ii-pix/palette.py

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"""RGB colour palettes to target for Apple II image conversions."""
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import colour
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import numpy as np
import image
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import palette_ntsc
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class Palette:
# How many successive screen pixels are used to compute output pixel
# palette index.
PALETTE_DEPTH = None
# These next three dictionaries are all indexed by a tuple of (n-bit pixel
# value, NTSC phase), where:
# n == PALETTE_DEPTH
# MSB of the pixel value represents the current pixel on/off state
# LSB of the pixel value is the on/off state of the pixel n-1 positions
# to the left of current
# NTSC phase = 0 .. 3 (= x position % 4)
#
# The choice of LSB --> MSB increasing from left to right across the
# screen matches the ordering used by the mapping of double hi-res memory
# to screen pixels.
#
# Dictionary values are the colour of the corresponding pixel in various
# colour spaces.
# Values are pixel colour in sRGB colour space. Palettes are defined in
# this colour space.
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SRGB = None
# Values are pixel colour in (linear) RGB colour space. Dithering is
# performed in this colour space.
RGB = {}
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# Values are pixel colour in CAM16-UCS colour space. This is used for
# computing perceptual differences between colour values when optimizing
# the image dithering.
CAM16UCS = {}
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def __init__(self):
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self.RGB = {}
for k, v in self.SRGB.items():
self.RGB[k] = (np.clip(image.srgb_to_linear_array(v / 255), 0.0,
1.0) * 255).astype(np.uint8)
with colour.utilities.suppress_warnings(colour_usage_warnings=True):
self.CAM16UCS[k] = colour.convert(
v / 255, "sRGB", "CAM16UCS").astype(np.float32)
@staticmethod
def _pixel_phase_shifts(phase_3_srgb):
"""Constructs dictionary of 4-bit pixel sequences for each NTSC phase.
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Assumes PALETTE_DEPTH == 4
Args:
phase_3_rgb: dict mapping 4-bit pixel sequence to sRGB values,
for NTSC phase 3.
Returns:
dict mapping (shifted 4-bit pixel sequence, phase 0..3) to sRGB
values
"""
srgb_phases = {}
for pixels, srgb in phase_3_srgb.items():
srgb_phases[pixels, 3] = srgb
# Rotate to compute 4-bit pixel sequences that produce the same
# colour for NTSC phases 0..2
for phase in range(0, 3):
lsb = pixels & 1
pixels >>= 1
pixels |= lsb << 3
srgb_phases[pixels, phase] = srgb
return srgb_phases
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def bitmap_to_idx(self, pixels: np.array) -> int:
"""Converts a bitmap of pixels into integer representation.
Args:
pixels: 1-D array of booleans, representing a window of pixels from
L to R. Must be of size <= 8
Returns:
8-bit integer representation of pixels, suitable for use as an
index into palette arrays
"""
return np.packbits(
# numpy uses big-endian representation which is the opposite
# order to screen representation (i.e. LSB is the left-most
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# screen pixel), so we need to flip the order
np.flip(pixels, axis=0)
)[0] >> (8 - pixels.shape[0])
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class ToHgrPalette(Palette):
"""4-bit palette used as default by other DHGR image converters."""
PALETTE_DEPTH = 4
# Default tohgr/bmp2dhr palette
SRGB = Palette._pixel_phase_shifts({
0: np.array((0, 0, 0)), # Black
8: np.array((148, 12, 125)), # Magenta
4: np.array((99, 77, 0)), # Brown
12: np.array((249, 86, 29)), # Orange
2: np.array((51, 111, 0)), # Dark green
10: np.array((126, 126, 126)), # Grey2
6: np.array((67, 200, 0)), # Green
14: np.array((221, 206, 23)), # Yellow
1: np.array((32, 54, 212)), # Dark blue
9: np.array((188, 55, 255)), # Violet
5: np.array((126, 126, 126)), # Grey1
13: np.array((255, 129, 236)), # Pink
3: np.array((7, 168, 225)), # Med blue
11: np.array((158, 172, 255)), # Light blue
7: np.array((93, 248, 133)), # Aqua
15: np.array((255, 255, 255)), # White
})
class OpenEmulatorPalette(Palette):
"""4-bit palette chosen to approximately match OpenEmulator output."""
PALETTE_DEPTH = 4
# OpenEmulator
SRGB = Palette._pixel_phase_shifts({
0: np.array((0, 0, 0)), # Black
8: np.array((203, 0, 121)), # Magenta
4: np.array((99, 103, 0)), # Brown
12: np.array((244, 78, 0)), # Orange
2: np.array((0, 150, 0)), # Dark green
10: np.array((130, 130, 130)), # Grey2
6: np.array((0, 235, 0)), # Green
14: np.array((214, 218, 0)), # Yellow
1: np.array((20, 0, 246)), # Dark blue
9: np.array((230, 0, 244)), # Violet
5: np.array((130, 130, 130)), # Grey1
13: np.array((244, 105, 235)), # Pink
3: np.array((0, 174, 243)), # Med blue
11: np.array((160, 156, 244)), # Light blue
7: np.array((25, 243, 136)), # Aqua
15: np.array((244, 247, 244)), # White
})
class VirtualIIPalette(Palette):
"""4-bit palette exactly matching Virtual II emulator output."""
PALETTE_DEPTH = 4
SRGB = Palette._pixel_phase_shifts({
0: np.array((0, 0, 0)), # Black
8: np.array((231, 36, 66)), # Magenta
4: np.array((154, 104, 0)), # Brown
12: np.array((255, 124, 0)), # Orange
2: np.array((0, 135, 45)), # Dark green
10: np.array((104, 104, 104)), # Grey2
6: np.array((0, 222, 0)), # Green
14: np.array((255, 252, 0)), # Yellow
1: np.array((1, 30, 169)), # Dark blue
9: np.array((230, 73, 228)), # Violet
5: np.array((185, 185, 185)), # Grey1
13: np.array((255, 171, 153)), # Pink
3: np.array((47, 69, 255)), # Med blue
11: np.array((120, 187, 255)), # Light blue
7: np.array((83, 250, 208)), # Aqua
15: np.array((255, 255, 255)), # White
})
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class NTSCPalette(Palette):
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"""8-bit NTSC palette computed by averaging chroma signal over 8 pixels."""
PALETTE_DEPTH = 8
# Computed using ntsc_colours.py
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SRGB = palette_ntsc.SRGB
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PALETTES = {
'openemulator': OpenEmulatorPalette,
'virtualii': VirtualIIPalette,
'tohgr': ToHgrPalette,
'ntsc': NTSCPalette
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}
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DEFAULT_PALETTE = 'ntsc'