mirror of
https://github.com/deater/dos33fsprogs.git
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97 lines
1.4 KiB
ArmAsm
97 lines
1.4 KiB
ArmAsm
setup_music:
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;===================================
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; Setup Mockingboard
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;===================================
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lda #0
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sta DONE_PLAYING
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lda #1
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sta LOOP
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; detect mockingboard
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jsr mockingboard_detect
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bcc mockingboard_notfound
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mockingboard_found:
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; jsr mockingboard_patch ; patch to work in slots other than 4?
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lda SOUND_STATUS
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ora #SOUND_MOCKINGBOARD
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sta SOUND_STATUS
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;=======================
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; Set up 50Hz interrupt
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;========================
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jsr mockingboard_init
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jsr mockingboard_setup_interrupt
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;============================
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; Init the Mockingboard
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;============================
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jsr reset_ay_both
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jsr clear_ay_both
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;==================
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; init song
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;==================
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jsr music_load_fighting
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jsr pt3_init_song
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jmp done_setup_sound
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mockingboard_notfound:
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done_setup_sound:
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rts
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music_load_fighting:
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lda #<(fighting_lzsa)
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sta getsrc_smc+1
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lda #>(fighting_lzsa)
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sta getsrc_smc+2
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lda #$AE
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jsr decompress_lzsa2_fast
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rts
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music_load_victory:
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lda #<(victory_lzsa)
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sta getsrc_smc+1
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lda #>(victory_lzsa)
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sta getsrc_smc+2
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lda #$AE
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jsr decompress_lzsa2_fast
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rts
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;==========================
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; includes
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;==========================
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; pt3 player
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.include "pt3_lib_core.s"
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.include "pt3_lib_init.s"
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.include "interrupt_handler.s"
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.include "pt3_lib_mockingboard_detect.s"
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.include "pt3_lib_mockingboard_setup.s"
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PT3_LOC = $AE00
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.include "music/battle_music.inc"
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