mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-28 09:30:41 +00:00
686 lines
10 KiB
ArmAsm
686 lines
10 KiB
ArmAsm
; Riven HGR Title Screen
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; by deater (Vince Weaver) <vince@deater.net>
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; Zero Page
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.include "zp.inc"
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.include "hardware.inc"
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.include "common_defines.inc"
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.include "qload.inc"
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.if DISK=00
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.include "disk00_files/disk00_defines.inc"
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.endif
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.if DISK=01
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.include "disk01_files/disk01_defines.inc"
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.endif
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.if DISK=02
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.include "disk02_files/disk02_defines.inc"
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.endif
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.if DISK=03
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.include "disk03_files/disk03_defines.inc"
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.endif
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.if DISK=04
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.include "disk04_files/disk04_defines.inc"
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.endif
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.if DISK=05
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.include "disk05_files/disk05_defines.inc"
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.endif
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.if DISK=06
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.include "disk06_files/disk06_defines.inc"
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.endif
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.if DISK=10
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.include "disk10_files/disk10_defines.inc"
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.endif
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.if DISK=16
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.include "disk16_files/disk16_defines.inc"
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.endif
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.if DISK=38
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.include "disk38_files/disk38_defines.inc"
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.endif
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.if DISK=39
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.include "disk39_files/disk39_defines.inc"
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.endif
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.if DISK=40
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.include "disk40_files/disk40_defines.inc"
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.endif
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.if DISK=41
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.include "disk41_files/disk41_defines.inc"
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.endif
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.if DISK=43
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.include "disk43_files/disk43_defines.inc"
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.endif
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.if DISK=44
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.include "disk44_files/disk44_defines.inc"
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.endif
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.if DISK=50
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.include "disk50_files/disk50_defines.inc"
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.endif
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.if DISK=60
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.include "disk60_files/disk60_defines.inc"
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.endif
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riven_title:
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;===================
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; init screen
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;===================
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jsr TEXT
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jsr HOME
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bit KEYRESET
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; set disk# (DISK provided at compile time)
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lda #48+(DISK/10)
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sta title_text+28
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lda #48+(DISK-((DISK/10)*10))
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sta title_text+29
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; setup text screen
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lda #0
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sta DRAW_PAGE
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; print non-inverse
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jsr set_normal
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; print the title screen text
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lda #<title_text
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sta OUTL
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lda #>title_text
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sta OUTH
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jsr move_and_print_list
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;===================
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; detect hardware
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jsr hardware_detect
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;=============================
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; set up model string to print
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lda #<model_string
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sta OUTL
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lda #>model_string
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sta OUTH
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lda APPLEII_MODEL
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sta model_string+19
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; special case IIgs, need to print two characters
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cmp #'g'
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bne go_print
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lda #'s'
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sta model_string+20
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go_print:
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jsr move_and_print
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;===========================
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; patch lowercase printing
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;===========================
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; urgh, II,+ patch, e/c/gs no? there are other
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; corner cases we're going to miss here
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lda APPLEII_MODEL
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cmp #'+'
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beq patch_uppercase
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cmp #' '
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beq patch_uppercase
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non_ii_or_iiplus:
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sta $C00F ; ALTCHR, allow lowercase inverse
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; lda #$7f
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; sta set_inverse+1
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jmp no_patch_uppercase
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patch_uppercase:
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jsr force_uppercase
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no_patch_uppercase:
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;==========================
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; wait a bit
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;==========================
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ldx #50
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jsr wait_a_bit
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;==========================
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; start graphics
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;==========================
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bit SET_GR
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bit PAGE1
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bit HIRES
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bit FULLGR
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;===================
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; machine workarounds
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;===================
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; mostly IIgs
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;===================
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; thanks to 4am who provided this code from Total Replay
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lda ROM_MACHINEID
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cmp #$06
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bne not_a_iigs
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sec
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jsr $FE1F ; check for IIgs
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bcs not_a_iigs
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; gr/text page2 handling broken on early IIgs models
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; this enables the workaround
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jsr ROM_TEXT2COPY ; set alternate display mode on IIgs
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cli ; enable VBL interrupts
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; also set background color to black instead of blue
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lda NEWVIDEO
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and #%00011111 ; bit 7 = 0 -> IIgs Apple II-compat video modes
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; bit 6 = 0 -> IIgs 128K memory map same as IIe
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; bit 5 = 0 -> IIgs DHGR is color, not mono
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; bits 0-4 unchanged
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sta NEWVIDEO
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lda #$F0
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sta TBCOLOR ; white text on black background
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lda #$00
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sta CLOCKCTL ; black border
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sta CLOCKCTL ; set twice for VidHD
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not_a_iigs:
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;===================
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; Load title graphic
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;===================
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reload_everything:
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lda #<riven_title_image
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sta ZX0_src
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lda #>riven_title_image
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sta ZX0_src+1
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lda #$20 ; decompress to hgr page1
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jsr full_decomp
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;===================================
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; detect if we have a language card
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; we will use it for sound later if detected
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;===================================
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lda #0
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sta SOUND_STATUS ; clear out, sound enabled
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jsr detect_language_card
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bcs no_language_card
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; update sound status
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lda SOUND_STATUS
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ora #SOUND_IN_LC
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sta SOUND_STATUS
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no_language_card:
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; currently no music so no need for Mockingboard code
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;===================================
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; Setup Mockingboard
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;===================================
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; lda #0
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; sta DONE_PLAYING
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; sta LOOP
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; detect mockingboard
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; jsr mockingboard_detect
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; bcc mockingboard_notfound
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mockingboard_found:
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;; jsr mockingboard_patch ; patch to work in slots other than 4?
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; lda SOUND_STATUS
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; ora #SOUND_MOCKINGBOARD
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; sta SOUND_STATUS
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;=======================
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; Set up 50Hz interrupt
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;========================
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; jsr mockingboard_init
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; jsr mockingboard_setup_interrupt
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;============================
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; Init the Mockingboard
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;============================
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; jsr reset_ay_both
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; jsr clear_ay_both
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;==================
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; init song
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;==================
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; jsr pt3_init_song
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; jmp done_setup_sound
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mockingboard_notfound:
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done_setup_sound:
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;===================================
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; init
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;===================================
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; we currently don't do this as we were over-writing
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; things that shouldn't. It is living dangerously
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; not clearing things out though
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; clear out zero page values to 0
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; clear everything from $80 .. $A0?
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; lda #0
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; ldx #$20
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;clear_loop:
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; sta $80,X
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; dex
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; bpl clear_loop
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lda #0
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sta LEVEL_OVER
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sta STATE_MAGLEV ; init maglevs
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sta STATE_DOORS ; reset doors
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sta STATE_SWITCHES ; reset switches
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sta STATE_EVENTS ; reset events
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sta ROOM_ROTATION ; reset room rotation
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; sta JOYSTICK_ENABLED
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; init hi-res graphics
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lda #$20
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sta HGR_PAGE
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jsr hgr_make_tables
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; initial cursor location
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lda #20
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sta CURSOR_X
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sta CURSOR_Y
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;===================================
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; Wait a bit
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;===================================
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; wait a bit at LOAD screen
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ldx #100
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jsr wait_a_bit
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;=============================
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; show menu
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;=============================
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jsr clear_bottom
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bit TEXTGR
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; print text
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lda #<menu_text
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sta OUTL
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lda #>menu_text
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sta OUTH
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jsr move_and_print_list
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lda #0
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sta COUNT
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pointer_loop:
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lda COUNT
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bne show_pointer2
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show_pointer1:
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; show pointer
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lda #<menu_pointer1
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sta OUTL
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lda #>menu_pointer1
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jmp show_pointer_common
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show_pointer2:
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; show pointer
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lda #<menu_pointer2
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sta OUTL
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lda #>menu_pointer2
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show_pointer_common:
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sta OUTH
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; print the text
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jsr move_and_print_list
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pointer_keyloop:
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lda KEYPRESS
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bpl pointer_keyloop
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cmp #$8d
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beq done_pointer_loop
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lda COUNT
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eor #$1
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sta COUNT
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bit KEYRESET
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jmp pointer_loop
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done_pointer_loop:
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lda COUNT
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bne game_continue
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;==========================
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; new game
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; start with disk0, the intro
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; should clear out variables too in case
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; we ever implement save game support
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game_new:
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; there must be a way to do this better, but for now waste
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; a disk change slot on each disk with the opener
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lda #$E0|5
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sta LEVEL_OVER
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rts
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game_continue:
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.if DISK=00
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; start at arrival
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lda #LOAD_START
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sta WHICH_LOAD
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lda #0
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sta LOCATION
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lda #DIRECTION_N
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sta DIRECTION
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.endif
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.if DISK=01
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lda #LOAD_ARRIVAL
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sta WHICH_LOAD ; assume new game (dome island)
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lda #RIVEN_ARRIVAL
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sta LOCATION
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lda #DIRECTION_N
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sta DIRECTION
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.endif
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.if DISK=02
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lda #LOAD_STEPS1
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sta WHICH_LOAD
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lda #RIVEN_STEPS1
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sta LOCATION
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lda #DIRECTION_N
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sta DIRECTION
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.endif
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.if DISK=03
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lda #LOAD_DSTEPS1
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sta WHICH_LOAD
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lda #RIVEN_DOWN1
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sta LOCATION
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lda #DIRECTION_N
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sta DIRECTION
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.endif
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.if DISK=04
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lda #LOAD_BRIDGE1
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sta WHICH_LOAD
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lda #RIVEN_BRIDGE1
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sta LOCATION
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lda #DIRECTION_E
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sta DIRECTION
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.endif
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.if DISK=05
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lda #LOAD_CHAIR
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sta WHICH_LOAD
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lda #RIVEN_ENTRANCE
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sta LOCATION
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lda #DIRECTION_N
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sta DIRECTION
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.endif
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.if DISK=06
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lda #LOAD_ATRUS_JOURNAL
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sta WHICH_LOAD
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lda #RIVEN_JOURNAL
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sta LOCATION
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lda #DIRECTION_N
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sta DIRECTION
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.endif
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.if DISK=10
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lda #LOAD_15
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sta WHICH_LOAD
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lda #RIVEN_15
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sta LOCATION
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lda #DIRECTION_N
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sta DIRECTION
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.endif
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.if DISK=16
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lda #LOAD_DOME_BRIDGE
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sta WHICH_LOAD
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lda #RIVEN_DOME_BRIDGE
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sta LOCATION
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lda #DIRECTION_N
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sta DIRECTION
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.endif
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.if DISK=38
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lda #LOAD_PROJECTOR
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sta WHICH_LOAD
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lda #RIVEN_PROJECTOR
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sta LOCATION
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lda #DIRECTION_S
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sta DIRECTION
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; DEBUG -- doors open when start on this disk
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lda STATE_DOORS
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ora #TEMPLE_DOOR
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sta STATE_DOORS
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.endif
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.if DISK=39
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lda #LOAD_OUTSIDE
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sta WHICH_LOAD ; assume new game (dome island)
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lda #RIVEN_MAGLEV1
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sta LOCATION
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lda #DIRECTION_N
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sta DIRECTION
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.endif
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.if DISK=40
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lda #LOAD_MAGLEV
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sta WHICH_LOAD ; sitting in maglev
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lda #RIVEN_INSEAT
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sta LOCATION
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lda #DIRECTION_W
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sta DIRECTION
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.endif
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.if DISK=41
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lda #LOAD_TUNNEL2
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sta WHICH_LOAD ; south in tunnel
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lda #RIVEN_TUNNEL5
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sta LOCATION
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lda #DIRECTION_S
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sta DIRECTION
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.endif
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.if DISK=43
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lda #LOAD_BRIDGE
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sta WHICH_LOAD
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lda #RIVEN_MID_BRIDGE
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sta LOCATION
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lda #DIRECTION_W
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sta DIRECTION
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.endif
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.if DISK=44
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lda #LOAD_PATH
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sta WHICH_LOAD
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lda #RIVEN_PATH
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sta LOCATION
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lda #DIRECTION_E
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sta DIRECTION
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.endif
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.if DISK=50
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lda #LOAD_CHIPPER
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sta WHICH_LOAD
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lda #RIVEN_CHIPPER
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sta LOCATION
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lda #DIRECTION_N
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sta DIRECTION
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.endif
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.if DISK=60
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lda #LOAD_SPIRES
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sta WHICH_LOAD
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lda #RIVEN_SPIRES
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sta LOCATION
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lda #DIRECTION_N
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sta DIRECTION
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.endif
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rts
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;==========================
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; includes
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;==========================
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.include "hgr_tables.s"
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.include "hardware_detect.s"
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.include "lc_detect.s"
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model_string:
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.byte 0,23,"DETECTED APPLE II",0,0,0
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riven_title_image:
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.incbin "graphics_title/riven_title.hgr.zx02"
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;01234567890123456789012345678901234567890
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title_text:
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.byte 0, 0,"LOADING RIVEN SUBSET DISK 00 V0.11",0
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;
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;
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;
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.byte 0, 3,"CREDITS:",0
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.byte 0, 4,"+ APPLE II PORT: VINCE 'DEATER' WEAVER",0
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.byte 0, 5,"+ DISK CODE : QKUMBA",0
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.byte 0, 6,"+ ZX02 CODE : DMSC",0
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.byte 0, 7,"+ IIPIX : K. KENNAWAY",0
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.byte 0, 8,"+ SOUND : O. SCHMIDT",0
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.byte 12,10,"** DISCLAIMER **",0
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.byte 0,12,"THIS PRODUCT CONTAINS TRADEMARKS AND/OR",0
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.byte 7,13,"COPYRIGHTED WORKS OF CYAN.",0
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.byte 6,14,"ALL RIGHTS RESERVED BY CYAN.",0
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.byte 0,15,"THIS PRODUCT IS NOT OFFICIAL AND IS NOT",0
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.byte 11,16,"ENDORSED BY CYAN.",0
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;
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.byte 8,18, "______",0
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.byte 6,19, "A \/\/\/ SOFTWARE PRODUCTION",0
|
|
;
|
|
.byte 3,21, "HTTP://WWW.DEATER.NET/WEAVE/VMWPROD",0,$FF
|
|
|
|
|
|
menu_text:
|
|
.byte 10,21,"NEW GAME (SHOW INTRO)",0
|
|
.byte 10,22,"CONTINUE GAME FROM THIS DISK",0,$FF
|
|
|
|
menu_pointer1:
|
|
.byte 4,21,"---> ",0
|
|
.byte 4,22," ",0,$FF
|
|
|
|
menu_pointer2:
|
|
.byte 4,21," ",0
|
|
.byte 4,22,"---> ",0,$FF
|