Shortened default gunshot sound

This commit is contained in:
Martin Haye
2021-10-25 08:13:47 -07:00
parent 6a2e1356e3
commit bafb82464d
2 changed files with 2 additions and 2 deletions

View File

@@ -342,7 +342,7 @@ end
def genShotSound(kindOrText)#0
printf1("\nkindOrText=%s\n", kindOrText)
if streqi(kindOrText, "handguns") or streqi(kindOrText, "rifles") or streqi(kindOrText, "shoots")
genSound(63, 40, 0, 15, 0, 0, 800)
genSound(63, 100, 0, 15, 0, 0, 300)
elsif streqi(kindOrText, "bows")
genSound(15, 500, 0, 15, 0, 0, 100)
elsif streqi(kindOrText, "explosives")

View File

@@ -58,7 +58,7 @@ import gamelib
predef forEach(p, do)#0
predef forSome(p, sel, do)#0
predef fullAddItem(pItem, doit)#1
predef genSound(dnnoise, dnvelo, dndelay, upnoise, upvelo, updelay, negdur)#0
predef genSound(dnnoise, dnvelo, dndelay, upnoise, upvelo, updelay, dur)#0
predef getCharResponse()#1
predef getCursor()#2
predef getDir()#1