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Change player stats to show weapon in 2D and gold in 3D
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@ -17,7 +17,8 @@ const fontEngine = $E000 // main mem
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Other constants
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const CHAR_WND_AMMO_X = 83
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const CHAR_WND_GOLD_X = 83
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const CHAR_WND_WEAPON_X = 83
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const CHAR_WND_LIFE_X = 112
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const ANIM_FLAG_FWD = $20
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@ -1174,20 +1175,23 @@ def displayPlayerData(player)
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// Display the player's name and health
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rawDisplayStr(player=>s_name)
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// Locate the first weapon, and display it's clip
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pi = player=>p_items
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while pi
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if pi->t_type == TYPE_WEAPON and pi->b_flags & ITEM_FLAG_EQUIP
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break
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fin
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pi = pi=>p_nextObj
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loop
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if pi and pi->b_clipSize
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rightJustifyNum(pi->b_clipCurrent, CHAR_WND_AMMO_X)
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if mapIs3D
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rightJustifyNum(global=>w_gold, CHAR_WND_GOLD_X)
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else
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rightJustifyStr("---", CHAR_WND_AMMO_X)
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// Locate the equipped weapon
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pi = player=>p_items
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while pi
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if pi->t_type == TYPE_WEAPON and pi->b_flags & ITEM_FLAG_EQUIP
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break
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fin
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pi = pi=>p_nextObj
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loop
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if pi
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rightJustifyStr(pi->s_name, CHAR_WND_WEAPON_X)
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else
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rightJustifyStr("Fists", CHAR_WND_WEAPON_X)
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fin
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fin
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rightJustifyNum(player=>w_health, CHAR_WND_LIFE_X)
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// All done.
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@ -1205,7 +1209,11 @@ export def showParty()
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// Display header
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rawDisplayStr("^LName") // begin underline mode
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rightJustifyStr("Ammo", CHAR_WND_AMMO_X)
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if mapIs3D
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rightJustifyStr("Gold", CHAR_WND_GOLD_X)
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else
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rightJustifyStr("Weapon", CHAR_WND_WEAPON_X)
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fin
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rightJustifyStr("Life", CHAR_WND_LIFE_X)
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rawDisplayStr("^L\n") // end underline mode
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@ -1846,7 +1854,7 @@ export def countList(p)
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byte n
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n = 0
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while p
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n = n+1
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n++
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p = p=>p_nextObj
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loop
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return n
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@ -1858,7 +1866,7 @@ export def countListFiltered(p, offset, filterFunc)
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n = 0
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while p
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if filterFunc(p)
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n = n+1
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n++
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fin
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p = *(p + offset)
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loop
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@ -1872,7 +1880,7 @@ export def randomFromListFiltered(p, offset, filterFunc)
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while p
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if filterFunc(p)
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if n == 0; return p; fin
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n = n+1
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n++
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fin
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p = *(p + offset)
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loop
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