mirror of
https://github.com/badvision/lawless-legends.git
synced 2024-11-15 04:08:04 +00:00
Generalized ammo to just 'stuff' so we can have other countable things.
This commit is contained in:
parent
d5f1663267
commit
b8b2541715
@ -118,7 +118,7 @@ const randomFromArray = gameLibVecs + 3*57
|
||||
const makePlayer_pt1 = gameLibVecs + 3*58
|
||||
const makePlayer_pt2 = gameLibVecs + 3*59
|
||||
const calcPlayerArmor = gameLibVecs + 3*60
|
||||
const makeAmmo = gameLibVecs + 3*61
|
||||
const makeStuff = gameLibVecs + 3*61
|
||||
const UNUSED_FN_62 = gameLibVecs + 3*62
|
||||
const UNUSED_FN_63 = gameLibVecs + 3*63
|
||||
const UNUSED_FN_64 = gameLibVecs + 3*64
|
||||
|
@ -111,7 +111,7 @@ predef _reboot, _brk, _encodeDice, _rollDice
|
||||
predef _setPlural, _makeEnemy, _getStringResponse, _strcmpi, _addEncounterZone, _fatal
|
||||
predef _pause, _tossStrings, _showMapName, _setMapWindow
|
||||
predef _makeModifier, _makeArmor, _makeWeapon_pt1, _makeWeapon_pt2, _randomFromArray
|
||||
predef _makePlayer_pt1, _makePlayer_pt2, _calcPlayerArmor, _makeAmmo
|
||||
predef _makePlayer_pt1, _makePlayer_pt2, _calcPlayerArmor, _makeStuff
|
||||
|
||||
word gameLib_addrs = @_setScriptInfo, @_scriptDisplayStr, @_scriptDisplayStrNL, @_getYN
|
||||
word = @_queue_setMap, @_setSky, @_setGround, @_queue_teleport, @_setPortrait, @_clearPortrait
|
||||
@ -127,7 +127,7 @@ word = @_reboot, @_brk, @_encodeDice, @_rollDice
|
||||
word = @_setPlural, @_makeEnemy, @_getStringResponse, @_strcmpi, @_addEncounterZone, @_fatal
|
||||
word = @_pause, @_tossStrings, @_showMapName, @_setMapWindow
|
||||
word = @_makeModifier, @_makeArmor, @_makeWeapon_pt1, @_makeWeapon_pt2, @_randomFromArray
|
||||
word = @_makePlayer_pt1, @_makePlayer_pt2, @_calcPlayerArmor, @_makeAmmo
|
||||
word = @_makePlayer_pt1, @_makePlayer_pt2, @_calcPlayerArmor, @_makeStuff
|
||||
|
||||
word = 0 // end of library functions
|
||||
|
||||
@ -2231,7 +2231,7 @@ def _calcPlayerArmor(player)
|
||||
end
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
def _makeAmmo(name, kind, price, count)
|
||||
def _makeStuff(name, kind, price, count)
|
||||
word p; p = mmgr(HEAP_ALLOC, TYPE_ARMOR)
|
||||
p=>s_name = mmgr(HEAP_INTERN, name)
|
||||
p=>s_itemKind = mmgr(HEAP_INTERN, kind)
|
||||
|
Loading…
Reference in New Issue
Block a user