Not building Linux native version anymore

This commit is contained in:
Christophe Meneboeuf 2017-02-08 00:03:46 +01:00
parent 202b08f39d
commit 6797b82a16
7 changed files with 11 additions and 258 deletions

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@ -1,23 +1,15 @@
LINUX_CC := cc
LINUX_SRC := src/gol_linux.c
LINUX_CFLAGS := -Wall -Wextra -pedantic-errors -ansi -std=gnu99 -lncurses -lm -O3
LINUX_OUT := bin/gol.out
APPLE2_CL := $(CC65_HOME)/bin/cl65
APPLE2_CC := $(CC65_HOME)/bin/cc65
APPLE2_SRC := src/gol_apple2.c src/gol_apple2_optimized.asm src/gfx.asm src/rnd_colors.asm src/file_io.c src/mli.asm src/music.asm
APPLE2_MAP := gol_apple2.map
APPLE2_SRC := src/gol_main.c src/gol_optimized.asm src/gfx.asm src/rnd_colors.asm src/file_io.c src/mli.asm src/music.asm
APPLE2_MAP := gol.map
APPLE2_CFLAGS := -Oirs -v -t apple2
APPLE2_OUT := bin/gol.a2
all: directories linux apple2
all: directories apple2
directories:
mkdir -p bin
linux: $(LINUX_SRC)
$(LINUX_CC) -o $(LINUX_OUT) $? $(LINUX_CFLAGS)
apple2: $(APPLE2_SRC)
$(APPLE2_CL) -m $(APPLE2_MAP) -o $(APPLE2_OUT) $? $(APPLE2_CFLAGS) -C src/game-of-life.cfg

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@ -4,10 +4,7 @@ It should build with no modification on Linux, macOs and Windows 10 (using the b
---
Two binaries will be produced.
1. *gol.out* is a Linux executable.
2. *gol.a2* is an Apple II executable
It will produce the file *gol.a2*, which is an Apple II executable
**Prerequisite in order to build:**
@ -22,10 +19,10 @@ Two binaries will be produced.
Run the *add-to-disk.sh* script.
**Title screen**
**Splash screen**
The title screen art is located in the *assets* folder. It has to be
manually loaded on the disk image using the *AppleCommander's GUI*, for the
The splash screen art is located in the *assets* folder. **It has to be
manually loaded** on the disk image using the *AppleCommander's GUI*, for the
command line loads a corrupted file!
This screen was converted from a PNG using [*Rgb2Hires*](https://github.com/Pixinn/Rgb2Hires).
@ -34,3 +31,7 @@ This screen was converted from a PNG using [*Rgb2Hires*](https://github.com/Pixi
For more information, you can refer to these posts on [my blog](https://www.xtof/info/blog/).
* [Coding in C for a 8 bit 6502 CPU](https://www.xtof.info/blog/?p=714)
* [Coding in Assembly for an Apple II](https://www.xtof.info/blog/?p=745)
* [HIRES Graphics on the Apple II](https://www.xtof.info/blog/?p=768)
* [Making the Apple II sing](https://www.xtof.info/blog/?p=807)
* [A Game of Life](https://www.xtof.info/blog/?p=837)

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@ -1,238 +0,0 @@
/* A Conway's Game of Life
* Copyright (C) 2016 Christophe Meneboeuf <christophe@xtof.info>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <unistd.h>
#include <stdint.h>
#include <locale.h>
#include <curses.h>
#include <signal.h>
#include <string.h>
/******************* FUNCTION DEFINITIONS **************/
static void finish(int sig);
void init_display( void );
void draw_cells( void ); /* lets the user draw some starting cells */
void toggle_cell( uint8_t x, uint8_t y ); /* toggles the cell at the given coordinates */
void run( void ); /* runs the simulation */
void update( void ); /* updates the simulation */
uint8_t count_neighbours( uint8_t* cell ); /* counts nb neighbours of the cell */
/******************* CUSTOM TYPES AND VALUES DEFINITIONS ****************/
#define NB_LINES 23u
#define NB_COLUMNS 40u
#define ALIVE 1u
#define DEAD 0u
#define SPRITE_ALIVE '0'
#define SPRITE_DEAD ' '
/******************* STATIC GLOBAL VARIABLES ******************/
uint8_t Cells[ NB_COLUMNS ][ NB_LINES ];
uint8_t Cells_Future[ NB_COLUMNS ][ NB_LINES ];
/******************** CODE ************************/
int main( void )
{
signal(SIGINT, finish); /* arrange interrupts to terminate */
/* Initial state */
memset( Cells, DEAD, sizeof(Cells) );
init_display();
/* go */
draw_cells();
run();
endwin();
return 0;
}
void init_display( void )
{
/* Init ncurses */
setlocale(LC_ALL, "");
initscr();
cbreak();
noecho();
nonl();
intrflush(stdscr, FALSE);
keypad(stdscr, TRUE);
nodelay(stdscr, TRUE);
/* Init displayed playfield */
uint8_t i;
for( i = 0u; i < NB_COLUMNS; ++i ) {
mvaddch(0u,i,'+');
}
for( i = 0u; i < NB_COLUMNS; ++i ) {
mvaddch(NB_LINES-1u,i,'+');
}
for( i = 0u; i < NB_LINES; ++i ) {
mvaddch(i,0u,'+');
}
for( i = 0u; i < NB_LINES; ++i ) {
mvaddch(i,NB_COLUMNS-1u,'+');
}
refresh();
}
void draw_cells( void )
{
uint8_t quit = 0u;
uint8_t ch;
uint8_t y = NB_LINES >> 1;
uint8_t x = NB_COLUMNS >> 1;
move(y,x);
refresh();
while ( quit == 0)
{
getyx(stdscr, y, x);
ch = getch();
switch (ch) {
case 'j':
if( x > 1u ) { move(y, --x); }
break;
case 'k':
if( y < NB_LINES - 2u ) { move(++y, x); }
break;
case 'i':
if( y > 1u ) { move(--y, x); }
break;
case 'l':
if( x < NB_COLUMNS - 2u ) { move(y, ++x); }
break;
case ' ':
toggle_cell(x,y);
break;
case 'q':
quit = 1;
break;
}
refresh();
}
/* Cells was updated by the calls to toggle() */
memcpy( Cells_Future, Cells, sizeof(Cells_Future) );
}
void toggle_cell( const uint8_t x, const uint8_t y )
{
if( x == 0u || x >= NB_COLUMNS-1 || y == 0u || y >= NB_LINES-1 ) { return; }
uint8_t* cell = &Cells[x][y];
if( *cell == DEAD ) {
*cell = ALIVE;
mvaddch(y,x,SPRITE_ALIVE);
} else {
*cell = DEAD;
mvaddch(y,x,SPRITE_DEAD);
}
refresh();
}
void run( void )
{
#define PERIOD_MS 200000u
curs_set(0);
char ch = '\0';
while( ch != 'q')
{
ch = getch();
update();
usleep( PERIOD_MS );
}
}
void update( void )
{
uint8_t x, y;
uint8_t* cell_neighbourhoud = &Cells[0][0]; // cell_neighbourhoud = &Cells[0][0];
uint8_t* cell = cell_neighbourhoud + NB_LINES + 1u; // cell = &Cells[1][1];
uint8_t* cell_future = &Cells_Future[0][0] + NB_LINES + 1u; // cell_future = &Cells_Future[1][1];
for( y = 1u; y < NB_LINES - 1u; ++y )
{
uint8_t* cell_line = cell;
uint8_t* cell_neighbourhoud_line = cell_neighbourhoud;
uint8_t* cell_future_line = cell_future;
for( x = 1u; x < NB_COLUMNS - 1u; ++x)
{
uint8_t nb_neighbours = count_neighbours( cell_neighbourhoud_line );
if( *cell_line == ALIVE && \
(nb_neighbours < 2u || nb_neighbours > 3u )
) {
*cell_future_line = DEAD;
mvaddch(y,x,SPRITE_DEAD);
}
else if( *cell_line == DEAD && nb_neighbours == 3u ) {
*cell_future_line = ALIVE;
mvaddch(y,x,SPRITE_ALIVE);
}
cell_line += NB_LINES;
cell_neighbourhoud_line += NB_LINES;
cell_future_line += NB_LINES;
}
++cell;
++cell_neighbourhoud;
++cell_future;
}
memcpy( Cells, Cells_Future, sizeof(Cells) );
refresh();
}
uint8_t count_neighbours( uint8_t* cell )
{
uint8_t count;
count = *cell++; count += *cell++; count += *cell;
cell += NB_LINES - 2u;
count += *cell; cell+=2 ; count += *cell;
cell += NB_LINES - 2u;
count += *cell++; count += *cell++; count += *cell;
return count;
}
static void finish(int sig)
{
(void) sig;
endwin();
/* do your non-curses wrapup here */
exit(0);
}

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@ -8,8 +8,6 @@
.export _pause
.DATA
Loops: .byte 149, 141, 133, 125, 118, 111, 105, 99, 94, 88, 83, 78 ;Note loops
Test: .word 31100
;NB nop loops of each note, lasting hal a period
Half_Periods: .byte 251, 237, 224, 211, 199, 188, 177, 167, 158