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54 lines
1.2 KiB
Plaintext
54 lines
1.2 KiB
Plaintext
add audio to credits
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move flip_pages.s into QLOAD?
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+ disk handling code
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+ on every load check to make sure disk hasn't been swapped?
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can put expected disk number at beginning of each thing
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we load and compare against it
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+ Keyboard handling
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- still buggy, especially when clicking on something???
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- Better keyboard handling on IIe
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-> was actually one of the main reasons I started working on this
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title:
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-> maybe have "new game / load game" shown?
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disk00:
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+ cyan intro
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use page flipping on Apple IIe with auxmem?
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+ atrus intro
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+ capture movie:
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+ opening movie: implement it
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ESC key... in wait_a_bit write to WAIT_KEYPRESS
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disk01:
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+ maybe redo opening graphics
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disk39:
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-> try to fit more locations
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+ outside/overlook_s is there but won't fit
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+ projector_e also there, prob will fit
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+ re-arrange disk so projector gets the extra 4k
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-> try to fit last little bit of maglev sequence
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+ do the handle animation at end?
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+ sound effects?
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+ if out of room in RAM (but not disk)
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optionally load tail end
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to language card on machines that have it?
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disk40:
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-> implement maglev flip
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-> implement maglev back
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disk41:
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disk43:
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-> implement cart
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