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Using new font engine HTAB code now.
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5c95954cee
commit
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@ -567,6 +567,36 @@ asm displayStr
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jmp DisplayStr
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end
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Display a string using the font engine.
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// Params: pStr
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asm rawDisplayStr
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+asmPlasm 1
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bit setLcRW+lcBank2
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bit setLcRW+lcBank2
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sta pTmp
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sty pTmp+1
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ldy #0
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lda (pTmp),y
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sta tmp
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- cpy tmp
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bcc +
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rts
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+ iny
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lda (pTmp),y
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ora #$80
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cmp #"^"
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bne +
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iny
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lda (pTmp),y
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and #$1F
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ora #$80
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+ sty tmp+1
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jsr DisplayChar
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ldy tmp+1
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bne -
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end
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Convert a PLASMA string (starts with length, lo-bit ascii) to an assembly string
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// (zero-terminated, hi-bit ascii).
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@ -794,16 +824,10 @@ end
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// Show some faked-up data for player characters
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def fakeChars()
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setWindow3()
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displayChar('L'-$40)
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displayStr("Name Life Gun\n")
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displayChar('L'-$40)
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displayStr("Black Bart ")
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displayChar('U'-$40) // right 1 pix
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displayStr("12 4\n")
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displayStr("Wyld Bill 8 2\n")
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displayStr("Lucy Lawless ")
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displayChar('U'-$40) // right 1 pix
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displayStr("9 6")
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rawDisplayStr("^LName^T065Life^T090Gun^L\n")
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rawDisplayStr("Black Bart^T06512^T0904\n")
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rawDisplayStr("Wyld Bill^T0658^T0902\n")
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rawDisplayStr("Lucy Lawls^T0659^T0906")
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if mapIs3D; copyWindow(); fin
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setWindow2()
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end
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