bas
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$(TXT2BAS) < contract.bas > CONTRACT.BAS
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FLIGHT.BAS: flight.bas
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$(TXT2BAS) < flight.bas > FLIGHT.BAS
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KSP.BAS: ksp.bas
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$(TXT2BAS) < ksp.bas > KSP.BAS
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LAUNCH.BAS: launch.bas
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$(TXT2BAS) < launch.bas > LAUNCH.BAS
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LOADING.BAS: loading.bas
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$(TXT2BAS) < loading.bas > LOADING.BAS
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PHYSICS.BAS: physics.bas
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$(TXT2BAS) < physics.bas > PHYSICS.BAS
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VAB.BAS: vab.bas
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$(TXT2BAS) < vab.bas > VAB.BAS
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LOAD_DEMO.BAS: load_demo.bas
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$(TXT2BAS) < load_demo.bas > LOAD_DEMO.BAS
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ROCKET.SHAPE: ship2.table
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../hgr-utils/shape_table -b < ship2.table > ROCKET.SHAPE
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ksp.dsk: ACMPLX.BAS \
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CONTRACT.BAS \
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FLIGHT.BAS \
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KSP.BAS \
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ROCKET.SHAPE \
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LOAD_DEMO.BAS \
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LAUNCH.BAS GLOBE.HGR LAUNCHPAD.HGR ORBIT_TOP.HGR ORBIT_RIGHT.HGR \
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LOADING.BAS LOADING.HGR SQUAD.HGR TITLE.HGR \
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PHYSICS.BAS \
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VAB.BAS VAB.HGR
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$(DOS33) -y ksp.dsk SAVE B LOADING.HGR
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$(DOS33) -y ksp.dsk SAVE B SQUAD.HGR
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$(DOS33) -y ksp.dsk SAVE B TITLE.HGR
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$(DOS33) -y ksp.dsk SAVE A VAB.BAS
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$(DOS33) -y ksp.dsk SAVE B VAB.HGR
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$(DOS33) -y ksp.dsk SAVE A LOADING.BAS
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$(DOS33) -y ksp.dsk SAVE A ACMPLX.BAS
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$(DOS33) -y ksp.dsk SAVE A LAUNCH.BAS
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$(DOS33) -y ksp.dsk SAVE B GLOBE.HGR
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$(DOS33) -y ksp.dsk SAVE B LAUNCHPAD.HGR
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$(DOS33) -y ksp.dsk SAVE B ORBIT_RIGHT.HGR
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$(DOS33) -y ksp.dsk SAVE B ORBIT_TOP.HGR
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$(DOS33) -y ksp.dsk SAVE A PHYSICS.BAS
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$(DOS33) -y ksp.dsk SAVE A FLIGHT.BAS
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$(DOS33) -y ksp.dsk SAVE A CONTRACT.BAS
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$(DOS33) -y ksp.dsk SAVE A KSP.BAS
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$(DOS33) -y ksp.dsk SAVE A LOAD_DEMO.BAS
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$(DOS33) -y ksp.dsk SAVE B ROCKET.SHAPE
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LAUNCHPAD.HGR: launchpad.pcx
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$(PCX2HGR) launchpad.pcx > LAUNCHPAD.HGR
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ORBIT_TOP.HGR: orbit_top.pcx
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$(PCX2HGR) orbit_top.pcx > ORBIT_TOP.HGR
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ORBIT_RIGHT.HGR: orbit_right.pcx
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$(PCX2HGR) orbit_right.pcx > ORBIT_RIGHT.HGR
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GLOBE.HGR: globe.pcx
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$(PCX2HGR) globe.pcx > GLOBE.HGR
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LOADING.HGR: loading.pcx
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$(PCX2HGR) loading.pcx > LOADING.HGR
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SQUAD.HGR: squad.pcx
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$(PCX2HGR) squad.pcx > SQUAD.HGR
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TITLE.HGR: title.pcx
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$(PCX2HGR) title.pcx > TITLE.HGR
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VAB.HGR: vab.pcx
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$(PCX2HGR) vab.pcx > VAB.HGR
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clean:
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rm -f *~ *.HGR
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