dos33fsprogs/games/riven_hgr
2024-06-22 00:28:30 -04:00
..
disk01_files riven: have it use the dni printing code to print disk number 2024-06-20 22:06:33 -04:00
disk39_files riven: have it use the dni printing code to print disk number 2024-06-20 22:06:33 -04:00
disk40_files riven: re-arrange disk40 files to make room 2024-06-22 00:28:30 -04:00
disk43_files riven: have it use the dni printing code to print disk number 2024-06-20 22:06:33 -04:00
graphics_sprites riven_hgr: gimp broke the sprites somehow 2024-05-15 17:37:08 -04:00
graphics_title riven_hgr: can actuall walk around 2024-05-14 16:31:41 -04:00
release riven_hgr: make transition to lores less ugly 2024-05-28 23:13:42 -04:00
audio.s riven: add some more assets 2024-06-21 01:31:11 -04:00
common_defines.inc riven: split out level definitions from common_defines.inc 2024-06-16 00:38:13 -04:00
draw_pointer.s riven_hgr: auto-generate pointers from png 2024-05-15 00:17:57 -04:00
generate_common.c riven: auto-generate qload.inc 2024-06-20 13:42:16 -04:00
gr_offsets.s riven_hgr: add back title text 2024-05-28 17:18:36 -04:00
hardware_detect.s riven_hgr: poc 2024-05-12 22:21:30 -04:00
hardware.inc riven: foolishly working on better disk support 2024-06-20 17:10:02 -04:00
hgr_14x14_sprite.s riven_hgr: auto-generate pointers from png 2024-05-15 00:17:57 -04:00
hgr_tables.s riven_hgr: poc 2024-05-12 22:21:30 -04:00
keyboard.s riven: foolishly working on better disk support 2024-06-20 17:10:02 -04:00
lc_detect.s riven: hook up orb sound 2024-06-21 17:05:56 -04:00
log_table.s riven_hgr: can actuall walk around 2024-05-14 16:31:41 -04:00
Makefile riven: re-arrange disk40 files to make room 2024-06-22 00:28:30 -04:00
NOTES riven: re-arrange disk40 files to make room 2024-06-22 00:28:30 -04:00
number_sprites.inc riven: forgot the number files 2024-06-21 01:32:13 -04:00
print_dni_numbers.s riven: forgot the number files 2024-06-21 01:32:13 -04:00
qboot_sector.s riven: have it use the dni printing code to print disk number 2024-06-20 22:06:33 -04:00
qboot_stage2.s riven_hgr: use qboot instead of qload 2024-05-28 16:51:03 -04:00
qboot.inc riven_hgr: use qboot instead of qload 2024-05-28 16:51:03 -04:00
qload.s riven: have it use the dni printing code to print disk number 2024-06-20 22:06:33 -04:00
README riven_hgr: use qboot instead of qload 2024-05-28 16:51:03 -04:00
text_print.s riven_hgr: add back title text 2024-05-28 17:18:36 -04:00
title.s riven: hook up orb sound 2024-06-21 17:05:56 -04:00
TODO riven: foolishly working on better disk support 2024-06-20 17:10:02 -04:00
wait_a_bit.s riven_hgr: use qboot instead of qload 2024-05-28 16:51:03 -04:00
wait.s riven_hgr: more work on movie 2024-05-20 18:04:33 -04:00
zp.inc riven: hook up orb sound 2024-06-21 17:05:56 -04:00
zx02_optim.s riven_hgr: poc 2024-05-12 22:21:30 -04:00

Riven on a Floppy Disk
~~~~~~~~~~~~~~~~~~~~~~

AKA how much of the 5-CD-ROM game RIVEN will fit on a 140k Apple II Floppy

by Vince `deater' Weaver <vince@deater.net>


Just as it says, how much "hi-res" Riven can you fit on a floppy disk.
Hand converted locations packed with ZX02 compression.

Maglev scene (the real reason I did this) was rotoscoped in 40x48 "lores".
	
The website probably has a more complete rundown on everything going on here
	http://www.deater.net/weave/vmwprod/riven/

Building this assumes you have zx02, the ca65 assembler, and various of
	my dos33fsutils in proper places.  Sorry.

28 May 2024