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28 lines
1010 B
Plaintext
28 lines
1010 B
Plaintext
+ Try oring the lemmings sprites instead of over-writing
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(did this, but now they have red hair sometimes?)
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+ bridges you can walk through from underneath, not
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sure how to implement that
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+ bashes stop when nothing to right/left
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+ wait a second after last lemming gone to exit
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+ dig off the map, end level
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+ fill in some of the ground so we don't get stuck when digging
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+ See if the jerky animation is due to starting at an odd x vs
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even x, maybe we should start animation 4 frames in if that's
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the case. Or maybe it's the shift for odd frames, make
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the shift the other way if walking left/right
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+ Add climber
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+ Add builder
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+ Make particles thicker? Look fine, not show up in recordings
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+ Erase particles as last step
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+ when nuke, they should stop coming out of the door
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+ offset the frames when nuking so not simultaneous
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+ on explosion, start with invisible 6 so we always get a full 5s
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+ nuke/exploding should not happen if lemming is splatting
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or already exploding
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+ green flame for ice level?
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