mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-09-02 01:29:06 +00:00
170 lines
2.5 KiB
ArmAsm
170 lines
2.5 KiB
ArmAsm
; Peasant's Quest Intro Sequence
|
|
|
|
; by Vince `deater` Weaver vince@deater.net
|
|
|
|
; with apologies to everyone
|
|
|
|
.include "hardware.inc"
|
|
.include "zp.inc"
|
|
|
|
.include "qload.inc"
|
|
.include "music.inc"
|
|
|
|
peasant_quest_intro:
|
|
|
|
lda #0
|
|
sta ESC_PRESSED
|
|
sta LEVEL_OVER
|
|
|
|
jsr hgr_make_tables
|
|
|
|
jsr hgr2
|
|
|
|
|
|
;===============================
|
|
; restart music, only drum loop
|
|
;===============================
|
|
|
|
lda SOUND_STATUS
|
|
and #SOUND_MOCKINGBOARD
|
|
beq mockingboard_notfound
|
|
|
|
; hack! modify the PT3 file to ignore the latter half
|
|
|
|
lda #$ff ; end after 4 patterns
|
|
sta PT3_LOC+$C9+$4
|
|
|
|
lda #$0 ; set LOOP to 0
|
|
sta PT3_LOC+$66
|
|
|
|
jsr pt3_init_song
|
|
|
|
cli
|
|
mockingboard_notfound:
|
|
|
|
;========================
|
|
; Cottage
|
|
;========================
|
|
|
|
jsr intro_cottage
|
|
|
|
lda ESC_PRESSED
|
|
bne escape_handler
|
|
|
|
;========================
|
|
; Lake West
|
|
;========================
|
|
|
|
jsr intro_lake_west
|
|
|
|
lda ESC_PRESSED
|
|
bne escape_handler
|
|
|
|
;========================
|
|
; Lake East
|
|
;========================
|
|
|
|
jsr intro_lake_east
|
|
|
|
lda ESC_PRESSED
|
|
bne escape_handler
|
|
|
|
;========================
|
|
; River
|
|
;========================
|
|
|
|
jsr intro_river
|
|
|
|
lda ESC_PRESSED
|
|
bne escape_handler
|
|
|
|
;========================
|
|
; Knight
|
|
;========================
|
|
|
|
jsr intro_knight
|
|
|
|
;========================
|
|
; Start actual game
|
|
;========================
|
|
|
|
jsr draw_peasant
|
|
|
|
; wait a bit
|
|
|
|
lda #10
|
|
jsr wait_a_bit
|
|
|
|
escape_handler:
|
|
|
|
;==========================
|
|
; disable music
|
|
|
|
lda SOUND_STATUS
|
|
and #SOUND_MOCKINGBOARD
|
|
beq mockingboard_notfound2
|
|
|
|
sei ; turn off music
|
|
jsr clear_ay_both ; clear AY state
|
|
|
|
jsr mockingboard_disable_interrupt
|
|
mockingboard_notfound2:
|
|
|
|
|
|
|
|
;=============================
|
|
; start new game
|
|
;=============================
|
|
|
|
jmp start_new_game
|
|
|
|
.include "new_game.s"
|
|
|
|
.include "intro_cottage.s"
|
|
.include "intro_lake_w.s"
|
|
.include "intro_lake_e.s"
|
|
.include "intro_river.s"
|
|
.include "intro_knight.s"
|
|
|
|
.include "draw_peasant.s"
|
|
|
|
.include "hgr_1x5_sprite.s"
|
|
|
|
.include "hgr_sprite.s"
|
|
|
|
.include "gr_copy.s"
|
|
.include "hgr_copy.s"
|
|
|
|
.include "wait.s"
|
|
.include "wait_a_bit.s"
|
|
|
|
.include "graphics_peasantry/graphics_intro.inc"
|
|
|
|
.include "graphics_peasantry/priority_intro.inc"
|
|
|
|
.include "text/intro.inc"
|
|
|
|
.include "animate_bubbles.s"
|
|
|
|
skip_text:
|
|
.byte 0,2,"ESC Skips",0
|
|
|
|
;===================
|
|
; print title
|
|
intro_print_title:
|
|
lda #<peasant_text
|
|
sta OUTL
|
|
lda #>peasant_text
|
|
sta OUTH
|
|
|
|
jsr hgr_put_string
|
|
|
|
lda #<skip_text
|
|
sta OUTL
|
|
lda #>skip_text
|
|
sta OUTH
|
|
|
|
jmp hgr_put_string ; tail call
|
|
|
|
|