Not building Linux native version anymore
This commit is contained in:
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202b08f39d
commit
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14
Makefile
14
Makefile
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@ -1,23 +1,15 @@
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LINUX_CC := cc
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LINUX_SRC := src/gol_linux.c
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LINUX_CFLAGS := -Wall -Wextra -pedantic-errors -ansi -std=gnu99 -lncurses -lm -O3
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LINUX_OUT := bin/gol.out
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APPLE2_CL := $(CC65_HOME)/bin/cl65
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APPLE2_CC := $(CC65_HOME)/bin/cc65
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APPLE2_SRC := src/gol_apple2.c src/gol_apple2_optimized.asm src/gfx.asm src/rnd_colors.asm src/file_io.c src/mli.asm src/music.asm
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APPLE2_MAP := gol_apple2.map
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APPLE2_SRC := src/gol_main.c src/gol_optimized.asm src/gfx.asm src/rnd_colors.asm src/file_io.c src/mli.asm src/music.asm
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APPLE2_MAP := gol.map
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APPLE2_CFLAGS := -Oirs -v -t apple2
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APPLE2_OUT := bin/gol.a2
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all: directories linux apple2
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all: directories apple2
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directories:
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mkdir -p bin
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linux: $(LINUX_SRC)
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$(LINUX_CC) -o $(LINUX_OUT) $? $(LINUX_CFLAGS)
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apple2: $(APPLE2_SRC)
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$(APPLE2_CL) -m $(APPLE2_MAP) -o $(APPLE2_OUT) $? $(APPLE2_CFLAGS) -C src/game-of-life.cfg
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15
README.md
15
README.md
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@ -4,10 +4,7 @@ It should build with no modification on Linux, macOs and Windows 10 (using the b
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---
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Two binaries will be produced.
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1. *gol.out* is a Linux executable.
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2. *gol.a2* is an Apple II executable
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It will produce the file *gol.a2*, which is an Apple II executable
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**Prerequisite in order to build:**
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@ -22,10 +19,10 @@ Two binaries will be produced.
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Run the *add-to-disk.sh* script.
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**Title screen**
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**Splash screen**
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The title screen art is located in the *assets* folder. It has to be
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manually loaded on the disk image using the *AppleCommander's GUI*, for the
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The splash screen art is located in the *assets* folder. **It has to be
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manually loaded** on the disk image using the *AppleCommander's GUI*, for the
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command line loads a corrupted file!
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This screen was converted from a PNG using [*Rgb2Hires*](https://github.com/Pixinn/Rgb2Hires).
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@ -34,3 +31,7 @@ This screen was converted from a PNG using [*Rgb2Hires*](https://github.com/Pixi
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For more information, you can refer to these posts on [my blog](https://www.xtof/info/blog/).
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* [Coding in C for a 8 bit 6502 CPU](https://www.xtof.info/blog/?p=714)
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* [Coding in Assembly for an Apple II](https://www.xtof.info/blog/?p=745)
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* [HIRES Graphics on the Apple II](https://www.xtof.info/blog/?p=768)
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* [Making the Apple II sing](https://www.xtof.info/blog/?p=807)
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* [A Game of Life](https://www.xtof.info/blog/?p=837)
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Binary file not shown.
238
src/gol_linux.c
238
src/gol_linux.c
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@ -1,238 +0,0 @@
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/* A Conway's Game of Life
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* Copyright (C) 2016 Christophe Meneboeuf <christophe@xtof.info>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <unistd.h>
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#include <stdint.h>
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#include <locale.h>
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#include <curses.h>
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#include <signal.h>
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#include <string.h>
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/******************* FUNCTION DEFINITIONS **************/
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static void finish(int sig);
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void init_display( void );
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void draw_cells( void ); /* lets the user draw some starting cells */
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void toggle_cell( uint8_t x, uint8_t y ); /* toggles the cell at the given coordinates */
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void run( void ); /* runs the simulation */
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void update( void ); /* updates the simulation */
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uint8_t count_neighbours( uint8_t* cell ); /* counts nb neighbours of the cell */
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/******************* CUSTOM TYPES AND VALUES DEFINITIONS ****************/
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#define NB_LINES 23u
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#define NB_COLUMNS 40u
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#define ALIVE 1u
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#define DEAD 0u
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#define SPRITE_ALIVE '0'
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#define SPRITE_DEAD ' '
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/******************* STATIC GLOBAL VARIABLES ******************/
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uint8_t Cells[ NB_COLUMNS ][ NB_LINES ];
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uint8_t Cells_Future[ NB_COLUMNS ][ NB_LINES ];
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/******************** CODE ************************/
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int main( void )
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{
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signal(SIGINT, finish); /* arrange interrupts to terminate */
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/* Initial state */
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memset( Cells, DEAD, sizeof(Cells) );
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init_display();
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/* go */
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draw_cells();
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run();
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endwin();
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return 0;
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}
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void init_display( void )
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{
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/* Init ncurses */
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setlocale(LC_ALL, "");
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initscr();
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cbreak();
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noecho();
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nonl();
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intrflush(stdscr, FALSE);
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keypad(stdscr, TRUE);
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nodelay(stdscr, TRUE);
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/* Init displayed playfield */
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uint8_t i;
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for( i = 0u; i < NB_COLUMNS; ++i ) {
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mvaddch(0u,i,'+');
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}
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for( i = 0u; i < NB_COLUMNS; ++i ) {
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mvaddch(NB_LINES-1u,i,'+');
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}
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for( i = 0u; i < NB_LINES; ++i ) {
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mvaddch(i,0u,'+');
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}
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for( i = 0u; i < NB_LINES; ++i ) {
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mvaddch(i,NB_COLUMNS-1u,'+');
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}
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refresh();
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}
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void draw_cells( void )
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{
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uint8_t quit = 0u;
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uint8_t ch;
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uint8_t y = NB_LINES >> 1;
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uint8_t x = NB_COLUMNS >> 1;
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move(y,x);
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refresh();
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while ( quit == 0)
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{
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getyx(stdscr, y, x);
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ch = getch();
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switch (ch) {
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case 'j':
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if( x > 1u ) { move(y, --x); }
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break;
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case 'k':
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if( y < NB_LINES - 2u ) { move(++y, x); }
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break;
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case 'i':
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if( y > 1u ) { move(--y, x); }
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break;
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case 'l':
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if( x < NB_COLUMNS - 2u ) { move(y, ++x); }
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break;
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case ' ':
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toggle_cell(x,y);
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break;
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case 'q':
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quit = 1;
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break;
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}
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refresh();
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}
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/* Cells was updated by the calls to toggle() */
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memcpy( Cells_Future, Cells, sizeof(Cells_Future) );
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}
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void toggle_cell( const uint8_t x, const uint8_t y )
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{
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if( x == 0u || x >= NB_COLUMNS-1 || y == 0u || y >= NB_LINES-1 ) { return; }
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uint8_t* cell = &Cells[x][y];
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if( *cell == DEAD ) {
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*cell = ALIVE;
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mvaddch(y,x,SPRITE_ALIVE);
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} else {
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*cell = DEAD;
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mvaddch(y,x,SPRITE_DEAD);
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}
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refresh();
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}
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void run( void )
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{
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#define PERIOD_MS 200000u
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curs_set(0);
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char ch = '\0';
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while( ch != 'q')
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{
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ch = getch();
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update();
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usleep( PERIOD_MS );
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}
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}
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void update( void )
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{
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uint8_t x, y;
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uint8_t* cell_neighbourhoud = &Cells[0][0]; // cell_neighbourhoud = &Cells[0][0];
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uint8_t* cell = cell_neighbourhoud + NB_LINES + 1u; // cell = &Cells[1][1];
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uint8_t* cell_future = &Cells_Future[0][0] + NB_LINES + 1u; // cell_future = &Cells_Future[1][1];
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for( y = 1u; y < NB_LINES - 1u; ++y )
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{
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uint8_t* cell_line = cell;
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uint8_t* cell_neighbourhoud_line = cell_neighbourhoud;
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uint8_t* cell_future_line = cell_future;
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for( x = 1u; x < NB_COLUMNS - 1u; ++x)
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{
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uint8_t nb_neighbours = count_neighbours( cell_neighbourhoud_line );
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if( *cell_line == ALIVE && \
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(nb_neighbours < 2u || nb_neighbours > 3u )
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) {
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*cell_future_line = DEAD;
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mvaddch(y,x,SPRITE_DEAD);
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}
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else if( *cell_line == DEAD && nb_neighbours == 3u ) {
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*cell_future_line = ALIVE;
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mvaddch(y,x,SPRITE_ALIVE);
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}
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cell_line += NB_LINES;
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cell_neighbourhoud_line += NB_LINES;
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cell_future_line += NB_LINES;
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}
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++cell;
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++cell_neighbourhoud;
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++cell_future;
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}
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memcpy( Cells, Cells_Future, sizeof(Cells) );
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refresh();
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}
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uint8_t count_neighbours( uint8_t* cell )
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{
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uint8_t count;
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count = *cell++; count += *cell++; count += *cell;
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cell += NB_LINES - 2u;
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count += *cell; cell+=2 ; count += *cell;
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cell += NB_LINES - 2u;
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count += *cell++; count += *cell++; count += *cell;
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return count;
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}
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static void finish(int sig)
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{
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(void) sig;
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endwin();
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/* do your non-curses wrapup here */
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exit(0);
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}
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@ -8,8 +8,6 @@
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.export _pause
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.DATA
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Loops: .byte 149, 141, 133, 125, 118, 111, 105, 99, 94, 88, 83, 78 ;Note loops
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Test: .word 31100
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;NB nop loops of each note, lasting hal a period
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Half_Periods: .byte 251, 237, 224, 211, 199, 188, 177, 167, 158
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