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Take animation header into account in automap display.
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@ -610,7 +610,7 @@ def loadMarks()#0
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memcpy($4002, pAllMarks, len, 1)
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// Figure out where the small versions of the special tiles reside (at the end of the full size tiles)
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pSpecialTiles = specTileset + 1 + ((^specTileset) << 5)
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pSpecialTiles = specTileset + 3 + ((^(specTileset+2)) << 5)
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end
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@ -839,7 +839,7 @@ def displaySections#0
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//printSection(pSection)
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if pSection->bm_visible
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// Figure out where the small tiles reside (at the end of the full size tiles)
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pSmallTiles = pSection=>pm_tileset + 1 + ((^(pSection=>pm_tileset)) << 5)
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pSmallTiles = pSection=>pm_tileset + 3 + ((^(pSection=>pm_tileset + 2)) << 5)
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// And draw (different routines to handle differing map data layouts)
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if mapIs3D
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