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https://github.com/badvision/lawless-legends.git
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Further reduce aux mem fragmentation by putting the 3D expander at the start of aux mem, leaving one continuous space in the middle.
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@@ -12,7 +12,7 @@
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// Fixed memory locations
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const seed = $4E // Incremented continuously by keyboard read routine
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const displayEngine = $6000 // main mem (raycaster and tile engine at same location)
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const expandVec = $3000 // aux mem (only for raycaster)
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const expandVec = $200 // aux mem (only for raycaster)
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const fontEngine = $E000 // main mem
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -8,7 +8,7 @@
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; governing permissions and limitations under the License.
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;****************************************************************************************
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* = $3000
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* = $200
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!source "render.i"
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expand_vec:
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@@ -97,7 +97,7 @@ wSpriteLeft = $B4
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;---------------------------------
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; The following are in aux mem...
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expandVec = $3000
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expandVec = $200
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; back to main mem
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;---------------------------------
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