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simulating the W5100). This will hopefully be useful for troubleshooting and testing player behaviour more precisely, e.g. - trapping read/write access to unexpected memory areas - asserting invariants on the processor state across loops - measuring cycle timing - tracing program execution This already gets as far as negotiating the TCP connect. The major remaining piece seems to be the TCP buffer management on the W5100 side.
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Streaming video and audio for Apple II
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