mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-29 00:31:52 +00:00
283 lines
5.8 KiB
PHP
283 lines
5.8 KiB
PHP
;; Zero page monitor routines addresses
|
|
|
|
;; LZSA addresses
|
|
NIBCOUNT = $00
|
|
|
|
WNDLFT = $20
|
|
WNDWDTH = $21
|
|
WNDTOP = $22
|
|
WNDBTM = $23
|
|
CH = $24
|
|
CV = $25
|
|
GBASL = $26
|
|
GBASH = $27
|
|
BASL = $28
|
|
BASH = $29
|
|
H2 = $2C
|
|
V2 = $2D
|
|
MASK = $2E
|
|
COLOR = $30
|
|
INVFLG = $32
|
|
|
|
; More zero-page addresses
|
|
; we try not to conflict with anything DOS, MONITOR or BASIC related
|
|
|
|
; music
|
|
LOOP = $01
|
|
MB_VALUE = $02
|
|
MB_ADDR_L = $03
|
|
MB_ADDR_H = $04
|
|
DONE_PLAYING = $05
|
|
DONE_SONG = $06
|
|
|
|
; rest of pt3_player
|
|
PT3_TEMP = $07
|
|
ORNAMENT_L = $08
|
|
ORNAMENT_H = $09
|
|
SAMPLE_L = $0A
|
|
SAMPLE_H = $0B
|
|
|
|
; pt3 player registers
|
|
REGISTER_DUMP = $50
|
|
AY_REGISTERS = $50
|
|
A_FINE_TONE = $50
|
|
A_COARSE_TONE = $51
|
|
B_FINE_TONE = $52
|
|
B_COARSE_TONE = $53
|
|
C_FINE_TONE = $54
|
|
C_COARSE_TONE = $55
|
|
NOISE = $56
|
|
ENABLE = $57
|
|
PT3_MIXER_VAL = $57
|
|
A_VOLUME = $58
|
|
B_VOLUME = $59
|
|
C_VOLUME = $5A
|
|
ENVELOPE_FINE = $5B
|
|
ENVELOPE_COARSE = $5C
|
|
ENVELOPE_SHAPE = $5D
|
|
PATTERN_L = $5E
|
|
PATTERN_H = $5F
|
|
|
|
|
|
|
|
;; Flying Routine Only
|
|
|
|
TURNING = $60
|
|
;SCREEN_X = $61 ; not used?
|
|
SCREEN_Y = $62
|
|
ANGLE = $63
|
|
HORIZ_SCALE_I = $64
|
|
HORIZ_SCALE_F = $65
|
|
FACTOR_I = $66
|
|
FACTOR_F = $67
|
|
DX_I = $68
|
|
DX_F = $69
|
|
SPACEX_I = $6A
|
|
SPACEX_F = $6B
|
|
CX_I = $6C
|
|
CX_F = $6D
|
|
DY_I = $6E
|
|
DY_F = $6F
|
|
SPACEY_I = $70
|
|
SPACEY_F = $71
|
|
CY_I = $72
|
|
CY_F = $73
|
|
TEMP_I = $74
|
|
TEMP_F = $75
|
|
DISTANCE_I = $76
|
|
DISTANCE_F = $77
|
|
SPACEZ_I = $78
|
|
SPACEZ_F = $79
|
|
DRAW_SPLASH = $7A
|
|
SPEED = $7B
|
|
SPLASH_COUNT = $7C
|
|
OVER_LAND = $7D
|
|
NUM1L = $7E
|
|
NUM1H = $7F
|
|
NUM2L = $80
|
|
NUM2H = $81
|
|
RESULT = $82 ; 83,84,85
|
|
NEGATE = $86 ; UNUSED?
|
|
LAST_SPACEX_I = $87
|
|
LAST_SPACEY_I = $88
|
|
LAST_MAP_COLOR = $89
|
|
COLOR_MASK = $8A
|
|
XMAX = $8B ; used by putsprite_crop
|
|
|
|
;; rotozoom (can overlap with flying routine?)
|
|
SCALE_I = $64 ; scale of rotozoom
|
|
SCALE_F = $65 ;
|
|
|
|
|
|
|
|
|
|
|
|
;==================GLOBAL STATE, STORED IN SAVE GAME==========
|
|
WHICH_LOAD = $90 ; current level
|
|
HERO_HP_LO = $91 ; hero's hit points (lo)
|
|
HERO_HP_HI = $92 ; hero's hit points (hi)
|
|
HERO_MP = $93 ; hero's magic points
|
|
HERO_MP_MAX = $94 ; heros' max magic points
|
|
HERO_LIMIT = $95 ; hero's limit break count
|
|
HERO_LEVEL = $96 ; hero's level, also high byte of max hp
|
|
HERO_XP = $97 ; hero's experience points
|
|
HERO_MONEY = $98 ; hero's money
|
|
HERO_INVENTORY1 = $99 ; hero's inventory
|
|
HERO_INVENTORY2 = $9A ; hero's inventory
|
|
HERO_INVENTORY3 = $9B ; hero's inventory
|
|
HERO_NAME = $9C ; 8 chars
|
|
HERO_NAME1 = $9D ; 8 chars
|
|
HERO_NAME2 = $9E ; 8 chars
|
|
HERO_NAME3 = $9F ; 8 chars
|
|
HERO_NAME4 = $A0 ; 8 chars
|
|
HERO_NAME5 = $A1 ; 8 chars
|
|
HERO_NAME6 = $A2 ; 8 chars
|
|
HERO_NAME7 = $A3 ; 8 chars
|
|
HERO_STATE = $A4 ; state of hero
|
|
HERO_ON_BIRD = $01
|
|
HERO_ODD = $02 ; stand/walk position
|
|
HERO_DIRECTION = $04 ; 0=left, 1=right
|
|
HERO_STEPS = $A5 ; number of steps (30 steps = minute)
|
|
TIME_MINUTES = $A6 ; time in minutes
|
|
TIME_HOURS = $A7 ; time in hours
|
|
|
|
TFV_X = $A8 ; location on screen
|
|
TFV_Y = $A9 ; location on screen
|
|
MAP_X = $AA ; which map region we're on
|
|
|
|
|
|
|
|
;==================GAME STATE (not in save game)==============
|
|
LEVEL_OVER = $B0
|
|
JOYSTICK_ENABLED= $B1
|
|
FRAMEL = $B2
|
|
FRAMEH = $B3
|
|
MENU_RESULT = $B4
|
|
SOUND_STATUS = $B5
|
|
SOUND_DISABLED = $80
|
|
SOUND_IN_LC = $01 ; $01 sound effects in language card
|
|
SOUND_MOCKINGBOARD = $02 ; mockingboard detected
|
|
JS_BUTTON_STATE = $B6
|
|
ANIMATE_LOOP = $B7
|
|
|
|
HERO_X = $C0 ; used in battle
|
|
HERO_Y = $C1 ; used in battle
|
|
BATTLE_STATE = $C2 ; used in battle
|
|
BATTLE_STATE_RUNNING = $01 ; running from battle
|
|
BATTLE_COUNT = $C3 ; battle counter
|
|
ENEMY_TYPE = $C4 ; used in battle
|
|
ENEMY_HP_LO = $C5 ; enemy hitpoints
|
|
ENEMY_HP_HI = $C6 ; enemy hitpoints
|
|
ENEMY_LEVEL = $C7 ; enemy level
|
|
ENEMY_X = $C8 ; enemy X position
|
|
ENEMY_COUNT = $C9 ; enemy countdown to attack
|
|
MENU_POSITION = $CA
|
|
MENU_STATE = $CB ; battle menu state
|
|
MENU_NONE = 0
|
|
MENU_MAIN = 1
|
|
MENU_MAGIC = 2
|
|
MENU_SUMMON = 3
|
|
MENU_LIMIT = 4
|
|
MENU_FINGER = $80
|
|
MENU_SUBMENU = $CC
|
|
MENU_MAIN_ATTACK = 0
|
|
MENU_MAIN_SKIP = 1
|
|
MENU_MAIN_MAGIC = 2
|
|
MENU_MAIN_ESCAPE = 3
|
|
MENU_MAIN_SUMMON = 4
|
|
MENU_MAIN_LIMIT = 5
|
|
MAGIC_TYPE = $CD ; same as below
|
|
MENU_TYPE = $CD ; same as above
|
|
MENU_SUMMON_METROCAT = 0
|
|
MENU_SUMMON_VORTEX = 1
|
|
|
|
MENU_MAGIC_HEAL = 0
|
|
MENU_MAGIC_FIRE = 1
|
|
MENU_MAGIC_ICE = 2
|
|
MENU_MAGIC_MALAISE = 3
|
|
MENU_MAGIC_BOLT = 4
|
|
|
|
MENU_LIMIT_SLICE = 0
|
|
MENU_LIMIT_ZAP = 1
|
|
MENU_LIMIT_DROP = 2
|
|
|
|
LAST_KEY = $CE
|
|
DAMAGE_VAL_HI = $CF
|
|
DAMAGE_VAL_LO = $D0
|
|
MAGIC_X = $D1
|
|
MAGIC_Y = $D2
|
|
FINGER_DIRECTION= $D3
|
|
ENEMY_DEAD = $D4
|
|
MAGIC_COST = $D5
|
|
ENEMY_ATTACKING = $D6
|
|
HERO_MOVED = $D7
|
|
|
|
; worldmap
|
|
REFRESH = $D8
|
|
NEWX = $D9
|
|
NEWY = $DA
|
|
GROUND_COLOR = $DB
|
|
|
|
QUEUED_ATTACK = $DC
|
|
QUEUED_DO_ATTACK = $01
|
|
QUEUED_DO_MAGIC = $02
|
|
QUEUED_DO_LIMIT = $03
|
|
QUEUED_DO_SUMMON = $04
|
|
|
|
|
|
COLOR1 = $E0
|
|
COLOR2 = $E1
|
|
MATCH = $E2
|
|
XX = $E3
|
|
YY = $E4
|
|
SHIPY = $E4 ; same as before
|
|
YADD = $E5
|
|
LOGO_LOOP = $E6
|
|
NAMEX = $E7
|
|
CHAR = $E8
|
|
DISP_PAGE = $E9
|
|
DRAW_PAGE = $EA
|
|
|
|
FIRST = $F0
|
|
LASTKEY = $F1
|
|
PADDLE_STATUS = $F2
|
|
XPOS = $F3
|
|
YPOS = $F4
|
|
TEMP = $FA
|
|
RUN = $FA
|
|
TEMP2 = $FB
|
|
TEMPY = $FB
|
|
INL = $FC
|
|
INH = $FD
|
|
OUTL = $FE
|
|
OUTH = $FF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
; read any file slot 6 version
|
|
; based on FASTLD6 and RTS copyright (c) Peter Ferrie 2011-2013,2018
|
|
|
|
; modified to assemble with ca65 -- vmw
|
|
; added code to patch it to run from current disk slot -- vmw
|
|
|
|
|
|
adrlo = $26 ; constant from boot prom
|
|
adrhi = $27 ; constant from boot prom
|
|
tmpsec = $3c ; constant from boot prom
|
|
reqsec = $3d ; constant from boot prom
|
|
sizelo = $44
|
|
sizehi = $45
|
|
secsize = $46
|
|
|
|
ldsizel = $70
|
|
ldsizeh = $71
|
|
namlo = $7b
|
|
namhi = $7c
|
|
step = $7d ; state for stepper motor
|
|
tmptrk = $7e ; temporary copy of current track
|
|
phase = $7f ; current phase for /seek
|
|
|