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Add samples c/o Golden Child
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@ -76,7 +76,7 @@ By <a target=_blank href="mailto:inexorabletash@gmail.com">Joshua Bell</a>
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<option value="sample.miniindy"> Mini Indy (Gregg Buntin)</option>
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<option value="sample.doordetector"> Door Detector (Jeff)</option>
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<option value="sample.columns"> Columns (Arthur Allen)</option>
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<option value="sample.tetris"> Tetris (Arthur Allen)</option>
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<option value="sample.tetris"> Tetris (Arthur Allen)</option>
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<option disabled>____________________________________________</option>
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<option disabled>Graphics</option>
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@ -104,6 +104,12 @@ By <a target=_blank href="mailto:inexorabletash@gmail.com">Joshua Bell</a>
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<option value="sample.snowflakes"> Snowflakes (Kevin Riordan)</option>
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<option value="sample.ninjaturtle"> Ninja Turtle (Chris Whong)</option>
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<option value="sample.3dhat"> 3D Hat (Micro, the 6502 magazine, may 1981 c/o Golden Child)</option>
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<option value="sample.dbconverge"> Double-Buffered Value Convergence (Golden Child)</option>
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<option value="sample.dbpendulum"> Double-Buffered Physics Pendulum Simulation (Golden Child)</option>
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<option value="sample.dbvectorship"> Double-Buffered Asteroids Ship Demo (Golden Child)</option>
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<option value="sample.dbvectortext"> Double-Buffered Vector Font (Golden Child)</option>
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<option disabled>____________________________________________</option>
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<option disabled>Other</option>
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29
samples/sample.3dhat.txt
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29
samples/sample.3dhat.txt
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@ -0,0 +1,29 @@
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1 rem MTU 80 Column 3D HAT Program
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2 REM Micro, the 6502 magazine, may 1981 page 2
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3 REM http://archive.6502.org/publications/micro/micro_36_may_1981.pdf
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4 rem https://archive.org/details/creativecomputing-1981-05/page/n67
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10 HGR2 : HCOLOR=3
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20 P=140 : Q=100 : rem original was 160 but 140 is centered on Apple II
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30 XP=120:XR=1.5*3.1415927
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40 YP=56:YR=1:ZP=64
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50 XF=XR/XP:YF=YP/YR:ZF=XR/ZP
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60 FOR ZI=-Q TO Q-1
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70 IF ZI<-ZP OR ZI>ZP GOTO 150
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80 ZT=ZI*XP/ZP:ZZ=ZI
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90 XL=INT(.5+SQR(XP*XP-ZT*ZT))
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100 FOR XI=-XL TO XL
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110 XT=SQR(XI*XI+ZT*ZT)*XF:XX=XI
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120 YY=(SIN(XT)+.4*SIN(3*XT))*YF
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130 GOSUB 170
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140 NEXT XI
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150 NEXT ZI
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160 END
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170 X1=XX+ZZ+P
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180 Y1=YY-ZZ+Q
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181 IF Y1<1 THEN Y1=1 : REM MUST BE 1 OR ERROR IN 210
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182 IF Y1>191 THEN Y1=191
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183 IF X1<0 THEN X1=0
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184 IF X1>279 THEN X1=279
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190 HCOLOR=3:HPLOT X1,191-Y1
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210 HCOLOR=0:HPLOT X1,191-(Y1-1) TO X1,191-0
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220 RETURN
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49
samples/sample.dbconverge.txt
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49
samples/sample.dbconverge.txt
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@ -0,0 +1,49 @@
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10 rem Converge on a value demo
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15 rem Testing a routine that will smoothly converge on a value, easing into a stop
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20 rem by Golden Child
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100 hgr
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110 c=0:d=100 :gosub 5000 : ct=0
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120 co=3:x1=c:y1=0:x2=cl:y2=50:gosub 5100:x1=c2:y1=100:gosub 5100:gosub 5500 :c2=cl::c2=cl:cl=c:gosub 9000
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125 if abs(c-d)<.1 then ? "DIST="di" FRAMES="ct:d=rnd(1)*279 : ct=0 : di=d-c:?d,c,di
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130 ct=ct+1:goto 120
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9000 rem converge c=cur value, d=desired value, mr=max rate, md=max dist, ch=change, cd=dist to go
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9010 mr=10:md=100
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9020 cd=d-c
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9030 if cd>md then cd=md
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9040 if abs(cd)<0.1 then c=d
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9045 ch = cd/md*mr
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9050 c=c+ch: rem ?"c="c" d="d" ch="ch" ct="ct
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9051 if abs(ch)<0.1 then c=d
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9060 return
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5000 rem init display list : rem SC = screen to draw
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5001 dim dl(2,100,5):hgr2:hgr
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5002 SC=0 : DL(0,0,0)=0 : DL(1,0,0)=0 :gosub 5500: rem DL(X,0,0) = NUM OF POINTS
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5003 return
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5100 rem draw line on other screen
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5110 poke 230,(SC+1) * 32 : rem forgot the +1 part
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5111 if not(x1>=0 and x1 <=279 and x2 >=0 and x2<=279 and y1>=0 and y1 <=159 and y2>=0 and y2<=159) then return
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5120 rem bug should be DL SP = DL(SC,0,0) + 1 : SL(SC,0,0)=SP : ? sp
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5120 SP = DL(SC,0,0) + 1 : DL(SC,0,0)=SP : rem ? sp
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5130 DL(SC,SP,0)=CO
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5131 DL(SC,SP,1)=X1
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5132 DL(SC,SP,2)=Y1
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5133 DL(SC,SP,3)=X2
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5134 DL(SC,SP,4)=Y2
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5140 HCOLOR=CO : HPLOT X1,Y1 TO X2,Y2
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5190 RETURN
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5400 rem erase lines
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5410 for SP = 1 TO DL(SC,0,0) : HCOLOR=0 : rem ? "erase" sc ,sp
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5411 HPLOT DL(SC,SP,1),DL(SC,SP,2) TO DL(SC,SP,3),DL(SC,SP,4) : NEXT
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5412 DL(SC,0,0)=0 : rem clear the list after erasing
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5420 RETURN
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5500 rem swap screens
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5510 SC = NOT SC
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5511 POKE 49236+(NOT SC),0 : rem select page that we're drawing to
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5514 rem ? "SC="sc
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5515 poke 230,32*(sc+1):gosub 5400 : rem forgot to switch the drawing page
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5520 RETURN
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61
samples/sample.dbpendulum.txt
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61
samples/sample.dbpendulum.txt
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@ -0,0 +1,61 @@
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1 rem Physics Pendulum Simulation by Golden Child
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2 rem A simple demo to show double buffering
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3 rem GOSUB 5000 to initialize
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4 rem GOSUB 5100 to draw a line
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5 rem GOSUB 5500 to switch pages
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10 text:home:PRINT "Hello - Pendulum Simulation"
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15 print "Double Buffering Demo by Golden Child" :
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20 fi=fi+1 : if fi>1 then home : rem first run don't clear screen
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25 vtab 23: print "Enter Gravity "+chr$(13)+"(between 0.1 and 2 work best) ";:input g : if g=0 then g=1
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26 print"GRAVITY=";g ", press a key for new gravity:"
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100 gosub 5000
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200 xv=0 : yv=0:x1=140:x2=140+80*cos(10/180*3.14)::y1=0:y2=sin(10/180*3.14)*80
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210 xa=0 : ya=+10.5:ya=g : if peek(49152)>128 then goto 20
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215 xd=x1-x2: yd=y1-y2 : al=sqr(xa^2+ya^2):dl=sqr(xd^2+yd^2):dp=(xd*xa+yd*ya)/dl:el=sqr(xv^2+yv^2):ep=(xd*xv+yd*yv)/dl
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216 rem ? "al="al" dl="dl" dp="dp " xa="xa" ya="ya" xd="xd" yd="yd" xv="xv" yv="yv
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217 xz=xd/dl*(dp):yz=yd/dl*(dp): xx=xa-xz:yx=ya-yz
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218 xv=xv+xx-xd/dl*ep*2
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219 yv=yv+yx-yd/dl*ep*2 : rem my physics routines are terrible, why *2 here?
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230 co=3:gosub 5100 :
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231 x3=x1:y3=y1:x1=x2+50*xv/sqr(xv^2+yv^2):
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232 co=5:y1=y2+50*yv/sqr(xv^2+yv^2):gosub 5100:x1=x3:y1=y3 : rem orange
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233 x3=x1:y3=y1:x1=x2+50*xa/sqr(xa^2+ya^2):
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234 co=6:y1=y2+50*ya/sqr(xa^2+ya^2):gosub 5100:x1=x3:y1=y3 : rem blue
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235 x3=x1:y3=y1:x1=x2-50*xz/sqr(xz^2+yz^2):
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236 co=1:y1=y2-50*yz/sqr(xz^2+yz^2):gosub 5100:x1=x3:y1=y3 : rem green
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237 x3=x1:y3=y1:x1=x2+50*xx/sqr(xx^2+yx^2):
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238 co=2:y1=y2+50*yx/sqr(xx^2+yx^2):gosub 5100:x1=x3:y1=y3 : rem purple
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240 gosub 5500
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241 x2=x2+xv:y2=y2+yv
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242 ct=ct+1:if ct>150 then ct=1:? dl : rem every 150 frames show length of pendulum
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250 goto 210
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5000 rem init display list : rem SC = screen to draw
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5001 IF NOT (dk) then dim dl(2,100,5) : dk=1
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5002 hgr2:hgr
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5003 SC=0 : DL(0,0,0)=0 : DL(1,0,0)=0 :gosub 5500: rem DL(X,0,0) = NUM OF POINTS
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5004 return
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5100 rem draw line on other screen
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5110 poke 230,(SC+1) * 32
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5111 if not(x1>=0 and x1 <=279 and x2 >=0 and x2<=279 and y1>=0 and y1 <=159 and y2>=0 and y2<=159) then return
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5120 SP = DL(SC,0,0) + 1 : DL(SC,0,0)=SP : rem ? sp
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5130 DL(SC,SP,0)=CO
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5131 DL(SC,SP,1)=X1
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5132 DL(SC,SP,2)=Y1
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5133 DL(SC,SP,3)=X2
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5134 DL(SC,SP,4)=Y2
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5140 HCOLOR=CO : HPLOT X1,Y1 TO X2,Y2
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5190 RETURN
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5400 rem erase lines
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5410 for SP = 1 TO DL(SC,0,0) : HCOLOR=0
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5411 HPLOT DL(SC,SP,1),DL(SC,SP,2) TO DL(SC,SP,3),DL(SC,SP,4) : NEXT
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5412 DL(SC,0,0)=0 : rem clear the list after erasing
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5420 RETURN
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5500 rem swap screens
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5510 SC = NOT SC
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5511 POKE 49236+(NOT SC),0 : rem select visible page that we're not drawing to
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5515 poke 230,32*(sc+1):gosub 5400 : rem switch drawing page and erase lines
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5520 RETURN
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72
samples/sample.dbvectorship.txt
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72
samples/sample.dbvectorship.txt
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@ -0,0 +1,72 @@
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10 rem Asteroids Ship Demo
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20 rem Double Buffering Demo by Golden Child
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500 dim a(10,4)
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510 read p
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520 for i = 1 to p:read x,y:a(i,1)=x:a(i,2)=y:? p,i,a(p,1),a(p,2):next
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530 hgr :hcolor=3 : VTAB 23: PRINT "Double Buffering Demo:"
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531 print "END/PAGE DOWN to turn":PRINT "HOME/PAGE UP for thrust"
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532 print "click on window to set input focus";
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533 x0=139:y0=79:gosub 5000:goto 4000
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540 rem draw ship
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590 x2=-999 : rem dont draw first segment
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601 sz=2:for i = 1 to p:x=a(i,1)*sz:y=a(i,2)*sz:x1=x0+x*cos(a0)-y*sin(a0):y1=y0+y*cos(a0)+x*sin(a0)
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610 if x2<>-999 then if x1 > 0 and x1 < 279 and x2 > 0 and x2< 279 and y1 > 0 and y1 < 191 and y2 > 0 and y2<191 then c=3:gosub 5100
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615 x2=x1:y2=y1
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620 next
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621 g=0.04 :yv=yv+g : rem gravity
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622 fr=0.01 : rem friction
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623 if sqr(xv^2 + yv^2) < fr then xv=0 : yv=0: goto 630
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624 xd = xv / sqr(xv^2 + yv^2):yd=yv / sqr(xv^2 + yv^2)
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625 xv = xv - xd * fr : yv=yv - yd * fr
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630 return
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1000 data 5,3,0,-2,2,0,0,-2,-2,3,0,-999
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4000 co=3:gosub 540:gosub 5500
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4001 t=3.14/24
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4010 if peek(49248)>=128 then a0=a0+t
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4020 if peek(49250)>=128 then a0=a0-t
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4021 if peek(49249)>=128 then xv=xv+0.5*cos(a0):yv=yv+0.5*sin(a0)
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4022 if peek(49251)>=128 then xv=xv-0.5*cos(a0):yv=yv-0.5*sin(a0)
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4023 if x0 < 20 then x0=280-20
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4024 if x0 > 280-20 then x0=20
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4025 if y0<20 then y0=160-20
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4026 if y0>160-20 then y0=20
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4030 x0=x0+xv : y0=y0+yv
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4040 rem ? xv,yv
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4050 goto 4000
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5000 rem init display list : rem SC = screen to draw
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5001 IF NOT (dk) then dim dl(2,100,5) : dk=1
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5002 hgr2:hgr
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5003 SC=0 : DL(0,0,0)=0 : DL(1,0,0)=0 :gosub 5500: rem DL(X,0,0) = NUM OF POINTS
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5004 return
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5100 rem draw line on other screen
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5110 poke 230,(SC+1) * 32
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5111 if not(x1>=0 and x1 <=279 and x2 >=0 and x2<=279 and y1>=0 and y1 <=159 and y2>=0 and y2<=159) then return
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5120 SP = DL(SC,0,0) + 1 : DL(SC,0,0)=SP : rem ? sp
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5130 DL(SC,SP,0)=CO
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5131 DL(SC,SP,1)=X1
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5132 DL(SC,SP,2)=Y1
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5133 DL(SC,SP,3)=X2
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5134 DL(SC,SP,4)=Y2
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5140 HCOLOR=CO : HPLOT X1,Y1 TO X2,Y2
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5190 RETURN
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5400 rem erase lines
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5410 for SP = 1 TO DL(SC,0,0) : HCOLOR=0
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5411 HPLOT DL(SC,SP,1),DL(SC,SP,2) TO DL(SC,SP,3),DL(SC,SP,4) : NEXT
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5412 DL(SC,0,0)=0 : rem clear the list after erasing
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5420 RETURN
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5500 rem swap screens
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5510 SC = NOT SC
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5511 POKE 49236+(NOT SC),0 : rem select visible page that we're not drawing to
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5515 poke 230,32*(sc+1):gosub 5400 : rem switch drawing page and erase lines
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5520 RETURN
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228
samples/sample.dbvectortext.txt
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228
samples/sample.dbvectortext.txt
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0 rem VECTOR FONT by Golden Child
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1 rem enter a message, it will render the text, hit space to enter a new message
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2 gosub 10000 : hgr : a$="":for i=32 to 127:a$=a$+chr$(i):next:de$="Apple Soft Basic"
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10 gosub 5000 : GOSUB 7000
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15 INPUT "Message?";a$ : if a$="" then a$=de$
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20 sz=16:xo=5:yo=0:x9=139:y9=80:
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21 rem for sz=2 to 8 step .5:for an=0 to 350 step 15 : REM ? an,an/180*3.1415
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22 for w=0 to 24 : sz=(8-2)*w/24+2 : an=w*360/24
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23 xo=-len(a$)/2*4:xp=-2*4:xo=xp:yo=0:for i=1 to len(a$):
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24 c1= asc(mid$(a$,i,1)) : if (c1>=asc(" ")) and (c1<=127) then c=c1-asc(" ")+1:rem ?C;" ";i;" ";CHR$(C1) : rem ? c1,c
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25 x2=-999:for pt=1 to l(c,0,0): x1=l(c,pt,1):y1=l(c,pt,2) :rem ? c,pt
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26 a=an/180*3.14159265359:x3=x9+(xo+x1)*sz*cos(a)-(yo+y1)*sz*sin(a):y3=y9-(yo+y1)*sz*cos(a)-(xo+x1)*sz*sin(a):rem ? x1","y1" ("x2","y2")"
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28 REM s2=1.75:a2=340/180*3.14:x8=120:y8=120:x5=xo:y5=yo:x6=x8+(x5+x1)*s2*cos(a2)-(y5+y1)*s2*sin(a2):y6=y8-(y5+y1)*s2*cos(a2)-(x5+x1)*s2*sin(a2):rem ? x1","y1" ("x2","y2")"
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29 rem if (x2<>-999) and (x1<>-999) then hcolor=6: if x6>0 and x6 < 280 and y6>0 and y6<160 and x7>0 and x7<280 and y7>0 and y7<160 then hplot x6,y6 to x7,y7 : rem hplot x1*sz+xo,-(y1*sz)+yo to x2*sz+xo,-(y2*sz)+yo
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35 rem if (x2<>-999) and (x1<>-999) then hcolor=5: if x6>0 and x6 < 280 and y6>0 and y6<160 and x7>0 and x7<280 and y7>0 and y7<160 and x3 < 280 and y3>0 and y3<160 and x4>0 and x4<280 and y4>0 and y4<160 then hplot x3,y3 to x6,y6 : HPLOT x4,y4 to x7,y7
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36 if (x2<>-999) and (x1<>-999) then hcolor=3: if x3>0 and x3 < 280 and y3>0 and y3<160 and x4>0 and x4<280 and y4>0 and y4<160 then s1=x1:s2=y2:s3=x2:s4=y2:x1=x3:x2=x4:y1=y3:y2=y4:co=3:gosub 5100:GOSUB 7100:x1=s1:y2=s2:x2=s3:y2=s4:rem hplot x3,y3 to x4,y4 :
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37 x7=x6:y7=y6
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38 x2=x1:y2=y1:x4=x3:y4=y3:next: xo=xo+4: if xo > 8*4 OR C=1 then xo=xp:yo=yo-5
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39 next
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40 gosub 5500 : GOSUB 7500 : rem ? an
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50 next
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60 rem next
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70 GOSUB 7900
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71 IF PEEK(49152)>128 THEN GOTO 15
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75 PRINT "loop. hit space for new message":GOTO 70
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99 end
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5000 rem init display list : rem SC = screen to draw
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5001 IF NOT (dk) then dim dl(2,100,5) : dk=1
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5002 hgr2:hgr
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5003 SC=0 : DL(0,0,0)=0 : DL(1,0,0)=0 :gosub 5500: rem DL(X,0,0) = NUM OF POINTS
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5004 return
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5100 rem draw line on other screen
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5110 poke 230,(SC+1) * 32
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5111 if not(x1>=0 and x1 <=279 and x2 >=0 and x2<=279 and y1>=0 and y1 <=159 and y2>=0 and y2<=159) then return
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5120 SP = DL(SC,0,0) + 1 : DL(SC,0,0)=SP : rem ? sp
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5130 DL(SC,SP,0)=CO
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5131 DL(SC,SP,1)=X1
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5132 DL(SC,SP,2)=Y1
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5133 DL(SC,SP,3)=X2
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5134 DL(SC,SP,4)=Y2
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5140 HCOLOR=CO : HPLOT X1,Y1 TO X2,Y2
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5190 RETURN
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5400 rem erase lines
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5410 for SP = 1 TO DL(SC,0,0) : HCOLOR=0
|
||||
5411 HPLOT DL(SC,SP,1),DL(SC,SP,2) TO DL(SC,SP,3),DL(SC,SP,4) : NEXT
|
||||
5412 DL(SC,0,0)=0 : rem clear the list after erasing
|
||||
5420 RETURN
|
||||
|
||||
5500 rem swap screens
|
||||
5510 SC = NOT SC
|
||||
5511 POKE 49236+(NOT SC),0 : rem select visible page that we're not drawing to
|
||||
5515 poke 230,32*(sc+1):gosub 5400 : rem switch drawing page and erase lines
|
||||
5520 RETURN
|
||||
|
||||
8032 data 0,0,-998 : rem space
|
||||
8033 data 1.5,4,1.5,1.5,-999,1.25,0,1.25,.5,1.75,.5,1.75,0,1.25,0,-998 : rem !
|
||||
8034 DATA 1,4,1,3,-999,2,4,2,3,-998 : REM "
|
||||
8035 data 1,4,1,0,-999,2,4,2,0,-999,0,1.5,3,1.5,-999,0,2.5,3,2.5,-998: rem #
|
||||
8036 data 3,3.5,2.5,4,.5,4,0,3.5,0,2.5,.5,2,2.5,2,3,1.5,3,.5,2.5,0,.5,0,0,.5,-999,1.0,0,1.0,4,-999,2,0,2,4,-998 : rem $
|
||||
8037 data 0,0,3,4,-999,0,3,1,3,1,4,0,4,0,3,-999,2,0,2,1,3,1,3,0,2,0,-998 : rem %
|
||||
|
||||
8038 data 3,2,1.5,0,.5,0,0,1,0,2,1.5,3,1.5,3.5,1,4,.5,4,0,3.5,0,3,3,0,-998 : rem &
|
||||
|
||||
8039 data 1.5,4,1.5,3,-998 : rem '
|
||||
8040 data 2,4,1,3,1,1,2,0,-998 : rem (
|
||||
8041 data 1,4,2,3,2,1,1,0,-998 : rem )
|
||||
8042 data 1.5,.5,1.5,3.5,-999,0,2,3,2,-999,0,1,3,3,-999,0,3,3,1,-998 : rem *
|
||||
8043 data 1.5,.5,1.5,3.5,-999,0,2,3,2,-998 : rem +
|
||||
8044 data 1.25,.5,1.25,1,1.75,1,1.75,.5,1.5,0,1,0,1.5,0,1.5,.5,1.25,.5,-998 : rem ,
|
||||
8045 data 0,2,3,2,-998 : rem -
|
||||
8046 data 1.25,.5,1.25,1,1.75,1,1.75,.5,1.25,.5,-998 : rem .
|
||||
8047 data 0,0,3,4,-998 : rem /
|
||||
|
||||
|
||||
8048 DATA 0,0,0,4,3,4,3,0,0,0,3,4,-998 : REM 0
|
||||
8049 DATA 3,0,3,4,-998 : REM 1
|
||||
8050 DATA 0,4,3,4,3,2,0,2,0,0,3,0,-998 : REM 2
|
||||
8051 DATA 0,4,3,4,3,2,0,2,3,2,3,0,0,0,-998 : REM 3
|
||||
8052 DATA 0,4,0,2,3,2,3,4,3,0,-998 : REM 4
|
||||
8053 DATA 3,4,0,4,0,2,3,2,3,0,0,0,-998 : REM 5
|
||||
8054 DATA 3,4,0,4,0,0,3,0,3,2,0,2,-998 : REM 6
|
||||
8055 DATA 0,4,3,4,3,0,-998 : REM 7
|
||||
8056 DATA 0,0,3,0,3,4,0,4,0,0,-999,0,2,3,2,-998 : REM 8
|
||||
8057 DATA 0,0,3,0,3,4,0,4,0,2,3,2,-998 : REM 9
|
||||
|
||||
8058 data 1.25,.5,1.25,1,1.75,1,1.75,.5,1.25,.5,-999,1.25,2,1.25,2.5,1.75,2.5,1.75,2,1.25,2,-998 : rem :
|
||||
8059 data 1.25,.5,1.25,1,1.75,1,1.75,.5,1.5,0,1,0,1.5,0,1.5,.5,1.25,.5,-999,1.25,2,1.25,2.5,1.75,2.5,1.75,2,1.25,2,-998 : rem ;
|
||||
|
||||
8060 data 3,4,0,2,3,0, -998 : rem <
|
||||
8061 data 0,2.5,3,2.5,-999,0,1.5,3,1.5,-998 : rem =
|
||||
8062 data 0,4,3,2,0,0, -998 : rem >
|
||||
8063 data 0,3.5,.5,4,2.5,4,3,3.5,3,2.5,2.5,2,1.5,2,1.5,1.5,-999,1.25,.5,1.25,1,1.75,1,1.75,.5,1.25,.5,-998 : rem ?
|
||||
8064 data 2,2.5,1,2.5,1,1.5,2,1.5,2,2.5,2,1.5,3,2,3,3,2,4,1,4,0,3,0,1,1,0,2,0,-998 : rem @
|
||||
|
||||
9000 DATA 0,0,0,3.5,0.5,4,2.5,4,3,3.5,3,0,-999,0,2,3,2,-998 : rem a
|
||||
9001 data 0,0,0,4,2.5,4,3,3.5,3,2.5,2.5,2,0,2,-999,2.5,2,3,1.5,3,.5,2.5,0,0,0,-998 : rem b
|
||||
9002 data 3,.5,2.5,0,.5,0,0,.5,0,3.5,.5,4,2.5,4,3,3.5,-998 : rem c
|
||||
9003 data 0,0,0,4,2.5,4,3,3.5,3,.5,2.5,0,0,0,-998 : rem d
|
||||
9004 DATA 3,4,0,4,0,0,3,0,-999,0,2,3,2,-998 : rem e
|
||||
9005 DATA 0,0,0,4,3,4,-999,0,2,2,2,-998 : rem f
|
||||
9006 DATA 3,3.5,2.5,4,.5,4,0,3.5,0,.5,.5,0,2.5,0,3,.5,3,2,1.5,2,-998 : rem g
|
||||
9007 DATA 0,0,0,4,-999,3,0,3,4,-999,0,2,3,2,-998 : rem h
|
||||
9008 DATA 1.5,0,1.5,4,-998 : rem i
|
||||
9009 DATA 3,4,3,.5,2.5,0,.5,0,0,.5,-998 : rem j
|
||||
|
||||
9011 DATA 0,0,0,4,-999,0,2,1,2,3,4,-999,1,2,3,0,-998 : rem k
|
||||
9012 DATA 0,4,0,0,3,0,-998 : rem L
|
||||
9013 data 0,0,0,4,1.5,2.5,3,4,3,0,-998 : rem m
|
||||
9014 data 0,0,0,4,3,0,3,4,-998 : rem n
|
||||
9015 data 3,.5,2.5,0,.5,0,0,.5,0,3.5,.5,4,2.5,4,3,3.5,3,.5,-998 : rem o
|
||||
9016 DATA 0,0,0,4,2.5,4,3,3.5,3,2.5,2.5,2,0,2,-998 : rem p
|
||||
9017 data 3,.5,2.5,0,.5,0,0,.5,0,3.5,.5,4,2.5,4,3,3.5,3,.5,-999,3,0,1.5,1.5,-998 : rem q
|
||||
9010 DATA 0,0,0,4,2.5,4,3,3.5,3,2.5,2.5,2,0,2,-999,1,2,3,0,-998 : rem r
|
||||
9019 data 3,3.5,2.5,4,.5,4,0,3.5,0,2.5,.5,2,2.5,2,3,1.5,3,.5,2.5,0,.5,0,0,.5,-998 : rem s
|
||||
9020 data 0,4,3,4,-999,1.5,0,1.5,4,-998 :rem T
|
||||
9021 data 0,4,0,.5,.5,0,2.5,0,3,.5,3,4,-998 :rem u
|
||||
9022 data 0,4,0,1.5,1.5,0,3,1.5,3,4,-998 :rem v
|
||||
9023 data 0,4,0,0,1.5,1.5,3,0,3,4,-998 :rem w
|
||||
9024 data 0,4,0,3,3,1,3,0,-999,3,4,3,3,0,1,0,0,-998 :rem x
|
||||
9025 data 0,4,0,3,1.5,2,3,3,3,4,-999,1.5,2,1.5,0,-998: rem y
|
||||
9026 data 0,4,3,4,3,3,0,1,0,0,3,0,-998: rem z
|
||||
|
||||
9091 data 2,4,1,4,1,0,2,0,-998 : rem [
|
||||
9092 data 0,4,3,0,-998 : rem \
|
||||
9093 data 1,4,2,4,2,0,1,0,-998 : rem ]
|
||||
9094 data 0,2.5,1.5,4,3,2.5,-998 : rem ^
|
||||
9095 data 0,0,3,0,-998 : rem _
|
||||
|
||||
9096 data 1,4,2,3, -998 : rem `
|
||||
9097 data 0,2.5,3,2.5,3,0,0,0,0,1.5,3,1.5, -998 : rem a lowercase
|
||||
9098 data 0,4,0,0,3,0,3,2.5,0,2.5,-998 : rem b
|
||||
9099 data 3,2.5,0,2.5,0,0,3,0,-998 : rem c
|
||||
9100 data 3,4,3,0,0,0,0,2.5,3,2.5, -998 : rem d
|
||||
9101 data 0,1.5,3,1.5,3,2.5,0,2.5,0,0,3,0,-998 : rem e
|
||||
9102 data 3,2.5,.5,2.5,0,2,0,1.5,2,1.5,0,1.5,0,0, -998 : rem f
|
||||
|
||||
9103 data 3,1.5,0,1.5,0,2.5,3,2.5,3,0,0,0,-998 : rem g
|
||||
9104 data 0,4,0,0,0,2.5,3,2.5,3,0,-998 : rem h
|
||||
9105 data 1.5,0,1.5,2,-999,1.5,2.5,1.5,3,-998 : rem i
|
||||
9106 data 3,2,3,0,0,0,-999,3,2.5,3,3,-998 : rem j
|
||||
9107 data 0,4,0,0,0,1.5,3,2.5,0,1.5,3,0, -998 : rem k
|
||||
9108 data 1.5,0,1.5,4,1.0,4,-998 : rem l
|
||||
9109 data 0,0,0,2.5,1.5,2.5,1.5,0,-999,1.5,2.5,3,2.5,3,0,-998 : rem m
|
||||
9110 data 0,0,0,2.5,2.5,2.5,3,2.0,3,0,-998 : rem n
|
||||
9111 data 0,0,0,2.5,3,2.5,3,0,0,0,-998 : rem o
|
||||
9112 data 0,0,0,2.5,3,2.5,3,1.5,0,1.5,-998 : rem p
|
||||
9113 data 3,0,3,2.5,0,2.5,0,1.5,3,1.5,-998 : rem q
|
||||
9114 data 0,0,0,2,.5,2.5,3,2.5,-998 : rem r
|
||||
9115 data 3,2.5,0,2.5,0,1.5,3,1.5,3,0,0,0,-998 : rem s
|
||||
9116 data 0,2.5,3,2.5,-999,1.5,4,1.5,0,-998 : rem t
|
||||
9117 data 0,2.5,0,.5,.5,0,3,0,3,2.5,-998 : rem u
|
||||
9118 data 0,2.5,0,1.5,1.5,0,3,1.5,3,2.5,-998 : rem v
|
||||
9119 data 0,2.5,0,0.5,.5,0,1.5,0,1.5,2.5,-999,1.5,0,3,0,3,2.5,-998 : rem w
|
||||
9120 data 0,2.5,3,0,-999,3,2.5,0,0,-998 : rem x
|
||||
9121 data 0,2.5,0,1.5,3,1.5,3,2.5,3,0,0,0,-998 : rem y
|
||||
9122 data 0,2.5,3,2.5,0,0,3,0,-998 : rem z
|
||||
9123 data 2,4,1,3,1,2.5,.5,2,1,1.5,1,1,2,0,-998 : rem {
|
||||
9124 data 1.5,4,1.5,0,-998 : rem |
|
||||
9125 data 1,4,2,3, 2,2.5, 2.5,2, 2,1.5,2,1,1,0,-998 : rem }
|
||||
9126 data 0,3,1,4,2,3,3,4,-998 : rem ~
|
||||
9127 data 0,3,1,4,-999,0,2,2,4,-999,0,1,3,4,-999,0,0,3,3,-999,1,0,3,2,-999,2,0,3,1,-999,0,0,0,4,3,4,3,0,0,0,-998 : rem del
|
||||
9128 data -997
|
||||
|
||||
|
||||
|
||||
|
||||
10000 dim l(128,24,2) : rem 5,0,0 is number of points
|
||||
10005 nm=1
|
||||
10010 pt=0
|
||||
10020 read n :
|
||||
10025 if n = -997 then return
|
||||
10030 if n = -998 then nm=nm+1 : goto 10010
|
||||
10040 ? "nm="nm" pt="pt" ";:pt=pt+1:l(nm,pt,1)=n : l(nm,0,0)=pt
|
||||
10050 if n<>-999 then read n
|
||||
10060 l(nm,pt,2)=n
|
||||
10065 ? l(nm,pt,1)","l(nm,pt,2)
|
||||
10070 goto 10020
|
||||
|
||||
|
||||
6000 rem converge 1,2, current value of x,y 3,4, target 56 distance 7 maxspeed 8 maxdist
|
||||
6100
|
||||
|
||||
7000 dim FL(2000,100,6) : F = 1 : REM FRAMELIST F
|
||||
7001 return
|
||||
|
||||
7100 rem draw line on frame
|
||||
7111 if not(x1>=0 and x1 <=279 and x2 >=0 and x2<=279 and y1>=0 and y1 <=159 and y2>=0 and y2<=159) then return
|
||||
7120 FP = FL(F,0,0) + 1 : FL(F,0,0)=FP : rem ? FP FRAME POINT, F=FRAME NUMBER
|
||||
7130 FL(F,FP,0)=CO
|
||||
7131 FL(F,FP,1)=X1
|
||||
7132 FL(F,FP,2)=Y1
|
||||
7133 FL(F,FP,3)=X2
|
||||
7134 FL(F,FP,4)=Y2
|
||||
7140 REM HCOLOR=CO : HPLOT X1,Y1 TO X2,Y2
|
||||
7199 RETURN
|
||||
|
||||
7500 rem swap screens and return
|
||||
7501 F=F+1
|
||||
7599 return
|
||||
|
||||
7900 FC=F: REM GOSUB 5000:
|
||||
7905 FOR F=1 TO FC-1
|
||||
7910 for FP = 1 TO FL(F,0,0) : CO=FL(F,FP,0)
|
||||
7911 X1=FL(F,FP,1) : Y1=FL(F,FP,2) :X2=FL(F,FP,3):Y2=FL(F,FP,4) : GOSUB 5100
|
||||
7915 NEXT : GOSUB 5500 : NEXT : F = FC
|
||||
|
||||
7925 FC=F : FOR F=FC-1 TO 1 STEP -1
|
||||
7930 for FP = 1 TO FL(F,0,0) : CO=FL(F,FP,0)
|
||||
7941 X1=FL(F,FP,1) : Y1=FL(F,FP,2) :X2=FL(F,FP,3):Y2=FL(F,FP,4) : GOSUB 5100
|
||||
7955 NEXT : GOSUB 5500 : NEXT : F = FC
|
||||
|
||||
7960 RETURN
|
Loading…
x
Reference in New Issue
Block a user