dos33fsprogs/games/peasant/sprites_peasant/robe_sprites_orange.s
Vince Weaver 8456f9065c peasant: update cliff graphics and peasant sprites
go with purple for the robe for now
2024-10-05 23:56:45 -04:00

88 lines
3.3 KiB
ArmAsm

robe_sprites_xsize:
.byte 2, 2, 2, 2, 2, 2 ; right ; 0
.byte 2, 2, 2, 2, 2, 2 ; left ; 6
.byte 2, 2, 2, 2, 2, 2 ; up ; 12
.byte 2, 2, 2, 2, 2, 2 ; down ; 18
flame_sprites_xsize:
.byte 2, 2, 2 ; right ; 24
.byte 2, 2, 2 ; left ; 27
.byte 2, 2, 2 ; up ; 30
.byte 2, 2, 2 ; down ; 33
robe_sprites_ysize:
.byte 30, 30, 30, 30, 30, 30 ; right
.byte 30, 30, 30, 30, 30, 30 ; left
.byte 30, 30, 30, 30, 30, 30 ; up
.byte 30, 30, 30, 30, 30, 30 ; down
flame_sprites_ysize:
.byte 9, 9, 9 ; right
.byte 9, 9, 9 ; left
.byte 9, 9, 9 ; up
.byte 9, 9, 9 ; down
robe_sprites_data_l:
.byte <robe_r0_sprite,<robe_r1_sprite,<robe_r2_sprite
.byte <robe_r3_sprite,<robe_r4_sprite,<robe_r5_sprite
.byte <robe_l0_sprite,<robe_l1_sprite,<robe_l2_sprite
.byte <robe_l3_sprite,<robe_l4_sprite,<robe_l5_sprite
.byte <robe_u0_sprite,<robe_u1_sprite,<robe_u2_sprite
.byte <robe_u3_sprite,<robe_u4_sprite,<robe_u5_sprite
.byte <robe_d0_sprite,<robe_d1_sprite,<robe_d2_sprite
.byte <robe_d3_sprite,<robe_d4_sprite,<robe_d5_sprite
flame_sprites_data_l:
.byte <flame_r0_sprite,<flame_r1_sprite,<flame_r2_sprite
.byte <flame_l0_sprite,<flame_l1_sprite,<flame_l2_sprite
.byte <flame_u0_sprite,<flame_u1_sprite,<flame_u2_sprite
.byte <flame_d0_sprite,<flame_d1_sprite,<flame_d2_sprite
robe_sprites_data_h:
.byte >robe_r0_sprite,>robe_r1_sprite,>robe_r2_sprite
.byte >robe_r3_sprite,>robe_r4_sprite,>robe_r5_sprite
.byte >robe_l0_sprite,>robe_l1_sprite,>robe_l2_sprite
.byte >robe_l3_sprite,>robe_l4_sprite,>robe_l5_sprite
.byte >robe_u0_sprite,>robe_u1_sprite,>robe_u2_sprite
.byte >robe_u3_sprite,>robe_u4_sprite,>robe_u5_sprite
.byte >robe_d0_sprite,>robe_d1_sprite,>robe_d2_sprite
.byte >robe_d3_sprite,>robe_d4_sprite,>robe_d5_sprite
flame_sprites_data_h:
.byte >flame_r0_sprite,>flame_r1_sprite,>flame_r2_sprite
.byte >flame_l0_sprite,>flame_l1_sprite,>flame_l2_sprite
.byte >flame_u0_sprite,>flame_u1_sprite,>flame_u2_sprite
.byte >flame_d0_sprite,>flame_d1_sprite,>flame_d2_sprite
robe_mask_data_l:
.byte <robe_r0_mask,<robe_r1_mask,<robe_r2_mask
.byte <robe_r3_mask,<robe_r4_mask,<robe_r5_mask
.byte <robe_l0_mask,<robe_l1_mask,<robe_l2_mask
.byte <robe_l3_mask,<robe_l4_mask,<robe_l5_mask
.byte <robe_u0_mask,<robe_u1_mask,<robe_u2_mask
.byte <robe_u3_mask,<robe_u4_mask,<robe_u5_mask
.byte <robe_d0_mask,<robe_d1_mask,<robe_d2_mask
.byte <robe_d3_mask,<robe_d4_mask,<robe_d5_mask
flame_mask_data_l:
.byte <flame_r0_mask,<flame_r1_mask,<flame_r2_mask
.byte <flame_l0_mask,<flame_l1_mask,<flame_l2_mask
.byte <flame_u0_mask,<flame_u1_mask,<flame_u2_mask
.byte <flame_d0_mask,<flame_d1_mask,<flame_d2_mask
robe_mask_data_h:
.byte >robe_r0_mask,>robe_r1_mask,>robe_r2_mask
.byte >robe_r3_mask,>robe_r4_mask,>robe_r5_mask
.byte >robe_l0_mask,>robe_l1_mask,>robe_l2_mask
.byte >robe_l3_mask,>robe_l4_mask,>robe_l5_mask
.byte >robe_u0_mask,>robe_u1_mask,>robe_u2_mask
.byte >robe_u3_mask,>robe_u4_mask,>robe_u5_mask
.byte >robe_d0_mask,>robe_d1_mask,>robe_d2_mask
.byte >robe_d3_mask,>robe_d4_mask,>robe_d5_mask
flame_mask_data_h:
.byte >flame_r0_mask,>flame_r1_mask,>flame_r2_mask
.byte >flame_l0_mask,>flame_l1_mask,>flame_l2_mask
.byte >flame_u0_mask,>flame_u1_mask,>flame_u2_mask
.byte >flame_d0_mask,>flame_d1_mask,>flame_d2_mask
.include "robe_sprites.inc"
.include "flame_sprites.inc"