mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-28 09:30:41 +00:00
306 lines
4.4 KiB
ArmAsm
306 lines
4.4 KiB
ArmAsm
.include "zp.inc"
|
|
.include "hardware.inc"
|
|
.include "qload.inc"
|
|
.include "lemm.inc"
|
|
.include "lemming_status.inc"
|
|
|
|
; technically it's level 11
|
|
|
|
.byte 9 ; level 9
|
|
|
|
do_level9:
|
|
|
|
|
|
;======================
|
|
; set up initial stuff
|
|
;======================
|
|
|
|
lda #20
|
|
sta CLIMBER_COUNT
|
|
sta FLOATER_COUNT
|
|
sta EXPLODER_COUNT
|
|
sta STOPPER_COUNT
|
|
sta BUILDER_COUNT
|
|
sta BASHER_COUNT
|
|
sta MINER_COUNT
|
|
sta DIGGER_COUNT
|
|
|
|
lda #1
|
|
sta DOOR_X
|
|
lda #65
|
|
sta DOOR_Y
|
|
|
|
lda #4
|
|
sta INIT_X
|
|
lda #73
|
|
sta INIT_Y
|
|
|
|
; flame locations
|
|
|
|
lda #33 ;
|
|
sta l_flame_x_smc+1
|
|
lda #104
|
|
sta l_flame_y_smc+1
|
|
sta r_flame_y_smc+1
|
|
|
|
lda #37 ;
|
|
sta r_flame_x_smc+1
|
|
|
|
; door exit location
|
|
|
|
lda #33 ;
|
|
sta exit_x1_smc+1
|
|
lda #37
|
|
sta exit_x2_smc+1
|
|
|
|
lda #100
|
|
sta exit_y1_smc+1
|
|
lda #130
|
|
sta exit_y2_smc+1
|
|
|
|
|
|
;==============
|
|
; set up intro
|
|
;==============
|
|
|
|
lda #<level9_preview_lzsa
|
|
sta level_preview_l_smc+1
|
|
lda #>level9_preview_lzsa
|
|
sta level_preview_h_smc+1
|
|
|
|
lda #<level9_intro_text
|
|
sta intro_text_smc_l+1
|
|
lda #>level9_intro_text
|
|
sta intro_text_smc_h+1
|
|
|
|
lda #$83 ; BCD
|
|
sta PERCENT_NEEDED
|
|
lda #$10
|
|
sta PERCENT_ADD
|
|
|
|
|
|
;==============
|
|
; set up music
|
|
;==============
|
|
|
|
lda #0
|
|
sta CURRENT_CHUNK
|
|
sta DONE_PLAYING
|
|
sta BASE_FRAME_L
|
|
sta BUTTON_LOCATION
|
|
|
|
; set up first song
|
|
|
|
lda #<music2_parts_l
|
|
sta chunk_l_smc+1
|
|
lda #>music2_parts_l
|
|
sta chunk_l_smc+2
|
|
|
|
lda #<music2_parts_h
|
|
sta chunk_h_smc+1
|
|
lda #>music2_parts_h
|
|
sta chunk_h_smc+2
|
|
|
|
|
|
lda #$D0
|
|
sta CHUNK_NEXT_LOAD ; Load at $D0
|
|
jsr load_song_chunk
|
|
|
|
lda #$D0 ; music starts at $d000
|
|
sta CHUNK_NEXT_PLAY
|
|
sta BASE_FRAME_H
|
|
|
|
lda #1
|
|
sta LOOP
|
|
sta CURRENT_CHUNK
|
|
|
|
|
|
|
|
;=======================
|
|
; show title screen
|
|
;=======================
|
|
|
|
jsr intro_level
|
|
|
|
;=======================
|
|
; Load Graphics
|
|
;=======================
|
|
|
|
lda #$20
|
|
sta HGR_PAGE
|
|
jsr hgr_make_tables
|
|
|
|
bit SET_GR
|
|
bit PAGE0
|
|
bit HIRES
|
|
bit FULLGR
|
|
|
|
lda #<level9_lzsa
|
|
sta getsrc_smc+1 ; LZSA_SRC_LO
|
|
lda #>level9_lzsa
|
|
sta getsrc_smc+2 ; LZSA_SRC_HI
|
|
|
|
lda #$20
|
|
|
|
jsr decompress_lzsa2_fast
|
|
|
|
lda #<level9_lzsa
|
|
sta getsrc_smc+1 ; LZSA_SRC_LO
|
|
lda #>level9_lzsa
|
|
sta getsrc_smc+2 ; LZSA_SRC_HI
|
|
|
|
lda #$40
|
|
|
|
jsr decompress_lzsa2_fast
|
|
|
|
|
|
;=======================
|
|
; Setup cursor
|
|
;=======================
|
|
|
|
lda #$FF
|
|
sta OVER_LEMMING
|
|
lda #10
|
|
sta CURSOR_X
|
|
lda #100
|
|
sta CURSOR_Y
|
|
|
|
|
|
;=======================
|
|
; init vars
|
|
;=======================
|
|
|
|
lda #10
|
|
sta LEMMINGS_TO_RELEASE
|
|
|
|
; set up time
|
|
|
|
lda #$5
|
|
sta TIME_MINUTES
|
|
lda #$00
|
|
sta TIME_SECONDS
|
|
sta TIMER_COUNT ; 1/50
|
|
|
|
jsr init_level
|
|
|
|
jsr update_remaining_all
|
|
|
|
;=======================
|
|
; Play "Let's Go"
|
|
;=======================
|
|
|
|
jsr play_letsgo
|
|
|
|
|
|
;===================
|
|
;===================
|
|
; Main Loop
|
|
;===================
|
|
;===================
|
|
l9_main_loop:
|
|
|
|
;=========================
|
|
; load next chunk of music
|
|
; if necessary
|
|
;=========================
|
|
|
|
jsr load_music
|
|
|
|
|
|
|
|
l9_no_load_chunk:
|
|
|
|
|
|
lda DOOR_OPEN
|
|
bne l9_door_is_open
|
|
|
|
jsr draw_door
|
|
|
|
l9_door_is_open:
|
|
|
|
;======================
|
|
; release lemmings
|
|
;======================
|
|
|
|
jsr release_lemming
|
|
|
|
;=====================
|
|
; animate flames
|
|
;=====================
|
|
|
|
jsr draw_flames
|
|
|
|
jsr update_timer
|
|
|
|
; main drawing loop
|
|
|
|
jsr erase_lemming
|
|
|
|
jsr erase_pointer
|
|
|
|
jsr move_lemmings
|
|
|
|
jsr draw_lemming
|
|
|
|
jsr handle_keypress
|
|
|
|
jsr draw_pointer
|
|
|
|
lda #$ff
|
|
jsr wait
|
|
|
|
inc FRAMEL
|
|
|
|
lda LEVEL_OVER
|
|
bne l9_level_over
|
|
|
|
jmp l9_main_loop
|
|
|
|
|
|
l9_level_over:
|
|
|
|
rts
|
|
|
|
.include "update_timer.s"
|
|
|
|
.include "graphics/graphics_level9.inc"
|
|
|
|
|
|
music2_parts_h:
|
|
.byte >lemm2_part1_lzsa,>lemm2_part2_lzsa,>lemm2_part3_lzsa
|
|
.byte >lemm2_part4_lzsa,>lemm2_part5_lzsa,>lemm2_part6_lzsa
|
|
.byte $00
|
|
|
|
music2_parts_l:
|
|
.byte <lemm2_part1_lzsa,<lemm2_part2_lzsa,<lemm2_part3_lzsa
|
|
.byte <lemm2_part4_lzsa,<lemm2_part5_lzsa,<lemm2_part6_lzsa
|
|
|
|
|
|
|
|
lemm2_part1_lzsa:
|
|
.incbin "music/lemm2.part1.lzsa"
|
|
lemm2_part2_lzsa:
|
|
.incbin "music/lemm2.part2.lzsa"
|
|
lemm2_part3_lzsa:
|
|
.incbin "music/lemm2.part3.lzsa"
|
|
lemm2_part4_lzsa:
|
|
.incbin "music/lemm2.part4.lzsa"
|
|
lemm2_part5_lzsa:
|
|
.incbin "music/lemm2.part5.lzsa"
|
|
lemm2_part6_lzsa:
|
|
.incbin "music/lemm2.part6.lzsa"
|
|
|
|
|
|
|
|
|
|
; actually level11
|
|
level9_intro_text:
|
|
.byte 0, 8,"LEVEL 9",0
|
|
.byte 8, 8,"KEEP YOUR HAIR ON MR. LEMMING",0
|
|
.byte 9,12,"NUMBER OF LEMMINGS 60",0
|
|
.byte 12,14,"83% TO BE SAVED",0
|
|
.byte 12,16,"RELEASE RATE 50",0
|
|
.byte 13,18,"TIME 5 MINUTES",0
|
|
.byte 15,20,"RATING FUN",0
|
|
.byte 8,23,"PRESS RETURN TO CONTINUE",0
|