dos33fsprogs/gr-sim/hellmood_memories/hellmood_gr.c
2020-05-05 11:04:31 -04:00

583 lines
10 KiB
C

/* A Linux/SDL/C version of Hellmood's amazing 256B DOS Memories Demo */
/* See http://www.sizecoding.org/wiki/Memories for a rundown on how it works */
/* This is a conversion to C I did in an attempt to see how it works */
/* and also to see if I could port any of this to the Apple II */
/* x86 has amazing code density with powerful instructions */
/* stos, mul, div, FPU, lots of 1-byte instructions */
/* and old x86 hardware made it really easy to program with limited code */
/* VGA/MCGA Mode13h (320x200 256 colors linear framebuffer) */
/* soundblaster MIDI with only a few out instructions */
/* Anyway this is a rough attempt to getting things going in C */
/* The last effect (ocean) is doing lots of sketchy stuff and */
/* depending a bit on undefined behavior so it's hit or miss */
/* whether it will work for you */
/* deater -- Vince Weaver -- vince@deater.net -- 23 April 2020 */
#include <stdio.h>
#include <unistd.h>
#include "gr-sim.h"
#include "tfv_zp.h"
static unsigned short frame;
#if 0
static unsigned short stack[128];
static unsigned short ax,bx,cx,dx,es;
static int cf=0,of=0,zf=0,sf=0;
static int sp=0;
/* unsigned multiply */
static void mul_16(unsigned short value) {
unsigned int result;
result=ax*value;
// printf("%x*%x=%x ",value,ax,result);
ax=result&0xffff;
dx=result>>16;
// printf("%x:%x x=%d y=%d\n",dx,ax,
// dx&0xff,(dx>>8)&0xff);
if (dx==0) {
of=0;
cf=0;
}
else {
of=1;
cf=1;
}
}
/*
static void imul(short value) {
int result;
result=ax*value;
ax=result&0xffff;
dx=result>>16;
}
*/
/* signed multiply */
static void imul_8(char value) {
short result;
char src;
src=ax;
result=src*value;
// printf("imul: %d*%d=%d ",src,value,result);
ax=result;
if (ax==(ax&0xff)) {
cf=0;
of=0;
}
else {
cf=1;
of=1;
}
}
/* signed multiply */
static void imul_16(short value) {
int result;
short src;
src=ax;
result=src*value;
// printf("imul: %d*%d=%d ",src,value,result);
ax=(result&0xffff);
dx=((result>>16)&0xffff);
if (dx==0) {
cf=0;
of=0;
}
else {
cf=1;
of=1;
}
}
/* signed multiply */
static void imul_16_bx(short value) {
int result;
short src;
src=bx;
result=src*value;
// printf("imul: %d*%d=%d ",src,value,result);
bx=(result&0xffff);
if (bx==result) {
cf=0;
of=0;
}
else {
cf=1;
of=1;
}
}
/* signed multiply */
static void imul_16_dx(short value) {
int result;
short src;
src=dx;
result=src*value;
// printf("imul: %d*%d=%d ",src,value,result);
dx=(result&0xffff);
if (dx==result) {
cf=0;
of=0;
}
else {
cf=1;
of=1;
}
}
/* unsigned divide */
static void div_8(unsigned char value) {
unsigned char r,q;
unsigned int result,remainder;
// printf("Dividing %d (%x) by %d (%x): ",ax,ax,value,value);
if (value==0) {
printf("Divide by zero!\n");
return;
}
result=ax/value;
remainder=ax%value;
q=result;
r=remainder;
// printf("Result: q=%d r=%d\n",q,r);
ax=(r<<8)|(q&0xff);
}
static void push(int value) {
//printf("Pushing %x\n",value);
stack[sp]=value;
sp++;
}
static short pop(void) {
if (sp==0) {
printf("Stack underflow!\n");
return 0;
}
sp--;
//printf("Popping %x\n",stack[sp]);
return stack[sp];
}
#endif
/* tilted plane */
/* DH=Y, DL=X */
static int fx0(int xx, int yy, int xprime) {
return 0;
}
#if 0
char ah,al,dh,dl;
unsigned short temp;
ax=0x1329; // mov ax,0x1329 init
al=ax&0xff; ah=(ax>>8)&0xff;
dl=xprime; dh=yy;
dh=dh+al; // add dh,al ; prevent divide overflow
div_8(dh); // div dh ; reverse divide AL=C/Y'
dx=((dh&0xff)<<8)|dl;
temp=ax;
ax=dx; dx=temp; // xchg dx,ax ; DL=C/Y' AL=X
dl=dx&0xff; dh=(dx>>8)&0xff;
imul_8(dl); // imul dl
dx=dx-frame; // sub dx,bp
dl=dx&0xff;
ah=(ax>>8)&0xff;
ah=ah^dl; // xor ah,dl
al=ah; // mov al,ah
ax=((ah&0xff)<<8)|(al&0xff);
ax&=0xff1c; // and al,4+8+16
return ax;
}
#endif
/* circles? */
/* DH=Y, DL=X */
static int fx1(int xx, int yy, int xprime) {
signed short yyy,xxx;
signed short color;
yyy=yy-24; /* align Y vertically */
yyy=yyy*yyy;
color=((yyy/32)&0xff);
/* signed 8-bit multiply */
xxx=xprime-20;
xxx=(char)xxx*(char)xxx;
color+=((xxx/32)&0xff);
color+=frame; /* offset color by time */
// color&=0x18; /* select special rings */
// color&=0x18; /* select special rings */
return color;
}
/* checkers */
static int fx2(int xx, int yy, int xprime) {
int color;
color=((yy&0xff)<<8) | (xprime&0xff);
color=color-frame; /* adjust with frame */
color=((color>>8)&0xff)^(color&0xff); /* xor x and y */
color|=0xdb; /* or result with 0xdb */
color+=0x13; /* Map to yellow/grey */
return color;
}
/* parallax checkerboard */
static int fx3(int xx,int yy,int xprime) {
return 0;
}
#if 0
dx=((yy&0xff)<<8) | (xprime&0xff);
cx=frame; // mov cx,bp ; set init point to time
bx=-16; // mov bx,-16 ; limit to 16 iterations
fx3L:
cx=cx+(yy*320)+xx; // add cx, di ; offset by screenpointer
ax=819; // mov ax,819 ; magic, related to Rrrola
imul_16(cx); // imul cx ; get X',Y' in DX
cf=dx&1; // ror dx,1 ; set carry flag on "hit"
dx=dx>>1;
if (cf) {
dx|=0x8000;
}
else {
dx&=0x7fff;
}
bx++; // inc bx ; increment iteration count
if (bx==0) zf=1;// does not affect carry flag
else zf=0;
// ja fx3L ; loop until "hit" or "iter=max"
// jump above, if cf==0 and zf==0
if ((cf==0) && (zf==0)) goto fx3L;
ax=bx+31; // lea ax,[bx+32] ; map value to standard gray scale
//printf("%d %d\n",ax,bx);
return ax;
}
#endif
/* sierpinski rotozoomer */
static int fx4(int xx, int yy, int xprime) {
return 0;
}
#if 0
unsigned char dl,dh,bh,al;
dx=((yy&0xff)<<8) | (xprime&0xff);
dl=dx&0xff; dh=(dx>>8)&0xff;
cx=frame-2048; // lea cx,[bp-2048] ; center time to pass zero
cx=cx<<3; // sal cx,3 ; speed up by factor of 8!
ax=(dh&0xff); // movzx ax,dh ; get X into AL
// movsx dx,dl ; get Y into DL
if (dl&0x80) {
dx|=0xff00;
}
else {
dx&=0x00ff;
}
bx=ax; // mov bx,ax ; save X in BX
imul_16_bx(cx); // imul bx,cx ; BX=X*T
/* bl=bx&0xff; */ bh=(bx>>8)&0xff;
dl=dx&0xff; dh=(dx>>8)&0xff;
bh=bh+dl; // add bh,dl ; bh=x*t/256+Y
imul_16_dx(cx); // imul dx,cx ; dx=Y*T
dl=dx&0xff; dh=(dx>>8)&0xff;
// sub al,dh ; al=X-Y*T/256
al=ax&0xff; // ah=(ax>>8)&0xff;
al=al-dh;
// and al,bh ; AL=(X-Y*T/256)&(x*T/256+Y)
al=al&bh;
al=al&252; // and al,252 ; thicker sierpinksi
if (al==0) zf=1;
else zf=0;
cf=0; of=0;
// salc ; set pixel value to black
if (cf==0) al=0;
else al=0xff;
/* NOTE: remove the line below and the background becomes a rainbow */
ax=al;
// jnz fx4q ; leave black if not sierpinksi
if (zf==0) goto fx4q;
ax=ax&0xff00; // mov al,0x2a ; otherwise: a nice orange
ax|=0x2a;
fx4q:
;
return ax;
}
#endif
/* raycast bent tunnel */
static int fx5(int xx, int yy, int xprime) {
return 0;
}
#if 0
unsigned char al,cl;
unsigned short temp;
dx=((yy&0xff)<<8) | (xprime&0xff);
cx=cx&0xff00;
cx|=(-9&0xff); // mov cl,-9 ; start with depth 9 (moves backwards)
fx5L:
cl=cx&0xff;
push(dx); // push dx ; save DX, destroyed inside loop
al=(dx>>8)&0xff;// mov al,dh ; get Y into AL
al-=100; // sub al,100 ; centering Y manually
ax=ax&0xff00;
ax|=(al&0xff);
imul_8(cl); // imul cl ; multiply AL=Y by current distance to get projection
// xchg ax,dx ; gt X into AL while saving DX
temp=ax;
ax=dx;
dx=temp;
al=ax&0xff;
al+=cl; // add al,cl ; add distance to projection (bend right)
ax=ax&0xff00;
ax|=(al&0xff);
imul_8(cl); // imul cl ; multiply AL=X by the current projection
al=(dx>>8)&0xff;// mov al,dh ; get projection(1) in AL
al^=(ax>>8); // xor al,ah ; combine with projection(2)
al+=4; // add al,4 ; center the walls around 0
if (al&-8) { // test al,-8 ; test if the wall is hit
zf=0;
}
else {
zf=1;
}
dx=pop(); // pop dx (restore dx)
cx&=0xff00;
cx|=(cl&0xff);
cx--;
if ((cx!=0) && (zf==1)) goto fx5L;
// loopz fx5L (repeat until "hit" or "iter=max"
cx=cx-frame; // sub cx,bp ; offset depth by time
al^=(cx&0xff); // xor al,cl ; XOR pattern for texture
// ah=al/6;
al=al%6; // aam 6 ; irregular pattern with MOD 6
al+=20; // add al,20 ; offset into grayscale pattern
ax=al&0xff;
return ax;
}
#endif
/* ocean night */
static int fx6(int xx, int yy, int xprime) {
return 0;
}
#if 0
char dh;
double f;
int edx;
char scratch[64];
dx=((yy&0xff)<<8) | (xprime&0xff);
// bx coming in is the address of the effect
// this is a guess, too lazy to hexdump
bx=0x1d5;
// si=?? based on sound playing?
// ax (sky color) is ?
dh=dx>>8;
// sub dh,120 ; check if pixel in the sky
dh=dh-120;
sf=!!(dh&0x80);
// js fx6q ; quit if that's the case
if (sf) goto fx6q;
dx&=0xff;
dx|=dh<<8;
// mov [bx+si],dx ; move xy to memory location
// fild word [bx+si] ; read as integer
// fidivr dword [bx+si] ; reverse divide by constant
// Divide m32int by ST(0) and store result in ST(0)
// fstp dword [bx+si-1] ; store result as floating point
// mov ax,[bx+si] ; get result into ax
memcpy(&scratch[32],&dx,sizeof(short));
f=dx;
memcpy(&edx,&scratch[32],sizeof(int));
f=f/edx;
memcpy(&scratch[31],&f,sizeof(double));
memcpy(&ax,&scratch[32],sizeof(short));
ax+=frame; // add ax,bp ; modify color by time
ax&=0xff80; // and al,128 ; threshold into two bands
ax--; // dec ax ; beautify colors to blue/black
fx6q: ;
return ax;
}
#endif
int main(int argc, char **argv) {
int color=0,which,xx,yy,xprime;
int ch;
grsim_init();
gr();
clear_screens();
ram[DRAW_PAGE]=0;
frame=0x13;
while(1) {
for(yy=0;yy<48;yy++) {
for(xx=0;xx<40;xx++) {
// xprime=xx*256/320;
xprime=xx;
/* rrolla multiply by 0xcccd trick */
which=frame/512;
switch (which&0xff) {
case 0: color=fx2(xx,yy,xprime); break;
case 1: color=fx1(xx,yy,xprime); break;
case 2: color=fx0(xx,yy,xprime); break;
case 3: color=fx3(xx,yy,xprime); break;
case 4: color=fx4(xx,yy,xprime); break;
case 5: color=fx5(xx,yy,xprime); break;
case 6: color=fx6(xx,yy,xprime); break;
case 7: return 0;
default: printf("Trying effect %d\n",which);
}
color_equals(color&0xf);
plot(xx,yy);
// printf("plot %d,%d = %d\n",xx,yy,color&0xf);
// write_framebuffer((es<<4)+((yy*320)+xx), color);
/* 320*200=64000; / 3 = 21,333R1 */
/* 65536 / 3 = 21845 R 1 */
/* so wraps 3 times before updating screen? */
}
}
grsim_update();
usleep(30000);
frame++;
ch=grsim_input();
if (ch=='q') return 0;
if (ch==27) return 0;
}
return 0;
}