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Fixed problem clearing portrait after teleport.
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@ -1181,6 +1181,7 @@ def initMap(x, y, dir)
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setWindow2()
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initDisplay(mapNum, pMap, x, y, dir)
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needRender = FALSE
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curPortrait = 0
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// Display the party characters
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showParty()
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@ -1218,7 +1219,6 @@ def checkScripts(x, y)
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fin
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p = pNext
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loop
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printf1("anyTriggered=%d\n", anyTriggered)
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return anyTriggered
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end
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