Further reduce aux mem fragmentation by putting the 3D expander at the start of aux mem, leaving one continuous space in the middle.

This commit is contained in:
Martin Haye
2016-10-25 08:58:38 -07:00
parent 63d38e5498
commit 9dc84046c5
3 changed files with 3 additions and 3 deletions

View File

@@ -12,7 +12,7 @@
// Fixed memory locations
const seed = $4E // Incremented continuously by keyboard read routine
const displayEngine = $6000 // main mem (raycaster and tile engine at same location)
const expandVec = $3000 // aux mem (only for raycaster)
const expandVec = $200 // aux mem (only for raycaster)
const fontEngine = $E000 // main mem
///////////////////////////////////////////////////////////////////////////////////////////////////

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@@ -8,7 +8,7 @@
; governing permissions and limitations under the License.
;****************************************************************************************
* = $3000
* = $200
!source "render.i"
expand_vec:

View File

@@ -97,7 +97,7 @@ wSpriteLeft = $B4
;---------------------------------
; The following are in aux mem...
expandVec = $3000
expandVec = $200
; back to main mem
;---------------------------------