dos33fsprogs/games/riven_hgr/disk00_files/disk00.s

79 lines
1.3 KiB
ArmAsm

.include "../zp.inc"
.include "../disk01_files/disk01_defines.inc"
.include "disk00_defines.inc"
which_disk_bcd:
.byte $00 ; BCD
which_disk_bin:
.byte 0
load_address_array:
.byte $40,$40,$40,$60 ; TITLE, CYAN, ATRUS, CAPTURED
.byte $40,$40,$00,$00 ; CHO, START
track_array:
.byte 0, 2, 10,18 ; TITLE, CYAN, ATRUS, CAPTURED
.byte 26,31,0,0 ; CHO, START
sector_array:
.byte 8, 0, 0, 0 ; TITLE, CYAN, ATRUS, CAPTURED
.byte 0,0,0,0 ; CHO, START
length_array:
.byte 8, 127,127,80 ; TITLE, CYAN, ATRUS, CAPTURED
.byte 80,64,0,0 ; CHO. START
disk_exit_disk: ; note: not BCD anymore
.byte 1 ; start of game
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
disk_exit_disk_bcd:
.byte $01 ; start of game
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
disk_exit_dni_h:
.byte $00 ; 01 = 1
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
disk_exit_dni_l:
.byte $01
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
; want to go to disk01, LOAD_ARRIVAL, RIVEN_ARRIVAL_NEAR, N
disk_exit_load:
.byte LOAD_ARRIVAL ; LOAD_ARRIVAL
.byte 0
.byte 0
.byte 0
.byte 0
.byte LOAD_CYAN
disk_exit_level:
.byte 1 ; RIVEN_ARRIVAL_NEAR
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
disk_exit_direction:
.byte DIRECTION_N
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0