Commit Graph

1849 Commits

Author SHA1 Message Date
Martin Haye
b73e1c53aa Fixed out-of-mem at end of combat caused by portrait blocking load of giant item table. 2019-12-28 11:43:12 -08:00
Martin Haye
41efac1db0 Combat now paying attention to group selection. 2019-12-19 09:38:14 -08:00
Martin Haye
386494b8db Progress on group selection in combat. 2019-12-04 10:12:43 -08:00
David Schmenk
0f8d46bd17
Nevermind :-( 2019-12-01 16:06:56 -08:00
David Schmenk
1d45c04792
Adjust ENTER for simpler DINTRP 2019-12-01 14:57:17 -08:00
David Schmenk
6518b8b207
Update plvm02.s
Simplify DINTERP (looks similar to return from CALL)
2019-11-28 13:14:26 -08:00
Martin Haye
2043deeb70 More progress on gang combat, plus other misc fixes. 2019-11-14 09:36:39 -08:00
Martin Haye
04495cf36e Moved tools into their own dir. 2019-11-14 06:42:08 -08:00
Martin Haye
cbf17851b3 Good progress on gang combat. 2019-11-07 12:01:46 -08:00
Martin Haye
12d02919ab Making progress on combat gangs. 2019-10-10 09:48:21 -07:00
Martin Haye
a2425e0751 Added a new 'promptAnyKey' block to save space and time. 2019-09-12 07:21:09 -07:00
Martin Haye
cda4387507 Added ability to reload weapon from inventory screen. Added auto-reload after combat. 2019-09-12 07:20:54 -07:00
Martin Haye
37af866d24 Fixed floppy version of story mode. 2019-08-08 09:45:01 -07:00
Martin Haye
f1fa25da1c Several fixes to quest display logic. 2019-08-08 08:03:57 -07:00
Martin Haye
b97c5f6d6a Remapped keys for quest log and map pos. 2019-08-01 08:11:42 -07:00
Martin Haye
bb4be7a173 Fixed decompression bug: min 'underlap' needs to be 5 instead of 3 - case brought on by gen_flags.b 2019-08-01 08:11:28 -07:00
Martin Haye
c13776bd8e numberGameFlags wasn't finding flags in subsequent blocks. 2019-07-22 15:38:27 -07:00
Martin Haye
4965f80b58 Bumped output 2mg size to 5 megs, since we just exceeded 800k. Translate dotdotdot character to dots. 2019-07-18 16:28:39 -05:00
Martin Haye
0f79aba535 Moved some more 3d-only stuff to util3d. 2019-07-16 13:03:40 -05:00
Martin Haye
377d7c21f4 Added (press any key) to story mode screens. 2019-07-16 13:03:31 -05:00
Martin Haye
ad6e72af67 Translate curly quotes to regular quotes. Complain about other non-ASCII chars. 2019-07-15 10:49:25 -07:00
Martin Haye
f2da9203e0 Forgot the new code. 2019-07-15 10:49:03 -07:00
Martin Haye
317fa2c890 Refactored some 3d-only code into a new module, to reduce the bloated size of gameloop. 2019-07-15 10:21:12 -07:00
Martin Haye
995907da95 Added null pointer checking to PLASMA runtime. 2019-07-15 10:20:27 -07:00
Martin Haye
c93418510e Implemented switchable move mode: default -> fast -> classic 2019-06-27 08:59:17 -07:00
Martin Haye
1efc0d3630 Fix portrait debug switching in god mode. 2019-06-20 08:41:47 -07:00
Martin Haye
706fec214b Take advantage of wider text wrapping for help mode and story mode. 2019-06-20 07:38:44 -07:00
Martin Haye
54bb6f453f Support text wrapping in wider windows (limit raised from 127 pix to 255 pix). 2019-06-20 07:38:32 -07:00
Martin Haye
68de768e39 Split out itemutils to save memory during store interactions (didn't need all the party stuff). 2019-06-14 09:45:15 -07:00
Martin Haye
c588e794b4 Merge branch 'master' of github.com:badvision/lawless-legends 2019-06-13 10:08:55 -07:00
Martin Haye
63a6d7c3eb Blink cursor while story mode waits for a key. 2019-06-13 10:08:20 -07:00
Martin Haye
7f6d3752c0 Story mode fully working now. 2019-06-13 09:50:11 -07:00
Martin Haye
65ba8a454f Lots of additions and fixes for story mode. Mostly working now. 2019-06-13 08:52:54 -07:00
Martin Haye
4d80243d8f Check automap marks first thing when making game, in case using incompatible file. 2019-06-13 08:52:30 -07:00
Martin Haye
f7a166ed41 Another record mode fix. 2019-06-13 08:51:49 -07:00
Martin Haye
6c22417d4a More reliable checks for the destruction of 3D rasterizer's line table on aux zp. 2019-06-13 08:50:38 -07:00
Brendan Robert
ec4f0f410b Updated ControlsFX library version and added sort by context menu option 2019-05-19 10:34:03 -04:00
Brendan Robert
2d6bcc0f48 - Added modal selectors for tile and image editors
- Selected color is retained when switching tiles and images
2019-05-11 19:10:34 -04:00
Martin Haye
929d884e41 Better recording. 2019-05-02 09:24:19 -07:00
Martin Haye
79e3867a21 Playback of recordings now working. 2019-05-02 08:06:36 -07:00
Martin Haye
7a38fa534d First recording made. 2019-04-30 06:35:41 -07:00
Martin Haye
49ade7b345 Optimized rand16 2019-04-24 09:22:44 -07:00
Martin Haye
32021f42fa Replaced random number generator. Made good progress on record mode. 2019-04-24 06:33:18 -07:00
Martin Haye
ff6c08b9d7 Working on record mode (required refactoring buildString to save cswl/cswh) 2019-04-12 07:21:57 -07:00
Martin Haye
027d988171 Story loading now works. 2019-02-21 09:23:34 -08:00
Martin Haye
023c33218f Implemented scroll-lock mode in font engine, in support of story mode. 2019-01-24 09:51:56 -08:00
Martin Haye
0139adca30 Progress on story mode. 2019-01-24 08:52:02 -08:00
Martin Haye
63f40d60b5 Basics of storybook packing now operational. 2019-01-10 09:45:40 -08:00
Martin Haye
6455a56f30 Final sprint to get display of quest target coords (or nearest exit when applicable). 2019-01-07 11:38:57 -08:00
Martin Haye
046141958a Had forgotten to use gen_mapsizes to validate the disk marks on load. That's done now. 2018-11-20 08:29:19 -08:00