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Shortened default gunshot sound
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@@ -342,7 +342,7 @@ end
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def genShotSound(kindOrText)#0
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printf1("\nkindOrText=%s\n", kindOrText)
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if streqi(kindOrText, "handguns") or streqi(kindOrText, "rifles") or streqi(kindOrText, "shoots")
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genSound(63, 40, 0, 15, 0, 0, 800)
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genSound(63, 100, 0, 15, 0, 0, 300)
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elsif streqi(kindOrText, "bows")
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genSound(15, 500, 0, 15, 0, 0, 100)
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elsif streqi(kindOrText, "explosives")
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@@ -58,7 +58,7 @@ import gamelib
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predef forEach(p, do)#0
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predef forSome(p, sel, do)#0
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predef fullAddItem(pItem, doit)#1
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predef genSound(dnnoise, dnvelo, dndelay, upnoise, upvelo, updelay, negdur)#0
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predef genSound(dnnoise, dnvelo, dndelay, upnoise, upvelo, updelay, dur)#0
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predef getCharResponse()#1
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predef getCursor()#2
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predef getDir()#1
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